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关于QQ弹性动画

弹性动画的几大要点

自定义按钮

给按钮添加拖拽手势

使用UIBezierPath画出不规则的点

利用三角函数求出BezierPath的控制点

利用CALayer的子类CAShapeLayer的Path属性来填充BezierPath围成的区域

@interface GooView ()

@property (nonatomic, weak) UIView  *smallCircleView;//大的按钮下面的view

@property (nonatomic, assign) CGFloat oriSmallRadius;//记录小圆的原始半径

@property (nonatomic, weak) CAShapeLayer *shapeLayer;

@end

- (CAShapeLayer *)shapeLayer//shapeLaye懒加载
{
if (_shapeLayer == nil) {

// 展示不规则矩形,通过不规则矩形路径生成一个图层
CAShapeLayer *layer = [CAShapeLayer layer];

_shapeLayer = layer;

layer.fillColor = self.backgroundColor.CGColor;

[self.superview.layer insertSublayer:layer below:self.layer];

}

return _shapeLayer;

}

- (UIView *)smallCircleView//按钮下的小view
{
if (_smallCircleView == nil) {

UIView *view = [[UIView alloc] init];

view.backgroundColor = self.backgroundColor;

_smallCircleView = view;

// 小圆添加按钮的父控件上
[self.superview insertSubview:view belowSubview:self];

}
return _smallCircleView;
}

- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {

[self setUp];
}
return self;
}
- (void)awakeFromNib
{

[self setUp];
}

#pragma mark - 初始化
- (void)setUp
{
CGFloat w = self.bounds.size.width;

// 记录小圆最初始半径
_oriSmallRadius = w / 2;

self.layer.cornerRadius = w / 2;

[self setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];

self.titleLabel.font = [UIFont systemFontOfSize:12];

// 添加手势
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];

[self addGestureRecognizer:pan];

// 设置小圆位置和尺寸
self.smallCircleView.center = self.center;
self.smallCircleView.bounds = self.bounds;
self.smallCircleView.layer.cornerRadius = w / 2;
}

// 最大圆心距离
#define kMaxDistance 80

- (void)pan:(UIPanGestureRecognizer *)pan
{
#warning 移动控件位置
// 获取手指偏移量
CGPoint transP = [pan translationInView:self];

// 修改center
CGPoint center = self.center;
center.x += transP.x;
center.y += transP.y;

self.center = center;

// 复位
[pan setTranslation:CGPointZero inView:self];
// 显示后面圆,后面圆的半径,随着两个圆心的距离不断增加而减小。
// 计算圆心距离
CGFloat d = [self circleCenterDistanceWithBigCircleCenter:self.center smallCircleCenter:self.smallCircleView.center];

// 计算小圆的半径
CGFloat smallRadius = _oriSmallRadius - d / 10;

// 设置小圆的尺寸
self.smallCircleView.bounds = CGRectMake(0, 0, smallRadius * 2, smallRadius * 2);

self.smallCircleView.layer.cornerRadius = smallRadius;

// 当圆心距离大于最大圆心距离
if (d > kMaxDistance) { // 可以拖出来
// 隐藏小圆
self.smallCircleView.hidden = YES;

// 移除不规则的矩形
[self.shapeLayer removeFromSuperlayer];
self.shapeLayer = nil;

}else if(d > 0 && self.smallCircleView.hidden == NO){ // 有圆心距离,并且圆心距离不大,才需要展示
// 展示不规则矩形,通过不规则矩形路径生成一个图层

self.shapeLayer.path = [self pathWithBigCirCleView:self smallCirCleView:self.smallCircleView].CGPath;
}

//手指抬起的时候进行还原
if (pan.state == UIGestureRecognizerStateEnded) {

// 当圆心距离大于最大圆心距离
if (d > kMaxDistance) {
// 展示gif动画

UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.bounds];
NSMutableArray *arrM = [NSMutableArray array];
for (int i = 1; i < 9; i++) {
UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
[arrM addObject:image];
}
imageView.animationImages = arrM;

imageView.animationRepeatCount = 1;

imageView.animationDuration = 0.5;

[imageView startAnimating];

[self addSubview:imageView];

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.4 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self removeFromSuperview];
});

}else{

// 移除不规则矩形
[self.shapeLayer removeFromSuperlayer];
self.shapeLayer = nil;

// 还原位置
[UIView animateWithDuration:0.5 delay:0 usingSpringWithDamping:0.2 initialSpringVelocity:0 options:UIViewAnimationOptionCurveLinear animations:^{
// 设置大圆中心点位置
self.center = self.smallCircleView.center;

} completion:^(BOOL finished) {
// 显示小圆
self.smallCircleView.hidden = NO;
}];

}

}

}

// 计算两个圆心之间的距离
- (CGFloat)circleCenterDistanceWithBigCircleCenter:(CGPoint)bigCircleCenter smallCircleCenter:(CGPoint)smallCircleCenter
{
CGFloat offsetX = bigCircleCenter.x - smallCircleCenter.x;
CGFloat offsetY = bigCircleCenter.y - smallCircleCenter.y;

return  sqrt(offsetX * offsetX + offsetY * offsetY);
}

// 描述两圆之间一条矩形路径
- (UIBezierPath *)pathWithBigCirCleView:(UIView *)bigCirCleView  smallCirCleView:(UIView *)smallCirCleView
{
CGPoint bigCenter = bigCirCleView.center;
CGFloat x2 = bigCenter.x;
CGFloat y2 = bigCenter.y;
CGFloat r2 = bigCirCleView.bounds.size.width / 2;

CGPoint smallCenter = smallCirCleView.center;
CGFloat x1 = smallCenter.x;
CGFloat y1 = smallCenter.y;
CGFloat r1 = smallCirCleView.bounds.size.width / 2;

// 获取圆心距离
CGFloat d = [self circleCenterDistanceWithBigCircleCenter:bigCenter smallCircleCenter:smallCenter];

CGFloat sinθ = (x2 - x1) / d;

CGFloat cosθ = (y2 - y1) / d;

// 坐标系基于父控件
CGPoint pointA = CGPointMake(x1 - r1 * cosθ , y1 + r1 * sinθ);
CGPoint pointB = CGPointMake(x1 + r1 * cosθ , y1 - r1 * sinθ);
CGPoint pointC = CGPointMake(x2 + r2 * cosθ , y2 - r2 * sinθ);
CGPoint pointD = CGPointMake(x2 - r2 * cosθ , y2 + r2 * sinθ);
CGPoint pointO = CGPointMake(pointA.x + d / 2 * sinθ , pointA.y + d / 2 * cosθ);
CGPoint pointP =  CGPointMake(pointB.x + d / 2 * sinθ , pointB.y + d / 2 * cosθ);

UIBezierPath *path = [UIBezierPath bezierPath];

// A
[path moveToPoint:pointA];

// AB
[path addLineToPoint:pointB];

// 绘制BC曲线
[path addQuadCurveToPoint:pointC controlPoint:pointP];

// CD
[path addLineToPoint:pointD];

// 绘制DA曲线
[path addQuadCurveToPoint:pointA controlPoint:pointO];

return path;

}
[关于两圆之间的关系和简单的三角函数关系](http://img.blog.csdn.net/20160314232830604)


[最终的效果图]

(https://img-blog.csdn.net/20160315000448837)
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