RPG游戏中购买显示框的创建以及程序
2016-07-22 10:14
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cc.Class({
extends: cc.Component,
properties: { // 采用Layout实现自动排版,一级大小比例=
certainPanel:cc.Node,
_certainHandle:null
},
// use this for initialization
onLoad: function () {
var that = this
this.certainPanel.getChildByName('certainBtn').on(cc.Node.EventType.TOUCH_START,function(event){
that._certainHandle()
that.certainPanel.active = false
})
this.certainPanel.getChildByName('cancelBtn').on(cc.Node.EventType.TOUCH_START,function(event){
that.certainPanel.active = false
})
},
pub_setInfo:function(info, certainHandle){
this.certainPanel.active = true
this.certainPanel.getChildByName("info").getComponent(cc.Label).string = info
this._certainHandle = certainHandle
}
// called every frame, uncomment this function to activate update callback
// update: function (dt) {
// },
});
that.getComponent('alterCertainPanel').pub_setInfo('确认使用'+weaponOb.price+'购买'+weaponOb.name+"吗?",
buyWeapon
)
function buyWeapon(){
cc.log('尝试购买')
} //采用获取武器的配置表信息打印购买对话框中的信息.
extends: cc.Component,
properties: { // 采用Layout实现自动排版,一级大小比例=
certainPanel:cc.Node,
_certainHandle:null
},
// use this for initialization
onLoad: function () {
var that = this
this.certainPanel.getChildByName('certainBtn').on(cc.Node.EventType.TOUCH_START,function(event){
that._certainHandle()
that.certainPanel.active = false
})
this.certainPanel.getChildByName('cancelBtn').on(cc.Node.EventType.TOUCH_START,function(event){
that.certainPanel.active = false
})
},
pub_setInfo:function(info, certainHandle){
this.certainPanel.active = true
this.certainPanel.getChildByName("info").getComponent(cc.Label).string = info
this._certainHandle = certainHandle
}
// called every frame, uncomment this function to activate update callback
// update: function (dt) {
// },
});
that.getComponent('alterCertainPanel').pub_setInfo('确认使用'+weaponOb.price+'购买'+weaponOb.name+"吗?",
buyWeapon
)
function buyWeapon(){
cc.log('尝试购买')
} //采用获取武器的配置表信息打印购买对话框中的信息.
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