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C语言实现状态设计模式

2016-04-26 10:36 387 查看

C语言实现状态设计模式

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef VIRTUAL
#define VIRTUAL
#endif

#ifndef DELETE
#define DELETE(X)	do { free(X);X = NULL; } while(0)
#endif
//宏定义:新建一个以TYPE为父类型的SUBTYPE子类型的实例,实例名为SUBTYPE##instance,首先是分配内存,然后指定实例的实际处理函数(类似于函数委托)
//通过该宏定义可以实例化从同一基类派生的不同子类型,并且可以动态的指定子类型的构造、实例化
#define NEW(TYPE,pInstance,SUBTYPE)	struct TYPE* pInstance = NULL;	\
struct SUBTYPE* SUBTYPE##instance = (struct SUBTYPE*)malloc(sizeof(struct SUBTYPE));	\
SUBTYPE##instance->SUBTYPE##_constructor = SUBTYPE##_constructor;	\
SUBTYPE##instance->SUBTYPE##_constructor(SUBTYPE##instance);pInstance = (struct TYPE*)(SUBTYPE##instance);

struct State* getProphaseState(void);  //获得战争前期的状态

struct State* getMetaphaseState(void);//获得战争中期的状态

struct State* getAnaphaseState(void);//获得战争后期的状态

struct State* getEndState(void); //获得战争结束的状态

struct War
{
struct State* m_pState;  //战争当前的状态

int 	m_nDays;   //战争进行的天数

void 	(*War_constructor)(struct War* /* pThis */);

void 	(*War_destructor)(struct War* /* pThis */);

int 	(*War_getDays)(struct War* /* pThis */);

void 	(*War_setDays)(struct War* /* pThis */,int /* nDays */);

void 	(*War_setState)(struct War* /* pThis */,struct State* /* pState */);

void	(*War_exeState)(struct War* /* pThis */);
};
//战争状态基类
struct State /* base class */
{
VIRTUAL void (*Action)(struct State* /* pThis */,struct War* /* pWar */); //函数指针,对每种战争状态的处理
};

struct EndState /* sub class */
{
struct State m_nParent;  //C中以此实现继承
void (*EndState_constructor)(struct EndState* /* pThis */); //指定m_nParent的Action指向(根据之前宏定义指向EndState_constructor函数)
};

struct AnaphaseState /* sub class */
{
struct State m_nParent;
void (*AnaphaseState_constructor)(struct AnaphaseState* /* pThis */);
};

struct MetaphaseState /* sub class */
{
struct State m_nParent;
void (*MetaphaseState_constructor)(struct MetaphaseState* /* pThis */);
};

struct ProphaseState
{
struct State m_nParent;
void (*ProphaseState_constructor)(struct ProphaseState* /* pThis */);
};

void EndState_Action(struct State* pThis,struct War* pWar)
{
printf("444\n");
}

void AnaphaseState_Action(struct State* pThis,struct War* pWar)
{
if(pWar->War_getDays(pWar) < 30)
{
printf("333 : %u\n",pWar->War_getDays(pWar));
}
else
{
pWar->War_setState(pWar,getEndState());
pWar->War_exeState(pWar);
}
}

void MetaphaseState_Action(struct State* pThis,struct War* pWar)
{
if(pWar->War_getDays(pWar) < 20)
{
printf("222 : %u\n",pWar->War_getDays(pWar));
}
else
{
pWar->War_setState(pWar,getAnaphaseState());
pWar->War_exeState(pWar);
}
}

void ProphaseState_Action(struct State* pThis,struct War* pWar)
{
if(pWar->War_getDays(pWar) < 10)
{
printf("111 : %u\n",pWar->War_getDays(pWar));
}
else
{
pWar->War_setState(pWar,getMetaphaseState());
pWar->War_exeState(pWar);
}
}

void EndState_constructor(struct EndState* pThis)
{
pThis->m_nParent.Action = EndState_Action;
}

void AnaphaseState_constructor(struct AnaphaseState* pThis)
{
pThis->m_nParent.Action = AnaphaseState_Action;
}

void MetaphaseState_constructor(struct MetaphaseState* pThis)
{
pThis->m_nParent.Action = MetaphaseState_Action;
}

void ProphaseState_constructor(struct ProphaseState* pThis)
{
pThis->m_nParent.Action = ProphaseState_Action;
}

/* functions releated with the class War */
void War_destructor(struct War* pThis)
{
if(pThis->m_pState)
{
DELETE(pThis->m_pState);
}
}

int War_getDays(struct War* pThis)
{
return pThis->m_nDays;
}

void War_setDays(struct War* pThis,int nDays)
{
pThis->m_nDays = nDays;
}

void War_setState(struct War* pThis,struct State* pState)
{
if(pThis->m_pState)
{
printf("delete %p\n",pThis->m_pState);
DELETE(pThis->m_pState);
}
pThis->m_pState = pState;
}

void War_exeState(struct War* pThis)
{
pThis->m_pState->Action(pThis->m_pState,pThis);
}

void War_constructor(struct War* pThis)
{
pThis->m_pState = NULL;
pThis->m_nDays = 0;
pThis->War_destructor = War_destructor;
pThis->War_getDays = War_getDays;
pThis->War_setDays = War_setDays;
pThis->War_setState = War_setState;
pThis->War_exeState = War_exeState;
}

/* get instance */
struct State* getProphaseState(void)
{
NEW(State,pState,ProphaseState);
printf("new %p\n",pState);
return pState;
}

struct State* getMetaphaseState(void)
{
NEW(State,pState,MetaphaseState);
printf("new %p\n",pState);
return pState;
}

struct State* getAnaphaseState(void)
{
NEW(State,pState,AnaphaseState);
printf("new %p\n",pState);
return pState;
}

struct State* getEndState(void)
{
NEW(State,pState,EndState);
printf("new %p\n",pState);
return pState;
}

/*
test
*/
int main(void)
{
NEW(War,pWar,War);
printf("init\n");

pWar->War_setDays(pWar,0);
pWar->War_setState(pWar,getProphaseState());

for(int i = 1 ; i < 40 ; i += 1)
{
pWar->War_setDays(pWar,i);
pWar->War_exeState(pWar);
}

pWar->War_destructor(pWar);
DELETE(pWar);

system("pause");
return 0;
}
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