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AVLTree

2016-06-09 16:30 330 查看
一.AVLTree的性质
1.左子树和右子树的高度差不超过1

2.左右子树都是AVL树
3.每一个节点都有一个平衡因子,任一点的平衡银子为(-1,0,1)
二.AVL树的效率

log2n
三.AVLTreeNode
template<class K,class V>
struct AVLTreeNode
{
AVLTreeNode<K, V>* _parent;
AVLTreeNode<K, V>* _left;
AVLTreeNode<K, V>* _right;

K _key;
V _value;
int _bf;

AVLTreeNode(const K& key = K(), const V& value = V())
:_parent(NULL)
, _left(NULL)
, _right(NULL)
, _key(key)
, _value(value)
, _bf(0)
{}

};
四.Insert接口

bool Insert(const K& key,const V& value)
{
if (_root == NULL)  //没有节点
{
_root = new Node(key, value);
return true;
}

Node* cur = _root;
Node* parent = NULL;

while (cur) //找位置
{
if (cur->_key > key)
{
parent = cur;
cur = cur->_left;
}
else if (cur->_key < key)
{
parent = cur;
cur = cur->_right;
}
else
{
break;
}
}

Node* tmp = NULL;
if (parent->_key < key)  //插入节点
{
tmp = new Node(key, value);
parent->_right = tmp;
tmp->_parent = parent;
}
else
{
tmp = new Node(key, value);
parent->_left = tmp;
tmp->_parent = parent;
}

bool isRotate = false;
cur = tmp;
parent = cur->_parent;

while (parent)  //调节平衡因子
{
if (parent->_left == cur)
{
parent->_bf--;
}
else
{
parent->_bf++;
}

if (parent->_bf == 0)
{
break;
}
else if (parent->_bf == -1 || parent->_bf == 1)
{
cur = parent;
parent = cur->_parent;
}
else       //paernt->_bf == 2 || parent->_bf == -2
{
if (parent->_bf == 2)
{
if (cur->_bf == 1)
{
_RotateL(parent);
}
else
{
_RotateRL(parent);
}
}
else    //parent->_bf == -2
{
if (cur->_bf == -1)
{
_RotateR(parent);
}
else
{
_RotateLR(parent);
}
}
isRotate = true;
break;
}

}

if (isRotate)  //调整完需要将调整部分给上面的parent
{
Node* ppNode = parent->_parent;
if (ppNode == NULL)
{
_root = parent;
}
else if (ppNode->_key > parent->_key)
{
ppNode->_left = parent;
}
else
{
ppNode->_right = parent;
}
}

}


五.旋转
1.左旋
void _RotateL(Node*& parent)
{
Node* subR = parent->_right;
Node* subRleft = subR->_left;

parent->_right = subRleft;
if (subRleft)
{
subRleft->_parent = parent;
}
subR->_left = parent;

subR->_parent = parent->_parent;
parent->_parent = subR;

parent->_bf = 0;
subR->_bf = 0;

parent = subR;
}




2.右旋
void _RotateR(Node*& parent)
{
Node* subL = parent->_left;
Node* SubLright = subL->_right;

parent->_left = SubLright;
if (SubLright)
{
SubLright->_parent = parent;

}
subL->_right = parent;
subL->_parent = parent->_parent;
parent->_parent = subL;

parent->_bf = 0;
subL->_bf = 0;

parent = subL;
}




3.左右双旋
void _RotateLR(Node*& parent)
{
Node* pNode = parent;
Node* subRNode = parent->_right;
Node* subRLNode = subRNode->_left;
int bf = subRLNode->_bf;

_RotateL(parent->_left);
_RotateR(parent);

if (bf == -1)
{
subRNode->_bf = 0;
pNode = -1;
}
else if (bf == 1)
{
subRNode->_bf = 1;
pNode = 0;
}
else
{
subRNode->_bf = 0;
pNode->_bf = 0;
}
}



4.右左双旋
void _RotateRL(Node*& parent)
{
Node* pNode = parent;
Node* subLNode = parent->_left;
Node* subLRNode = subLNode->_right;

int bf = subLRNode->_bf;
_RotateR(parent->_right);
_RotateL(parent);

if (bf == -1)   //特殊处理平衡因子
{
subLNode->_bf = 0;
pNode->_bf = 1;
}
else if (bf == 1)
{
subLNode->_bf = -1;
pNode->_bf = 0;
}
else
{
subLNode->_bf = 0;
pNode->_bf = 0;
}
}




六.代码实现
#pragma once
#include<iostream>
using namespace std;

template<class K,class V> struct AVLTreeNode { AVLTreeNode<K, V>* _parent; AVLTreeNode<K, V>* _left; AVLTreeNode<K, V>* _right; K _key; V _value; int _bf; AVLTreeNode(const K& key = K(), const V& value = V()) :_parent(NULL) , _left(NULL) , _right(NULL) , _key(key) , _value(value) , _bf(0) {} };

template<class K,class V>
class AVLTree
{
typedef AVLTreeNode<K, V> Node;
public:
AVLTree()
:_root(NULL)
{}

bool Insert(const K& key,const V& value)
{
if (_root == NULL)
{
_root = new Node(key, value);
return true;
}

Node* cur = _root;
Node* parent = NULL;

while (cur)
{
if (cur->_key > key)
{
parent = cur;
cur = cur->_left;
}
else if (cur->_key < key)
{
parent = cur;
cur = cur->_right;
}
else
{
break;
}
}

Node* tmp = NULL;
if (parent->_key < key)
{
tmp = new Node(key, value);
parent->_right = tmp;
tmp->_parent = parent;
}
else
{
tmp = new Node(key, value);
parent->_left = tmp;
tmp->_parent = parent;
}

bool isRotate = false;
cur = tmp;
parent = cur->_parent;

while (parent)
{
if (parent->_left == cur)
{
parent->_bf--;
}
else
{
parent->_bf++;
}

if (parent->_bf == 0)
{
break;
}
else if (parent->_bf == -1 || parent->_bf == 1)
{
cur = parent;
parent = cur->_parent;
}
else //paernt->_bf == 2 || parent->_bf == -2
{
if (parent->_bf == 2)
{
if (cur->_bf == 1)
{
_RotateL(parent);
}
else
{
_RotateRL(parent);
}
}
else //parent->_bf == -2
{
if (cur->_bf == -1)
{
_RotateR(parent);
}
else
{
_RotateLR(parent);
}
}
isRotate = true;
break;
}

}

if (isRotate)
{
Node* ppNode = parent->_parent;
if (ppNode == NULL)
{
_root = parent;
}
else if (ppNode->_key > parent->_key)
{
ppNode->_left = parent;
}
else
{
ppNode->_right = parent;
}
}

}

Node* Find(const K& key);
void Romove(const K& key);

void LevelOrder()
{
return _LevelOrder(_root);
cout << endl;
}

bool Isbalance()//判断是否为AVLTree
{
return _Isbalance(_root);
}

protected:
void _RotateL(Node*& parent) { Node* subR = parent->_right; Node* subRleft = subR->_left; parent->_right = subRleft; if (subRleft) { subRleft->_parent = parent; } subR->_left = parent; subR->_parent = parent->_parent; parent->_parent = subR; parent->_bf = 0; subR->_bf = 0; parent = subR; }

void _RotateR(Node*& parent) { Node* subL = parent->_left; Node* SubLright = subL->_right; parent->_left = SubLright; if (SubLright) { SubLright->_parent = parent; } subL->_right = parent; subL->_parent = parent->_parent; parent->_parent = subL; parent->_bf = 0; subL->_bf = 0; parent = subL; }

void _RotateRL(Node*& parent)
{
Node* pNode = parent;
Node* subLNode = parent->_left;
Node* subLRNode = subLNode->_right;

int bf = subLRNode->_bf;
_RotateR(parent->_right);
_RotateL(parent);

if (bf == -1)
{
subLNode->_bf = 0;
pNode->_bf = 1;
}
else if (bf == 1)
{
subLNode->_bf = -1;
pNode->_bf = 0;
}
else
{
subLNode->_bf = 0;
pNode->_bf = 0;
}
}

void _RotateLR(Node*& parent) { Node* pNode = parent; Node* subRNode = parent->_right; Node* subRLNode = subRNode->_left; int bf = subRLNode->_bf; _RotateL(parent->_left); _RotateR(parent); if (bf == -1) { subRNode->_bf = 0; pNode = -1; } else if (bf == 1) { subRNode->_bf = 1; pNode = 0; } else { subRNode->_bf = 0; pNode->_bf = 0; } }

void _LevelOrder(Node* root)
{
if (root == NULL)
return;

_LevelOrder(root->_left);
cout << root->_key << " ";
_LevelOrder(root->_right);
}

int _Height(Node* root) //计算高度
{
if (root == NULL)
return 0;

int left = _Height(root->_left);
int right = _Height(root->_right);

return left > right ? left + 1 : right + 1;
}

bool _Isbalance(Node* root)
{
if (root == NULL)
return true;

int bf = _Height(root->_left) - _Height(root->_right);

if (bf != root->_bf)
{
cout << "error!" << root->_key << " ";
}

return (bf = root->_bf && _Isbalance(root->_left) && _Isbalance(root->_right));
}
protected:
Node* _root;
};

void TestAVLTree()
{
AVLTree<int, int> at;
int a[] = { 5, 3, 4, 1, 7, 8, 2, 6, 0, 9 };
//int a[] = { 16, 3, 7, 11, 9, 26, 18, 14, 15 };

for (size_t i = 0; i < sizeof(a) / sizeof(a[0]); i++)
{
at.Insert(a[i],1);
}

at.LevelOrder();
cout << endl;
cout << at.Isbalance() << endl;
}
[b][b]以上就是本人在学习过程中的一些经验总结。当然,本人能力有限,难免会有纰漏,希望大家可以指正。[/b][/b]
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标签:  Tree AVL