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七大排序算法初步实现

2016-04-28 01:01 465 查看
Sorts.h

#ifndef __SORTS_H__
#define __SORTS_H__

//数据交换
void Swap(int& a, int& b);

//冒泡排序
void BubbleSort(int a[], int n);

//快速排序
void QuickSort(int a[], int n);
void QuickSortPartition1(int a[], int beg, int end);
void QuickSortPartition2(int a[], int beg, int end);

//插入排序
void InsertSort(int a[], int n);

//shell排序
void ShellSort(int a[], int n);

//归并排序
void MergeSort(int a[], int n);
void MergeSortStep(int a[], int beg, int end, int temp[]);
void MergeArray(int a[], int beg, int middle, int end, int temp[]);

//基数排序
void RadixSort(int a[], int n);
int PreRadixSort(int a[], int n, int weight, int bits[]);
void RadixSortStep(int a[], int n, int bits[], int temp[]);

//堆排序
enum HeapType
{
HeapType_SMALL = 0,
HeapType_BIG = 1
};

typedef int HeapElement;
typedef struct _tagHeap
{
HeapType type;
int cursize;
int maxsize;
HeapElement a[];
} Heap;

void HeapSort(HeapElement a[], int n);
Heap* CreatHeap(HeapType type, int n);
void InsertEle2Heap(Heap* heap, HeapElement ele);
void DeleteHeapTop(Heap* heap);
void PopHeap(Heap* heap);
void KeepBalanceForInsert(Heap* heap, int index);
void KeepBalanceForDelete(Heap* heap, int index);

#endif

Sorts.cpp
#include "Sorts.h"
#include <stdio.h>
#include <malloc.h>
#include <string.h>

//数据交换
void Swap(int& a, int& b)
{
if (a != b)
{
a ^= b;
b ^= a;
a ^= b;
}
}

//冒泡排序
void BubbleSort(int a[], int n)
{
for (int i = 0; i < n; i++)
{
int k = 0;
for (int j = 0; j < n - i - 1; j++)
{
if (a[j] > a[j + 1])
{
Swap(a[j], a[j + 1]);
k = 0;
}
else
{
k++;
}
}
i += k;
}
}

//快速排序
void QuickSort(int a[], int n)
{
QuickSortPartition2(a, 0, n - 1);
}

void QuickSortPartition1(int a[], int beg, int end)
{
if (beg < end)
{
int i = beg - 1;
int j = beg;
int x = a[end];
for (; j < end; j++)
{
if (a[j] < x)
{
i += 1;
if (i != j)
{
Swap(a[i], a[j]);
}
}
}
Swap(a[++i], a[end]);
QuickSortPartition1(a, beg, i - 1);
QuickSortPartition1(a, i + 1, end);
}
}

void QuickSortPartition2(int a[], int beg, int end)
{
if (beg < end)
{
int x = a[beg];
int i = beg;
int j = end;
while (i < j)
{
while (i < j)
{
if (a[j] <= x)
{
a[i++] = a[j];
break;
}
j--;
}

while (i < j)
{
if (a[i] > x)
{
a[j--] = a[i];
break;
}
i++;
}
}
a[i] = x;

QuickSortPartition2(a, beg, i - 1);
QuickSortPartition2(a, i + 1, end);
}
}

//插入排序
void InsertSort(int a[], int n)
{
for (int i = 1; i < n; i++)
{
int x = a[i];
int j = i - 1;
for (; j >= 0; j--)
{
if (a[j] > x)
{
a[j + 1] = a[j];
}
else
break;
}
a[j + 1] = x;
}
}

//shell排序
void ShellSort(int a[], int n)
{
for (int g = n / 2; g >= 1; g /= 2)
{
for (int i = 0; i < g; i++)
{
for (int j = i + g; j < n; j += g)
{
int x = a[j];
int k = j - g;
for (; k >= 0; k -= g)
{
if (a[k] > x)
{
a[k + g] = a[k];
}
else
{
break;
}
}
a[k + g] = x;
}
}
}
}

//归并排序
void MergeSort(int a[], int n)
{
int *pTemp = new int
;
if (!pTemp)
return;
MergeSortStep(a, 0, n - 1, pTemp);
delete(pTemp);
}

void MergeSortStep(int a[], int beg, int end, int temp[])
{
if (beg < end)
{
int middle = (beg + end) / 2;
MergeSortStep(a, beg, middle, temp);
MergeSortStep(a, middle + 1, end, temp);
MergeArray(a, beg, middle, end, temp);
}
}

void MergeArray(int a[], int beg, int middle, int end, int temp[])
{
int i = beg;
int j = middle + 1;
int k = 0;
while (i <= middle && j <= end)
{
if (a[i] <= a[j])
temp[k++] = a[i++];
else
temp[k++] = a[j++];
}

while (i <= middle)
temp[k++] = a[i++];
while (j <= end)
temp[k++] = a[j++];

for (int i = 0; i < k; i++)
a[beg + i] = temp[i];
}

//基数排序
void RadixSort(int a[], int n)
{
int* pBits = new int[1];
if (!pBits)
return;
int* pTemp = new int
;
if (!pTemp)
{
delete pBits;
return;
}
int weight = 1;

while (1)
{
int count = PreRadixSort(a, n, weight, pBits);
if (0 == count)
{
delete pBits;
delete pTemp;
return;
}
RadixSortStep(a, n, pBits, pTemp);
weight++;
}
}

int PreRadixSort(int a[], int n, int weight, int bits[])
{
int value = 1;
for (int i = 0; i < weight; i++)
value *= 10;

int ret = 0;
for (int i = 0; i < n; i++)
{
if (a[i] / (value / 10) != 0 && !ret)
ret = 1;
bits[i] = a[i] % value / (value / 10);
}
return ret;
}

void RadixSortStep(int a[], int n, int bits[], int temp[])
{
int k = 0;
for (int i = -9; i < 10; i++)
{
for (int j = 0; j < n; j++)
{
if (bits[j] == i)
temp[k++] = a[j];
}
}

for (int i = 0; i < n; i++)
a[i] = temp[i];
}

//堆排序
void HeapSort(HeapElement a[], int n)
{
Heap *heap = CreatHeap(HeapType_SMALL, 1);
if (heap == NULL)
{
return;
}
for (int i = 0; i < n; i++)
{
InsertEle2Heap(heap, a[i]);
}
//for (int i = 0; i < heap->cursize; i++)
// printf("%d ", heap->a[i]);
//printf("\n");
PopHeap(heap);
free(heap);
}

Heap* CreatHeap(HeapType type, int n)
{
Heap *heap = (Heap*)malloc(sizeof(Heap)+ n * sizeof(HeapElement));
if (!heap)
return NULL;
heap->type = type;
heap->cursize = 0;
heap->maxsize = n;
memset(heap->a, 0, n * sizeof(HeapElement));
return heap;
}

void InsertEle2Heap(Heap* heap, HeapElement ele)
{
if (!heap)
return;
if (heap->cursize == heap->maxsize)
{
heap = (Heap*)realloc(heap, sizeof(Heap)+ heap->maxsize * 2 * sizeof(HeapElement));
heap->maxsize = heap->maxsize * 2;
}
heap->a[heap->cursize++] = ele;
KeepBalanceForInsert(heap, heap->cursize - 1);
}

void DeleteHeapTop(Heap* heap)
{
if (heap->cursize > 0)
{
heap->a[0] = heap->a[heap->cursize - 1];
heap->cursize--;
KeepBalanceForDelete(heap, 0);
}
}

void PopHeap(Heap* heap)
{
while (heap->cursize > 0)
{
printf("%d ", heap->a[0]);
DeleteHeapTop(heap);
}
printf("\n");
}

void KeepBalanceForInsert(Heap* heap, int index)
{
if (!heap)
return;
int parentIndex = (index - 1) / 2;
if (parentIndex >= 0)
{
if (HeapType_SMALL == heap->type)
{

if (heap->a[index] < heap->a[parentIndex])
{
Swap(heap->a[index], heap->a[parentIndex]);
KeepBalanceForInsert(heap, parentIndex);
}
}
else
{
if (heap->a[index] > heap->a[parentIndex])
{
Swap(heap->a[index], heap->a[parentIndex]);
KeepBalanceForInsert(heap, parentIndex);
}
}
}
}

void KeepBalanceForDelete(Heap* heap, int index)
{
int lindex = index * 2 + 1;
int rindex = index * 2 + 2;
if (lindex > heap->cursize - 1)
return;
if (rindex > heap->cursize - 1)
{
if (heap->type == HeapType_SMALL && heap->a[index] > heap->a[lindex])
Swap(heap->a[index], heap->a[lindex]);
else if (heap->type == HeapType_BIG && heap->a[index] < heap->a[lindex])
Swap(heap->a[index], heap->a[lindex]);
return;
}
else
{
if (heap->type == HeapType_SMALL)
{
int exchangeIndex = lindex;
if (heap->a[rindex] < heap->a[lindex])
{
exchangeIndex = rindex;
}
if (heap->a[index] > heap->a[exchangeIndex])
{
Swap(heap->a[index], heap->a[exchangeIndex]);
KeepBalanceForDelete(heap, exchangeIndex);
}
}
else
{
int exchangeIndex = lindex;
if (heap->a[rindex] > heap->a[lindex])
{
exchangeIndex = rindex;
}
if (heap->a[index] < heap->a[exchangeIndex])
{
Swap(heap->a[index], heap->a[exchangeIndex]);
KeepBalanceForDelete(heap, exchangeIndex);
}
}
}
}
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