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Android Volley 源码解读

2016-05-27 11:04 441 查看
概述

本篇文章将从源码的角度学习Volley的工作流程。关于Volley的用法,我在上一篇Android Volley 通信框架应用解析已经说明。

Volley中有不少的类,为了能够梳理清晰的结构,我选择从项目中使用Volley的步骤开始。在使用Volley时,我们首先需要创建一个RequestQueue的对象,执行代码:

RequestQueue requestQueue = Volley.newRequestQueue(context);


进入方法,代码如下:

/**
* Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
*
* @param context A {@link Context} to use for creating the cache dir.
* @return A started {@link RequestQueue} instance.
*/
public static RequestQueue newRequestQueue(Context context) {
return newRequestQueue(context, null);
}
这个方法中只有一句话,调用了方法重载,继续:
/**
* Creates a default instance of the worker pool and calls {@link RequestQueue#start()} on it.
*
* @param context A {@link Context} to use for creating the cache dir.
* @param stack An {@link HttpStack} to use for the network, or null for default.
* @return A started {@link RequestQueue} instance.
*/
public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}

if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
// Prior to Gingerbread, HttpUrlConnection was unreliable.
// See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}

Network network = new BasicNetwork(stack);

RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
queue.start();

return queue;
}


上面的代码中,如果stack为空时,这里面有一个判断逻辑,根据当前SDK的版本号去实例化对象。版本号大于等于9(andorid 2.3)时,则创建HurlStack对象,否则创建的是HttpClientStack对象。关于HurlStack对象,使用的是HttpURLConnection访问网络,而HttpClientStack对象,则是使用HttpClient方式访问网络。接着创建Network对象,将stack传入该对象中,主要是用来处理网络请求。接着创建RequestQueue对象,传入上面的network对象,并调用内部start方法启动,最后返回该queue。

我们进入start()方法,看看里面执行了什么操作,看代码:

/**
* Starts the dispatchers in this queue.
*/
public void start() {
stop();  // Make sure any currently running dispatchers are stopped.
// Create the cache dispatcher and start it.
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();

// Create network dispatchers (and corresponding threads) up to the pool size.
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}


这个方法主要是用来调度这个请求队列,首先创建mCacheDispatcher对象,该对象是继承自Thread,并调用start方法启动它。顾名思义该线程主要是处理缓存请求任务。接着for循环中,创建4个NetworkDispatcher的线程对象,并启动它。该4个线程主要是用来调度网络请求。于是,在初始化RequestQueue后,总共会有5个线程在后台运行,不断的等待网络请求的到来。

完成RequestQueue的创建之后,再创建一个Request对象,然后直接调用requestQueue.add(request),这样开始了一个网络请求。

现在我们继续进入add方法中,代码如下:

/**
* Adds a Request to the dispatch queue.
* @param request The request to service
* @return The passed-in request
*/
public Request add(Request request) {
// Tag the request as belonging to this queue and add it to the set of current requests.
request.setRequestQueue(this);
synchronized (mCurrentRequests) {
mCurrentRequests.add(request);
}

// Process requests in the order they are added.
request.setSequence(getSequenceNumber());
request.addMarker("add-to-queue");

// If the request is uncacheable, skip the cache queue and go straight to the network.
if (!request.shouldCache()) {
mNetworkQueue.add(request);
return request;
}

// Insert request into stage if there's already a request with the same cache key in flight.
synchronized (mWaitingRequests) {
String cacheKey = request.getCacheKey();
if (mWaitingRequests.containsKey(cacheKey)) {
// There is already a request in flight. Queue up.
Queue<Request> stagedRequests = mWaitingRequests.get(cacheKey);
if (stagedRequests == null) {
stagedRequests = new LinkedList<Request>();
}
stagedRequests.add(request);
mWaitingRequests.put(cacheKey, stagedRequests);
if (VolleyLog.DEBUG) {
VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
}
} else {
// Insert 'null' queue for this cacheKey, indicating there is now a request in
// flight.
mWaitingRequests.put(cacheKey, null);
mCacheQueue.add(request);
}
return request;
}
}


在add方法中传入一个request之后,执行setRequestQueue(this),设置当前的RequestQueue对象到该request中,然后将该request加入到set集合mCurrentRequests中。接着if判断该request是否设置了缓存条件,默认为true,你可以通过setShouldCache来设定是否需要缓存。如果没有设置缓存,则将该request直接加入到网络请求队列中,然后直接返回该request。如果设置了缓存,则判断cacheKey也就是url地址,在临时等待的缓存中查看是否已经存在该请求任务,并将该request加入mCacheQueue缓存队列中来。

我们可以直接关注CacheDispatcher对象的run方法,如下:

/**
* Provides a thread for performing cache triage on a queue of requests.
*
* Requests added to the specified cache queue are resolved from cache.
* Any deliverable response is posted back to the caller via a
* {@link ResponseDelivery}.  Cache misses and responses that require
* refresh are enqueued on the specified network queue for processing
* by a {@link NetworkDispatcher}.
*/
public class CacheDispatcher extends Thread {

private static final boolean DEBUG = VolleyLog.DEBUG;

/** The queue of requests coming in for triage. */
private final BlockingQueue<Request<?>> mCacheQueue;

/** The queue of requests going out to the network. */
private final BlockingQueue<Request<?>> mNetworkQueue;

/** The cache to read from. */
private final Cache mCache;

/** For posting responses. */
private final ResponseDelivery mDelivery;

/** Used for telling us to die. */
private volatile boolean mQuit = false;

/**
* Creates a new cache triage dispatcher thread.  You must call {@link #start()}
* in order to begin processing.
*
* @param cacheQueue Queue of incoming requests for triage
* @param networkQueue Queue to post requests that require network to
* @param cache Cache interface to use for resolution
* @param delivery Delivery interface to use for posting responses
*/
public CacheDispatcher(
BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
Cache cache, ResponseDelivery delivery) {
mCacheQueue = cacheQueue;
mNetworkQueue = networkQueue;
mCache = cache;
mDelivery = delivery;
}

/**
* Forces this dispatcher to quit immediately.  If any requests are still in
* the queue, they are not guaranteed to be processed.
*/
public void quit() {
mQuit = true;
interrupt();
}

@Override
public void run() {
if (DEBUG) VolleyLog.v("start new dispatcher");
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

// Make a blocking call to initialize the cache.
mCache.initialize();

while (true) {
try {
// Get a request from the cache triage queue, blocking until
// at least one is available.
final Request<?> request = mCacheQueue.take();
request.addMarker("cache-queue-take");

// If the request has been canceled, don't bother dispatching it.
if (request.isCanceled()) {
request.finish("cache-discard-canceled");
continue;
}

// Attempt to retrieve this item from cache.
Cache.Entry entry = mCache.get(request.getCacheKey());
if (entry == null) {
request.addMarker("cache-miss");
// Cache miss; send off to the network dispatcher.
mNetworkQueue.put(request);
continue;
}

// If it is completely expired, just send it to the network.
if (entry.isExpired()) {
request.addMarker("cache-hit-expired");
request.setCacheEntry(entry);
mNetworkQueue.put(request);
continue;
}

// We have a cache hit; parse its data for delivery back to the request.
request.addMarker("cache-hit");
Response<?> response = request.parseNetworkResponse(
new NetworkResponse(entry.data, entry.responseHeaders));
request.addMarker("cache-hit-parsed");

if (!entry.refreshNeeded()) {
// Completely unexpired cache hit. Just deliver the response.
mDelivery.postResponse(request, response);
} else {
// Soft-expired cache hit. We can deliver the cached response,
// but we need to also send the request to the network for
// refreshing.
request.addMarker("cache-hit-refresh-needed");
request.setCacheEntry(entry);

// Mark the response as intermediate.
response.intermediate = true;

// Post the intermediate response back to the user and have
// the delivery then forward the request along to the network.
mDelivery.postResponse(request, response, new Runnable() {
@Override
public void run() {
try {
mNetworkQueue.put(request);
} catch (InterruptedException e) {
// Not much we can do about this.
}
}
});
}

} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}
}
}
}


我们在run方法中,可以看到while(true)是一个无限循环的方法,然后取出缓存队列mCacheQueue中的request请求,

判断该request是否被canceled,接着判断在缓存中是否有该请求的实体,如果没有则重新加入到网络请求队列mNetworkQueue中,接着下面执行一个重要的方法parseNetworkResponse,解析网络中返回的数据,然后通过接口mDelivery将结果通过postResponse方法,传递到request对象中,最后通过request中的deliverResponse方法将结果传递出来。

我们继续看NetworkDispatcher类中代码:

/**
* Provides a thread for performing network dispatch from a queue of requests.
*
* Requests added to the specified queue are processed from the network via a
* specified {@link Network} interface. Responses are committed to cache, if
* eligible, using a specified {@link Cache} interface. Valid responses and
* errors are posted back to the caller via a {@link ResponseDelivery}.
*/
public class NetworkDispatcher extends Thread {
/** The queue of requests to service. */
private final BlockingQueue<Request<?>> mQueue;
/** The network interface for processing requests. */
private final Network mNetwork;
/** The cache to write to. */
private final Cache mCache;
/** For posting responses and errors. */
private final ResponseDelivery mDelivery;
/** Used for telling us to die. */
private volatile boolean mQuit = false;

/**
* Creates a new network dispatcher thread.  You must call {@link #start()}
* in order to begin processing.
*
* @param queue Queue of incoming requests for triage
* @param network Network interface to use for performing requests
* @param cache Cache interface to use for writing responses to cache
* @param delivery Delivery interface to use for posting responses
*/
public NetworkDispatcher(BlockingQueue<Request<?>> queue,
Network network, Cache cache,
ResponseDelivery delivery) {
mQueue = queue;
mNetwork = network;
mCache = cache;
mDelivery = delivery;
}

/**
* Forces this dispatcher to quit immediately.  If any requests are still in
* the queue, they are not guaranteed to be processed.
*/
public void quit() {
mQuit = true;
interrupt();
}

@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
private void addTrafficStatsTag(Request<?> request) {
// Tag the request (if API >= 14)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
}
}

@Override
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
while (true) {
long startTimeMs = SystemClock.elapsedRealtime();
Request<?> request;
try {
// Take a request from the queue.
request = mQueue.take();
} catch (InterruptedException e) {
// We may have been interrupted because it was time to quit.
if (mQuit) {
return;
}
continue;
}

try {
request.addMarker("network-queue-take");

// If the request was cancelled already, do not perform the
// network request.
if (request.isCanceled()) {
request.finish("network-discard-cancelled");
continue;
}

addTrafficStatsTag(request);

// Perform the network request.
NetworkResponse networkResponse = mNetwork.performRequest(request);
request.addMarker("network-http-complete");

// If the server returned 304 AND we delivered a response already,
// we're done -- don't deliver a second identical response.
if (networkResponse.notModified && request.hasHadResponseDelivered()) {
request.finish("not-modified");
continue;
}

// Parse the response here on the worker thread.
Response<?> response = request.parseNetworkResponse(networkResponse);
request.addMarker("network-parse-complete");

// Write to cache if applicable.
// TODO: Only update cache metadata instead of entire record for 304s.
if (request.shouldCache() && response.cacheEntry != null) {
mCache.put(request.getCacheKey(), response.cacheEntry);
request.addMarker("network-cache-written");
}

// Post the response back.
request.markDelivered();
mDelivery.postResponse(request, response);
} catch (VolleyError volleyError) {
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
parseAndDeliverNetworkError(request, volleyError);
} catch (Exception e) {
VolleyLog.e(e, "Unhandled exception %s", e.toString());
VolleyError volleyError = new VolleyError(e);
volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
mDelivery.postError(request, volleyError);
}
}
}

private void parseAndDeliverNetworkError(Request<?> request, VolleyError error) {
error = request.parseNetworkError(error);
mDelivery.postError(request, error);
}
}


同样可以看到,在run方法中执行的是一个无限循环,说明该进程会一直运行,首先取出一个request对象,接着判断该request是否被canceled,然后调用mNetwork对象的mNetwork.performRequest(request),来执行网络请求,mNetwork在初始化时,使用的是BasicNetwork的对象。在得到一个网络返回networkResponse之后,同样开始执行request.parseNetworkResponse(networkResponse),来解析返回的结果,最后又会调用ExecutorDelivery的postResponse方法,来回调解析后的数据结果。

代码如下:

@Override
public void postResponse(Request<?> request, Response<?> response) {
postResponse(request, response, null);
}

@Override
public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
request.markDelivered();
request.addMarker("post-response");
mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
}


ResponseDeliveryRunnable中的关键代码:

@Override
public void run() {
// If this request has canceled, finish it and don't deliver.
if (mRequest.isCanceled()) {
mRequest.finish("canceled-at-delivery");
return;
}

// Deliver a normal response or error, depending.
if (mResponse.isSuccess()) {
mRequest.deliverResponse(mResponse.result);
} else {
mRequest.deliverError(mResponse.error);
}

// If this is an intermediate response, add a marker, otherwise we're done
// and the request can be finished.
if (mResponse.intermediate) {
mRequest.addMarker("intermediate-response");
} else {
mRequest.finish("done");
}

// If we have been provided a post-delivery runnable, run it.
if (mRunnable != null) {
mRunnable.run();
}
}


这里我们就能看见熟悉的mRequest.deliverResponse(mResponse.result)方法了,然后就可以将解析的结果数据返回了。

以上便是Volley处理网络请求的业务流程了,概述如下:在主线程中调用RequestQueue的add()方法来添加一条网络请求,这条请求会先被加入到缓存队列当中,如果发现可以找到相应的缓存结果就直接读取缓存并解析,然后回调给主线程。如果在缓存中没有找到结果,则将这条请求加入到网络请求队列中,然后处理发送HTTP请求,解析响应结果,写入缓存,并回调主线程。

Ok,以上便将Volley的源码学习结束了。
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