您的位置:首页 > 移动开发 > Android开发

android 自定义图片合集(自定义控件)

2016-02-03 11:33 585 查看
留守公司就剩下几个人了。我没有年假故还在坚守。废话不多说,闲来无事。想练习一下自定义控件的应用以及学习图片类操作以及处理等等。所以我在网上找了大神文章,鸿洋大神的博客。找到了自定义控件以及实战图片圆角等文章。进行学习,浏览几遍代码,也看懂了。现在对他几遍文章学习进行一个总结。他的代码我也进行了整合到一个项目中。故叫合集。处理之外还学习了爱哥大神部分代码。不过这些代码,在我手里有所改变了,以及添加了更加详细的注释。

本文项目下载地址:http://download.csdn.net/detail/qq_16064871/9426318

1、先看整体合集包含内容



从这上面图片上目录就知道,包含什么内容了。

1、使用Xfermode设置圆角图片

2、使用BitmapShader设置圆角图片

3、滑动旋转缩放的bimp图片

4、图片颜色处理(滑动)

5、图片 + 文字

其中1,2是两种不同方式处理图片圆角的情况。3,是通过Matrix进行图片缩放,旋转等。4,是通过Matrix操作图片的处理,包括去饱和,四角黑影,中心突出等。5,图片加文字组合显示。

如果暂时感觉这些看不懂:

先看看这两篇

android 自定义控件属性(TypedArray以及attrs解释)

android 自定义控件以及自定义view学习(随机验证码生成)

1、使用Xfermode设置圆角图片

主要代码

package com.example.customimage.view;

import com.example.customimage.R;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.View;

/**
 * 自定义View,实现圆角,圆形等效果
 */
public class XfermodeImageView extends View
{
	//类型
	private int type;
	private static final int TYPE_CIRCLE = 0; //圆形
	private static final int TYPE_RECT = 1; //矩形圆角

	//原始图片
	private Bitmap mSrc;

	//矩形圆角的幅度
	private int mRadius;

	//控件的宽度
	private int mWidth;
	
	// 控件的高度
	private int mHeight;

	public XfermodeImageView(Context context, AttributeSet attrs)
	{
		this(context, attrs, 0);
	}

	public XfermodeImageView(Context context)
	{
		this(context, null);
	}

	/**
	 * 初始化一些自定义的参数
	 * 
	 * @param context
	 * @param attrs
	 * @param defStyle
	 */
	public XfermodeImageView(Context context, AttributeSet attrs, int defStyle)
	{
		super(context, attrs, defStyle);

		TypedArray a = context.getTheme().obtainStyledAttributes(attrs,
				R.styleable.XfermodeImageView, defStyle, 0);

		int n = a.getIndexCount();
		for (int i = 0; i < n; i++)
		{
			int attr = a.getIndex(i);
			switch (attr)
			{
			//原始图片,在布局里面获取
			case R.styleable.XfermodeImageView_src:
				mSrc = BitmapFactory.decodeResource(getResources(),
						a.getResourceId(attr, 0));
				break;
				//类型属性选择
			case R.styleable.XfermodeImageView_type:
				//自定义类型属性,0是圆形,1是矩形圆角
				type = a.getInt(attr, 0);// 默认为Circle
				break;
				//矩形圆角幅度的获取,默认是10dp
			case R.styleable.XfermodeImageView_borderRadius:
				mRadius = a.getDimensionPixelSize(attr, (int) TypedValue
						.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 10f,
								getResources().getDisplayMetrics()));
				Log.i("Show", String.valueOf(mRadius));
				break;
			}
		}
		a.recycle();
	}

	/**
	 * 计算控件的高度和宽度
	 */
	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
	{
		// 设置宽度
		int specMode = MeasureSpec.getMode(widthMeasureSpec);
		int specSize = MeasureSpec.getSize(widthMeasureSpec);

		//match_parent或者设置的精确值获取
		//MeasureSpec.EXACTLY
		if (specMode == MeasureSpec.EXACTLY)
		{
			mWidth = specSize;
		} 
		else
		{
			// 由图片决定的宽
			//getPaddingLeft(),getPaddingRight()这两个值是控件属性的向内偏移的距离值,所以的一起计算
			//区别于layout_marginLeft,两个控件的左间距值设置
			int desireByImg = getPaddingLeft() + getPaddingRight()
					+ mSrc.getWidth();
			
			// wrap_content
			if (specMode == MeasureSpec.AT_MOST)
			{
				//所以最小的值,宽度的话是左右内偏移距离之和
				mWidth = Math.min(desireByImg, specSize);
			} else

				mWidth = desireByImg;
		}

		// 设置高度,部分解释同上
		specMode = MeasureSpec.getMode(heightMeasureSpec);
		specSize = MeasureSpec.getSize(heightMeasureSpec);
		
		//match_parent或者设置的精确值获取
		//MeasureSpec.EXACTLY
		if (specMode == MeasureSpec.EXACTLY)
		{
			mHeight = specSize;
		} else
		{
			int desire = getPaddingTop() + getPaddingBottom()
					+ mSrc.getHeight();

			// wrap_content
			if (specMode == MeasureSpec.AT_MOST)
			{
				mHeight = Math.min(desire, specSize);
			} else
				mHeight = desire;
		}

		//计算好的宽度以及高度是值,设置进去
		setMeasuredDimension(mWidth, mHeight);
	}

	/**
	 * 绘制image控件
	 */
	@Override
	protected void onDraw(Canvas canvas)
	{
		switch (type)
		{
		// 如果是TYPE_CIRCLE绘制圆形
		case TYPE_CIRCLE:
			//圆形宽度和高度应该一致的,所以也要比较一下大小,取小的值
			int min = Math.min(mWidth, mHeight);
			// 圆形宽度和高度如果不一致,按小的值进行压缩
			mSrc = Bitmap.createScaledBitmap(mSrc, min, min, false);
			//绘制圆形
			canvas.drawBitmap(createCircleImage(mSrc, min), 0, 0, null);
			break;
		case TYPE_RECT:
			canvas.drawBitmap(createRoundConerImage(mSrc), 0, 0, null);
			break;

		}

	}

	/**
	 * 根据原图和变长绘制圆形图片
	 * 
	 * @param source
	 * @param min
	 * @return
	 */
	private Bitmap createCircleImage(Bitmap source, int min)
	{
		final Paint paint = new Paint();
		//防止边缘的抗锯齿
		paint.setAntiAlias(true);
		
		Bitmap target = Bitmap.createBitmap(min, min, Config.ARGB_8888);
		// 产生一个同样大小的画布
		Canvas canvas = new Canvas(target);
		// 首先绘制圆形,除以2就是半径了
		//最主要设置第三个参数为min/2,圆角幅度那么大就是圆形了
		canvas.drawCircle(min / 2, min / 2, min/2, paint);
		// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示
		paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
		// 绘制图片
		canvas.drawBitmap(source, 0, 0, paint);
		return target;
	}

	/**
	 * 根据原图添加圆角
	 * 
	 * @param source
	 * @return
	 */
	private Bitmap createRoundConerImage(Bitmap source)
	{
		final Paint paint = new Paint();
		paint.setAntiAlias(true);
		Bitmap target = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);
		Canvas canvas = new Canvas(target);
		//绘制矩形
		RectF rect = new RectF(0, 0, source.getWidth(), source.getHeight());
		//设置圆角幅度
		canvas.drawRoundRect(rect, mRadius, mRadius, paint);
		// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示
		paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
		canvas.drawBitmap(source, 0, 0, paint);
		return target;
	}
}




2、使用BitmapShader设置圆角图片

package com.example.customimage.view;

import com.example.customimage.R;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Parcelable;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.widget.ImageView;

/**
 * 
 */
public class BitmapShaderImageView extends ImageView
{
	// 图片的类型,圆形or圆角
	private int type;
	public static final int TYPE_CIRCLE = 0;
	public static final int TYPE_RECT = 1;
	//圆角大小的默认值
	private static final int BODER_RADIUS_DEFAULT = 10;
	//圆角的大小
	private int mBorderRadius;

	// 绘图的Paint
	private Paint mBitmapPaint;
	//圆角的半径
	private int mRadius;
	// 3x3 矩阵,主要用于缩小放大
	private Matrix mMatrix;
	// 渲染图像,使用图像为绘制图形着色
	private BitmapShader mBitmapShader;
	// view的宽度
	private int mWidth;
	//矩形
	private RectF mRoundRect;
	
	public BitmapShaderImageView(Context context)
	{
		this(context, null);
	}
	
	public BitmapShaderImageView(Context context, AttributeSet attrs)
	{
		super(context, attrs);
		mMatrix = new Matrix();
		mBitmapPaint = new Paint();
		mBitmapPaint.setAntiAlias(true);

		TypedArray a = context.obtainStyledAttributes(attrs,
				R.styleable.BitmapShaderImageView);
		//矩形圆角幅度的获取,默认是10dp
		mBorderRadius = a.getDimensionPixelSize(
				R.styleable.BitmapShaderImageView_borderRadius, (int) TypedValue
						.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
								BODER_RADIUS_DEFAULT, getResources()
										.getDisplayMetrics()));
		//自定义类型属性,0是圆形,1是矩形圆角
		type = a.getInt(R.styleable.BitmapShaderImageView_type, TYPE_CIRCLE);

		a.recycle();
	}

	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
	{
		super.onMeasure(widthMeasureSpec, heightMeasureSpec);

		// 如果类型是圆形,则强制改变view的宽高一致,以小值为准
		if (type == TYPE_CIRCLE)
		{
			mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());
			//圆形的半径
			mRadius = mWidth / 2;
			setMeasuredDimension(mWidth, mWidth);
		}

	}

	// 初始化BitmapShader,获取到图片资源
	// 等待画布的准备好,然后在画布上加上Paint就是了
	//就是说图片的载体是Paint
	private void setUpShader()
	{
		Drawable drawable = getDrawable();
		if (drawable == null)
		{
			return;
		}

		Bitmap bmp = drawableToBitamp(drawable);
		// 将bmp作为着色器,就是在指定区域内绘制bmp
		//TileMode.CLAMP 拉伸
		mBitmapShader = new BitmapShader(bmp, TileMode.CLAMP, TileMode.CLAMP);
		float scale = 1.0f;
		if (type == TYPE_CIRCLE)
		{
			// 拿到bitmap宽或高的小值
			int bSize = Math.min(bmp.getWidth(), bmp.getHeight());
			scale = mWidth * 1.0f / bSize;

		} else if (type == TYPE_RECT)
		{
			if (!(bmp.getWidth() == getWidth() && bmp.getHeight() == getHeight()))
			{
				// 如果图片的宽或者高与view的宽高不匹配,计算出需要缩放的比例;缩放后的图片的宽高,一定要大于我们view的宽高;所以我们这里取大值;
				scale = Math.max(getWidth() * 1.0f / bmp.getWidth(),
						getHeight() * 1.0f / bmp.getHeight());
			}

		}
		// shader的变换矩阵,我们这里主要用于放大或者缩小
		// scale * scale 的矩阵
		mMatrix.setScale(scale, scale);
		// 设置变换矩阵
		mBitmapShader.setLocalMatrix(mMatrix);
		// 设置shader
		mBitmapPaint.setShader(mBitmapShader);
	}

	@Override
	protected void onDraw(Canvas canvas)
	{
		if (getDrawable() == null)
		{
			return;
		}
		setUpShader();

		if (type == TYPE_RECT)
		{
			//绘制矩形
			canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,
					mBitmapPaint);
		} else
		{
			//绘制圆形
			canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);
		}
	}

	@Override
	protected void onSizeChanged(int w, int h, int oldw, int oldh)
	{
		super.onSizeChanged(w, h, oldw, oldh);

		// 圆角图片的范围
		if (type == TYPE_RECT)
			mRoundRect = new RectF(0, 0, w, h);
	}

	//drawable转bitmap
	private Bitmap drawableToBitamp(Drawable drawable)
	{
		//从控件的src获取背景,也是drawable文件获取
		if (drawable instanceof BitmapDrawable)
		{
			BitmapDrawable bd = (BitmapDrawable) drawable;
			return bd.getBitmap();
		}
		
		//如果没有绘图一个,只不过是空白的图片
		int w = drawable.getIntrinsicWidth();
		int h = drawable.getIntrinsicHeight();
		
		Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
		Canvas canvas = new Canvas(bitmap);
		drawable.setBounds(0, 0, w, h);
		drawable.draw(canvas);
		return bitmap;
	}

	private static final String STATE_INSTANCE = "state_instance";
	private static final String STATE_TYPE = "state_type";
	private static final String STATE_BORDER_RADIUS = "state_border_radius";

	//屏幕旋转后,取出保存的值
	@Override
	protected Parcelable onSaveInstanceState()
	{
		Bundle bundle = new Bundle();
		bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());
		bundle.putInt(STATE_TYPE, type);
		bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);
		return bundle;
	}

	//屏幕旋转,变量的保存,因为外面设置值,如果不保存,一旋转就变成个xml里面设置的值
	@Override
	protected void onRestoreInstanceState(Parcelable state)
	{
		if (state instanceof Bundle)
		{
			Bundle bundle = (Bundle) state;
			super.onRestoreInstanceState(((Bundle) state)
					.getParcelable(STATE_INSTANCE));
			this.type = bundle.getInt(STATE_TYPE);
			this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);
		} else
		{
			super.onRestoreInstanceState(state);
		}

	}

	//设置矩形圆角幅度后,重新绘制控件
	public void setBorderRadius(int borderRadius)
	{
		int pxVal = dp2px(borderRadius);
		if (this.mBorderRadius != pxVal)
		{
			this.mBorderRadius = pxVal;
			invalidate();
		}
	}

	//设置是圆形还是矩形圆角
	public void setType(int type)
	{
		if (this.type != type)
		{
			this.type = type;
			if (this.type != TYPE_RECT && this.type != TYPE_CIRCLE)
			{
				this.type = TYPE_CIRCLE;
			}
			requestLayout();
		}

	}

	//dp转px
	public int dp2px(int dpVal)
	{
		return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
				dpVal, getResources().getDisplayMetrics());
	}

}



3、滑动旋转缩放的bimp图片

package com.example.customimage.view;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.graphics.PointF;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.widget.ImageView;

public class MatrixImageView extends ImageView {  
    private static final int MODE_NONE = 0x00123;// 默认的触摸模式  
    private static final int MODE_DRAG = 0x00321;// 拖拽模式  
    private static final int MODE_ZOOM = 0x00132;// 缩放or旋转模式  
  
    private int mode;// 当前的触摸模式  
  
    private float preMove = 1F;// 上一次手指移动的距离  
    private float saveRotate = 0F;// 保存了的角度值  
    private float rotate = 0F;// 旋转的角度  
  
    private float[] preEventCoor;// 上一次各触摸点的坐标集合  
  
    private PointF startPointF, midPointF;// 起点、中点对象  
    private Matrix currentMatrix, savedMatrix;// 当前和保存了的Matrix对象  
    
	//原始图片
	private Bitmap mSrc;

	//控件的宽度
	private int mWidth;
	
	// 控件的高度
	private int mHeight;
	
	private PaintFlagsDrawFilter mDrawFilter;
  
    public MatrixImageView(Context context, AttributeSet attrs) {  
        super(context, attrs);  
  
        // 初始化  
        init();  
    }  
  
    /** 
     * 初始化 
     */  
    private void init() {  
        // 实例化对象 

        currentMatrix = new Matrix();  
        savedMatrix = new Matrix();  
        startPointF = new PointF();  
        midPointF = new PointF();  
        mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG);
        // 模式初始化  
        mode = MODE_NONE;  
  
    	Drawable drawable = getDrawable();
        mSrc = drawableToBitamp(drawable);
        
    }  
    
	/**
	 * 计算控件的高度和宽度
	 */
	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
	{
		// 设置宽度
		int specMode = MeasureSpec.getMode(widthMeasureSpec);
		int specSize = MeasureSpec.getSize(widthMeasureSpec);

		//match_parent或者设置的精确值获取
		//MeasureSpec.EXACTLY
		if (specMode == MeasureSpec.EXACTLY)
		{
			mWidth = specSize;
		} 
		else
		{
			// 由图片决定的宽
			//getPaddingLeft(),getPaddingRight()这两个值是控件属性的向内偏移的距离值,所以的一起计算
			//区别于layout_marginLeft,两个控件的左间距值设置
			int desireByImg = getPaddingLeft() + getPaddingRight()
					+ mSrc.getWidth();
			
			// wrap_content
			if (specMode == MeasureSpec.AT_MOST)
			{
				//所以最小的值,宽度的话是左右内偏移距离之和
				mWidth = Math.min(desireByImg, specSize);
			} else

				mWidth = desireByImg;
		}

		// 设置高度,部分解释同上
		specMode = MeasureSpec.getMode(heightMeasureSpec);
		specSize = MeasureSpec.getSize(heightMeasureSpec);
		
		//match_parent或者设置的精确值获取
		//MeasureSpec.EXACTLY
		if (specMode == MeasureSpec.EXACTLY)
		{
			mHeight = specSize;
		} else
		{
			int desire = getPaddingTop() + getPaddingBottom()
					+ mSrc.getHeight();

			// wrap_content
			if (specMode == MeasureSpec.AT_MOST)
			{
				mHeight = Math.min(desire, specSize);
			} else
				mHeight = desire;
		}

		//计算好的宽度以及高度是值,设置进去
		setMeasuredDimension(mWidth, mHeight);
	}
    
	//drawable转bitmap
	private Bitmap drawableToBitamp(Drawable drawable)
	{
		//从控件的src获取背景,也是drawable文件获取
		if (drawable instanceof BitmapDrawable)
		{
			BitmapDrawable bd = (BitmapDrawable) drawable;
			return bd.getBitmap();
		}
		
		//如果没有绘图一个,只不过是空白的图片
		int w = drawable.getIntrinsicWidth();
		int h = drawable.getIntrinsicHeight();
		
		Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
		Canvas canvas = new Canvas(bitmap);
		drawable.setBounds(0, 0, w, h);
		drawable.draw(canvas);
		return bitmap;
	}
	
	final Paint paint = new Paint();
	@Override
	protected void onDraw(Canvas canvas) {
		//消除锯齿, 图片旋转后的锯齿消除不成功,实在不行图片边缘加一些白色像素点
		canvas.setDrawFilter(mDrawFilter); 
		//画经过Matrix变化后的图
		canvas.drawBitmap(mSrc, currentMatrix, null);
	}
  
    @Override  
    public boolean onTouchEvent(MotionEvent event) {  
        switch (event.getAction() & MotionEvent.ACTION_MASK) {  
        case MotionEvent.ACTION_DOWN:// 单点接触屏幕时  
            savedMatrix.set(currentMatrix);  
            startPointF.set(event.getX(), event.getY());  
            //单点触摸是移动模式
            mode = MODE_DRAG;  
            preEventCoor = null;  
            break;  
        case MotionEvent.ACTION_POINTER_DOWN:// 第二个点接触屏幕时  
            preMove = calSpacing(event);  
            if (preMove > 10F) {  
                savedMatrix.set(currentMatrix);  
                // 计算两个触摸点的中点坐标 
                calMidPoint(midPointF, event);  
                //两点是旋转或者缩放模式
                mode = MODE_ZOOM;  
            }  
            preEventCoor = new float[4];  
            preEventCoor[0] = event.getX(0);  
            preEventCoor[1] = event.getX(1);  
            preEventCoor[2] = event.getY(0);  
            preEventCoor[3] = event.getY(1);  
            saveRotate = calRotation(event);  
            break;  
        case MotionEvent.ACTION_UP:// 单点离开屏幕时  
        case MotionEvent.ACTION_POINTER_UP:// 第二个点离开屏幕时  
            mode = MODE_NONE;  
            preEventCoor = null;  
            break;  
        case MotionEvent.ACTION_MOVE:// 触摸点移动时  
            /* 
             * 单点触控拖拽平移 
             */  
            if (mode == MODE_DRAG) {  
                currentMatrix.set(savedMatrix);  
                float dx = event.getX() - startPointF.x;  
                float dy = event.getY() - startPointF.y;  
                currentMatrix.postTranslate(dx, dy);  
            }  
            /* 
             * 两点触控拖放旋转 
             */  
            else if (mode == MODE_ZOOM && event.getPointerCount() == 2) {  
                float currentMove = calSpacing(event);  
                currentMatrix.set(savedMatrix);  
                /* 
                 * 指尖移动距离大于10F缩放 
                 */  
                if (currentMove > 10F) {  
                    float scale = currentMove / preMove;  
                    currentMatrix.postScale(scale, scale, midPointF.x, midPointF.y);  
                }  
                /* 
                 * 保持两点时旋转 
                 */  
                if (preEventCoor != null) {  
                    rotate = calRotation(event);  
                     r = rotate - saveRotate;  
                    currentMatrix.postRotate(r, getMeasuredWidth() / 2, getMeasuredHeight() / 2); 
                }  
            }  
            break;  
        }  
  
        setImageMatrix(currentMatrix);  
        return true;  
    }  
    
    float r;
  
    /** 
     * 计算两个触摸点间的距离 
     */  
    private float calSpacing(MotionEvent event) {  
        float x = event.getX(0) - event.getX(1);  
        float y = event.getY(0) - event.getY(1);  
        return (float) Math.sqrt(x * x + y * y);  
    }  
  
    /** 
     * 计算两个触摸点的中点坐标 
     */  
    private void calMidPoint(PointF point, MotionEvent event) {  
        float x = event.getX(0) + event.getX(1);  
        float y = event.getY(0) + event.getY(1);  
        point.set(x / 2, y / 2);  
    }  
  
    /** 
     * 计算旋转角度 
     *  
     * @param 事件对象 
     * @return 角度值 
     */  
    private float calRotation(MotionEvent event) {  
        double deltaX = (event.getX(0) - event.getX(1));  
        double deltaY = (event.getY(0) - event.getY(1));  
        double radius = Math.atan2(deltaY, deltaX);  
        return (float) Math.toDegrees(radius);  
    }  
    
}




4、图片颜色处理(滑动)

package com.example.customimage.view;

import com.example.customimage.R;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.RadialGradient;
import android.graphics.Shader.TileMode;
import android.util.AttributeSet;
import android.view.View;

public class DreamEffectView extends View {  
    private Paint mBitmapPaint, mShaderPaint;// 位图画笔和Shader图形的画笔  
    private PorterDuffXfermode mXfermode;// 图形混合模式  
    private int x, y;// 位图起点坐标  
	//控件的宽度
	private int mWidth;
	// 控件的高度
	private int mHeight;
	//原始图片
	private Bitmap mSrc;
	//生成暗角的图片
	private Bitmap darkCornerBitmap;
	public final static int BITMAP_NULL = 0; //原图
	private final static int BITMAP_DEAST = 1; //去饱和
	private final static int BITMAP_CENTER = 2; //中心突出
	private final static int BITMAP_DARKCORNER = 3; //四角黑暗
	
	private int mnSelectMode = 0;
	
	public DreamEffectView(Context context, AttributeSet attrs)
	{
		this(context, attrs, 0);
	}

	public DreamEffectView(Context context)
	{
		this(context, null);
	}
	
    public DreamEffectView(Context context, AttributeSet attrs, int defStyle) {  
        super(context, attrs,defStyle);  
  
    	TypedArray a = context.getTheme().obtainStyledAttributes(attrs,
				R.styleable.DreamEffectView, defStyle, 0);
        
		int n = a.getIndexCount();
		for (int i = 0; i < n; i++)
		{
			int attr = a.getIndex(i);
			switch (attr)
			{
			//原始图片,在布局里面获取
			case R.styleable.DreamEffectView_src:
				mSrc = BitmapFactory.decodeResource(getResources(),
						a.getResourceId(attr, 0));
				break;
			case R.styleable.DreamEffectView_mode:
				mnSelectMode = a.getInt(attr, 0);
				break;
			}
		}
		a.recycle();
    	
        // 实例化混合模式  
        mXfermode = new PorterDuffXfermode(Mode.SCREEN);  
  
        // 初始化画笔  
        initPaint();  
    }  
  
	/**
	 * 计算控件的高度和宽度
	 */
	@Override
	protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
	{
		// 设置宽度
		int specMode = MeasureSpec.getMode(widthMeasureSpec);
		int specSize = MeasureSpec.getSize(widthMeasureSpec);

		if (specMode == MeasureSpec.EXACTLY)
		{
			mWidth = specSize;
		} 
		else
		{
			int desireByImg = getPaddingLeft() + getPaddingRight()
					+ mSrc.getWidth();
			
			// wrap_content
			if (specMode == MeasureSpec.AT_MOST)
			{
				//所以最小的值,宽度的话是左右内偏移距离之和
				mWidth = Math.min(desireByImg, specSize);
			} else

				mWidth = desireByImg;
		}

		// 设置高度,部分解释同上
		specMode = MeasureSpec.getMode(heightMeasureSpec);
		specSize = MeasureSpec.getSize(heightMeasureSpec);
		
		if (specMode == MeasureSpec.EXACTLY)
		{
			mHeight = specSize;
		} else
		{
			int desire = getPaddingTop() + getPaddingBottom()
					+ mSrc.getHeight();

			// wrap_content
			if (specMode == MeasureSpec.AT_MOST)
			{
				mHeight = Math.min(desire, specSize);
			} else
				mHeight = desire;
		}
		
        x = mWidth / 2 - mSrc.getWidth() / 2;  
        y = mHeight / 2 - mSrc.getHeight() / 2;  

		//计算好的宽度以及高度是值,设置进去
		setMeasuredDimension(mWidth, mHeight);
	}
  
    /** 
     * 初始化画笔 
     */  
    private void initPaint() {  
        // 实例化画笔  
        mBitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);  
  
        // 实例化Shader图形的画笔  
        mShaderPaint = new Paint();  
        switch (mnSelectMode) {
		case BITMAP_NULL:
			
			break;
		case BITMAP_DEAST:
	        // 去饱和、提亮、色相矫正  
	        mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(
	        		new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,
	        				0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));  
	        
			break;
		case BITMAP_CENTER:
	        // 去饱和、提亮、色相矫正  
	        mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(
	        		new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,
	        				0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));  
	        // 设置径向渐变,渐变中心当然是图片的中心也是屏幕中心,渐变半径我们直接拿图片的高度但是要稍微小一点  
	        // 中心颜色为透明而边缘颜色为黑色  
	        mShaderPaint.setShader(new RadialGradient(mWidth / 2, mWidth / 2, mSrc.getHeight() * 7 / 8, Color.TRANSPARENT, 
	        		Color.BLACK, TileMode.CLAMP)); 
			break;
		case BITMAP_DARKCORNER:
	        // 去饱和、提亮、色相矫正  
	        mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(
	        		new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,
	        				0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));  
	        // 根据我们源图的大小生成暗角Bitmap  
	        darkCornerBitmap = Bitmap.createBitmap(mSrc.getWidth(), mSrc.getHeight(), Bitmap.Config.ARGB_8888);  
	  
	        // 将该暗角Bitmap注入Canvas  
	        Canvas canvas = new Canvas(darkCornerBitmap);  
	  
	        // 计算径向渐变半径  
	        float radiu = canvas.getHeight() * (2F / 3F);  
	  
	        // 实例化径向渐变  
	        RadialGradient radialGradient = new RadialGradient(canvas.getWidth() / 2F, canvas.getHeight() / 2F, radiu, new int[] { 0, 0, 0xAA000000 }, new float[] { 0F, 0.7F, 1.0F }, TileMode.CLAMP);  
	  
	        // 实例化一个矩阵  
	        Matrix matrix = new Matrix();  
	  
	        // 设置矩阵的缩放  
	        matrix.setScale(canvas.getWidth() / (radiu * 2F), 1.0F);  
	  
	        // 设置矩阵的预平移  
	        matrix.preTranslate(((radiu * 2F) - canvas.getWidth()) / 2F, 0);  
	  
	        // 将该矩阵注入径向渐变  
	        radialGradient.setLocalMatrix(matrix);  
	  
	        // 设置画笔Shader  
	        mShaderPaint.setShader(radialGradient);  
	  
	        // 绘制矩形  
	        canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), mShaderPaint);  
			break;
		default:
			break;
		}
    }  
    
    @Override  
    protected void onDraw(Canvas canvas) {  
        canvas.drawColor(Color.BLACK);  
  
        // 新建图层  
        int sc = canvas.saveLayer(x, y, x + mSrc.getWidth(), y + mSrc.getHeight(), null, Canvas.ALL_S***E_FLAG);  
  
        // 绘制混合颜色  
        canvas.drawColor(0xcc1c093e);  
  
        // 设置混合模式  
        mBitmapPaint.setXfermode(mXfermode);  
  
        // 绘制位图  
        canvas.drawBitmap(mSrc, x, y, mBitmapPaint);  
  
        // 还原混合模式  
        mBitmapPaint.setXfermode(null);  
  
        // 还原画布  
        canvas.restoreToCount(sc);  
  
        switch (mnSelectMode) {
		case BITMAP_NULL:
			
			break;
		case BITMAP_DEAST:
			break;
		case BITMAP_CENTER:
	        // 绘制一个跟图片大小一样的矩形  
	        canvas.drawRect(x, y, x + mSrc.getWidth(), y + mSrc.getHeight(),mShaderPaint);  
			break;
		case BITMAP_DARKCORNER:
	        // 绘制我们画好的径向渐变图  
	        canvas.drawBitmap(darkCornerBitmap, x, y, null);  
			break;
		default:
			break;
		}
    }  
}


a、原图



b、去饱和

实现效果的部分代码

// 去饱和、提亮、色相矫正  
	        mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(
	        		new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,
	        				0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));




c、中心突出

实现效果的部分代码

// 中心颜色为透明而边缘颜色为黑色  
	        mShaderPaint.setShader(new RadialGradient(mWidth / 2, mWidth / 2, mSrc.getHeight() * 7 / 8, Color.TRANSPARENT, 
	        		Color.BLACK, TileMode.CLAMP));




c、四角黑暗

实现效果的部分代码

// 根据我们源图的大小生成暗角Bitmap  
	        darkCornerBitmap = Bitmap.createBitmap(mSrc.getWidth(), mSrc.getHeight(), Bitmap.Config.ARGB_8888);  
	  
	        // 将该暗角Bitmap注入Canvas  
	        Canvas canvas = new Canvas(darkCornerBitmap);  
	  
	        // 计算径向渐变半径  
	        float radiu = canvas.getHeight() * (2F / 3F);  
	  
	        // 实例化径向渐变  
	        RadialGradient radialGradient = new RadialGradient(canvas.getWidth() / 2F, canvas.getHeight() / 2F, radiu, new int[] { 0, 0, 0xAA000000 }, new float[] { 0F, 0.7F, 1.0F }, TileMode.CLAMP);  
	  
	        // 实例化一个矩阵  
	        Matrix matrix = new Matrix();  
	  
	        // 设置矩阵的缩放  
	        matrix.setScale(canvas.getWidth() / (radiu * 2F), 1.0F);  
	  
	        // 设置矩阵的预平移  
	        matrix.preTranslate(((radiu * 2F) - canvas.getWidth()) / 2F, 0);  
	  
	        // 将该矩阵注入径向渐变  
	        radialGradient.setLocalMatrix(matrix);  
	  
	        // 设置画笔Shader  
	        mShaderPaint.setShader(radialGradient);  
	  
	        // 绘制矩形  
	        canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), mShaderPaint);




5、图片 + 文字

package com.example.customimage.view;

import com.example.customimage.R;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.graphics.Bitmap.Config;
import android.graphics.Paint.Style;
import android.graphics.Rect;
import android.text.TextPaint;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.View;

public class ImageViewText extends View{
	
	//类型
	private int type;
	private static final int TYPE_CIRCLE = 0; //圆形
	private static final int TYPE_RECT = 1; //矩形圆角
	//原始图片
	private Bitmap mImage;
	//控件的宽度
	private int mWidth;
	
	// 控件的高度
	private int mHeight;
	
	//矩形圆角的幅度
	private int mRadius;
	//图片下面的文字
	private String mTitle;
	private int mTextColor;
	private int mTextSize;
	private Rect rect;
	private Paint mPaint;  
	private Rect mTextBound;  
	
	public ImageViewText(Context context, AttributeSet attrs)
	{
		this(context, attrs, 0);
	}

	public ImageViewText(Context context)
	{
		this(context, null);
	}
	
	/** 
     * 初始化所特有自定义类型 
     *  
     * @param context 
     * @param attrs 
     * @param defStyle 
     */  
    public ImageViewText(Context context, AttributeSet attrs, int defStyle)  
    {  
        super(context, attrs, defStyle);  
  
        TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.ImageViewText, defStyle, 0);  
  
        int n = a.getIndexCount();  
  
        for (int i = 0; i < n; i++)  
        {  
            int attr = a.getIndex(i);  
  
            switch (attr)  
            {  
            //获取图片
            case R.styleable.ImageViewText_image:  
                mImage = BitmapFactory.decodeResource(getResources(), a.getResourceId(attr, 0));  
                break;  
             //获取圆形还是方形
            case R.styleable.ImageViewText_type:  
            	type = a.getInt(attr, 0);  
                break;  
                //获取文字
            case R.styleable.ImageViewText_titleText:  
                mTitle = a.getString(attr);  
                break;  
                //获取文字的图片
            case R.styleable.ImageViewText_titleTextColor:  
                mTextColor = a.getColor(attr, Color.BLACK);  
                break;  
                //获取文字的大小
            case R.styleable.ImageViewText_titleTextSize:  
                mTextSize = a.getDimensionPixelSize(attr, (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,  
                        16, getResources().getDisplayMetrics()));  
                break;  
				//矩形圆角幅度的获取,默认是10dp
			case R.styleable.ImageViewText_borderRadius:
				mRadius = a.getDimensionPixelSize(attr, (int) TypedValue
						.applyDimension(TypedValue.COMPLEX_UNIT_DIP, 10f,
								getResources().getDisplayMetrics()));
				break;
            }  
        }  
        a.recycle();  
        rect = new Rect();  
        mPaint = new Paint();  
        mTextBound = new Rect();  
        mPaint.setTextSize(mTextSize);  
        // 计算了描绘字体需要的范围  
        mPaint.getTextBounds(mTitle, 0, mTitle.length(), mTextBound);  
  
    }
    
    //测量控件的大小
    @Override  
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  
    {  
      
        //设置宽度 
        int specMode = MeasureSpec.getMode(widthMeasureSpec);  
        int specSize = MeasureSpec.getSize(widthMeasureSpec);  
        // match_parent , accurate  大小
        if (specMode == MeasureSpec.EXACTLY)
        {  
            mWidth = specSize;  
        } else  
        {  
            // 由图片决定的宽  
            int desireByImg = getPaddingLeft() + getPaddingRight() + mImage.getWidth();  
            // 由字体决定的宽  
            int desireByTitle = getPaddingLeft() + getPaddingRight() + mTextBound.width();  
          //wrap_content 大小
            if (specMode == MeasureSpec.AT_MOST)  
            {  
            	//取小的值
                int desire = Math.max(desireByImg, desireByTitle);  
                mWidth = Math.min(desire, specSize);  
            }  
        }  
      
        //设置高度 
        specMode = MeasureSpec.getMode(heightMeasureSpec);  
        // match_parent , accurate  大小
        if (specMode == MeasureSpec.EXACTLY)
        {  
            mHeight = specSize;  
        } else  
        {  
        	//wrap_content 大小
            mHeight = getPaddingTop() + getPaddingBottom() + mImage.getHeight() + mTextBound.height();  
        } 
        //测量好的大小设置进去
        setMeasuredDimension(mWidth, mHeight);  
    } 
    
    @Override  
    protected void onDraw(Canvas canvas)  
    {  
        // 边框 
        mPaint.setStrokeWidth(4);  
        mPaint.setStyle(Paint.Style.STROKE);  
        mPaint.setColor(Color.CYAN);  
        canvas.drawRect(0, 0, getMeasuredWidth(), getMeasuredHeight(), mPaint);  
  
        mPaint.setColor(mTextColor);  
        mPaint.setStyle(Style.FILL);  
        //当前设置的宽度小于字体需要的宽度,将字体改为
        //绘制文字
        if (mTextBound.width() > mWidth)  
        {  
            TextPaint paint = new TextPaint(mPaint);  
            String msg = TextUtils.ellipsize(mTitle, paint, (float) mWidth - getPaddingLeft() - getPaddingRight(),  
                    TextUtils.TruncateAt.END).toString();  
            canvas.drawText(msg, getPaddingLeft(), mHeight - getPaddingBottom(), mPaint);  
  
        } else  
        {  
            //正常情况,将字体居中  
            canvas.drawText(mTitle, mWidth / 2 - mTextBound.width() * 1.0f / 2, mHeight - getPaddingBottom(), mPaint);  
        }  
        
            //计算居中的矩形范围  
            rect.left = mWidth / 2 - mImage.getWidth() / 2 + getPaddingLeft();  
            rect.right = mWidth / 2 + mImage.getWidth() / 2 + getPaddingRight();  
            rect.top = (mHeight - mTextBound.height()) / 2 - mImage.getHeight() / 2 + getPaddingTop();  
            rect.bottom = (mHeight - mTextBound.height()) / 2 + mImage.getHeight() / 2 + getPaddingBottom();  
        
		switch (type)
		{
		// 如果是TYPE_CIRCLE绘制圆形
		case TYPE_CIRCLE:
			//圆形宽度和高度应该一致的,所以也要比较一下大小,取小的值
			int min = Math.min(mWidth, mHeight);
			// 圆形宽度和高度如果不一致,按小的值进行压缩
			mImage = Bitmap.createScaledBitmap(mImage, min, min, false);
			//绘制圆形
			canvas.drawBitmap(createCircleImage(mImage, min), null, rect, null);
			break;
		case TYPE_RECT:
			canvas.drawBitmap(createRoundConerImage(mImage), null, rect, null);
			break;

		}
    }  
    
	/**
	 * 根据原图和变长绘制圆形图片
	 * 
	 * @param source
	 * @param min
	 * @return
	 */
	private Bitmap createCircleImage(Bitmap source, int min)
	{
		final Paint paint = new Paint();
		//防止边缘的抗锯齿
		paint.setAntiAlias(true);
		
		Bitmap target = Bitmap.createBitmap(min, min, Config.ARGB_8888);
		// 产生一个同样大小的画布
		Canvas canvas = new Canvas(target);
		// 首先绘制圆形,除以2就是半径了
		//最主要设置第三个参数为min/2,圆角幅度那么大就是圆形了
		canvas.drawCircle(min / 2, min / 2, min/2, paint);
		// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示
		paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
		// 绘制图片
		canvas.drawBitmap(source, 0, 0, paint);
		return target;
	}

	/**
	 * 根据原图添加圆角
	 * 
	 * @param source
	 * @return
	 */
	private Bitmap createRoundConerImage(Bitmap source)
	{
		final Paint paint = new Paint();
		paint.setAntiAlias(true);
		Bitmap target = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);
		Canvas canvas = new Canvas(target);
		//绘制矩形
		RectF rect = new RectF(0, 0, source.getWidth(), source.getHeight());
		//设置圆角幅度
		canvas.drawRoundRect(rect, mRadius, mRadius, paint);
		// 使用SRC_IN,参考上面的说明---上下层都显示。下层居上显示
		paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
		canvas.drawBitmap(source, 0, 0, paint);
		return target;
	}
}




6、附录知识以及本文学习的链接

setXfermode属性

1.下面的Xfermode子类可以改变这种行为:

AvoidXfermode 指定了一个颜色和容差,强制Paint避免在它上面绘图(或者只在它上面绘图)。

PixelXorXfermode 当覆盖已有的颜色时,应用一个简单的像素XOR操作。

PorterDuffXfermode 这是一个非常强大的转换模式,使用它,可以使用图像合成的16条Porter-Duff规则的任意一条来控制Paint如何与已有的Canvas图像进行交互。

要应用转换模式,可以使用setXferMode方法,如下所示:

AvoidXfermode avoid = new AvoidXfermode(Color.BLUE, 10, AvoidXfermode.Mode. ***OID); borderPen.setXfermode(avoid);

3.16条Porter-Duff规则

清除

1.PorterDuff.Mode.CLEAR

所绘制不会提交到画布上。

2.PorterDuff.Mode.SRC

显示上层绘制图片

3.PorterDuff.Mode.DST

显示下层绘制图片

4.PorterDuff.Mode.SRC_OVER

正常绘制显示,上下层绘制叠盖。

5.PorterDuff.Mode.DST_OVER

上下层都显示。下层居上显示。

6.PorterDuff.Mode.SRC_IN

取两层绘制交集。显示上层。

7.PorterDuff.Mode.DST_IN

取两层绘制交集。显示下层。

8.PorterDuff.Mode.SRC_OUT

取上层绘制非交集部分。

9.PorterDuff.Mode.DST_OUT

取下层绘制非交集部分。

10.PorterDuff.Mode.SRC_ATOP

取下层非交集部分与上层交集部分

11.PorterDuff.Mode.DST_ATOP

取上层非交集部分与下层交集部分

12.PorterDuff.Mode.XOR

全部显示,包括交集的部分,但交集部分是颜色分离的

13.PorterDuff.Mode.DARKEN

全部显示,包括交集的部分,但交集部分是颜色层叠变成其他颜色

14.PorterDuff.Mode.LIGHTEN

只显示交集部分,交集部分是颜色简单叠加效果

15.PorterDuff.Mode.MULTIPLY

全部显示,包括交集的部分,但交集部分是颜色层叠变成其他颜色

跟14比起来差不多,不是很理解这个

16.PorterDuff.Mode.SCREEN

Android BitmapShader 实战 实现圆形、圆角图片

Android 完美实现图片圆角和圆形(对实现进行分析)

自定义控件其实很简单1/3

如果暂时感觉这些看不懂:

先看看这两篇

android 自定义控件属性(TypedArray以及attrs解释)

android 自定义控件以及自定义view学习(随机验证码生成)

本文项目下载地址:http://download.csdn.net/detail/qq_16064871/9426318
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: