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View的draw过程

2016-06-12 15:50 197 查看
View的Draw相比就比较简单了,它的作用是将View绘制到屏幕上面。View的绘制过程遵循如下几步。

1)绘制背景,通过background.draw方法。

2)绘制自己,通过onDraw方法

3)绘制子元素,dispatchDraw方法

4)绘制装饰,通过onDrawDScrollBars方法

可以通过源码来验证一下:

public void draw(Canvas canvas) {
if (mClipBounds != null) {
canvas.clipRect(mClipBounds);
}
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
*      1. Draw the background
*      2. If necessary, save the canvas' layers to prepare for fading
*      3. Draw view's content
*      4. Draw children
*      5. If necessary, draw the fading edges and restore layers
*      6. Draw decorations (scrollbars for instance)
*/

// Step 1, draw the background, if needed
int saveCount;

if (!dirtyOpaque) {
final Drawable background = mBackground;
if (background != null) {
final int scrollX = mScrollX;
final int scrollY = mScrollY;

if (mBackgroundSizeChanged) {
background.setBounds(0, 0,  mRight - mLeft, mBottom - mTop);
mBackgroundSizeChanged = false;
}

if ((scrollX | scrollY) == 0) {
background.draw(canvas);
} else {
canvas.translate(scrollX, scrollY);
background.draw(canvas);
canvas.translate(-scrollX, -scrollY);
}
}
}

// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);

// Step 4, draw the children
dispatchDraw(canvas);

// Step 6, draw decorations (scrollbars)
onDrawScrollBars(canvas);

if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}

// we're done...
return;
}
从源码中的注释就可以看得出来,step1-step5的一个过程。

View的绘制过程的传递是通过dispatchDraw来实现的,dispatchDraw会遍历调用所有子元素的draw方法,如此draw事件就一层一层传递下去了。

实际上View的onDraw,dispatchDraw都没有实现,交给子类去实现。原因很简单,具体的绘制过程和具体的内容有关,所以交给子类去实现。

/**
* Implement this to do your drawing.
*
* @param canvas the canvas on which the background will be drawn
*/
protected void onDraw(Canvas canvas) {
}

protected void dispatchDraw(Canvas canvas) {

}


下面以LinearLayout为例分析,它的onDraw方法如下:

@Override
protected void onDraw(Canvas canvas) {
if (mDivider == null) {
return;
}

if (mOrientation == VERTICAL) {
drawDividersVertical(canvas);
} else {
drawDividersHorizontal(canvas);
}
}
分为水平和垂直两个方向。以drawDividersVertical为例。drawDividersVertical的源码如下:

void drawDividersVertical(Canvas canvas) {
final int count = getVirtualChildCount();
for (int i = 0; i < count; i++) {
final View child = getVirtualChildAt(i);

if (child != null && child.getVisibility() != GONE) {
if (hasDividerBeforeChildAt(i)) {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
final int top = child.getTop() - lp.topMargin - mDividerHeight;
drawHorizontalDivider(canvas, top);
}
}
}

if (hasDividerBeforeChildAt(count)) {
final View child = getVirtualChildAt(count - 1);
int bottom = 0;
if (child == null) {
bottom = getHeight() - getPaddingBottom() - mDividerHeight;
} else {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
bottom = child.getBottom() + lp.bottomMargin;
}
drawHorizontalDivider(canvas, bottom);
}
}

    drawDividersVertical方法的大致流程如下,其核心代码主要是for循环中的代码,它会遍历每一个子元素,但是这里并没有真正绘制,因为LinearLayout属于ViewGroup,真正的绘制在于其子元素,LinearLayout只是简单实现了一下分割线的处理而已。

下面看一下ViewGroup的dispatchDraw方法,dispatchDraw()内部for循环调用drawChild()分别绘制每一个子视图,而drawChild()内部又会调用draw()函数完成子视图的内部绘制工作。

@Override
protected void dispatchDraw(Canvas canvas) {
final int count = mChildrenCount;
final View[] children = mChildren;
int flags = mGroupFlags;
<span style="white-space:pre"> </span>
if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {
final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE) == FLAG_ANIMATION_CACHE;

final boolean buildCache = !isHardwareAccelerated();
for (int i = 0; i < count; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {
final LayoutParams params = child.getLayoutParams();
attachLayoutAnimationParameters(child, params, i, count);
bindLayoutAnimation(child);
if (cache) {
child.setDrawingCacheEnabled(true);
if (buildCache) {
child.buildDrawingCache(true);
}
}
}
}

final LayoutAnimationController controller = mLayoutAnimationController;
if (controller.willOverlap()) {
mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
}

controller.start();

mGroupFlags &= ~FLAG_RUN_ANIMATION;
mGroupFlags &= ~FLAG_ANIMATION_DONE;

if (cache) {
mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE;
}

if (mAnimationListener != null) {
mAnimationListener.onAnimationStart(controller.getAnimation());
}
}

int saveCount = 0;
final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK;
if (clipToPadding) {
saveCount = canvas.save();
canvas.clipRect(mScrollX + mPaddingLeft, mScrollY + mPaddingTop,
mScrollX + mRight - mLeft - mPaddingRight,
mScrollY + mBottom - mTop - mPaddingBottom);

}

// We will draw our child's animation, let's reset the flag
mPrivateFlags &= ~PFLAG_DRAW_ANIMATION;
mGroupFlags &= ~FLAG_INVALIDATE_REQUIRED;

boolean more = false;
final long drawingTime = getDrawingTime();

if ((flags & FLAG_USE_CHILD_DRAWING_ORDER) == 0) {
for (int i = 0; i < count; i++) {
final View child = children[i];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
} else {
for (int i = 0; i < count; i++) {
final View child = children[getChildDrawingOrder(count, i)];
if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
more |= drawChild(canvas, child, drawingTime);
}
}
}

// Draw any disappearing views that have animations
if (mDisappearingChildren != null) {
final ArrayList<View> disappearingChildren = mDisappearingChildren;
final int disappearingCount = disappearingChildren.size() - 1;
// Go backwards -- we may delete as animations finish
for (int i = disappearingCount; i >= 0; i--) {
final View child = disappearingChildren.get(i);
more |= drawChild(canvas, child, drawingTime);
}
}

if (debugDraw()) {
onDebugDraw(canvas);
}

if (clipToPadding) {
canvas.restoreToCount(saveCount);
}

// mGroupFlags might have been updated by drawChild()
flags = mGroupFlags;

if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) {
invalidate(true);
}

if ((flags & FLAG_ANIMATION_DONE) == 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 &&
mLayoutAnimationController.isDone() && !more) {
// We want to erase the drawing cache and notify the listener after the
// next frame is drawn because one extra invalidate() is caused by
// drawChild() after the animation is over
mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER;
final Runnable end = new Runnable() {
public void run() {
notifyAnimationListener();
}
};
post(end);
}
}


drawChild的源码如下,仅仅是调用子元素的draw方法而已:
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
return child.draw(canvas, this, drawingTime);
}
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