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2假动作,数据缓冲,CCEaseExponential,CCEaseElastic,CCEaseBounce,CCCallFunc,funcNCallBack,funcNDCallBack,funcO

2016-04-03 19:38 549 查看


1
缓冲动作





man->setScale(0.8f);

woman->setScale(0.8f);

man->setPosition(ccp(100, 80));

woman->setPosition(ccp(100,240));

CCMoveTo * manTo = CCMoveTo::create(2, ccp(400,80));

CCMoveTo * womanTo = CCMoveTo::create(2, ccp(400, 240));

CCEaseExponentialIn *in = CCEaseExponentialIn::create(manTo);

CCEaseExponentialOut *out = CCEaseExponentialOut::create(manTo);

CCEaseExponentialInOut * inOut =

CCEaseExponentialInOut::create(manTo);

man->runAction(inOut);

woman->runAction(womanTo);

CCEaseElasticIn *in = CCEaseElasticIn::create(manTo);

CCEaseElasticOut *out = CCEaseElasticOut::create(manTo);

CCEaseElasticInOut * inOut = CCEaseElasticInOut::create(manTo);

#include
"T13Action.h"

#include
"AppMacros.h"

CCScene *T13Action::scene()

{

CCScene *
scene =
CCScene::create();

T13Action *
layer =
T13Action::create();

scene->addChild(layer);

return
scene;

}

bool
T13Action::init()

{

TBack::init();

CCSprite *
man =
CCSprite::create("man.png");

CCSprite *
woman =
CCSprite::create("woman.png");

man->setPosition(ccp(100,
160));

CCMoveBy *by
= CCMoveBy::create(2,ccp(300,0));

CCMoveBy
*by2
= CCMoveBy::create(2,ccp(300,0));

CCEaseExponentialIn * in =
CCEaseExponentialIn::create(by2);

CCEaseExponentialInOut
* out =
CCEaseExponentialInOut::create(by2);

CCEaseExponentialInOut *
inOut =
CCEaseExponentialInOut::create(by2);

//CCEaseElasticIn * in = CCEaseElasticIn::create(by2);

//CCEaseElasticOut * out = CCEaseElasticOut::create(by2);

//CCEaseElasticInOut * inOut = CCEaseElasticInOut::create(by2);

//CCEaseBounceIn
*in = CCEaseBounceIn::create(by2);

//CCEaseBounceOut * out = CCEaseBounceOut::create(by2);

//CCEaseBounceInOut * inOut = CCEaseBounceInOut::create(by2);

//看精灵的执行速度

//man->runAction(in);

//man->runAction(out);

man->runAction(inOut);

addChild(man);

return
true;

}

//原生画图,每一帧都会画图

void
T13Action::draw()

{

CCPointArray *array =
CCPointArray::create(6);

array->addControlPoint(ccp(100,
160));

array->addControlPoint(ccp(200,
160));

array->addControlPoint(ccp(200,
250));

array->addControlPoint(ccp(300,
250));

array->addControlPoint(ccp(300,
160));

array->addControlPoint(ccp(450,
160));

ccDrawCardinalSpline(array, 1, 100);

}

执行结果:



2
并行动作和序列动作

CCSequence
中持续时间为全部动作累计的总合。CCSequence
中不能够

有CCRepeatForever
动作。

CCSpwan中持续时间为并行动作持续时间最长的决定。

3
假动作

CCCallFunc系列动作包含CCallFunc()、CCCallFuncN()、CCCallFuncND,以及CCCallFuncO四个动作,CCCallFunc系列动作的后缀”N”表示Node參数,指的是运行动作的对象,”D”表示Data參数,指的是用户自己定义的数据。”O”表示对象,指的是一个用户自己定义的CCObject參数。

在不同的情况下。我们能够依据不同的需求来选择不同的CCCallFunc动作。

typedef void (CCObject::*SEL_CallFunc)();

//无參类型

typedef void (CCObject::*SEL_CallFuncN)(CCNode*);

//传递CCNode *
类型变量

typedef void (CCObject::*SEL_CallFuncND)(CCNode*, void*);

//传递CCNode *
类型变量,和无类型变量

typedef void (CCObject::*SEL_CallFuncO)(CCObject*);

//传递CCObject *类型变量

#define callfunc_selector(_SELECTOR) (SEL_CallFunc)(&_SELECTOR)

#define callfuncN_selector(_SELECTOR) (SEL_CallFuncN)(&_SELECTOR)

#define callfuncND_selector(_SELECTOR) (SEL_CallFuncND)(&_SELECTOR)

#define callfuncO_selector(_SELECTOR) (SEL_CallFuncO)(&_SELECTOR)

CCCallFunc * func = CCCallFunc::create(this,

callfunc_selector(T13Action::funcCallBack));

CCCallFuncN * func = CCCallFuncN::create(this,

callfuncN_selector(T13Action::funcNCallBack));

CCCallFuncND * func = CCCallFuncND::create(this,

callfuncND_selector(T13Action::funcNDCallBack), (void *)"30");

CCArray * array = CCArray::create();

array->addObject(woman);

CCCallFuncO * func = CCCallFuncO::create(this,

callfuncO_selector(T13Action::funcOCallBack),(CCObject*)array);

CCSequence * seq = CCSequence::create(to, func, NULL);

man->runAction(seq);

addChild(man);

案例说明:

无參的假动作

void
funcCallBack();

T13Action.h

#ifndef
_T13Action_H__

#define
_T13Action_H__

#include
"cocos2d.h"

#include
"TBack.h"

USING_NS_CC;

class
T13Action :public
TBack

{

public:

static
CCScene *
scene();

CREATE_FUNC(T13Action);

bool
init();

void
draw();

//无參的假动作

void
funcCallBack();

//带调用者的假动作

void
funcNCallBack(CCNode
* node);

//带有调用者和数据的假动作

void
funcNDCallBack(CCNode
* node,
void *
data);

//带有对象的假动作

void
funcOCallBack(CCObject
* obj);

};

#endif

T13Action.cpp

#include
"T13Action.h"

#include
"AppMacros.h"

CCScene *T13Action::scene()

{

CCScene *
scene =
CCScene::create();

T13Action *
layer =
T13Action::create();

scene->addChild(layer);

return
scene;

}

bool
T13Action::init()

{

TBack::init();

CCSprite *
man =
CCSprite::create("man.png");

CCSprite *
woman =
CCSprite::create("woman.png");

man->setPosition(ccp(100,
160));

CCMoveBy *by2
= CCMoveBy::create(2,
ccp(300, 0));

//假动作就是当一个动作运行完了之后又运行的一个动作

CCCallFunc *
func =
CCCallFunc::create(this,callfunc_selector(T13Action::funcCallBack));

CCSequence *
seq =
CCSequence::create(by2,
func,
NULL);

man->runAction(seq);

addChild(man);

return
true;

}

//原生画图。每一帧都会画图

void
T13Action::draw()

{

CCPointArray *array =
CCPointArray::create(6);

array->addControlPoint(ccp(100,
160));

array->addControlPoint(ccp(200,
160));

array->addControlPoint(ccp(200,
250));

array->addControlPoint(ccp(300,
250));

array->addControlPoint(ccp(300,
160));

array->addControlPoint(ccp(450,
160));

ccDrawCardinalSpline(array, 1, 100);

}

//无參的假动作

void
T13Action::funcCallBack()
{

CCLog("action
is over");

}

执行结果(执行速度是变速的):



输出结果:



4
假动作

#ifndef
_T13Action_H__

#define
_T13Action_H__

#include
"cocos2d.h"

#include
"TBack.h"

USING_NS_CC;

class
T13Action :public
TBack

{

public:

static
CCScene *
scene();

CREATE_FUNC(T13Action);

bool
init();

//无參的假动作

void
funcCallBack();

//带调用者的假动作

void
funcNCallBack(CCNode
* node);

//带有调用者和数据的假动作

void
funcNDCallBack(CCNode
* node,
void *
data);

//带有对象的假动作

void
funcOCallBack(CCObject
* obj);

};

#endif

#include
"T13Action.h"

#include
"AppMacros.h"

CCScene *T13Action::scene()

{

CCScene *
scene =
CCScene::create();

T13Action *
layer =
T13Action::create();

scene->addChild(layer);

return
scene;

}

bool
T13Action::init()

{

TBack::init();

CCSprite *
man =
CCSprite::create("man.png");

CCSprite *
woman =
CCSprite::create("woman.png");

man->setPosition(ccp(50,
160));

woman->setPosition(ccp(50,260));

//创建一个CCArray,在使用前调用retain(),要注意的是在最后退出之

//后要在onExit()中将array进行release()

CCArray * array =
CCArray::create();

array->retain();

array->addObject(woman);

CCMoveBy *by2
= CCMoveBy::create(2,
ccp(300, 0));

CCCallFuncN *
funcN =
CCCallFuncN::create(this,

callfuncN_selector(T13Action::funcNCallBack));

//调用

CCCallFuncND *funcND
= CCCallFuncND::create(this,

callfuncND_selector(T13Action::funcNDCallBack),

(void*)"30");

CCCallFuncO
* funcO =
CCCallFuncO::create(this,

callfuncO_selector(T13Action::funcOCallBack),

array);

CCSequence *
seq =
CCSequence::create(by2,
funcO,
NULL);

man->runAction(seq);

addChild(man);

return
true;

}

//当中CCNode表示的是动作的运行者

void
T13Action::funcNCallBack(CCNode
*node)

{

CCSprite *spr
= (CCSprite *)node;

//将精灵从屏幕上

//spr->removeFromParentAndCleanup(true);

CCJumpBy *
by =
CCJumpBy::create(2,
ccp(0,0),100,1);

spr->runAction(by);

}

void
T13Action::funcNDCallBack(CCNode
* node,
void *
data)

{

CCSprite *spr
= (CCSprite *)node;

//以下是取出数据的代码

CCString *
str =
CCString::createWithFormat("%s",
(char*)data);

//给精灵旋转

spr->setRotation(str->floatValue());

}

void
T13Action::funcOCallBack(CCObject
* obj)

{

CCArray * array = (CCArray*)obj;

//从array中取出第0个元素

CCSprite *
spr = (CCSprite*)array->objectAtIndex(0);

addChild(spr);

}

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