2dx-lua精灵置灰
2016-05-10 17:23
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--直接上代码:
local sprite = cc.Sprite:create("icon/skill/30007.png")
sprite:setPosition(100, 200)
self:addChild(sprite)
self:graySprite(sprite)
----------------------
function graySprite(_sprite)
local program = cc.GLProgram:create("gray.vsh", "gray.fsh")
program:bindAttribLocation(cc.ATTRIBUTE_NAME_POSITION, cc.VERTEX_ATTRIB_POSITION)
program:bindAttribLocation(cc.ATTRIBUTE_NAME_COLOR, cc.VERTEX_ATTRIB_COLOR)
program:bindAttribLocation(cc.ATTRIBUTE_NAME_TEX_COORD, cc.VERTEX_ATTRIB_TEX_COORDS)
program:link()
program:updateUniforms()
GrayProgram = program
_sprite(GrayProgram)
end
-----其中gray.sh和gray.sh是两个文件,里面加入如下代码:
--gray.vsh
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec4 a_color;
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
void main()
{
gl_Position = CC_PMatrix * a_position;
v_fragmentColor = a_color;
v_texCoord = a_texCoord;
}
--gray.fsh
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
//uniform sampler2D CC_Texture0;
void main()
{
vec4 v_orColor = v_fragmentColor *
texture2D(CC_Texture0, v_texCoord);
float gray = dot(v_orColor.rgb,vec3(0.299,0.587,
0.114));
gl_FragColor =
vec4(gray, gray, gray, v_orColor.a);
}
------备注:注掉那句是因为加上会报错
cocos2d: ERROR: 0:18: Regular non-array variable 'CC_Texture0' may not be redeclared
cocos2d: ERROR: Failed to compile fragment shader
local sprite = cc.Sprite:create("icon/skill/30007.png")
sprite:setPosition(100, 200)
self:addChild(sprite)
self:graySprite(sprite)
----------------------
function graySprite(_sprite)
local program = cc.GLProgram:create("gray.vsh", "gray.fsh")
program:bindAttribLocation(cc.ATTRIBUTE_NAME_POSITION, cc.VERTEX_ATTRIB_POSITION)
program:bindAttribLocation(cc.ATTRIBUTE_NAME_COLOR, cc.VERTEX_ATTRIB_COLOR)
program:bindAttribLocation(cc.ATTRIBUTE_NAME_TEX_COORD, cc.VERTEX_ATTRIB_TEX_COORDS)
program:link()
program:updateUniforms()
GrayProgram = program
_sprite(GrayProgram)
end
-----其中gray.sh和gray.sh是两个文件,里面加入如下代码:
--gray.vsh
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec4 a_color;
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
void main()
{
gl_Position = CC_PMatrix * a_position;
v_fragmentColor = a_color;
v_texCoord = a_texCoord;
}
--gray.fsh
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
//uniform sampler2D CC_Texture0;
void main()
{
vec4 v_orColor = v_fragmentColor *
texture2D(CC_Texture0, v_texCoord);
float gray = dot(v_orColor.rgb,vec3(0.299,0.587,
0.114));
gl_FragColor =
vec4(gray, gray, gray, v_orColor.a);
}
------备注:注掉那句是因为加上会报错
cocos2d: ERROR: 0:18: Regular non-array variable 'CC_Texture0' may not be redeclared
cocos2d: ERROR: Failed to compile fragment shader
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