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using UnityEngine;
using UnityEditor;

public class EditorScript : ScriptableObject
{

// /////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Batch Texture import settings modifier.
//
// Modifies all selected textures in the project window and applies the requested modification on the

// textures. Idea was to have the same choices for multiple files as you would have if you open the

// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find

// the new functionality in Custom -> Texture. Enjoy! :-)

//

// Based on the great work of benblo in this thread:
// http://forum.unity3d.com/viewtopic.php?t=16079&start=0&postdays=0&postorder=asc&highlight=textureimporter //
// Developed by Martin Schultz, Decane in August 2009
// e-mail: ms@decane.net
//
// Updated for Unity 3.0 by col000r in August 2010
// http://col000r.blogspot.com //
// /////////////////////////////////////////////////////////////////////////////////////////////////////////

[MenuItem("Custom/Texture/Change Texture Format/Auto Compressed")]

static void ChangeTextureFormat_AutoCompressed()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticCompressed);

}

[MenuItem("Custom/Texture/Change Texture Format/Auto 16bit")]

static void ChangeTextureFormat_Auto16Bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.Automatic16bit);

}

[MenuItem("Custom/Texture/Change Texture Format/Auto Truecolor")]

static void ChangeTextureFormat_AutoTruecolor()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.AutomaticTruecolor);

}

[MenuItem("Custom/Texture/Change Texture Format/RGB Compressed DXT1")]

static void ChangeTextureFormat_RGB_DXT1()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT1);

}

[MenuItem("Custom/Texture/Change Texture Format/RGB Compressed DXT5")]

static void ChangeTextureFormat_RGB_DXT5()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.DXT5);

}

[MenuItem("Custom/Texture/Change Texture Format/RGB 16 bit")]

static void ChangeTextureFormat_RGB_16bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB16);

}

[MenuItem("Custom/Texture/Change Texture Format/RGB 24 bit")]

static void ChangeTextureFormat_RGB_24bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.RGB24);

}

[MenuItem("Custom/Texture/Change Texture Format/Alpha 8 bit")]

static void ChangeTextureFormat_Alpha_8bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.Alpha8);

}

[MenuItem("Custom/Texture/Change Texture Format/ARGB 16 bit")]

static void ChangeTextureFormat_RGBA_16bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB16);

}

[MenuItem("Custom/Texture/Change Texture Format/RGBA 32 bit")]

static void ChangeTextureFormat_RGBA_32bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.RGBA32);

}

[MenuItem("Custom/Texture/Change Texture Format/ARGB 32 bit")]

static void ChangeTextureFormat_ARGB_32bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.ARGB32);

}

[MenuItem("Custom/Texture/Change Texture Format/RGB PVRTC 2bit")]

static void ChangeTextureFormat_RGB_PVRTC_2bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB2);

}

[MenuItem("Custom/Texture/Change Texture Format/RGBA
4000
PVRTC 2bit")]

static void ChangeTextureFormat_RGBA_PVRTC_2bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA2);

}

[MenuItem("Custom/Texture/Change Texture Format/RGB PVRTC 4bit")]

static void ChangeTextureFormat_RGB_PVRTC_4bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGB4);

}

[MenuItem("Custom/Texture/Change Texture Format/RGBA PVRTC 4bit")]

static void ChangeTextureFormat_RGBA_PVRTC_4bit()
{

SelectedChangeTextureFormatSettings(TextureImporterFormat.PVRTC_RGBA4);

}

// ----------------------------------------------------------------------------

[MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/32")]

static void ChangeTextureSize_32()
{

SelectedChangeMaxTextureSize(32);

}

[MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/64")]

static void ChangeTextureSize_64()
{

SelectedChangeMaxTextureSize(64);

}

[MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/128")]

static void ChangeTextureSize_128()
{

SelectedChangeMaxTextureSize(128);

}

[MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/256")]

static void ChangeTextureSize_256()
{

SelectedChangeMaxTextureSize(256);

}

[MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/512")]

static void ChangeTextureSize_512()
{

SelectedChangeMaxTextureSize(512);

}

[MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/1024")]

static void ChangeTextureSize_1024()
{

SelectedChangeMaxTextureSize(1024);

}

[MenuItem("Custom/Texture/Change Texture Size/Change Max Texture Size/2048")]

static void ChangeTextureSize_2048()
{

SelectedChangeMaxTextureSize(2048);

}

// ----------------------------------------------------------------------------

[MenuItem("Custom/Texture/Change MipMap/Enable MipMap")]

static void ChangeMipMap_On()
{

SelectedChangeMimMap(true);

}

[MenuItem("Custom/Texture/Change MipMap/Disable MipMap")]

static void ChangeMipMap_Off()
{

SelectedChangeMimMap(false);

}

// ----------------------------------------------------------------------------

[MenuItem("Custom/Texture/Change Non Power of 2/None")]

static void ChangeNPOT_None()
{

SelectedChangeNonPowerOf2(TextureImporterNPOTScale.None);

}

[MenuItem("Custom/Texture/Change Non Power of 2/ToNearest")]

static void ChangeNPOT_ToNearest()
{

SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToNearest);

}

[MenuItem("Custom/Texture/Change Non Power of 2/ToLarger")]

static void ChangeNPOT_ToLarger()
{

SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToLarger);

}

[MenuItem("Custom/Texture/Change Non Power of 2/ToSmaller")]

static void ChangeNPOT_ToSmaller()
{

SelectedChangeNonPowerOf2(TextureImporterNPOTScale.ToSmaller);

}

// ----------------------------------------------------------------------------

[MenuItem("Custom/Texture/Change Is Readable/Enable")]

static void ChangeIsReadable_Yes()
{

SelectedChangeIsReadable(true);

}

[MenuItem("Custom/Texture/Change Is Readable/Disable")]

static void ChangeIsReadable_No()
{

SelectedChangeIsReadable(false);

}    //Unity3D教程手册:www.unitymanual.com

// ----------------------------------------------------------------------------

static void SelectedChangeIsReadable(bool enabled)
{

Object[] textures = GetSelectedTextures();

Selection.objects = new Object[0];

foreach (Texture2D texture in textures)
{

string path = AssetDatabase.GetAssetPath(texture);

TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

textureImporter.isReadable = enabled;

AssetDatabase.ImportAsset(path);

}

}

static void SelectedChangeNonPowerOf2(TextureImporterNPOTScale npot)
{

Object[] textures = GetSelectedTextures();

Selection.objects = new Object[0];

foreach (Texture2D texture in textures)
{

string path = AssetDatabase.GetAssetPath(texture);

TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

textureImporter.npotScale = npot;

AssetDatabase.ImportAsset(path);

}

}

static void SelectedChangeMimMap(bool enabled)
{

Object[] textures = GetSelectedTextures();

Selection.objects = new Object[0];

foreach (Texture2D texture in textures)
{

string path = AssetDatabase.GetAssetPath(texture);

TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

textureImporter.mipmapEnabled = enabled;

AssetDatabase.ImportAsset(path);

}

}

//Unity3D教程手册:www.unitymanual.com

static void SelectedChangeMaxTextureSize(int size)
{

Object[] textures = GetSelectedTextures();

Selection.objects = new Object[0];

foreach (Texture2D texture in textures)
{

string path = AssetDatabase.GetAssetPath(texture);

TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

textureImporter.maxTextureSize = size;

AssetDatabase.ImportAsset(path);

}

}

static void SelectedChangeTextureFormatSettings(TextureImporterFormat newFormat)
{

Object[] textures = GetSelectedTextures();

Selection.objects = new Object[0];

foreach (Texture2D texture in textures)
{

string path = AssetDatabase.GetAssetPath(texture);

//Debug.Log("path: " + path);

TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;

textureImporter.textureFormat = newFormat;

AssetDatabase.ImportAsset(path);

}

}

static Object[] GetSelectedTextures()

{

return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);

}

}
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