图片高斯模糊效果的实现
2016-06-02 19:55
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本片文章实现了个人中心用户头像的高斯模糊效果。
首先是效果图:
点击按钮,用户头像的背景图片变成模糊背景,这样看起来更清爽一些,如果有小伙伴需要这样的效果,赶紧跟着看下去吧!
一、主界面MainActivity代码:
二、布局文件activity_main代码:
三、其中主要用到了一个工具类GaussianBlurUtil(底层用到了JNI代码,不要忘记添加) 和一个ImageView的用户头像自定义控件。
首先是GaussianBlurUtil代码:
ShapeImageView代码:
好了,到这里基本就实现了用户中心用户头像的高斯模糊效果功能了,大家可以根据自己的需要进行适当优化。
最后附带上项目下载地址:demo下载
首先是效果图:
点击按钮,用户头像的背景图片变成模糊背景,这样看起来更清爽一些,如果有小伙伴需要这样的效果,赶紧跟着看下去吧!
一、主界面MainActivity代码:
public class MainActivity extends Activity { private ImageView iv_GaussianBlurBackground; private View view_GaussianBlur; private boolean isGaussianBlur = false; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); iv_GaussianBlurBackground = (ImageView) findViewById(R.id.iv_GaussianBlurBackground); view_GaussianBlur = (View) findViewById(R.id.view_GaussianBlur); } public void onGaussianBlur(View view){ if(!isGaussianBlur){ GaussianBlurUtil.applyBlur(iv_GaussianBlurBackground,view_GaussianBlur); }else{ view_GaussianBlur.setBackgroundColor(android.R.color.transparent); } isGaussianBlur = !isGaussianBlur; } }
二、布局文件activity_main代码:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent" android:layout_height="match_parent" > <ImageView android:id="@+id/iv_GaussianBlurBackground" android:layout_width="match_parent" android:layout_height="200dp" android:contentDescription="@null" android:scaleType="centerCrop" android:src="@drawable/header" /> <View android:id="@+id/view_GaussianBlur" android:layout_width="match_parent" android:layout_height="200dp" /> <com.example.gaussianblurdemo.ShapedImageView android:layout_width="60dp" android:layout_height="60dp" android:layout_marginLeft="20dp" android:layout_marginTop="120dp" android:contentDescription="@null" android:scaleType="centerCrop" android:src="@drawable/header" app:shape_mode="circle" /> <Button android:layout_width="match_parent" android:layout_height="45dp" android:layout_below="@id/view_GaussianBlur" android:onClick="onGaussianBlur" android:text="高斯模糊" /> </RelativeLayout>
三、其中主要用到了一个工具类GaussianBlurUtil(底层用到了JNI代码,不要忘记添加) 和一个ImageView的用户头像自定义控件。
首先是GaussianBlurUtil代码:
package com.example.gaussianblurdemo; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.drawable.BitmapDrawable; import android.view.View; import android.view.ViewTreeObserver; import android.widget.ImageView; /** * 高斯模糊工具类 * @author SHI * 2016年5月24日 15:16:46 */ public class GaussianBlurUtil { public static void applyBlur(final ImageView imageview, final View view) { imageview.getViewTreeObserver().addOnPreDrawListener(new ViewTreeObserver.OnPreDrawListener() { @Override public boolean onPreDraw() { imageview.getViewTreeObserver().removeOnPreDrawListener(this); imageview.buildDrawingCache(); Bitmap bmp = imageview.getDrawingCache(); blur(bmp,view); return true; } }); } private static void blur(Bitmap bkg, View view) { long startMs = System.currentTimeMillis(); float scaleFactor = 1; float radius = 20; // if (downScale.isChecked()) { // scaleFactor = 8; // radius = 2; // } Bitmap overlay = Bitmap.createBitmap((int) (view.getMeasuredWidth() / scaleFactor), (int) (view.getMeasuredHeight() / scaleFactor), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft() / scaleFactor, -view.getTop() / scaleFactor); canvas.scale(1 / scaleFactor, 1 / scaleFactor); Paint paint = new Paint(); paint.setFlags(Paint.FILTER_BITMAP_FLAG); canvas.drawBitmap(bkg, 0, 0, paint); overlay = doBlur(overlay, (int) radius, true); view.setBackground(new BitmapDrawable(view.getResources(), overlay)); } public static Bitmap doBlurJniArray(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); //Jni 数组计算 blurIntArray(pix, w, h, radius); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } public static Bitmap doBlurJniBitMap(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } //Jni BitMap blurBitMap(bitmap, radius); return (bitmap); } public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) { // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> Bitmap bitmap; if (canReuseInBitmap) { bitmap = sentBitmap; } else { bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); } if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } private static final float MIN_SCALE = 0.85f; private static final float MIN_ALPHA = 0.5f; public void transformPage(View view, float position) { int pageWidth = view.getWidth(); int pageHeight = view.getHeight(); if (position < -1) { // [-Infinity,-1) // This page is way off-screen to the left. view.setAlpha(0); } else if (position <= 1) { // [-1,1] // Modify the default slide transition to shrink the page as well float scaleFactor = Math.max(MIN_SCALE, 1 - Math.abs(position)); float vertMargin = pageHeight * (1 - scaleFactor) / 2; float horzMargin = pageWidth * (1 - scaleFactor) / 2; if (position < 0) { view.setTranslationX(horzMargin - vertMargin / 2); } else { view.setTranslationX(-horzMargin + vertMargin / 2); } // Scale the page down (between MIN_SCALE and 1) view.setScaleX(scaleFactor); view.setScaleY(scaleFactor); // Fade the page relative to its size. view.setAlpha(MIN_ALPHA + (scaleFactor - MIN_SCALE) / (1 - MIN_SCALE) * (1 - MIN_ALPHA)); } else { // (1,+Infinity] // This page is way off-screen to the right. view.setAlpha(0); } } public static native void blurIntArray(int[] pImg, int w, int h, int r); public static native void blurBitMap(Bitmap bitmap, int r); }然后是ShapeImageView自定义控件,关于这个控件的讲解,可以参考这篇文章:Android圆角图片的实现
ShapeImageView代码:
package com.example.gaussianblurdemo; import java.util.Arrays; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PorterDuffXfermode; import android.graphics.PorterDuff; import android.graphics.drawable.shapes.RoundRectShape; import android.graphics.drawable.shapes.Shape; import android.os.Build; import android.util.AttributeSet; import android.widget.ImageView; /** * 可以实现圆角和圆角矩形的ImageView * SHI * 2016年5月12日 19:39:16 */ public class ShapedImageView extends ImageView { private static final int SHAPE_MODE_ROUND_RECT = 1; private static final int SHAPE_MODE_CIRCLE = 2; private int mShapeMode = 0; private float mRadius = 0; private Shape mShape; private Paint mPaint; public ShapedImageView(Context context) { super(context); init(null); } public ShapedImageView(Context context, AttributeSet attrs) { super(context, attrs); init(attrs); } public ShapedImageView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(attrs); } private void init(AttributeSet attrs) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { setLayerType(LAYER_TYPE_HARDWARE, null); } if (attrs != null) { TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.ShapedImageView); mShapeMode = a.getInt(R.styleable.ShapedImageView_shape_mode, 0); mRadius = a.getDimension(R.styleable.ShapedImageView_round_radius, 0); a.recycle(); } mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setFilterBitmap(true); mPaint.setColor(Color.BLACK); mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); if (changed) { switch (mShapeMode) { case SHAPE_MODE_ROUND_RECT: break; case SHAPE_MODE_CIRCLE: int min = Math.min(getWidth(), getHeight()); mRadius = (float) min / 2; break; } if (mShape == null) { float[] radius = new float[8]; Arrays.fill(radius, mRadius); mShape = new RoundRectShape(radius, null, null); } mShape.resize(getWidth(), getHeight()); } } @Override protected void onDraw(Canvas canvas) { int saveCount = canvas.getSaveCount(); canvas.save(); super.onDraw(canvas); switch (mShapeMode) { case SHAPE_MODE_ROUND_RECT: case SHAPE_MODE_CIRCLE: if (mShape != null) { mShape.draw(canvas, mPaint); } break; } canvas.restoreToCount(saveCount); } }ShapeImageView控件对应的attrs属性文件:
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="ShapedImageView"> <attr name="shape_mode" format="enum"> <enum name="round_rect" value="1" /> <enum name="circle" value="2" /> </attr> <attr name="round_radius" format="dimension" /> </declare-styleable> </resources>
好了,到这里基本就实现了用户中心用户头像的高斯模糊效果功能了,大家可以根据自己的需要进行适当优化。
最后附带上项目下载地址:demo下载
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