Ngui使用粒子
2016-03-22 22:03
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粒子系统的渲染顺序列默认为3000,而NGUI的渲染顺序默认也是从3000开始,当有嵌套的panel时或者Depth更高的panel时,GUI的渲染顺序会高于3000。
void LateUpdate()
{
if (this.widgetInFrontOfMe != null && this.widgetInFrontOfMe.drawCall != null)
{
int rq = this.widgetInFrontOfMe.drawCall.renderQueue + 1;
Renderer[] renders = this.gameObject.GetComponentsInChildren<Renderer>();
foreach (Renderer renderss in renders)
{
foreach (Material material in renderss.materials)
material.renderQueue = rq;
}
}
}
void LateUpdate()
{
if (this.widgetInFrontOfMe != null && this.widgetInFrontOfMe.drawCall != null)
{
int rq = this.widgetInFrontOfMe.drawCall.renderQueue + 1;
Renderer[] renders = this.gameObject.GetComponentsInChildren<Renderer>();
foreach (Renderer renderss in renders)
{
foreach (Material material in renderss.materials)
material.renderQueue = rq;
}
}
}
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