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ubuntu下使用CGAL的pro文件

2016-02-14 07:47 239 查看
#-------------------------------------------------

#

# Project created by QtCreator 2016-01-04T15:08:40

#

#-------------------------------------------------


QT       += core gui opengl xml


CONFIG   += console



# OpenGL stuff

LIBS += -lGLEW -lCGAL -lCGAL_Core

DEFINES += GL_GLEXT_PROTOTYPES

DEFINES += BOOST_ALL_DYN_LINK

DEFINES += CGAL_EIGEN3_ENABLED

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets


TARGET = ARAP

TEMPLATE = app


DEFINES += PROJECT_PATH=\\\"$$_PRO_FILE_PWD_\\\"


QMAKE_CXXFLAGS_RELEASE=-O3

QMAKE_CXXFLAGS += -std=c++11


#INCLUDEPATH += "d:/work_files/glm"

#INCLUDEPATH += "d:\work_files\GL\include"

#INCLUDEPATH += "d:\work_files\boost_1_55_0"

#INCLUDEPATH += "d:\work_files\eigen-eigen-c58038c56923"

#INCLUDEPATH += "d:\work_files\CGAL-4.7\include"

#INCLUDEPATH += "d:\work_files\CGAL-4.7\auxiliary\gmp\include"

#INCLUDEPATH += "d:\work_files\CGAL-4.7\build\include"



#QMAKE_LIBDIR += "d:\work_files\GL\lib\Win32"

#QMAKE_LIBDIR += "d:\work_files\CGAL-4.7\build\lib"

#QMAKE_LIBDIR += "d:\work_files\boost_1_55_0\stage\lib"


INCLUDEPATH += "/opt/glm"

#INCLUDEPATH += "d:\work_files\GL\include"

#INCLUDEPATH += "d:\work_files\boost_1_55_0"

INCLUDEPATH += "/opt/eigen-eigen-c58038c56923"

#INCLUDEPATH += "d:\work_files\CGAL-4.7\include"

#INCLUDEPATH += "d:\work_files\CGAL-4.7\auxiliary\gmp\include"

#INCLUDEPATH += "d:\work_files\CGAL-4.7\build\include"



#QMAKE_LIBDIR += "d:\work_files\GL\lib\Win32"

#QMAKE_LIBDIR += "d:\work_files\CGAL-4.7\build\lib"

#QMAKE_LIBDIR += "d:\work_files\boost_1_55_0\stage\lib"



SOURCES += main.cpp\

mainwindow.cpp \

viewpanel.cpp \

objparser.cpp \

mesh.cpp \

scenenode.cpp \

scene.cpp \

viewport.cpp \

userinput.cpp \

tool.cpp \

selectiontool.cpp \

movetool.cpp \

picker.cpp \

rotatetool.cpp \

scaletool.cpp \

infopanel.cpp \

uisettings.cpp \

particle.cpp \

engine.cpp \

particlesystem.cpp


HEADERS  += mainwindow.h \

viewpanel.h \

objparser.h \

types.h \

renderable.h \

mesh.h \

common.h \

scenenode.h \

scenenodeiterator.h \

scene.h \

viewport.h \

camera.h \

userinput.h \

tool.h \

selectiontool.h \

movetool.h \

picker.h \

mymath.h \

rotatetool.h \

scaletool.h \

infopanel.h \

uisettings.h \

databinding.h \

particle.h \

engine.h \

particlesystem.h \

surface_mesh_deformation.h \

graphfunction.h


FORMS    += mainwindow.ui


RESOURCES += \

icons/icons.qrc


                                            
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