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快速简单的定制一个时间轴布局(LinearLayout)

2016-01-26 14:37 447 查看






很多情况下,我们都会遇到需要类似于时间轴的一个布局,网上也有很多,但是很多情况下我们其实并不需要那么多库,毕竟64k限制就在那,不管我们用还是不用,它依然在那。。。

而且更多时候,我们的时间轴也许并不需要那么多数据(比如转账流程?)

事实上这次的教程也是因为我司需要弄一个转账流程,这个转账流程包含了基本的三个状态:

1 - 转账开始

2 - 转账中

3 - 转账成功

而失败后重新转账可以看到前面的状态,也就是前面的三个状态的重复

一般而言,转账3~4次失败我们也就算了,同时因为布局比较简单,所以我这次就没打算用listview,而是简单的继承LinearLayout

当然,如果数据比较多,为了内存建议还是用listview好

那么下面正文开始:

首先规划一下我们需要的元素,从图中我们可以看到的元素有:

线(颜色,宽),点(大小,颜色),图标

为了方便调整,我们还需要引入两个值

点距离父控件左边的偏移值(调整左右间距),每个节点距离childView的偏移值(调整上下间距)

于是我们的attrs.xml就出来了

<?xml version="1.0" encoding="utf-8"?>

<resources>

<declare-styleable name="UnderLineLinearLayout">

<!--时间轴偏移值-->

<attr name="line_margin_side" format="dimension"/>

<!--时间轴动态调整值-->

<attr name="line_dynamic_dimen" format="dimension"/>

<!--线宽-->

<attr name="line_stroke_width" format="dimension"/>

<!--线的颜色-->

<attr name="line_color" format="color"/>

<!--点的大小-->

<attr name="point_size" format="dimension"/>

<!--点的颜色-->

<attr name="point_color" format="color"/>

<!--图标-->

<attr name="icon_src" format="reference"/>

</declare-styleable>

</resources>

然后继承LinearLayout,开始我们的简易时间轴

public UnderLineLinearLayout(Context context) {

this(context, null);

}

public UnderLineLinearLayout(Context context, AttributeSet attrs) {

this(context, attrs, 0);

}

public UnderLineLinearLayout(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

TypedArray attr = context.obtainStyledAttributes(attrs, R.styleable.UnderLineLinearLayout);

lineMarginSide = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_line_margin_side, 10);

lineDynamicDimen = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_line_dynamic_dimen, 0);

lineStrokeWidth = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_line_stroke_width, 2);

lineColor = attr.getColor(R.styleable.UnderLineLinearLayout_line_color, 0xff3dd1a5);

pointSize = attr.getDimensionPixelSize(R.styleable.UnderLineLinearLayout_point_size, 8);

pointColor = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_point_color, 0xff3dd1a5);

int iconRes = attr.getResourceId(R.styleable.UnderLineLinearLayout_icon_src, R.drawable.ic_ok);

BitmapDrawable temp = (BitmapDrawable) context.getResources().getDrawable(iconRes);

if (temp != null) mIcon = temp.getBitmap();

curOrientation = getOrientation();

attr.recycle();

initView(context);

}

构造器我们获取各种参数,至于变量就不解释了

我们的主要方法都在onDraw里面,onDraw我们执行一个方法

private void initView(Context context) {

this.mContext = context;

linePaint = new Paint();

linePaint.setAntiAlias(true);

linePaint.setDither(true);

linePaint.setColor(lineColor);

linePaint.setStrokeWidth(lineStrokeWidth);

linePaint.setStyle(Paint.Style.FILL_AND_STROKE);

pointPaint = new Paint();

pointPaint.setAntiAlias(true);

pointPaint.setDither(true);

pointPaint.setColor(pointColor);

pointPaint.setStyle(Paint.Style.FILL);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

if (drawLine) {

drawTimeLine(canvas);

}

}

而我们的drawTimeLine的方法如下:

private void drawTimeLine(Canvas canvas) {

int childCount = getChildCount();

if (childCount > 0) {

//大于1,证明至少有2个,也就是第一个和第二个之间连成线,第一个和最后一个分别有点/icon

if (childCount > 1) {

switch (curOrientation) {

case VERTICAL:

drawFirstChildViewVertical(canvas);

drawLastChildViewVertical(canvas);

drawBetweenLineVertical(canvas);

break;

case HORIZONTAL:

break;

default:

break;

}

}

else if (childCount == 1) {

switch (curOrientation) {

case VERTICAL:

drawFirstChildViewVertical(canvas);

break;

case HORIZONTAL:

break;

default:

break;

}

}

}

}

按照我的设想,是想着横着也做一个的,但由于时间原因,就暂时未能实现,但其实实现原理都是一样的。

接下来就是最主要的几个方法了:

private void drawFirstChildViewVertical(Canvas canvas) {

if (getChildAt(0) != null) {

int top = getChildAt(0).getTop();

//记录值

firstX = lineMarginSide;

firstY = top + getChildAt(0).getPaddingTop() + lineDynamicDimen;

//画一个圆

canvas.drawCircle(firstX, firstY, pointSize, pointPaint);

}

}

private void drawLastChildViewVertical(Canvas canvas) {

if (getChildAt(getChildCount() - 1) != null) {

int top = getChildAt(getChildCount() - 1).getTop();

//记录值

lastX = lineMarginSide - (mIcon.getWidth() >> 1);

lastY = top + getChildAt(getChildCount() - 1).getPaddingTop() + lineDynamicDimen;

//画一个图

canvas.drawBitmap(mIcon, lastX, lastY, null);

}

}

private void drawBetweenLineVertical(Canvas canvas) {

for (int i = 0; i < getChildCount() - 1; i++) {

//画剩下的

canvas.drawLine(lineMarginSide, firstY, lineMarginSide, lastY, linePaint);

//画了线,就画圆

if (getChildAt(i) != null && i != 0) {

int top = getChildAt(i).getTop();

//记录值

int Y = top + getChildAt(i).getPaddingTop() + lineDynamicDimen;

canvas.drawCircle(lineMarginSide, Y, pointSize, pointPaint);

}

}

}

这里说说思路:

首先我们在ondraw里面获取子控件的数量,然后通过子控件的属性定位我们的时间轴

第一步我们先确定第一个子控件的位置,这里因为垂直的时间轴,所以我们通过top+paddingTop来确定我们的结点Y位置,同时引用我们xml定义好的dynamic值来微调。同时记录下此时第一个结点的x,y

第二步我们确定最后一个控件的位置,方法同第一步,也记录下此时最后一个节点的x,y。同时调用drawBitmap画出我们的icon

第三步我们就画第一个和最后一个之间的子控件的线和结点。相关注释都在代码中标注好了,所以这里就不再详细阐述了

最后,因为是一个继承LinearLayout的ViewGroup,所以使用方法直接addView或者xml里面愉悦的塞进去吧-V-

这个工程还没扩展完成,以后如果有时间我希望能把水平方向的也弄出来。当然,如果诸位有更nice的修正欢迎PullRequest.

这是一个简单的时间轴定制,希望能够帮到你-V-(详细代码请看github)
附:

完整代码:

package razerdp.widget;

import android.content.Context;

import android.content.res.TypedArray;

import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Paint;

import android.graphics.drawable.BitmapDrawable;

import android.util.AttributeSet;

import android.widget.LinearLayout;

/**

* Created by 大灯泡 on 2016/1/21.

* 简易带有时间轴的linearlayout

*/

public class UnderLineLinearLayout extends LinearLayout {

//=============================================================元素定义

private Bitmap mIcon;

//line location

private int lineMarginSide;

private int lineDynamicDimen;

//line property

private int lineStrokeWidth;

private int lineColor;

//point property

private int pointSize;

private int pointColor;

//=============================================================paint

private Paint linePaint;

private Paint pointPaint;

//=============================================================其他辅助参数

//第一个点的位置

private int firstX;

private int firstY;

//最后一个图的位置

private int lastX;

private int lastY;

//默认垂直

private int curOrientation = VERTICAL;

private Context mContext;

//开关

private boolean drawLine = true;

public UnderLineLinearLayout(Context context) {

this(context, null);

}

public UnderLineLinearLayout(Context context, AttributeSet attrs) {

this(context, attrs, 0);

}

public UnderLineLinearLayout(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

TypedArray attr = context.obtainStyledAttributes(attrs, R.styleable.UnderLineLinearLayout);

lineMarginSide = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_line_margin_side, 10);

lineDynamicDimen = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_line_dynamic_dimen, 0);

lineStrokeWidth = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_line_stroke_width, 2);

lineColor = attr.getColor(R.styleable.UnderLineLinearLayout_line_color, 0xff3dd1a5);

pointSize = attr.getDimensionPixelSize(R.styleable.UnderLineLinearLayout_point_size, 8);

pointColor = attr.getDimensionPixelOffset(R.styleable.UnderLineLinearLayout_point_color, 0xff3dd1a5);

int iconRes = attr.getResourceId(R.styleable.UnderLineLinearLayout_icon_src, R.drawable.ic_ok);

BitmapDrawable temp = (BitmapDrawable) context.getResources().getDrawable(iconRes);

if (temp != null) mIcon = temp.getBitmap();

curOrientation = getOrientation();

attr.recycle();

initView(context);

}

private void initView(Context context) {

this.mContext = context;

linePaint = new Paint();

linePaint.setAntiAlias(true);

linePaint.setDither(true);

linePaint.setColor(lineColor);

linePaint.setStrokeWidth(lineStrokeWidth);

linePaint.setStyle(Paint.Style.FILL_AND_STROKE);

pointPaint = new Paint();

pointPaint.setAntiAlias(true);

pointPaint.setDither(true);

pointPaint.setColor(pointColor);

pointPaint.setStyle(Paint.Style.FILL);

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

if (drawLine) {

drawTimeLine(canvas);

}

}

private void drawTimeLine(Canvas canvas) {

int childCount = getChildCount();

if (childCount > 0) {

//大于1,证明至少有2个,也就是第一个和第二个之间连成线,第一个和最后一个分别有点/icon

if (childCount > 1) {

switch (curOrientation) {

case VERTICAL:

drawFirstChildViewVertical(canvas);

drawLastChildViewVertical(canvas);

drawBetweenLineVertical(canvas);

break;

case HORIZONTAL:

break;

default:

break;

}

}

else if (childCount == 1) {

switch (curOrientation) {

case VERTICAL:

drawFirstChildViewVertical(canvas);

break;

case HORIZONTAL:

break;

default:

break;

}

}

}

}

private void drawFirstChildViewVertical(Canvas canvas) {

if (getChildAt(0) != null) {

int top = getChildAt(0).getTop();

//记录值

firstX = lineMarginSide;

firstY = top + getChildAt(0).getPaddingTop() + lineDynamicDimen;

//画一个圆

canvas.drawCircle(firstX, firstY, pointSize, pointPaint);

}

}

private void drawLastChildViewVertical(Canvas canvas) {

if (getChildAt(getChildCount() - 1) != null) {

int top = getChildAt(getChildCount() - 1).getTop();

//记录值

lastX = lineMarginSide - (mIcon.getWidth() >> 1);

lastY = top + getChildAt(getChildCount() - 1).getPaddingTop() + lineDynamicDimen;

//画一个图

canvas.drawBitmap(mIcon, lastX, lastY, null);

}

}

private void drawBetweenLineVertical(Canvas canvas) {

for (int i = 0; i < getChildCount() - 1; i++) {

//画剩下的

canvas.drawLine(lineMarginSide, firstY, lineMarginSide, lastY, linePaint);

//画了线,就画圆

if (getChildAt(i) != null && i != 0) {

int top = getChildAt(i).getTop();

//记录值

int Y = top + getChildAt(i).getPaddingTop() + lineDynamicDimen;

canvas.drawCircle(lineMarginSide, Y, pointSize, pointPaint);

}

}

}

}
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