【数学】计算折射光线方向
2016-06-06 16:44
281 查看
/// <summary> /// 计算折射光线 /// </summary> /// <param name="I">入射向量,指向入射面</param> /// <param name="N">法向量,反向入射面</param> /// <param name="etaRatio">折射角的正弦值与入射角的正弦值的比</param> /// <returns></returns> public static Vector3 Refract(Vector3 I, Vector3 N, float etaRatio) { I = I.normalized; N = N.normalized; float cosI = Vector3.Dot(I, N); float cosT2 = 1.0f - etaRatio * etaRatio * (1.0f - cosI * cosI); Vector3 T = etaRatio * I - (etaRatio * cosI + Mathf.Sqrt(cosT2)) * N; if (cosT2 > 0) return T; else return Vector3.zero; }