Unity IPv6 Socket 支持
2016-07-12 15:16
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Unity IPv6 几点注意事项:
1.unity版本: 5.3.4 P4
2.服务器IP地址 需要通过 IOS原生代码 getaddrinfo 做转换
3.socket.LocalEndPoint socket.RemoteEndPoint (IPv6环境 访问这两个变量会报异常,需要做特殊处理)
4. 第二个参数 一定要传 “http” 否则连接外网 会有异常
5.IOS9.2及以后的版本才支持IPv6(这个一定要注意)
IOS代码 .m文件
Unity C#代码
1.unity版本: 5.3.4 P4
2.服务器IP地址 需要通过 IOS原生代码 getaddrinfo 做转换
3.socket.LocalEndPoint socket.RemoteEndPoint (IPv6环境 访问这两个变量会报异常,需要做特殊处理)
4. 第二个参数 一定要传 “http” 否则连接外网 会有异常
1 | error = getaddrinfo(ipv4_str, "http", &hints, &res0); |
Apple如何审核支持IPV6-Only?
首先第一点:这里说的支持IPV6-Only网络,其实就是说让应用在 IPv6 DNS64/NAT64 网络环境下仍然能够正常运行。但是考虑到我们目前的实际网络环境仍然是IPV4网络,所以应用需要能够同时保证IPV4和IPV6环境下的可用性。从这点来说,苹果不会去扫描IPV4的专有API来拒绝审核通过,因为IPV4的API和IPV6的API调用都会同时存在于代码中。其次第二点:Apple官方声明iOS9开始向IPV6支持过渡,在iOS9.2+支持IPV4地址合成IPV6地址。其提供的Reachability库在iOS8系统下,当从IPV4切换到IPV6网络,或者从IPV6网络切换到IPV4,是无法监控到网络状态的变化。也有一些开发者针对这些Bug询问Apple的审核部门,给予的答复是只需要在苹果最新的系统上保证IPV6的兼容性即可。最后第三点:只要应用的主流程支持IPV6,通过苹果审核即可。对于不支持IPV6的模块,考虑到我们现实IPV6网络的部署还需要一段时间,短时间内不会影响我们用户的使用。但随着4G网络IPV6的部署,这部分模块还是需要逐渐安排人力进行支持。IOS IPv6 官方说明文档:https://developer.apple.com/library/ios/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/UnderstandingandPreparingfortheIPv6Transition/UnderstandingandPreparingfortheIPv6Transition.html#//apple_ref/doc/uid/TP40010220-CH213-SW1把源码给大家贴出来(代码写的比较乱,请大家多多包涵):IOS代码 .h 文件1 2 3 4 5 | @interface BundleId : NSObject +(NSString *)getIPv6 : (const char *)mHost :(const char *)mPort; @end |
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 | #import "BundleId.h"#include <sys/socket.h>#include <netdb.h>#include <arpa/inet.h>#include <err.h> #define MakeStringCopy( _x_ ) ( _x_ != NULL && [_x_ isKindOfClass:[NSString class]] ) ? strdup( [_x_ UTF8String] ) : NULL const char* getIPv6(const char *mHost,const char *mPort){ if( nil == mHost ) return NULL; const char *newChar = "No"; const char *cause = NULL; struct addrinfo* res0; struct addrinfo hints; struct addrinfo* res; int n, s; memset(&hints, 0, sizeof(hints)); hints.ai_flags = AI_DEFAULT; hints.ai_family = PF_UNSPEC; hints.ai_socktype = SOCK_STREAM; if((n=getaddrinfo(mHost, "http", &hints, &res0))!=0) { printf("getaddrinfo error: %s\n",gai_strerror(n)); return NULL; } struct sockaddr_in6* addr6; struct sockaddr_in* addr; NSString * NewStr = NULL; char ipbuf[32]; s = -1; for(res = res0; res; res = res->ai_next) { if (res->ai_family == AF_INET6) { addr6 =( struct sockaddr_in6*)res->ai_addr; newChar = inet_ntop(AF_INET6, &addr6->sin6_addr, ipbuf, sizeof(ipbuf)); NSString * TempA = [[NSString alloc] initWithCString:(const char*)newChar encoding:NSASCIIStringEncoding]; NSString * TempB = [NSString stringWithUTF8String:"&&ipv6"]; NewStr = [TempA stringByAppendingString: TempB]; printf("%s\n", newChar); } else { addr =( struct sockaddr_in*)res->ai_addr; newChar = inet_ntop(AF_INET, &addr->sin_addr, ipbuf, sizeof(ipbuf)); NSString * TempA = [[NSString alloc] initWithCString:(const char*)newChar encoding:NSASCIIStringEncoding]; NSString * TempB = [NSString stringWithUTF8String:"&&ipv4"]; NewStr = [TempA stringByAppendingString: TempB]; printf("%s\n", newChar); } break; } freeaddrinfo(res0); printf("getaddrinfo OK"); NSString * mIPaddr = NewStr; return MakeStringCopy(mIPaddr);} |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | [DllImport("__Internal")] private static extern string getIPv6(string mHost, string mPort); //"192.168.1.1&&ipv4" public static string GetIPv6(string mHost, string mPort) { #if UNITY_IPHONE && !UNITY_EDITOR string mIPv6 = getIPv6(mHost, mPort); return mIPv6; #else return mHost + "&&ipv4"; #endif } void getIPType(String serverIp, String serverPorts, out String newServerIp, out AddressFamily mIPType) { mIPType = AddressFamily.InterNetwork; newServerIp = serverIp; try { string mIPv6 = GetIPv6(serverIp, serverPorts); if (!string.IsNullOrEmpty(mIPv6)) { string[] m_StrTemp = System.Text.RegularExpressions.Regex.Split(mIPv6, "&&"); if (m_StrTemp != null && m_StrTemp.Length >= 2) { string IPType = m_StrTemp[1]; if (IPType == "ipv6") { newServerIp = m_StrTemp[0]; mIPType = AddressFamily.InterNetworkV6; } } } } catch (Exception e) { ClientLog.Instance.Log("GetIPv6 error:" + e); } } public SocketClient(String serverIp, String serverPorts) { String newServerIp = ""; AddressFamily newAddressFamily = AddressFamily.InterNetwork; getIPType(serverIp, serverPorts, out newServerIp, out newAddressFamily); if (!string.IsNullOrEmpty(newServerIp)){ serverIp = newServerIp;} socketClient = new Socket(newAddressFamily, SocketType.Stream, ProtocolType.Tcp); ClientLog.Instance.Log("Socket AddressFamily :" + newAddressFamily.ToString() + "ServerIp:" + serverIp); } |
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