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64位Linux的内核和用户地址空间

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32位的Linux中,0x00000000-0xBFFFFFFFFF 这3GB是 用户空间

0xC00000000-0xFFFFFFFFFF 这1GB是 内核空间

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http://en.wikipedia.org/wiki/X64

x86-64

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"AMD64" and "Intel 64" redirect here. For the Intel 64-bit architecture called IA-64, see Itanium.
x86-64 is an extension of the x86 instruction set.
It supports vastly larger virtual and physical address spaces than are
possible on x86, thereby allowing programmers to conveniently work with
much larger data sets. x86-64 also provides 64-bit general purpose registers and numerous other enhancements. The original specification was created by AMD, and has been implemented by AMD, Intel, VIA, and others. It is fully backwards compatible with Intel x86 16-bit and 32-bit code.[1](p13-14)
Because the full x86 16-bit and 32-bit instruction sets remains
implemented in hardware without any intervening emulation, existing x86 executables run with no compatibility or performance penalties,[2]
although existing applications that are recoded to take advantage of
new features of the processor design may see performance increases.

AMD's method of extending Intel's x86 32-bit instruction set to be a
subset of its x86-64 instruction set is the same technique Intel
employed to extend its 16-bit x86 instruction set to 32-bits.

Prior to launch, "x86-64" and "x86_64" were used to refer to the instruction set. Upon release, AMD named it AMD64[3] Intel initially used the names IA-32e and EM64T before finally settling on Intel 64 for their implementation. x86-64 is still used by many in the industry, while others, notably Sun Microsystems[4] (now Oracle Corporation) and Microsoft,[5] use x64 while the BSD family of OSs use AMD64.

The AMD K8 core was the first to implement the architecture; this was the first significant addition to the x86 architecture designed by a company other than Intel. Intel was forced to follow suit and introduced a modified NetBurst family which was fully software-compatible with AMD's design and specification. VIA Technologies introduced x86-64 in their VIA Isaiah architecture, with the VIA Nano.

The x86-64 specification is distinct from the Intel Itanium (formerly IA-64) architecture, which is not compatible on the native instruction set level with the x86 architecture.

Contents

1 AMD64
1.1 History of AMD64
1.2 Architectural features
1.3 Virtual address space details
1.3.1 Canonical form addresses
1.3.2 Page table structure
1.3.3 Operating system limits

1.4 Physical address space details
1.5 Operating modes
1.5.1 Long mode
1.5.2 Legacy mode

1.6 AMD64 implementations

2 Intel 64
2.1 History of Intel 64
2.2 Intel 64 implementations

3 VIA's x86-64 implementation
4 Differences between AMD64 and Intel 64
4.1 Recent implementations
4.2 Older implementations

5 Operating system compatibility and characteristics
5.1 BSD
5.1.1 DragonFly BSD
5.1.2 FreeBSD
5.1.3 NetBSD
5.1.4 OpenBSD

5.2 DOS
5.3 Linux
5.4 Mac OS X
5.5 Solaris
5.6 Windows

6 Industry naming conventions
7 Licensing issues
8 Notes and references
9 External links

AMD64








AMD64 logo

The AMD64 instruction set is implemented in AMD's Athlon 64, Athlon 64 FX, Athlon 64 X2, Athlon II, Athlon X2, Opteron, Phenom, Phenom II, Turion 64, Turion 64 X2, and later Sempron processors.

History of AMD64
AMD64 was created as an alternative to the radically different IA-64 architecture, which was designed by Intel and Hewlett Packard. Originally announced in 1999[6] with a full specification in August 2000,[7]
the AMD64 architecture was positioned by AMD from the beginning as an
evolutionary way to add 64-bit computing capabilities to the existing
x86 architecture, as opposed to Intel's approach of creating an entirely
new 64-bit architecture with IA-64.

The first AMD64-based processor, the Opteron, was released in April 2003.

Architectural features
The primary defining characteristic of AMD64 is the availability of 64-bit general-purpose processor registers, e.g. rax, rbx etc., 64-bit integer arithmetic and logical operations, and 64-bit virtual addresses. The designers took the opportunity to make other improvements as well. The most significant changes include:

64-bit integer capability: All general-purpose registers (GPRs) are expanded from 32 bits
to 64 bits, and all arithmetic and logical operations,
memory-to-register and register-to-memory operations, etc., can now
operate directly on 64-bit integers. Pushes and pops on the stack are always in 8-byte strides, and pointers are 8 bytes wide.

Additional registers: In addition to increasing the size of
the general-purpose registers, the number of named general-purpose
registers is increased from eight (i.e. eax, ebx, ecx, edx, ebp, esp,
esi, edi) in x86 to 16 (i.e. rax, rbx, rcx, rdx, rbp, rsp, rsi, rdi, r8,
r9, r10, r11, r12, r13, r14, r15). It is therefore possible to keep
more local variables in registers rather than on the stack, and to let
registers hold frequently accessed constants; arguments for small and
fast subroutines may also be passed in registers to a greater extent.
However, AMD64 still has fewer registers than many common RISC ISAs (which typically have 32–64 registers) or VLIW-like machines such as the IA-64 (which has 128 registers); note, however, that because of register renaming the number of physical registers is often much larger than the number of registers exposed by the instruction set.

Additional XMM (SSE) registers: Similarly, the number of 128-bit XMM registers (used for Streaming SIMD instructions) is also increased from 8 to 16.

Larger virtual address space: The AMD64 architecture defines a
64-bit virtual address format, of which the low-order 48 bits are used
in current implementations.[1](p120) This allows up to 256 TB (248 bytes)
of virtual address space. The architecture definition allows this limit
to be raised in future implementations to the full 64 bits,[1](p2)(p3)(p13)(p117)(p120) extending the virtual address space to 16 EB (264 bytes). This is compared to just 4 GB (232 bytes) for the x86.[8] This means that very large files can be operated on by mapping
the entire file into the process' address space (which is often much
faster than working with file read/write calls), rather than having to
map regions of the file into and out of the address space.

Larger physical address space: The original implementation of the AMD64 architecture implemented 40-bit physical addresses and so could address up to 1 TB (240 bytes) of RAM.[1](p24) Current implementations of the AMD64 architecture (starting from AMD 10h microarchitecture) extend this to 48-bit physical addresses[9] and therefore can address up to 256 TB of RAM. The architecture permits extending this to 52 bits in the future[1](p24)[10] (limited by the page table entry format);[1](p131) this would allow addressing of up to 4 PB of RAM. For comparison, 32-bit x86 processors are limited to 64 GB of RAM in Physical Address Extension (PAE) mode,[11] or 4 GB of RAM without PAE mode.[1](p4)

Larger physical address space in legacy mode: When operating in legacy mode the AMD64 architecture supports Physical Address Extension
(PAE) mode, as do most current x86 processors, but AMD64 extends PAE
from 36 bits to an architectural limit of 52 bits of physical address.
Any implementation therefore allows the same physical address limit as
under long mode.[1](p24)

Instruction pointer relative data access: Instructions can now reference data relative to the instruction pointer (RIP register). This makes position independent code, as is often used in shared libraries and code loaded at run time, more efficient.

SSE instructions: The original AMD64 architecture adopted Intel's SSE and SSE2 as core instructions. SSE3 instructions were added in April 2005. SSE2 is an alternative to the x87 instruction set's IEEE 80-bit precision
with the choice of either IEEE 32-bit or 64-bit floating-point
mathematics. This provides floating-point operations compatible with
many other modern CPUs. The SSE and SSE2 instructions have also been
extended to operate on the eight new XMM registers. SSE and SSE2 are
available in 32-bit mode in modern x86 processors; however, if they're
used in 32-bit programs, those programs will only work on systems with
processors that have the feature. This is not an issue in 64-bit
programs, as all AMD64 processors have SSE and SSE2, so using SSE and
SSE2 instructions instead of x87 instructions does not reduce the set of
machines on which x86-64 programs can be run. SSE and SSE2 are
generally faster than, and duplicate most of the features of the
traditional x87 instructions, MMX, and 3DNow!.

No-Execute bit:
The "NX" bit (bit 63 of the page table entry) allows the operating
system to specify which pages of virtual address space can contain
executable code and which cannot. An attempt to execute code from a page
tagged "no execute" will result in a memory access violation, similar
to an attempt to write to a read-only page. This should make it more
difficult for malicious code to take control of the system via "buffer overrun" or "unchecked buffer" attacks. A similar feature has been available on x86 processors since the 80286
as an attribute of segment descriptors; however, this works only on an
entire segment at a time. Segmented addressing has long been considered
an obsolete mode of operation, and all current PC operating systems in
effect bypass it, setting all segments to a base address of 0 and (in
their 32 bit implementation) a size of 4 GB. AMD was the first
x86-family vendor to implement no-execute in linear addressing mode. The
feature is also available in legacy mode on AMD64 processors, and
recent Intel x86 processors, when PAE is used.

Removal of older features: A number of "system programming"
features of the x86 architecture are not used in modern operating
systems and are not available on AMD64 in long (64-bit and
compatibility) mode. These include segmented addressing (although the FS
and GS segments are retained in vestigial form for use as extra base
pointers to operating system structures)[1](p70), the task state switch mechanism, and Virtual 8086 mode.
These features remain fully implemented in "legacy mode," thus
permitting these processors to run 32-bit and 16-bit operating systems
without modification.

Virtual address space details
Canonical form addresses
Although virtual addresses are 64 bits wide in 64-bit mode, current
implementations (and all chips known to be in the planning stages) do
not allow the entire virtual address space of 264 bytes
(16 EB) to be used. Most operating systems and applications will not
need such a large address space for the foreseeable future (for example,
Windows implementations for AMD64 are only populating 16 TB, or
44 bits' worth), so implementing such wide virtual addresses would
simply increase the complexity and cost of address translation with no
real benefit. AMD therefore decided that, in the first implementations
of the architecture, only the least significant 48 bits of a virtual
address would actually be used in address translation (page table lookup).[1](p120) Further, bits 48 through 63 of any virtual address must be copies of bit 47 (in a manner akin to sign extension), or the processor will raise an exception.[1](p131) Addresses complying with this rule are referred to as "canonical form."[1](p130)
Canonical form addresses run from 0 through 00007FFF'FFFFFFFF, and from
FFFF8000'00000000 through FFFFFFFF'FFFFFFFF, for a total of 256 TB of
usable virtual address space.

This "quirk" allows an important feature for later scalability to
true 64-bit addressing: many operating systems (including, but not
limited to, the Windows NT
family) take the higher-addressed half of the address space (named
kernel space) for themselves and leave the lower-addressed half (user
space) for application code, user mode stacks, heaps, and other data
regions. The "canonical address" design ensures that every AMD64
compliant implementation has, in effect, two memory halves: the lower
half starts at 00000000'00000000 and "grows upwards" as more virtual
address bits become available, while the higher half is "docked" to the
top of the address space and grows downwards. Also, fixing the contents
of the unused address bits prevents their use by operating system as
flags, privilege markers, etc., as such use could become problematic
when the architecture is extended to implement more bits of virtual
addresses.

Current 48-bit implementation




56-bit implementation




Full 64-bit implementation




Page table structure
The 64-bit addressing mode ("long mode") is a superset of Physical Address Extensions (PAE); because of this, page sizes may be 4 KB (212 bytes) or 2 MB (221 bytes).[1](p120) Long mode also supports page sizes of 1 GB (230 bytes).[1](p120) Rather than the three-level page table system used by systems in PAE mode, systems running in long mode use four levels of page table: PAE's Page-Directory Pointer Table is extended from 4 entries to 512, and an additional Page-Map Level 4 (PML4) Table is added, containing 512 entries in 48-bit implementations.[1](p131)
In implementations providing larger virtual addresses, this latter
table would either grow to accommodate sufficient entries to describe
the entire address range, up to a theoretical maximum of 33,554,432
entries for a 64-bit implementation, or be over ranked by a new mapping
level, such as a PML5. A full mapping hierarchy of 4 KB pages for the
whole 48-bit space would take a bit more than 512 GB of RAM (about
0.196% of the 256 TB virtual space).

Operating system limits
The operating system can also limit the virtual address space. Details, where applicable, are given in the "Operating system compatibility and characteristics" section.

Physical address space details
Current AMD64 implementations support a physical address space of up to 248 bytes of RAM, or 256 TB,.[9]
A larger amount of installed RAM allows the operating system to keep
more of the workload's pageable data and code in RAM, which can improve
performance,[12] though various workloads will have different points of diminishing returns.[13][14]

The upper limit on RAM that can be used in a given x86-64 system
depends on a variety of factors and can be far less than that
implemented by the processor. For example, as of June 2010, there are no
known motherboards for x86-64 processors that support 256 TB of RAM.[15][16][17][18]
The operating system may place additional limits on the amount of RAM
that is usable or supported. Details on this point are given in the "Operating system compatibility and characteristics" section of this article.

Operating modes
Operating modeOperating system requiredCompiled-application rebuild requiredDefault address sizeDefault operand sizeRegister extensionsTypical GPR width
Long mode64-bit modeOS with 64-bit support, or bootloader for 64-bit OSYes6432Yes64
Compatibility modeNo3232No32
161616
Legacy modeProtected modeLegacy 16-bit or 32-bit OS; or bootloader for 16, 32, or 64-bit OSNo3232No32
161616
Virtual 8086 modeLegacy 16-bit or 32-bit OS161616
Real modeLegacy 16-bit OS; or bootloader for 16, 32, or 64 bit OS







State diagram of x86-64 operating modes

The architecture has two primary modes of operation:

Long mode
Main article: Long mode
The architecture's intended primary mode of operation; it is a
combination of the processor's native 64-bit mode and a combined 32-bit
and 16-bit compatibility mode. It is used by 64-bit operating systems.
Under a 64-bit operating system, 64-bit programs run under 64-bit mode,
and 32-bit and 16-bit protected mode applications (that do not need to
use either real mode or virtual 8086 mode in order to execute at any
time) run under compatibility mode. Real-mode programs and programs that
use virtual 8086 mode at any time cannot be run in long mode unless
they are emulated in software.

Since the basic instruction set is the same, there is almost no
performance penalty for executing protected mode x86 code. This is
unlike Intel's IA-64, where differences in the underlying ISA
means that running 32-bit code must be done either in emulation of x86
(making the process slower) or with a dedicated x86 core. However, on
the x86-64 platform, many x86 applications could benefit from a 64-bit recompile, due to the additional registers in 64-bit code and guaranteed SSE2-based FPU support, which a compiler
can use for optimization. However, applications that regularly handle
integers wider than 32 bits, such as cryptographic algorithms, will need
a rewrite of the code handling the huge integers in order to take
advantage of the 64-bit registers.

Legacy mode
The mode used by 16-bit ('protected mode' or 'real mode') and 32-bit
operating systems. In this mode, the processor acts like a 32-bit x86
processor, and only 16-bit and 32-bit code can be executed. Legacy mode
allows for a maximum of 32 bit virtual addressing which limits the
virtual address space to 4 GB.[1](p14)(p24)(p118) 64-bit programs cannot be run from legacy mode.

AMD64 implementations
The following processors implement the AMD64 architecture:

AMD Athlon 64
AMD Athlon 64 X2
AMD Athlon 64 FX
AMD Athlon II (followed by 'X2', 'X3', or 'X4' to indicate the number of cores, and XLT models)
AMD Opteron
AMD Turion 64
AMD Turion 64 X2
AMD Sempron ("Palermo" E6 stepping and all "Manila" models)
AMD Phenom (followed by 'X3' or 'X4' to indicate the number of cores)
AMD Phenom II (followed by 'X2', 'X3', 'X4' or 'X6' to indicate the number of cores)
AMD Bulldozer (microarchitecture) FX

Intel 64
Intel 64 is Intel's implementation of x86-64. It is used in newer versions of Pentium 4, Celeron D, Xeon and Pentium Dual-Core processors, the Atom D510, N450, N550, N2600 and N2800 and in all versions of the Pentium Extreme Edition, Core 2, Core i7, Core i5, and Core i3 processors.

History of Intel 64
Historically, AMD has developed and produced processors patterned
after Intel's original designs, but with x86-64, roles were reversed:
Intel found itself in the position of adopting the architecture which
AMD had created as an extension to Intel's own x86 processor line.

Intel's project was originally codenamed Yamhill (after the Yamhill River in Oregon's Willamette Valley). After several years of denying its existence, Intel announced at the February 2004 IDF that the project was indeed underway. Intel's chairman at the time, Craig Barrett, admitted that this was one of their worst kept secrets.[19][20]

Intel's name for this instruction set has changed several times. The name used at the IDF was CT (presumably for Clackamas Technology, another codename from an Oregon river); within weeks they began referring to it as IA-32e (for IA-32 extensions) and in March 2004 unveiled the "official" name EM64T (Extended Memory 64 Technology). In late 2006 Intel began instead using the name Intel 64 for its implementation, paralleling AMD's use of the name AMD64.[21]

Intel 64 implementations
The first processor to implement Intel 64 was the multi-socket processor Xeon code-named Nocona
in June 2004. In contrast, the initial Prescott chips (February 2004)
did not enable this feature. Intel subsequently began selling Intel
64-enabled Pentium 4s using the E0 revision of the Prescott core, being
sold on the OEM market as the Pentium 4, model F. The E0 revision also
adds eXecute Disable (XD) (Intel's name for the NX bit) to Intel 64, and has been included in then current Xeon code-named Irwindale.
Intel's official launch of Intel 64 (under the name EM64T at that time)
in mainstream desktop processors was the N0 Stepping Prescott-2M. All
9xx, 8xx, 6xx, 5x9, 5x6, 5x1, 3x6, and 3x1 series CPUs have Intel 64
enabled, as do the Core 2 CPUs, as will future Intel CPUs for workstations or servers. Intel 64 is also present in the last members of the Celeron D line.

The first Intel mobile processor implementing Intel 64 is the Merom version of the Core 2 processor, which was released on 27 July 2006. None of Intel's earlier notebook CPUs (Core Duo, Pentium M, Celeron M, Mobile Pentium 4) implements Intel 64.

The following processors implement the Intel 64 architecture:

Intel NetBurst microarchitecture
Intel Xeon (all models since "Nocona")
Intel Celeron (some models since "Prescott")
Intel Pentium 4 (some models since "Prescott")
Intel Pentium D
Intel Pentium Extreme Edition

Intel Core microarchitecture
Intel Xeon (all models since "Woodcrest")
Intel Core 2 (including Mobile processors since "Merom")
Intel Pentium Dual-Core (E2140, E2160, E2180, E2200, E2220, E5200, E5300, E5400, E6300, E6500, T2310, T2330, T2370, T2390, T3200 and T3400)
Intel Celeron (Celeron 4x0; Celeron M 5xx; E3200, E3300, E3400)

Intel Atom microarchitecture
Intel Atom 200 series (not to be confused with the N200 series, widely used in netbooks)
Intel Atom 300 series
Intel Atom N4xx, N5xx series
Intel Atom Dxxx series

Intel Nehalem microarchitecture
Intel Core i3
Intel Core i5
Intel Core i7

Intel Sandy Bridge microarchitecture
Intel Core i3
Intel Core i5
Intel Core i7

VIA's x86-64 implementation
VIA Technologies Isaiah microarchitecture, implemented in the VIA Nano

The VIA Nano (formerly code named VIA Isaiah) is a 64-bit CPU for personal computers. The VIA Nano was released by VIA Technologies in 2008 after five years of development[22] by its CPU division, Centaur Technology. This new Isaiah 64-bit architecture was designed from scratch, unveiled on 24 January 2008,[23][24][25][26] and launched on May 29, including low-voltage variants and the Nano brand name.[27]
The processor supports a number of VIA-specific x86 extensions designed
to boost efficiency in low-power appliances. It is expected that the
VIA Isaiah will be twice as fast in integer performance and four times
as fast in floating-point performance as the previous-generation VIA Esther at an equivalent clock speed. Power consumption is also expected to be on par with the previous-generation VIA CPUs, with thermal design power ranging from 5 W to 25 W.[28] Being a completely new design, the Isaiah architecture was built with support for features like the x86-64 instruction set and x86 virtualization which were unavailable on its predecessors, the VIA C7 line, while retaining their encryption extensions.

Differences between AMD64 and Intel 64
Although nearly identical, there are some differences between the two
instruction sets in the semantics of a few seldom used machine
instructions (and/or situations), which are mainly used for system programming.[29] Compilers generally produce executables (i.e. machine code) that avoid any differences, at least for ordinary application programs.
This is therefore of interest mainly to developers of compilers,
operating systems and similar, which must deal with individual and
special system instructions.

Recent implementations
Intel 64's BSF and BSR instructions act
differently when the source is 0 and the operand size is 32 bits. The
processor sets the zero flag and leaves the upper 32 bits of the
destination undefined.
AMD64 requires a different microcode update format and control MSRs (model-specific registers) while Intel 64 implements microcode update unchanged from their 32-bit only processors.
Intel 64 lacks some MSRs that are considered architectural in AMD64. These include SYSCFG, TOP_MEM, and TOP_MEM2.
Intel 64 allows SYSCALL and SYSRET only in 64-bit mode (not in compatibility mode). It allows SYSENTER and SY***IT in both modes.
AMD64 lacks SYSENTER and SY***IT in both sub-modes of long mode.
Near branches with the 66H (operand size override) prefix behave
differently. Intel 64 clears only the top 32 bits, while AMD64 clears
the top 48 bits.
AMD processors raise a floating point Invalid Exception when performing an FLD or FSTP of an 80-bit signalling NaN, while Intel processors do not.
Intel 64 lacks the ability to save and restore a reduced (and thus faster) version of the floating-point state (involving the FXSAVE and FXRSTOR instructions).
Recent AMD64 processors have reintroduced limited support for segmentation to ease virtualization of 64-bit guests.[30][31]

Older implementations
Early AMD64 processors lacked the CMPXCHG16B instruction, which is an extension of the CMPXCHG8B instruction present on most post-80486 processors. Similar to CMPXCHG8B, CMPXCHG16B allows for atomic operations on octal words. This is useful for parallel algorithms that use compare and swap on data larger than the size of a pointer, common in lock-free and wait-free algorithms. Without CMPXCHG16B one must use workarounds, such as a critical section or alternative lock-free approaches.[1] This also prevents 64-bit Windows from having a user-mode address space larger than 8 terabytes.[32]
Early AMD64 and Intel 64 CPUs lacked LAHF and SAHF instructions. AMD introduced the instructions with their Athlon 64, Opteron and Turion 64 revision D processors in March 2005[33][34][35] while Intel introduced the instructions with the Pentium 4 G1 stepping in December 2005.
Early Intel CPUs with Intel 64 also lack the NX bit of the AMD64 architecture.
Early Intel 64 implementations only allowed access to 64 GB of
physical memory while original AMD64 implementations allowed access to
1 TB of physical memory. Recent AMD64 and Intel 64 implementations
provide 256 TB of physical address space (and AMD plans an expansion to
4 PB.)[citation needed]
Physical memory capacities of this size are appropriate for large-scale
applications (such as large databases), and high-performance computing
(centrally oriented applications and scientific computing.)
AMD64 originally lacked the MONITOR and MWAIT instructions.

Operating system compatibility and characteristics
The following operating systems and releases support the x86-64 architecture in long mode.

BSD
DragonFly BSD
Preliminary infrastructure work was started in February 2004 for a x86-64 port.[36] This development later stalled. Development started again during July 2007 [37] and continued during Google Summer of Code 2008 and SoC 2009.[38][39] The first official release to contain x86-64 support was version 2.4.[40]

FreeBSD
FreeBSD
first added x86-64 support under the name "amd64" as an experimental
architecture in 5.1-RELEASE in June 2003. It was included as a standard
distribution architecture as of 5.2-RELEASE in January 2004. Since then,
FreeBSD has designated it as a Tier 1 platform. The 6.0-RELEASE version
cleaned up some quirks with running x86 executables under amd64, and
most drivers work just as they do on the x86 architecture. Work is
currently being done to integrate more fully the x86 application binary interface (ABI), in the same manner as the Linux 32-bit ABI compatibility currently works.

NetBSD
x86-64 architecture support was first committed to the NetBSD source tree on 19 June 2001. As of NetBSD 2.0, released on 9 December 2004, NetBSD/amd64
is a fully integrated and supported port. 32-bit code is still
supported in 64-bit mode, with a netbsd-32 kernel compatibility layer
for 32-bit syscalls. The NX bit is used to provide non-executable stack
and heap with per-page granularity (segment granularity being used on
32-bit x86).

OpenBSD
OpenBSD
has supported AMD64 since OpenBSD 3.5, released on 1 May 2004. Complete
in-tree implementation of AMD64 support was achieved prior to the
hardware's initial release due to AMD's loaning of several machines for
the project's hackathon that year. OpenBSD developers have taken to the platform because of its support for the NX bit, which allowed for an easy implementation of the W^X feature.

The code for the AMD64 port of OpenBSD also runs on Intel 64
processors which contains cloned use of the AMD64 extensions, but since
Intel left out the page table NX bit in early Intel 64 processors, there
is no W^X capability on those Intel CPUs; later Intel 64 processors
added the NX bit under the name "XD bit". Symmetric multiprocessing (SMP) works on OpenBSD's AMD64 port, starting with release 3.6 on 1 November 2004.

DOS
It is possible to enter long mode under DOS without a DOS extender,[41] but the user must return to real mode in order to call BIOS or DOS interrupts.

It may also be possible to enter long mode with a DOS extender similar to DOS/4GW, but more complex since x86-64 lacks virtual 8086 mode.
DOS itself is not aware of that, and no benefits should be expected
unless running DOS in an emulation with an adequate virtualization
driver backend, for example: the mass storage interface.

Linux
See also: Comparison of Linux distributions#Architecture support
Linux was the first operating system kernel to run the x86-64 architecture in long mode, starting with the 2.4 version in 2001 (prior to the physical hardware's availability).[42][43]
Linux also provides backward compatibility for running 32-bit
executables. This permits programs to be recompiled into long mode while
retaining the use of 32-bit programs. Several Linux distributions
currently ship with x86-64-native kernels and userlands. Some, such as Arch Linux[44], SUSE, Mandriva, and Debian GNU/Linux,
allow users to install a set of 32-bit components and libraries when
installing off a 64-bit DVD, thus allowing most existing 32-bit
applications to run alongside the 64-bit OS. Other distributions, such
as Fedora, Slackware and Ubuntu, are available in one version compiled for a 32-bit architecture and another compiled for a 64-bit architecture. Fedora and RedHat Enterprise Linux allow concurrent installation of all userland components in both 32 and 64-bit versions on a 64-bit system.

x32 ABI
(Application Binary Interface), introduced in Linux 3.4, allows
programs compiled for the x32 ABI to run in the 64-bit mode of x86-64
while only using 32-bit pointers and data fields.[45][46][47]
Though this limits the program to a virtual address space of 4 GB it
also decreases the memory footprint of the program and in some cases can
allow it to run faster.[45][46][47]

64-bit Linux allows up to 128 TB
of virtual address space for individual processes, and can address
approximately 64 TB of physical memory, subject to processor and system
limitations.[48]

Mac OS X
Mac OS X v10.4.7 and higher versions of Mac OS X v10.4
run 64-bit command-line tools using the POSIX and math libraries on
64-bit Intel-based machines, just as all versions of Mac OS X v10.4 and
10.5 run them on 64-bit PowerPC machines. No other libraries or
frameworks work with 64-bit applications in Mac OS X v10.4.[49] The kernel, and all kernel extensions, are 32-bit only.

Mac OS X v10.5 supports 64-bit GUI applications using Cocoa, Quartz, OpenGL, and X11 on 64-bit Intel-based machines, as well as on 64-bit PowerPC machines.[50]
All non-GUI libraries and frameworks also support 64-bit applications
on those platforms. The kernel, and all kernel extensions, are 32-bit
only.

Mac OS X v10.6 is the first version of Mac OS X that supports a 64-bit kernel.
However, with its first release (v10.6.0), not all 64-bit computers are
currently supported. The 64-bit kernel, like the 32-bit kernel,
supports 32-bit applications; both kernels also support 64-bit
applications. 32-bit applications have a virtual address space limit of
4 GB under either kernel.[51][52]

The 64-bit kernel does not support 32-bit kernel extensions, and the 32-bit kernel does not support 64-bit kernel extensions.

Mac OS X uses the universal binary
format to package 32- and 64-bit versions of application and library
code into a single file; the most appropriate version is automatically
selected at load time. In Mac OS X 10.6, the universal binary format is
also used for the kernel and for those kernel extensions that support
both 32-bit and 64-bit kernels.

Solaris
Solaris 10 and later releases support the x86-64 architecture.

For Solaris 10, just as with the SPARC
architecture, there is only one operating system image, which contains a
32-bit kernel and a 64-bit kernel; this is labeled as the "x64/x86"
DVD-ROM image. The default behavior is to boot a 64-bit kernel, allowing
both 64-bit and existing or new 32-bit executables to be run. A 32-bit
kernel can also be manually selected, in which case only 32-bit
executables will run. The isainfo command can be used to determine if a system is running a 64-bit kernel.

For Solaris 11, only the 64-bit kernel is provided. However, the
64-bit kernel supports both 32- and 64-bit executables, libraries, and
system calls.

Windows
x64 editions of Microsoft Windows client and server, Windows XP Professional x64 Edition and Windows Server 2003
x64 Edition were released in March 2005. Internally they are actually
the same build (5.2.3790.1830 SP1), as they share the same source base
and operating system binaries, so even system updates are released in
unified packages, much in the manner as Windows 2000 Professional and
Server editions for x86. Windows Vista, which also has many different editions, was released in January 2007. Windows 7 was released in July 2009. Windows Server 2008 R2 and later versions will only be available as x64 versions. Windows for x64 has the following characteristics:

8 TB of "user mode" virtual address space per process. A x64 program
can use all of this, subject of course to backing-store limits on the
system, and provided it is linked with the "large address aware" option.[53] This is a 4096-fold increase over the default 2 GB user-mode virtual address space offered by 32-bit Windows.[54][55]

8 TB of kernel mode virtual address space for the operating system.[54]
As with the user mode address space, this is a 4096-fold increase over
32-bit Windows versions. The increased space primarily benefits the
file-system cache and kernel-mode "heaps" (non-paged pool and paged
pool). Windows only uses a total of 16 TB out of the 256 TB implemented
by the processors because early AMD64 processors lacked a CMPXCHG16B
instruction.[56]

Ability to run existing 32-bit applications (.exe programs) and dynamic link libraries (.dlls) using WoW64. Furthermore, a 32-bit program, if it was linked with the "large address aware" option,[53] can use up to 4 GB of virtual address space in 64-bit Windows, instead of the default 2 GB (optional 3 GB with /3GB boot option and "large address aware" link option) offered by 32-bit Windows.[57] Unlike the use of the /3GB
boot option on x86, this does not reduce the kernel-mode
virtual-address space available to the operating system. 32-bit
applications can therefore benefit from running on x64 Windows even if
they are not recompiled for x86-64.

Both 32- and 64-bit applications, if not linked with "large address aware," are limited to 2 GB of virtual address space.

Ability to use up to 128 GB (Windows XP/Vista), 192 GB (Windows 7),
1 TB (Windows Server 2003), 2 TB (Windows Server 2008), or 4 TB (Windows
Server 2012) of physical random access memory (RAM).

LLP64
data model: "int" and "long" types are 32 bits wide, long long is
64 bits, while pointers and types derived from pointers are 64 bits
wide.
Kernel-mode device drivers must be 64-bit versions; there is no way
to run 32-bit kernel-mode executables within the 64-bit operating
system. User mode device drivers can be either 32-bit or 64-bit.
16-bit Windows (Win16) and DOS applications will not run on x86-64 versions of Windows due to removal of the virtual DOS machine
subsystem (NTVDM) which relied upon the ability to use virtual 8086
mode. Virtual 8086 mode cannot be entered while running in long mode.
Full implementation of the NX
(No Execute) page protection feature. This is also implemented on
recent 32-bit versions of Windows when they are started in PAE mode.
Instead of FS segment descriptor on x86 versions of the Windows NT
family, GS segment descriptor is used to point to two operating system
defined structures: Thread Information Block (NT_TIB) in user mode and
Processor Control Region (KPCR) in kernel mode. Thus, for example, in
user mode GS:0 is the address of the first member of the Thread
Information Block. Maintaining this convention made the x86-64 port
easier, but required AMD to retain the function of the FS and GS
segments in long mode — even though segmented addressing per se is not really used by any modern operating system.[58]

Early reports claimed that the operating system scheduler would not
save and restore the x87 FPU machine state across thread context
switches. Observed behavior shows that this is not the case: the x87
state is saved and restored, except for kernel-mode-only threads (a
limitation that exists in the 32-bit version as well). The most recent
documentation available from Microsoft states that the x87/MMX/3DNow!
instructions may be used in long mode, but that they are deprecated and
may cause compatibility problems in the future.[57]

Some components like Microsoft Jet Database Engine and Data Access Objects will not be ported to 64-bit architectures such as x86-64 and IA-64.[59][60]
Microsoft Visual Studio can compile native applications to target either the x86-64 architecture, which can run only on 64-bit Microsoft Windows, or the IA-32 architecture, which can run as a 32-bit application on 32-bit Microsoft Windows or 64-bit Microsoft Windows in WoW64 emulation mode. Managed applications
can be compiled either in IA-32, x86-64 or AnyCPU modes. Software
created in the first two modes behave like their IA-32 or x86-64 native
code counterparts respectively; When using the AnyCPU mode however,
applications in 32-bit versions of Microsoft Windows run as 32-bit
applications, while they run as a 64-bit application in 64-bit editions
of Microsoft Windows.

Industry naming conventions
Since AMD64 and Intel 64 are substantially similar, many software and
hardware products use one vendor-neutral term to indicate their
compatibility with both implementations. AMD's original designation for
this processor architecture, "x86-64", is still sometimes used for this
purpose, as is the variant "x86_64".[61] Other companies, such as Microsoft and Sun Microsystems, use the contraction "x64" in marketing material.

The term IA-64 refers to the Itanium processor, and should not be confused with x86-64, as it is a completely different instruction set.

Many operating systems and products, especially those that introduced
x86-64 support prior to Intel's entry into the market, use the term
"AMD64" or "amd64" to refer to both AMD64 and Intel 64.

BSD systems such as FreeBSD, MidnightBSD, NetBSD and OpenBSD refer to both AMD64 and Intel 64 under the architecture name "amd64".
The Linux kernel and DragonFly BSD refers to 64-bit architecture as "x86_64".
Debian, Ubuntu, and Gentoo refer to both AMD64 and Intel 64 under the architecture name "amd64".
The GNU Compiler Collection, Fedora, PackageKit, openSUSE, and Arch Linux refer to this 64-bit architecture as "x86_64".
Haiku: refers to 64-bit architecture as "x86_64".
Java Development Kit (JDK): The name "amd64" is used in directory names containing x86-64 files.
Mac OS X: Apple refers to 64-bit architecture as "x86_64", as noted with the Terminal command arch and in their developer documentation. [2]
Microsoft Windows:
x64 versions of Windows use the AMD64 moniker internally to designate
various components which use or are compatible with this architecture.
For example, the system directory on a Windows x64 Edition installation
CD-ROM is named "AMD64", in contrast to "i386" in 32-bit versions.
Solaris: The isalist command in Sun's Solaris operating system identifies both AMD64- and Intel 64–based systems as "amd64".
T2 SDE refer to both AMD64 and Intel 64 under the architecture name "x86-64", in source code directories and package meta information.

Licensing issues
Intel licenses to AMD the right to use the original x86 architecture (upon which AMD's x86-64 is based).[62][63] In 2009, AMD and Intel settled several lawsuits and cross-licensing disagreements, extending their cross-licensing agreements.[64][65]
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