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App上传打包Archive时报错 或iTunes被拒 可能原因及决绝方案

2016-03-25 10:35 501 查看
如果应用中有本地化LaunchImage,上传时可能会遇到下面这个问题。在此记录一下我的解决方法:

被拒原因:

Dear developer,

We have discovered one or more issues with your recent delivery for "++". To process your delivery, the following issues must be corrected:

Your binary is not optimized for iPhone 5 - - New iPhone apps and app updates submitted must support the 4-inch display on iPhone 5 and must include a launch image referenced in the Info.plist under UILaunchImages
with a UILaunchImageSize value set to {320, 568}. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images
by reviewing the 'iOS Human Interface Guidelines' at 'https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5' and
the 'iOS App Programming Guide' at 'https://developer.apple.com/library/ios/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html#//apple_ref/doc/uid/TP40007072-CH6-SW12'.

Once these issues have been corrected, you can then redeliver the corrected binary.

Regards,

The App Store team

原因检查:

请仔细检查应用程序内语言包有没有包括:

Default-568h@2x.png(640*1136)

default@2x.png(640*960);

如果还要适配iOS6,请继续加上:

Default-iOS7-568h@2x.png

default-iOS7@2x.png;

如果检查后有这些图,上传后还是说没有适配iPhone5,这时,先再Target>Genergl>LaunchImage>Use AssetCatalog 先用assetCatalog上传一次,然后选择Dont useAssetCatalog.再次上传,应该问题就解决了。
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