图片转换
2016-03-04 15:15
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using UnityEngine; using UnityEditor; public class EditorScript : ScriptableObject { // ///////////////////////////////////////////////////////////////////////////////////////////////////////// // // Batch Texture import settings modifier. // // Modifies all selected textures in the project window and applies the requested modification on the // textures. Idea was to have the same choices for multiple files as you would have if you open the // import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find // the new functionality in Custom -> Texture. Enjoy! :-) // // Based on the great work of benblo in this thread: // http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter // // Developed by Martin Schultz, Decane in August 2009 // e-mail: ms@decane.net // // Updated for Unity 3.0 by col000r in August 2010 // http://col000r.blogspot.com // // ///////////////////////////////////////////////////////////////////////////////////////////////////////// [MenuItem("Custom/Texture/Change Texture Format/Auto Compressed")] static void ChangeTextureFormat_AutoCompressed() { SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed); } [MenuItem("Custom/Texture/Change Texture Format/Auto 16bit")] static void ChangeTextureFormat_Auto16Bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit); } [MenuItem("Custom/Texture/Change Texture Format/Auto Truecolor")] static void ChangeTextureFormat_AutoTruecolor() { SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor); } [MenuItem("Custom/Texture/Change Texture Format/RGB Compressed DXT1")] static void ChangeTextureFormat_RGB_DXT1() { SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1); } [MenuItem("Custom/Texture/Change Texture Format/RGB Compressed DXT5")] static void ChangeTextureFormat_RGB_DXT5() { SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5); } [MenuItem("Custom/Texture/Change Texture Format/RGB 16 bit")] static void ChangeTextureFormat_RGB_16bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16); } [MenuItem("Custom/Texture/Change Texture Format/RGB 24 bit")] static void ChangeTextureFormat_RGB_24bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24); } [MenuItem("Custom/Texture/Change Texture Format/Alpha 8 bit")] static void ChangeTextureFormat_Alpha_8bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8); } [MenuItem("Custom/Texture/Change Texture Format/ARGB 16 bit")] static void ChangeTextureFormat_RGBA_16bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16); } [MenuItem("Custom/Texture/Change Texture Format/RGBA 32 bit")] static void ChangeTextureFormat_RGBA_32bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32); } [MenuItem("Custom/Texture/Change Texture Format/ARGB 32 bit")] static void ChangeTextureFormat_ARGB_32bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32); } [MenuItem("Custom/Texture/Change Texture Format/RGB PVRTC 2bit")] static void ChangeTextureFormat_RGB_PVRTC_2bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2); } [MenuItem("Custom/Texture/Change Texture Format/RGBA 4000 PVRTC 2bit")] static void ChangeTextureFormat_RGBA_PVRTC_2bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2); } [MenuItem("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")] static void ChangeTextureFormat_RGB_PVRTC_4bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4); } [MenuItem("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")] static void ChangeTextureFormat_RGBA_PVRTC_4bit() { SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4); } // ---------------------------------------------------------------------------- [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/32")] static void ChangeTextureSize_32() { SelectedChangeMaxTextureSize(32); } [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/64")] static void ChangeTextureSize_64() { SelectedChangeMaxTextureSize(64); } [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/128")] static void ChangeTextureSize_128() { SelectedChangeMaxTextureSize(128); } [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/256")] static void ChangeTextureSize_256() { SelectedChangeMaxTextureSize(256); } [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/512")] static void ChangeTextureSize_512() { SelectedChangeMaxTextureSize(512); } [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")] static void ChangeTextureSize_1024() { SelectedChangeMaxTextureSize(1024); } [MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")] static void ChangeTextureSize_2048() { SelectedChangeMaxTextureSize(2048); } // ---------------------------------------------------------------------------- [MenuItem("Custom/Texture/Change MipMap/Enable MipMap")] static void ChangeMipMap_On() { SelectedChangeMimMap(true); } [MenuItem("Custom/Texture/Change MipMap/Disable MipMap")] static void ChangeMipMap_Off() { SelectedChangeMimMap(false); } // ---------------------------------------------------------------------------- [MenuItem("Custom/Texture/Change Non Power of 2/None")] static void ChangeNPOT_None() { SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None); } [MenuItem("Custom/Texture/Change Non Power of 2/ToNearest")] static void ChangeNPOT_ToNearest() { SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest); } [MenuItem("Custom/Texture/Change Non Power of 2/ToLarger")] static void ChangeNPOT_ToLarger() { SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger); } [MenuItem("Custom/Texture/Change Non Power of 2/ToSmaller")] static void ChangeNPOT_ToSmaller() { SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller); } // ---------------------------------------------------------------------------- [MenuItem("Custom/Texture/Change Is Readable/Enable")] static void ChangeIsReadable_Yes() { SelectedChangeIsReadable(true); } [MenuItem("Custom/Texture/Change Is Readable/Disable")] static void ChangeIsReadable_No() { SelectedChangeIsReadable(false); } //Unity3D教程手册:www.unitymanual.com // ---------------------------------------------------------------------------- static void SelectedChangeIsReadable(bool enabled) { Object[] textures = GetSelectedTextures(); Selection.objects = new Object[0]; foreach (Texture2D texture in textures) { string path = AssetDatabase.GetAssetPath(texture); TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; textureImporter.isReadable = enabled; AssetDatabase.ImportAsset(path); } } static void SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot) { Object[] textures = GetSelectedTextures(); Selection.objects = new Object[0]; foreach (Texture2D texture in textures) { string path = AssetDatabase.GetAssetPath(texture); TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; textureImporter.npotScale = npot; AssetDatabase.ImportAsset(path); } } static void SelectedChangeMimMap(bool enabled) { Object[] textures = GetSelectedTextures(); Selection.objects = new Object[0]; foreach (Texture2D texture in textures) { string path = AssetDatabase.GetAssetPath(texture); TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; textureImporter.mipmapEnabled = enabled; AssetDatabase.ImportAsset(path); } } //Unity3D教程手册:www.unitymanual.com static void SelectedChangeMaxTextureSize(int size) { Object[] textures = GetSelectedTextures(); Selection.objects = new Object[0]; foreach (Texture2D texture in textures) { string path = AssetDatabase.GetAssetPath(texture); TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; textureImporter.maxTextureSize = size; AssetDatabase.ImportAsset(path); } } static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat) { Object[] textures = GetSelectedTextures(); Selection.objects = new Object[0]; foreach (Texture2D texture in textures) { string path = AssetDatabase.GetAssetPath(texture); //Debug.Log("path: " + path); TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter; textureImporter.textureFormat = newFormat; AssetDatabase.ImportAsset(path); } } static Object[] GetSelectedTextures() { return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets); } }
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