UITableView使用
2016-04-16 11:23
363 查看
1.新建RootViewController类
[objc] view plaincopy//
// RootViewController.swift
// UITableViewDemo
//
// Created by 赵超 on 14-6-21.
// Copyright (c) 2014年 赵超. All rights reserved.
//
import UIKit
class RootViewController: UIViewController,UITableViewDelegate, UITableViewDataSource {
var tableView : UITableView?
var items = ["武汉","上海","北京","深圳","广州","重庆","香港","台海","天津"]
var leftBtn:UIButton?
var rightButtonItem:UIBarButtonItem?
override func viewDidLoad() {
super.viewDidLoad()
initView()
setupRightBarButtonItem()
setupLeftBarButtonItem()
self.leftBtn!.userInteractionEnabled = true
// Do any additional setup after loading the view.
}
func initView(){
// 初始化tableView的数据
self.tableView=UITableView(frame:self.view.frame,style:UITableViewStyle.Plain)
// 设置tableView的数据源
self.tableView!.dataSource=self
// 设置tableView的委托
self.tableView!.delegate = self
//
self.tableView!.registerClass(UITableViewCell.self, forCellReuseIdentifier: "cell")
self.view.addSubview(self.tableView!)
}
//加左边按钮
func setupLeftBarButtonItem()
{
self.leftBtn = UIButton.buttonWithType(UIButtonType.Custom) as? UIButton
self.leftBtn!.frame = CGRectMake(0,0,50,40)
self.leftBtn?.setTitleColor(UIColor.redColor(), forState: UIControlState.Normal)
self.leftBtn?.setTitle("Edit", forState: UIControlState.Normal)
self.leftBtn!.tag = 100
self.leftBtn!.userInteractionEnabled = false
self.leftBtn?.addTarget(self, action: "leftBarButtonItemClicked", forControlEvents: UIControlEvents.TouchUpInside)
var barButtonItem = UIBarButtonItem(customView: self.leftBtn)
self.navigationItem!.leftBarButtonItem = barButtonItem
}
//左边按钮事件
func leftBarButtonItemClicked()
{
println("leftBarButton")
if (self.leftBtn!.tag == 100)
{
self.tableView?.setEditing(true, animated: true)
self.leftBtn!.tag = 200
self.leftBtn?.setTitle("Done", forState: UIControlState.Normal)
//将增加按钮设置不能用
self.rightButtonItem!.enabled=false
}
else
{
//恢复增加按钮
self.rightButtonItem!.enabled=true
self.tableView?.setEditing(false, animated: true)
self.leftBtn!.tag = 100
self.leftBtn?.setTitle("Edit", forState: UIControlState.Normal)
}
}
//加右边按钮
func setupRightBarButtonItem()
{
self.rightButtonItem = UIBarButtonItem(title: "Add", style: UIBarButtonItemStyle.Plain, target: self,action: "rightBarButtonItemClicked")
self.navigationItem!.rightBarButtonItem = self.rightButtonItem
}
//增加事件
func rightBarButtonItemClicked()
{
var row = self.items.count
var indexPath = NSIndexPath(forRow:row,inSection:0)
self.items.append("杭州")
self.tableView?.insertRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Left)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//总行数
func tableView(tableView: UITableView!, numberOfRowsInSection section: Int) -> Int{
return self.items.count
}
//加载数据
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell!{
let cell = tableView .dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as UITableViewCell
var row=indexPath.row as Int
cell.textLabel.text=self.items[row]
cell.imageView.image = UIImage(named:"green.png")
return cell;
}
//删除一行
func tableView(tableView: UITableView!, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath!){
var index=indexPath.row as Int
self.items.removeAtIndex(index)
self.tableView?.deleteRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Top)
NSLog("删除\(indexPath.row)")
}
//选择一行
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!){
let alert = UIAlertView()
alert.title = "提示"
alert.message = "你选择的是\(self.items[indexPath.row])"
alert.addButtonWithTitle("Ok")
alert.show()
}
}
2.APPDelegate.swift调用
[objc] view plaincopy//
// AppDelegate.swift
// UITableViewDemo
//
// Created by 赵超 on 14-6-21.
// Copyright (c) 2014年 赵超. All rights reserved.
//
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
// Override point for customization after application launch.
var rootView=RootViewController()
var nav=UINavigationController(rootViewController:rootView)
self.window!.rootViewController = nav;
self.window!.backgroundColor = UIColor.whiteColor()
self.window!.makeKeyAndVisible()
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
3.效果
多谢分享
相关文章推荐
- unique函数的学习与应用
- ueditor美化皮肤 angular-ueditor-theme
- Jenkins常用插件之MSBuild Plugin
- silhouette value 聚类
- BlockingQueue
- Leetcode题解 232. Implement Queue using Stacks
- 【SPL标准库专题(6)】 Datastructures:SplPriorityQueue
- UI- Layer的使用总结(附动画)
- iOS开发中UIButton的setImage和setBackgroundImage用法区别
- LeetCode 232. Implement Queue using Stacks
- SCVMM 2012 SP1 – QuickStart deployment guide
- ZOJ 3932 Deque and Balls
- ZOJ 3932 Deque and Balls
- 软件也要拼脸蛋,UI开发的点点滴滴
- UI - 视图控制器跳转另一个视图控制器特效总结
- 【iOS开发-91】GCD的同步异步串行并行、NSOperation和NSOperationQueue一级用dispatch_once实现单例
- (LeetCode 303) Range Sum Query - Immutable
- LeetCode 300. Longest Increasing Subsequence
- HBuilder写的第一个表单文件
- Druid 配置