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从ViewRootImpl类分析View绘制的流程

2016-01-20 11:31 260 查看
【转载请注明出处:从ViewRootImpl类分析View绘制的流程 CSDN 废墟的树】

从上两篇博客 《从setContentView方法分析android加载布局流程》 和 《从LayoutInflater分析XML布局解析成View的树形结构的过程》 中我们了解到Activity视图UI是怎么添加到Activity的根布局DecorView上面的。

我们知道Activity中的PhoneView对象帮我们创建了一个PhoneView内部类DecorView(父类为FrameLayout)窗口顶层视图,

然后通过LayoutInflater将xml内容布局解析成View树形结构添加到DecorView顶层视图中id为content的FrameLayout父容器上面。到此,我们已经知道Activity的content内容布局最终

会添加到DecorView窗口顶层视图上面,相信很多人也会有这样的疑惑:窗口顶层视图DecorView是怎么绘制到我们的手机屏幕上的呢?

这篇博客来尝试着分析DecorView的绘制流程。




顶层视图DecorView添加到窗口的过程

DecorView是怎么添加到窗口的呢?这时候我们不得不从Activity是怎么启动的说起,当Activity初始化 Window和将布局添加到

PhoneWindow的内部类DecorView类之后,ActivityThread类会调用handleResumeActivity方法将顶层视图DecorView添加到PhoneWindow窗口,来看看handlerResumeActivity方法的实现:


0-1

Step1

final void handleResumeActivity(IBinder
token, boolean clearHide, boolean isForward, boolean reallyResume) { .................. if (r.window == null && !a.mFinished && willBeVisible)
{ //获得当前Activity的PhoneWindow对象 r.window = r.activity.getWindow(); //获得当前phoneWindow内部类DecorView对象 View decor = r.window.getDecorView(); //设置窗口顶层视图DecorView可见度 decor.setVisibility(View.INVISIBLE); //得当当前Activity的WindowManagerImpl对象 ViewManager
wm = a.getWindowManager(); WindowManager.LayoutParams l = r.window.getAttributes(); a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION; l.softInputMode |= forwardBit; if (a.mVisibleFromClient)
{ //标记根布局DecorView已经添加到窗口 a.mWindowAdded = true; //将根布局DecorView添加到当前Activity的窗口上面 wm.addView(decor, l); .....................


分析:详细步骤以上代码都有详细注释,这里就不一一解释。handlerResumeActivity()方法主要就是通过第 23 行代码将

Activity的顶层视图DecorView添加到窗口视图上。我们来看看WindowManagerImpl类的addView()方法。

@Override public void addView(View
view, ViewGroup.LayoutParams params) { mGlobal.addView(view, params, mDisplay, mParentWindow); }


源码很简单,直接调用了 mGlobal对象的addView()方法。继续跟踪,mGlobal对象是WindowManagerGlobal类。进入WindowManagerGlobal类看addView()方法。


0-2

Step2

public void addView(View
view, ViewGroup.LayoutParams params, Display display, Window parentWindow) { ............ ViewRootImpl root; View panelParentView = null; ............ //获得ViewRootImpl对象root root = new ViewRootImpl(view.getContext(),
display); ........... // do this last because it fires off messages
to start doing things try { //将传进来的参数DecorView设置到root中 root.setView(view, wparams, panelParentView); } catch (RuntimeException e) { ........... }
}


该方法中创建了一个ViewRootImpl对象root,然后调用ViewRootImpl类中的setView成员方法()。继续跟踪代码进入ViewRootImpl类分析:


0-3

Step3

public void setView(View
view, WindowManager.LayoutParams attrs, View panelParentView) { synchronized (this) { if (mView == null) { //将顶层视图DecorView赋值给全局的mView mView = view; ............. //标记已添加DecorView mAdded = true; ............. //请求布局 requestLayout(); ............. }
}


该方法实现有点长,我省略了其他代码,直接看以上几行代码:

将外部参数DecorView赋值给mView成员变量
标记DecorView已添加到ViewRootImpl
调用requestLayout方法请求布局


0-4

跟踪代码进入到 requestLayout()方法:

Step4

@Override public void requestLayout()
{ if (!mHandlingLayoutInLayoutRequest) { checkThread(); mLayoutRequested = true; scheduleTraversals(); } } ................ void scheduleTraversals()
{ if (!mTraversalScheduled) { mTraversalScheduled = true; mTraversalBarrier = mHandler.getLooper().postSyncBarrier();
mChoreographer.postCallback( Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null); if (!mUnbufferedInputDispatch) { scheduleConsumeBatchedInput();
} notifyRendererOfFramePending(); } } .............. final class TraversalRunnable implements Runnable { @Override public void run()
{ doTraversal(); } } final TraversalRunnable mTraversalRunnable = new TraversalRunnable(); ............... void doTraversal()
{ if (mTraversalScheduled) { mTraversalScheduled = false; mHandler.getLooper().removeSyncBarrier(mTraversalBarrier); try { performTraversals(); }
finally { Trace.traceEnd(Trace.TRACE_TAG_VIEW); } } } ............


跟踪代码,最后DecorView的绘制会进入到ViewRootImpl类中的performTraversals()成员方法,这个过程可以参考上面的代码流程图。现在我们主要来分析下 ViewRootImpl类中的performTraversals()方法。


0-5

Step5

private void performTraversals()
{ // cache mView since it is used so much below... //我们在Step3知道,mView就是DecorView根布局 final View host = mView; //在Step3 成员变量mAdded赋值为true,因此条件不成立 if (host == null || !mAdded) return; //是否正在遍历 mIsInTraversal = true; //是否马上绘制View mWillDrawSoon = true; ............. //顶层视图DecorView所需要窗口的宽度和高度 int
desiredWindowWidth; int desiredWindowHeight; ..................... //在构造方法中mFirst已经设置为true,表示是否是第一次绘制DecorView if (mFirst)
{ mFullRedrawNeeded = true; mLayoutRequested = true; //如果窗口的类型是有状态栏的,那么顶层视图DecorView所需要窗口的宽度和高度就是除了状态栏 if (lp.type == WindowManager.LayoutParams.TYPE_STATUS_BAR_PANEL || lp.type == WindowManager.LayoutParams.TYPE_INPUT_METHOD)
{ // NOTE -- system code, won't try to do compat mode. Point size = new Point();
mDisplay.getRealSize(size); desiredWindowWidth = size.x; desiredWindowHeight = size.y; } else {//否则顶层视图DecorView所需要窗口的宽度和高度就是整个屏幕的宽高 DisplayMetrics packageMetrics = mView.getContext().getResources().getDisplayMetrics();
desiredWindowWidth = packageMetrics.widthPixels; desiredWindowHeight = packageMetrics.heightPixels; } } ............ //获得view宽高的测量规格,mWidth和mHeight表示窗口的宽高,lp.widthhe和lp.height表示DecorView根布局宽和高 int
childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width); int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height); // Ask host how big it
wants to be //执行测量操作 performMeasure(childWidthMeasureSpec, childHeightMeasureSpec); ........................ //执行布局操作 performLayout(lp,
desiredWindowWidth, desiredWindowHeight); ....................... //执行绘制操作 performDraw();
}


该方法主要流程就体现了View绘制渲染的三个主要步骤,分别是测量,布局,绘制三个阶段。



这里先给出Android系统View的绘制流程:依次执行View类里面的如下三个方法:

measure(int ,int) :测量View的大小
layout(int ,int ,int ,int) :设置子View的位置
draw(Canvas) :绘制View内容到Canvas画布上


测量measure


1-1

从performTraversals方法我们可以看到,在执行performMeasure测量之前要通过getRootMeasureSpec方法获得顶层视图DecorView的测量规格,跟踪代码进入getRootMeasureSpec()方法:

/** * Figures out the measure spec for
the root view in a window based on it's * layout params. * * @param Windowsize * The available
width or height of the window * * @param rootDimension * The layout params for one dimension (width or height) of the * window. * * @return The measure spec to use to measure the root view. */ private static int getRootMeasureSpec(int windowSize, int rootDimension)
{ int measureSpec; switch (rootDimension) { //匹配父容器时,测量模式为MeasureSpec.EXACTLY,测量大小直接为屏幕的大小,也就是充满真个屏幕 case ViewGroup.LayoutParams.MATCH_PARENT: // Window
can't resize. Force root view to be windowSize. measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.EXACTLY); break; //包裹内容时,测量模式为MeasureSpec.AT_MOST,测量大小直接为屏幕大小,也就是充满真个屏幕 case ViewGroup.LayoutParams.WRAP_CONTENT: //
Window can resize. Set max size for root view. measureSpec = MeasureSpec.makeMeasureSpec(windowSize, MeasureSpec.AT_MOST); break; //其他情况时,测量模式为MeasureSpec.EXACTLY,测量大小为DecorView顶层视图布局设置的大小。 default: //
Window wants to be an exact size. Force root view to be that size. measureSpec = MeasureSpec.makeMeasureSpec(rootDimension, MeasureSpec.EXACTLY); break; } return measureSpec; }


分析:该方法主要作用是在整个窗口的基础上计算出root view(顶层视图DecorView)的测量规格,该方法的两个参数分别表示:

windowSize:当前手机窗口的有效宽和高,一般都是除了通知栏的屏幕宽和高
rootDimension 根布局DecorView请求的宽和高,由前面的博客我们知道是MATCH_PARENT

由 《从setContentView方法分析Android加载布局流程》可知,我们的DecorView根布局宽和高都是MATCH_PARENT,

因此DecorView根布局的测量模式就是MeasureSpec.EXACTLY,测量大小一般都是整个屏幕大小,所以一般我们的Activity

窗口都是全屏的。因此上面代码走第一个分支,通过调用MeasureSpec.makeMeasureSpec方法将

DecorView的测量模式和测量大小封装成DecorView的测量规格。


1-2

由于performMeasure()方法调用了 View中measure()方法俩进行测量,并且DecorView(继承自FrameLayout)的父类是

ViewGroup,祖父类是View。因此我们从View的成员函数measure开始分析整个测量过程。



这个过程分为 3 步,我们来一一分析。

Step1

int mOldWidthMeasureSpec = Integer.MIN_VALUE; int mOldHeightMeasureSpec
= Integer.MIN_VALUE; public final void measure(int widthMeasureSpec, int heightMeasureSpec) { .................. //如果上一次的测量规格和这次不一样,则条件满足,重新测量视图View的大小 if ((mPrivateFlags
& PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT || widthMeasureSpec != mOldWidthMeasureSpec || heightMeasureSpec != mOldHeightMeasureSpec) { // first clears the measured dimension flag mPrivateFlags &= ~PFLAG_MEASURED_DIMENSION_SET; resolveRtlPropertiesIfNeeded(); int cacheIndex
= (mPrivateFlags & PFLAG_FORCE_LAYOUT) == PFLAG_FORCE_LAYOUT ? -1 : mMeasureCache.indexOfKey(key); if (cacheIndex < 0 || sIgnoreMeasureCache) { // measure ourselves, this should
set the measured dimension flag back onMeasure(widthMeasureSpec, heightMeasureSpec); mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT; } else { long value = mMeasureCache.valueAt(cacheIndex); //
Casting a long to int drops the high 32 bits, no mask needed setMeasuredDimensionRaw((int) (value >> 32), (int) value); mPrivateFlags3 |= PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
} mPrivateFlags |= PFLAG_LAYOUT_REQUIRED; } mOldWidthMeasureSpec = widthMeasureSpec; mOldHeightMeasureSpec = heightMeasureSpec; }


分析:

1.代码第10行:判断当前视图View是否需要重新测量,当上一次视图View测量的规格和本次视图View测量规格不一样时,就说明视图View的大小有改变,因此需要重新测量。

2.代码第23行:调用了onMeasure方法进行测量,说明View主要的测量逻辑是在该方法中实现。

3.代码第35-36行:保存本次视图View的测量规格到mOldWidthMeasureSpec和mOldHeightMeasureSpec以便下次测量条件的判断是否需要重新测量。


1-3

跟踪代码,进入View类的 onMeasure方法

/** * <p> * Measure the view and its
content to determine the measured width and the * measured height. This method is invoked by {@link #measure(int, int)} and * should be overriden by subclasses
to provide accurate and efficient * measurement of their contents. * </p> * * <p> * <strong>CONTRACT:</strong> When overriding this method, you * <em>must</em> call {@link #setMeasuredDimension(int,
int)} to store the * measured width and height of this view. Failure to do so will trigger an * <code>IllegalStateException</code>, thrown by *
{@link #measure(int, int)}. Calling the superclass' * {@link #onMeasure(int, int)} is a valid use. * </p> * * <p> * The base class implementation of measure defaults to the background size, * unless a
larger size is allowed by the MeasureSpec. Subclasses should * override {@link #onMeasure(int, int)} to provide better measurements of * their content. * </p> * * <p> *
If this method is overridden, it is the subclass's responsibility to make * sure the measured height and width are at least the view's minimum height * and width
({@link #getSuggestedMinimumHeight()} and * {@link #getSuggestedMinimumWidth()}). * </p> * * @param widthMeasureSpec horizontal space requirements
as imposed by the parent. * The requirements are encoded with * {@link android.view.View.MeasureSpec}. * @param heightMeasureSpec vertical space requirements as imposed by the
parent. * The requirements are encoded with * {@link android.view.View.MeasureSpec}. * * @see #getMeasuredWidth() * @see #getMeasuredHeight() * @see #setMeasuredDimension(int,
int) * @see #getSuggestedMinimumHeight() * @see #getSuggestedMinimumWidth() * @see android.view.View.MeasureSpec#getMode(int) * @see android.view.View.MeasureSpec#getSize(int) */
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec), getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec)); }


分析:

该方法的实现也很简单,直接调用setMeasuredDimension方法完成视图View的测量。我们知道,Android中所有的视图组件都是继承自View实现的。因此该方法提供了一个默认测量视图View大小的实现。


1-4

言外之意,如果你不想你自己的View使用默认实现来测量View的宽高的话,你可以在子类中重写onMeasure方法来自定义测量方法。我们先来看看默认测量宽高的实现。跟踪代码进入getDefaultSize方法:

/** * Utility to return a default size.
Uses the supplied size if the * MeasureSpec imposed no constraints. Will get larger if allowed * by the MeasureSpec. * * @param size Default size for this view * @param measureSpec Constraints imposed by the parent
* @return The size this view should be. */ public static int getDefaultSize(int size, int measureSpec)
{ int result = size; //获得测量模式 int specMode = MeasureSpec.getMode(measureSpec); //获得父亲容器留给子视图View的大小 int specSize = MeasureSpec.getSize(measureSpec); switch (specMode)
{ case MeasureSpec.UNSPECIFIED: result = size; break; case MeasureSpec.AT_MOST: case MeasureSpec.EXACTLY: result = specSize; break; } return result;
}


分析:该方法的作用是根据View布局设置的宽高和父View传递的测量规格重新计算View的测量宽高。由此可以知道,我们布局的

子View最终的大小是由布局大小和父容器的测量规格共同决定的。如果自定义View你没有重写onMeasure使用系统默认方法的

话,测量模式MeasureSpec.AT_MOST和MeasureSpec.EXACTLY下的测量大小是一样的。我们来总结一下测量模式的种类:

MeasureSpec.EXACTLY:确定模式,父容器希望子视图View的大小是固定,也就是specSize大小。
MeasureSpec.AT_MOST:最大模式,父容器希望子视图View的大小不超过父容器希望的大小,也就是不超过specSize大小。
MeasureSpec.UNSPECIFIED: 不确定模式,子视图View请求多大就是多大,父容器不限制其大小范围,也就是size大小。

从上面代码可以看出,当测量模式是MeasureSpec.UNSPECIFIED时,View的测量值为size,当测量模式为

MeasureSpec.AT_MOST或者case MeasureSpec.EXACTLY时,View的测量值为specSize。我们知道,specSize是由父容器决

定,那么size是怎么计算出来的呢?getDefaultSize方法的第一个参数是调用getSuggestedMinimumWidth方法获得。进入getSuggestedMinimumWidth方法看看实现:

/** * Returns the suggested
minimum width that the view should use. This * returns the maximum of the view's minimum width) * and the background's
minimum width * ({@link android.graphics.drawable.Drawable#getMinimumWidth()}). * <p> * When being used in {@link #onMeasure(int, int)}, the caller should still * ensure the returned
width is within the requirements of the parent. * * @return The suggested minimum width of the view. */
protected int getSuggestedMinimumWidth() { return (mBackground == null) ? mMinWidth : max(mMinWidth, mBackground.getMinimumWidth()); }


原来size大小是获取View属性当中的最小值,也就是 android:minWidth和 android:minHeight的值,前提是View没有设置背景属性。否则就在最小值和背景的最小值中间取最大值。

sizeSpec大小是有父容器决定的,我们由 1-1节知道父容器DecorView的测量模式是MeasureSpec.EXACTLY,测量大小sizeSpec是整个屏幕的大小。

setp2

而DecorView是继承自FrameLayout的,那么我们来看看FrameLayout类中的onMeasure方法的实现

@Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{ int count = getChildCount(); .............. int maxHeight = 0; int maxWidth = 0; int childState = 0; for (int i
= 0; i < count; i++) { final View child = getChildAt(i); if (mMeasureAllChildren || child.getVisibility() != GONE) { //测量FrameLayout下每个子视图View的宽和高 measureChildWithMargins(child,
widthMeasureSpec, 0, heightMeasureSpec, 0); final LayoutParams lp = (LayoutParams) child.getLayoutParams(); maxWidth = Math.max(maxWidth, child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);
maxHeight = Math.max(maxHeight, child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin); childState = combineMeasuredStates(childState, child.getMeasuredState()); if (measureMatchParentChildren) { if (lp.width
== LayoutParams.MATCH_PARENT || lp.height == LayoutParams.MATCH_PARENT) { mMatchParentChildren.add(child); } } } } // Account for padding too maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground(); maxHeight += getPaddingTopWithForeground()
+ getPaddingBottomWithForeground(); // Check against our minimum height and width maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight()); maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth()); // Check against
our foreground's minimum height and width final Drawable drawable = getForeground(); if (drawable != null) { maxHeight = Math.max(maxHeight, drawable.getMinimumHeight()); maxWidth = Math.max(maxWidth,
drawable.getMinimumWidth()); } //设置当前FrameLayout测量结果,此方法的调用表示当前View测量的结束。 setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState), resolveSizeAndState(maxHeight, heightMeasureSpec, childState << MEASURED_HEIGHT_STATE_SHIFT));
}


分析:由以上代码发现,ViewGroup测量结果都是带边距的,代码第9-27行就是遍历测量FrameLayout下子视图View的大小了。

代码第44行,最后调用setMeasuredDimension方法设置当前View的测量结果,此方法的调用表示当前View测量结束。

那么我们来分析下代码第12行measureChildWithMargins方法测量FrameLayout下的子视图View的大小,跟踪源码:

Step3:

由于FrameLayout父类是ViewGroup,measureChildWithMargins方法在ViewGroup下

/** * Ask one of the children of this
view to measure itself, taking into * account both the MeasureSpec requirements for this view and its padding * and margins.
The child must have MarginLayoutParams The heavy lifting is * done in getChildMeasureSpec. * * @param child The child to measure * @param parentWidthMeasureSpec The width requirements for this
view * @param widthUsed Extra space that has been used up by the parent * horizontally (possibly by other children of the parent)
* @param parentHeightMeasureSpec The height requirements for this view * @param heightUsed Extra space that has been used up by the parent * vertically
(possibly by other children of the parent) */ protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed, int parentHeightMeasureSpec, int heightUsed) { final
MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams(); final int childWidthMeasureSpec = getChildMeasureSpec(parentWidthMeasureSpec, mPaddingLeft + mPaddingRight + lp.leftMargin + lp.rightMargin + widthUsed, lp.width); final int childHeightMeasureSpec
= getChildMeasureSpec(parentHeightMeasureSpec, mPaddingTop + mPaddingBottom + lp.topMargin + lp.bottomMargin + heightUsed, lp.height); child.measure(childWidthMeasureSpec, childHeightMeasureSpec); }


分析:该方法中调用getChildMeasureSpec方法来获得ViewGroup下的子视图View的测量规格。然后将测量规格最为参数传递给

View的measure方法,最终完成所有子视图View的测量。来看看这里是怎么获得子视图View的测量规格的,进入getChildMeasureSpec方法:

public static int getChildMeasureSpec(int spec, int padding, int childDimension)
{ int specMode = MeasureSpec.getMode(spec); int specSize = MeasureSpec.getSize(spec); int size = Math.max(0, specSize - padding); int resultSize = 0; int resultMode
= 0; switch (specMode) { // Parent has imposed an exact size on us case MeasureSpec.EXACTLY: if (childDimension >= 0) { resultSize
= childDimension; resultMode = MeasureSpec.EXACTLY; } else if (childDimension == LayoutParams.MATCH_PARENT) { // Child wants to be our size. So be it. resultSize = size; resultMode = MeasureSpec.EXACTLY;
} else if (childDimension == LayoutParams.WRAP_CONTENT) { // Child wants to determine its own size. It can't be // bigger than us. resultSize = size; resultMode = MeasureSpec.AT_MOST;
} break; ........... } return MeasureSpec.makeMeasureSpec(resultSize, resultMode); }


分析:由1-1节我们知道根布局DecorView的测量规格中的测量模式是MeasureSpec.EXACTLY,测量大小是整个窗口大小。因此上面代码分支走MeasureSpec.EXACTLY。子视图View的测量规格由其宽和高参数决定。

当DecorView根布局的子视图View宽高为一个确定值childDimension时,该View的测量模式为MeasureSpec.EXACTLY,测量大小就是childDimension。
当子视图View宽高为MATCH_PARENT时,该View的测量模式为MeasureSpec.EXACTLY,测量大小是父容器DecorView规定的大小,为整个屏幕大小MATCH_PARENT。
当子视图View宽高为WRAP_CONTENT时,该View的测量模式为MeasureSpec.AT_MOST,测量大小是父容器DecorView规定的大小,为整个屏幕大小MATCH_PARENT。

这里我们来验证一下以上的结论,目的是进一步理解 View的几种测量模式和View的测量规格。

1.定义一个布局activity_main.xml如下:

<com.xjp.layoutdemo.MyView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" android:gravity="start"/>


这个布局很简单,直接将自定义的MyView作为Activity的内容布局。

2.自定义MyView代码如下:

public class MyView extends View { private static final String
TAG = "MyCustomView"; private String titleText = "Hello world"; private int titleColor = Color.BLACK; private int titleBackgroundColor
= Color.RED; private int titleSize = 16; private Paint mPaint; private Rect mBound; public MyView(Context
context) { this(context, null); } public MyView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public MyView(Context
context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{ int specMode = MeasureSpec.getMode(widthMeasureSpec); int specSize = MeasureSpec.getSize(widthMeasureSpec); switch (specMode) { case MeasureSpec.UNSPECIFIED: Log.e(TAG, "UNSPECIFIED....."); break; case MeasureSpec.AT_MOST:
Log.e(TAG, "AT_MOST....."); break; case MeasureSpec.EXACTLY: Log.e(TAG, "EXACTLY....."); break; } super.onMeasure(widthMeasureSpec,
heightMeasureSpec); } /** * 初始化 */ private void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setTextSize(titleSize); /**
* 得到自定义View的titleText内容的宽和高 */ mBound = new Rect(); mPaint.getTextBounds(titleText, 0, titleText.length(), mBound); } @Override protected void onDraw(Canvas
canvas) { mPaint.setColor(titleBackgroundColor); canvas.drawCircle(getWidth() / 2f, getWidth() / 2f, getWidth() / 2f, mPaint); mPaint.setColor(titleColor); canvas.drawText(titleText, getWidth()
/ 2 - mBound.width() / 2, getHeight() / 2 + mBound.height() / 2, mPaint); } }




自定义的MyView也很简单,仅仅重写了onDraw方法,onMeasure方法调用父类方法。代码运行之后你会发现,

1.布局中设置的MyView大小是wrap_content包裹内容的,但是View视图却充满整个屏幕。看打印发现当前的测量模式是MeasureSpec.AT_MOST。

2.当MyView大小是match_parent填满父容器时,View视图也是充满整个屏幕,看打印发现测量模式是MeasureSpec.EXACTLY。

3.当MyView大小是固定值,比如是1200dp和1200dp时,View视图是超出整个屏幕的。



原因是此处的Activity内容布局的父容器也是一个id为content的FrameLayout布局。这里就不解释以上三种情况的原因了,参考Stpe3解释的很详细了。

至此,整个View树型结构的布局测量流程可以归纳如下:




measure总结

View的measure方法是final类型的,子类不可以重写,子类可以通过重写onMeasure方法来测量自己的大小,当然也可以不重写onMeasure方法使用系统默认测量大小。
View测量结束的标志是调用了View类中的setMeasuredDimension成员方法,言外之意是,如果你需要在自定义的View中重写onMeasure方法,在你测量结束之前你必须调用setMeasuredDimension方法测量才有效。
在Activity生命周期onCreate和onResume方法中调用View.getWidth()和View.getMeasuredHeight()返回值为0的,是因为当前View的测量还没有开始,这里关系到Activity启动过程,文章开头说了当ActivityThread类中的performResumeActivity方法执行之后才将DecorView添加到PhoneWindow窗口上,开始测量。在Activity生命周期onCreate在中performResumeActivity还为执行,因此调用View.getMeasuredHeight()返回值为0。
子视图View的大小是由父容器View和子视图View布局共同决定的。


布局Layout

由 0-5节可知,View视图绘制流程中的布局layout是由ViewRootImpl中的performLayout成员方法开始的,看源码:


2-1

private void performLayout(WindowManager.LayoutParams
lp, int desiredWindowWidth, int desiredWindowHeight) { .................. //标记当前开始布局 mInLayout = true; //mView就是DecorView final
View host = mView; .................. //DecorView请求布局 host.layout(0, 0,
host.getMeasuredWidth(), host.getMeasuredHeight()); //标记布局结束 mInLayout = false; .................. }


分析:

代码第10行发现,DecorView的四个位置左=0,顶=0,右=屏幕宽,底=屏幕宽,说明DecorView布局的位置是从屏幕最左最顶端开始布局,到屏幕最低最右结束。因此DecorView根布局是充满整个屏幕的。

该方法主要调用了View类的layout方法,跟踪代码进入View类的layout方法瞧瞧吧


2-2

/** * Assign a size and position to a view
and all of its * descendants * * <p>This is the second phase of the layout mechanism. * (The first is measuring). In this phase, each parent calls * layout on all of its children to position them. * This is typically done using the child measurements * that
were stored in the measure pass().</p> * * <p>Derived classes should not override this method. * Derived classes with children should override * onLayout. In that method, they should * call layout on each of their children.</p> * * @param l
Left position, relative to parent * @param t Top position, relative to parent * @param r Right position, relative to parent * @param b Bottom position, relative to parent */ @SuppressWarnings({"unchecked"}) public void layout(int l, int t, int r, int b)
{ //判断是否需要重新测量 if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) { onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec); mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
} //保存上一次View的四个位置 int oldL = mLeft; int oldT = mTop; int oldB = mBottom; int oldR = mRight; //设置当前视图View的左,顶,右,底的位置,并且判断布局是否有改变 boolean changed
= isLayoutModeOptical(mParent) ? setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b); //如果布局有改变,条件成立,则视图View重新布局 if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) { //调用onLayout,将具体布局逻辑留给子类实现 onLayout(changed,
l, t, r, b); mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED; ListenerInfo li = mListenerInfo; if (li != null && li.mOnLayoutChangeListeners != null) { ArrayList<OnLayoutChangeListener> listenersCopy
= (ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone(); int numListeners = listenersCopy.size(); for (int i = 0; i < numListeners; ++i) { listenersCopy.get(i).onLayoutChange(this,
l, t, r, b, oldL, oldT, oldR, oldB); } } } mPrivateFlags &= ~PFLAG_FORCE_LAYOUT; mPrivateFlags3 |= PFLAG3_IS_LAID_OUT; }


分析:

1.代码第23-32行保存本次布局的四个位置,用于布局变化的监听事件,如果用户设置了布局变化的监听事件,则代码第43-50就会执行设置监听事件。

2.代码第34-35行设置当前View的布局位置,也就是当调用了setFrame(l, t, r, b)方法之后,当前View布局基本完成,既然这样为什么还要第39行 onLayout方法呢?稍后解答,这里来分析一下setFrame是怎么设置当前View的布局位置的。

进入setFrame方法


2-3

/** * Assign a size and position to this
view. * * This is called from layout. * * @param left Left position, relative to parent * @param top Top position, relative to parent * @param right Right position, relative to parent * @param bottom
Bottom position, relative to parent * @return true if the new size and position are different than the * previous ones * {@hide} */ protected boolean setFrame(int left, int top, int right, int bottom)
{ boolean changed = false; //当上,下,左,右四个位置有一个和上次的值不一样都会重新布局 if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) { changed = true; //
Remember our drawn bit int drawn = mPrivateFlags & PFLAG_DRAWN; //得到本次和上次的宽和高 int oldWidth = mRight - mLeft; int oldHeight = mBottom - mTop; int newWidth
= right - left; int newHeight = bottom - top; //判断本次View的宽高和上次View的宽高是否相等 boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight); // Invalidate our old position //清楚上次布局的位置 invalidate(sizeChanged); //保存当前View的最新位置 mLeft
= left; mTop = top; mRight = right; mBottom = bottom; mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom); mPrivateFlags |= PFLAG_HAS_BOUNDS; //如果当前View的尺寸有所变化 if (sizeChanged) { sizeChange(newWidth,
newHeight, oldWidth, oldHeight); } ............... return changed; }


分析:

1.代码第17行,如果当前View视图的最新位置和上一次不一样时,则View会重新布局。

2.代码第32-38行,保存当前View的最新位置,到此当前View的布局基本结束。从这里我们可以看到,四个全局变量 mLeft,mTop,mRight,mBottom在此刻赋值,联想我们平时使用的View.getWidth()方法获得View的宽高,你可以发现,其实View.getWidth()方法的实现如下:

public final int getWidth()
{ return mRight - mLeft; } public final int getHeight() { return mBottom - mTop; }


也就是说,以上两个方法是获得View布局时候的宽高,因此,我们只有在View 布局完之后调用getWidth才能真正获取到大于0的值。


2-4

细心的你会发现,既然2-3小节调用了setFrame方法,也就是当前View的布局结束了,那么View中的onLayout方法又是干嘛的呢?进入onLayout方法:

/** * Called from layout when this view should * assign
a size and position to each of its children. * * Derived classes with children should override * this method and call layout on each of
* their children. * @param changed This is a new size or position for this view * @param left Left position, relative to parent
* @param top Top position, relative to parent * @param right Right position, relative to parent * @param bottom Bottom position, relative to parent
*/ protected void onLayout(boolean changed, int left, int top, int right, int bottom) { }


分析:原来这是一个空方法,既然是空方法,那么该方法的实现应该在子类中。前面分析过,DecorView是继承自FrameLayout的,那么进入FarmeLayout类中看看 onLayout方法的实现吧:

* {@inheritDoc} */ @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom)
{ layoutChildren(left, top, right, bottom, false /* no force left gravity */); } void layoutChildren(int left, int top, int right, int bottom, boolean forceLeftGravity)
{ final int count = getChildCount(); final int parentLeft = getPaddingLeftWithForeground(); final int parentRight = right -
left - getPaddingRightWithForeground(); final int parentTop = getPaddingTopWithForeground(); final int parentBottom = bottom - top - getPaddingBottomWithForeground(); mForegroundBoundsChanged
= true; //遍历当前FrameLayout下的子View for (int i = 0; i < count; i++) { final View child = getChildAt(i); //当子视图View可见度设置为GONE时,不进行当前子视图View的布局,这就是为什么当你布局中使用Visibility=GONE时,该view是不占据空间的。 if (child.getVisibility()
!= GONE) { final LayoutParams lp = (LayoutParams) child.getLayoutParams(); //获得子视图View的宽高 final int width = child.getMeasuredWidth(); final int height
= child.getMeasuredHeight(); int childLeft; int childTop; int gravity = lp.gravity; if (gravity == -1) { gravity = DEFAULT_CHILD_GRAVITY; } final int layoutDirection
= getLayoutDirection(); final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection); final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK; //一下代码获得子视图View的四个位置,用于子视图View布局。 switch (absoluteGravity
& Gravity.HORIZONTAL_GRAVITY_MASK) { case Gravity.CENTER_HORIZONTAL: childLeft = parentLeft + (parentRight - parentLeft - width) / 2 + lp.leftMargin - lp.rightMargin; break; case Gravity.RIGHT: if (!forceLeftGravity)
{ childLeft = parentRight - width - lp.rightMargin; break; } case Gravity.LEFT: default: childLeft = parentLeft + lp.leftMargin; } switch (verticalGravity) { case Gravity.TOP:
childTop = parentTop + lp.topMargin; break; case Gravity.CENTER_VERTICAL: childTop = parentTop + (parentBottom - parentTop - height) / 2 + lp.topMargin - lp.bottomMargin; break; case Gravity.BOTTOM:
childTop = parentBottom - height - lp.bottomMargin; break; default: childTop = parentTop + lp.topMargin; } //子视图布局 child.layout(childLeft, childTop, childLeft + width, childTop + height); }
} }


分析:在FrameLayout中的onLayout方法中仅仅是调用了layoutChildren方法,从该方法名称我们不难看出,原来该方法的作用是

给子视图View进行布局的。也就是说FrameLayout布局其实在View类中的layout方法中已经实现,布局的逻辑实现是在父视图中

实现的,不像View视图的measure测量,通过子类实现onMeasure方法来实现测量逻辑。

1.代码第20-71行,遍历获得FrameLayout的子视图View的四个位置,然后调用child.layout对子视图View进行布局操作。

2.代码第23行,对每个子视图View的可见度进行了判断,如果当前子视图View可见度类型为GONE,则当前子视图View不进行布局,这也就是为什么可见度GONE类型时是不占据屏幕空间的,而其他两种VISIBLE和INVISIBLE是占据屏幕空间的。


2-5

由于FrameLayout类是继承自ViewGroup类的,那么我们进入ViewGroup类去窥探一下onLayout方法具体做了什么?

/** * {@inheritDoc} */ @Override protected abstract void onLayout(boolean changed, int l, int t, int r, int b);


你会惊讶的发现,在ViewGroup类中的onLayout方法居然是一个抽象方法,现在你明白了吧?我们的FrameLayout继承自ViewGroup,自然FrameLayout就必须实现ViewGroup中的抽象方法onLayout,而FrameLyayout中的onLayout方法的作用是用来设置它的子视图View的布局位置。

到此,我们的布局流程可以用如下图表示:




layout布局总结

1.视图View的布局逻辑是由父View,也就是ViewGroup容器布局来实现的。因此,我们如果自定义View一般都无需重写onMeasure方法,但是如果自定义一个ViewGroup容器的话,就必须实现onMeasure方法,因为该方法在ViewGroup是抽象的,所有ViewGroup的所有子类必须实现onMeasure方法。

2.当我们的视图View在布局中使用 android:visibility=”gone” 属性时,是不占据屏幕空间的,因为在布局时ViewGroup会遍历每个子视图View,判断当前子视图View是否设置了 Visibility==GONE,如果设置了,当前子视图View就会添加到父容器上,因此也就不占据屏幕空间。具体可以参考2-4节。

3.必须在View布局完之后调用getHeight()和getWidth()方法获取到的View的宽高才大于0。具体可以参考2-3节。


View的绘制Draw

由 0-5节可知,View视图绘制流程中的最后一步绘制draw是由ViewRootImpl中的performDraw成员方法开始的,跟踪代码,最后会在ViewRootImpl类中的drawsoftware方法绘制View:


3-1

private boolean drawSoftware(Surface
surface, AttachInfo attachInfo, int xoff, int yoff, boolean scalingRequired, Rect dirty) { // Draw with software renderer. final Canvas canvas; try { //从surface对象中获得canvas变量 canvas = mSurface.lockCanvas(dirty); //
If this bitmap's format includes an alpha channel, we // need to clear it before drawing so that the child will // properly re-composite its drawing on a transparent // background. This automatically
respects the clip/dirty region // or // If we are applying an offset, we need to clear the area // where the offset doesn't appear to avoid having garbage // left in the
blank areas. if (!canvas.isOpaque() || yoff != 0 || xoff != 0)
{ canvas.drawColor(0, PorterDuff.Mode.CLEAR); } ...................... try
{ //调整画布的位置 canvas.translate(-xoff, -yoff); if (mTranslator != null) { mTranslator.translateCanvas(canvas);
} canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0); attachInfo.mSetIgnoreDirtyState = false; //调用View类中的成员方法draw开始绘制View视图 mView.draw(canvas);
} ..................... return true; }


分析:代码第8行,从mSurface对象中获得canvas画布,然后将变量canvas变量作为参数传递给第33行代码中的draw方法。由此

可知,我们的视图View最终是绘制到Surface中去的,关于Surface相关的知识,可以参考这篇大神的博客:

Android应用程序窗口(Activity)的绘图表面(Surface)的创建过程分析

跟踪代码,进入View的draw方法分析源码:


3-2

public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags; final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE && (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState); mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK)
| PFLAG_DRAWN; /* * Draw traversal performs several drawing steps which must be executed * in the appropriate order: * * 1. Draw the background * 2. If necessary, save the canvas' layers to prepare for fading * 3. Draw view's content * 4. Draw
children * 5. If necessary, draw the fading edges and restore layers * 6. Draw decorations (scrollbars for instance) */ // Step 1, draw the background, if needed int saveCount; if (!dirtyOpaque)
{ drawBackground(canvas); } // skip step 2 & 5 if possible (common case) final int viewFlags = mViewFlags; boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0; if (!verticalEdges && !horizontalEdges) { // Step 3, draw the content if (!dirtyOpaque) onDraw(canvas); //
Step 4, draw the children dispatchDraw(canvas); // Step 6, draw decorations (scrollbars) onDrawScrollBars(canvas); if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas); } // we're done... return; } /* * Here we do the full fledged routine... * (this is an uncommon case where speed matters less,
* this is why we repeat some of the tests that have been * done above) */ boolean drawTop = false; boolean drawBottom = false; boolean drawLeft = false; boolean drawRight = false; float topFadeStrength = 0.0f; float bottomFadeStrength
= 0.0f; float leftFadeStrength = 0.0f; float rightFadeStrength = 0.0f; // Step 2, save the canvas' layers int paddingLeft
= mPaddingLeft; final boolean offsetRequired = isPaddingOffsetRequired(); if (offsetRequired) { paddingLeft += getLeftPaddingOffset(); } int left = mScrollX + paddingLeft; int right = left +
mRight - mLeft - mPaddingRight - paddingLeft; int top = mScrollY + getFadeTop(offsetRequired); int bottom = top + getFadeHeight(offsetRequired); if (offsetRequired) { right += getRightPaddingOffset();
bottom += getBottomPaddingOffset(); } final ScrollabilityCache scrollabilityCache = mScrollCache; final float fadeHeight = scrollabilityCache.fadingEdgeLength; int length = (int) fadeHeight; //
clip the fade length if top and bottom fades overlap // overlapping fades produce odd-looking artifacts if (verticalEdges && (top + length > bottom - length)) { length = (bottom - top) / 2;
} // also clip horizontal fades if necessary if (horizontalEdges && (left + length > right - length)) { length = (right - left) / 2; } if (verticalEdges) { topFadeStrength
= Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength())); drawTop = topFadeStrength * fadeHeight > 1.0f; bottomFadeStrength = Math.max(0.0f,
Math.min(1.0f, getBottomFadingEdgeStrength())); drawBottom = bottomFadeStrength * fadeHeight > 1.0f; } if (horizontalEdges) { leftFadeStrength = Math.max(0.0f,
Math.min(1.0f, getLeftFadingEdgeStrength())); drawLeft = leftFadeStrength * fadeHeight > 1.0f; rightFadeStrength = Math.max(0.0f, Math.min(1.0f,
getRightFadingEdgeStrength())); drawRight = rightFadeStrength * fadeHeight > 1.0f; } saveCount = canvas.getSaveCount(); int solidColor = getSolidColor(); if (solidColor
== 0) { final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG; if (drawTop) { canvas.saveLayer(left, top, right, top + length, null, flags); } if (drawBottom)
{ canvas.saveLayer(left, bottom - length, right, bottom, null, flags); } if (drawLeft) { canvas.saveLayer(left, top, left + length, bottom, null, flags); } if (drawRight)
{ canvas.saveLayer(right - length, top, right, bottom, null, flags); } } else { scrollabilityCache.setFadeColor(solidColor); } // Step 3, draw the content if (!dirtyOpaque)
onDraw(canvas); // Step 4, draw the children dispatchDraw(canvas); // Step 5, draw the fade effect and restore layers final Paint p = scrollabilityCache.paint; final Matrix matrix =
scrollabilityCache.matrix; final Shader fade = scrollabilityCache.shader; if (drawTop) { matrix.setScale(1, fadeHeight * topFadeStrength); matrix.postTranslate(left,
top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, top, right, top + length, p); } if (drawBottom) { matrix.setScale(1, fadeHeight
* bottomFadeStrength); matrix.postRotate(180); matrix.postTranslate(left, bottom); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left,
bottom - length, right, bottom, p); } if (drawLeft) { matrix.setScale(1, fadeHeight * leftFadeStrength); matrix.postRotate(-90); matrix.postTranslate(left,
top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(left, top, left + length, bottom, p); } if (drawRight) { matrix.setScale(1,
fadeHeight * rightFadeStrength); matrix.postRotate(90); matrix.postTranslate(right, top); fade.setLocalMatrix(matrix); p.setShader(fade); canvas.drawRect(right
- length, top, right, bottom, p); } canvas.restoreToCount(saveCount); // Step 6, draw decorations (scrollbars) onDrawScrollBars(canvas); if (mOverlay != null && !mOverlay.isEmpty())
{ mOverlay.getOverlayView().dispatchDraw(canvas); } }


分析:

从代码第7-17行可知,视图View的绘制可以分为如下6个步骤:



绘制当前视图的背景。

保存当前画布的堆栈状态,并且在在当前画布上创建额外的图层,以便接下来可以用来绘制当前视图在滑动时的边框渐变效果。

绘制当前视图的内容。

绘制当前视图的子视图的内容。

绘制当前视图在滑动时的边框渐变效果。

绘制当前视图的滚动条。

Step1:绘制视图View的背景

代码第2-5行,获取当前View是否需要绘制背景的标志dirtyOpaque ,代码第22-24行,根据这个标志来决定是否绘制视图View的背景。如果需要绘制背景,那么进入View类中的drawBackground方法:

/** * Draws the background onto the specified
canvas. * * @param canvas Canvas on which to draw the background */ private void drawBackground(Canvas canvas) { final Drawable background
= mBackground; if (background == null) { return; } if (mBackgroundSizeChanged) { background.setBounds(0, 0, mRight - mLeft,
mBottom - mTop); mBackgroundSizeChanged = false; mPrivateFlags3 |= PFLAG3_OUTLINE_INVALID; } ............ final int scrollX = mScrollX; final int scrollY
= mScrollY; if ((scrollX | scrollY) == 0) { background.draw(canvas); } else { canvas.translate(scrollX, scrollY); background.draw(canvas); canvas.translate(-scrollX, -scrollY); } }


该方法用来描述1,绘制当前View的背景的,在绘制背景前,调用background.setBounds(0, 0, mRight - mLeft, mBottom - mTop);方法设置背景的大小,之后调用Drawable的对象backgroud的draw方法完成背景的绘制。

Step2:保存画布canvas的边框参数

代码第27-29获取当前视图View水平或者垂直方向是否需要绘制边框渐变效果,如果不需要绘制边框的渐变效果,就无需执行上面的2,5了。那么就直接执行上面的3,4,6步骤。这里描述的就是我们的ListView滑动到最底端时,底部会有一个淡蓝色的半圆形的边框渐变背景效果。

假如我们需要绘制视图View的边框渐变效果,那么我们继续分析步骤2,3,4,5,6。

代码第55-134行:这段代码用来检查是否需要保存参数canvas所描述的一块画布的堆栈状态,并且创建额外的图层来绘制当前视图在滑动时的边框渐变效果。视图的边框是绘制在内容区域的边界位置上的,而视图的内容区域是需要排除成员变量mPaddingLeft、mPaddingRight、mPaddingTop和mPaddingBottom所描述的视图内边距的。此外,视图的边框有四个,分别位于视图的左、右、上以及下内边界上。因此,这段代码首先需要计算出当前视图的左、右、上以及下内边距的大小,以便得到边框所要绘制的区域。

Step3:绘制视图View的内容

代码第138行我们可以看到,根据条件绘制当前视图View的内容,此处调用了View的成员方法onDraw来绘制视图View的内容,我们来看看onDraw成员方法的实现:

/** * Implement this to do your drawing.
* * @param canvas the canvas on which the background will be drawn */ protected void onDraw(Canvas canvas) { }


预料之中,该方法体里面是一个空实现,也就是视图View将绘制的逻辑留给继承它的子类去实现,这也就是为什么我们在自定义View的时候必须去实现其父类的onDraw方法来完成自己对内容的绘制。

Step4:绘制当前视图View的子视图

代码第141行调用View的成员方法dispatchDraw(canvas);来绘制它的子视图,我们进入dispatchDraw(canvas);方法窥探其实现逻辑:

/** * Called by draw to draw the child
views. This may be overridden * by derived classes to gain control just before its children are drawn * (but after its own view has been drawn). * @param canvas the canvas on which to draw the view */ protected void dispatchDraw(Canvas
canvas) { }


同样你会发现,这也是一个空实现,既然是这样,那么其实现的逻辑也会在它的子类中实现了,由于只有ViewGroup容器才有其子视图,因此,该方法的实现应该在ViewGroup类中,我们进入ViewGroup类中看其源码如下:

@Override protected void dispatchDraw(Canvas
canvas) { boolean usingRenderNodeProperties = canvas.isRecordingFor(mRenderNode); final int childrenCount = mChildrenCount; final View[] children = mChildren; int flags
= mGroupFlags; //判断当前ViewGroup容器是否设置的布局动画 if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) { final boolean cache = (mGroupFlags & FLAG_ANIMATION_CACHE)
== FLAG_ANIMATION_CACHE; final boolean buildCache = !isHardwareAccelerated(); //遍历给每个子视图View设置动画效果 for (int i = 0; i < childrenCount;
i++) { final View child = children[i]; if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) { final LayoutParams params = child.getLayoutParams(); attachLayoutAnimationParameters(child, params,
i, childrenCount); bindLayoutAnimation(child); if (cache) { child.setDrawingCacheEnabled(true); if (buildCache) { child.buildDrawingCache(true); } } } } //获得布局动画的控制器 final LayoutAnimationController
controller = mLayoutAnimationController; if (controller.willOverlap()) { mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE; } //开始布局动画 controller.start(); mGroupFlags &= ~FLAG_RUN_ANIMATION; mGroupFlags &= ~FLAG_ANIMATION_DONE; if (cache)
{ mGroupFlags |= FLAG_CHILDREN_DRAWN_WITH_CACHE; } //设置布局动画的监听事件 if (mAnimationListener != null) { mAnimationListener.onAnimationStart(controller.getAnimation()); } } int clipSaveCount
= 0; //是否需要剪裁边距 final boolean clipToPadding = (flags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK; if (clipToPadding) { clipSaveCount = canvas.save(); //对画布进行边距剪裁 canvas.clipRect(mScrollX
+ mPaddingLeft, mScrollY + mPaddingTop, mScrollX + mRight - mLeft - mPaddingRight, mScrollY + mBottom - mTop - mPaddingBottom); } // We will draw our child's animation, let's reset the flag mPrivateFlags &= ~PFLAG_DRAW_ANIMATION; mGroupFlags
&= ~FLAG_INVALIDATE_REQUIRED; boolean more = false; final long drawingTime = getDrawingTime(); if (usingRenderNodeProperties) canvas.insertReorderBarrier(); //
Only use the preordered list if not HW accelerated, since the HW pipeline will do the // draw reordering internally final ArrayList<View> preorderedList = usingRenderNodeProperties ? null :
buildOrderedChildList(); final boolean customOrder = preorderedList == null && isChildrenDrawingOrderEnabled(); //遍历绘制当前视图的子视图View for (int i
= 0; i < childrenCount; i++) { int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i; final View child = (preorderedList == null) ? children[childIndex]
: preorderedList.get(childIndex); if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) { more |= drawChild(canvas, child, drawingTime); } } if (preorderedList
!= null) preorderedList.clear(); // Draw any disappearing views that have animations if (mDisappearingChildren != null) { final ArrayList<View> disappearingChildren
= mDisappearingChildren; final int disappearingCount = disappearingChildren.size() - 1; // Go backwards -- we may delete as animations finish for (int i
= disappearingCount; i >= 0; i--) { final View child = disappearingChildren.get(i); more |= drawChild(canvas, child, drawingTime); } } if (usingRenderNodeProperties) canvas.insertInorderBarrier(); if (debugDraw())
{ onDebugDraw(canvas); } if (clipToPadding) { canvas.restoreToCount(clipSaveCount); } // mGroupFlags might have been updated
by drawChild() flags = mGroupFlags; if ((flags & FLAG_INVALIDATE_REQUIRED) == FLAG_INVALIDATE_REQUIRED) { invalidate(true); } //更新布局动画的监听事件 if ((flags & FLAG_ANIMATION_DONE)
== 0 && (flags & FLAG_NOTIFY_ANIMATION_LISTENER) == 0 && mLayoutAnimationController.isDone() && !more) { // We want to erase the drawing cache and notify the listener after the //
next frame is drawn because one extra invalidate() is caused by // drawChild() after the animation is over mGroupFlags |= FLAG_NOTIFY_ANIMATION_LISTENER; final Runnable end = new Runnable()
{ public void run() { notifyAnimationListener(); } }; post(end); } }


分析:

1.代码第8-45行,判断当前ViewGroup布局是否设置了布局动画,如果设置了,则条件满足,给每个子视图View设置布局动画,那么什么情况下,该条件满足呢?当你在布局中使用ViewGroup容器布局,且设置了android:animateLayoutChanges=”true”属性,那么该条件满足,每个子视图View出现的时候都会有一个默认的动画效果。关于容器布局动画,具体详情可以参考我的另外一篇博客:Android属性动画Property Animation系列三之LayoutTransition(布局容器动画)
,这里面详细介绍了布局容器动画的各种使用技巧

2.代码第49-56行,对当前视图的画布canvas进行边距裁剪,把不需要绘制内容的边距裁剪掉。

3.代码第73-80行,遍历绘制当前容器布局ViewGroup的子视图,其中调用了成员方法drawChild来完成子视图的绘制。

4.代码第83-92行,当子视图设置了消失动画时,遍历绘制布局容器中需要消失的子视图。关于子视图消失动画,具体详情可以参考我的另外一篇博客:Android属性动画Property Animation系列三之LayoutTransition(布局容器动画)

我们现在来分析下ViewGroup中的drawChild方法,看看它是怎么绘制子视图的:

/** * Draw one child of this
View Group. This method is responsible for getting * the canvas in the right state. This includes clipping, translating so * that the child's
scrolled origin is at 0, 0, and applying any animation * transformations. * * @param canvas The canvas on which to draw the child
* @param child Who to draw * @param drawingTime The time at which draw is occurring * @return True if an invalidate() was issued
*/ protected boolean drawChild(Canvas canvas, View child, long drawingTime) { return child.draw(canvas, this, drawingTime); }


是不是预料之中的事情,此处又调用View类中的draw方法来绘制视图,因此形成了一个嵌套调用,知道所有的子视图View绘制结束。到此关于视图View绘制已经基本完成。

Step5:绘制滑动时边框的渐变效果

代码第143-183:绘制当前容器视图ViewGroup的边框渐变效果。

Step6:绘制滚动条

代码第186行:绘制当前视图View的滑动条。此处调用了内部成员方法onDrawScrollBars来绘制滚动条,我们进入源码来窥探一下其如何实现:

protected final void onDrawScrollBars(Canvas
canvas) { // scrollbars are drawn only when the animation is running final ScrollabilityCache cache = mScrollCache; //滚动条是否有缓存 if (cache != null)
{ int state = cache.state; //滚动条不显示时,直接返回,也就是不绘制滚动条 if (state == ScrollabilityCache.OFF) { return; } boolean invalidate = false; //滚动条是否可见 if (state
== ScrollabilityCache.FADING) { // We're fading -- get our fade interpolation if (cache.interpolatorValues == null) { cache.interpolatorValues = new float[1];
} float[] values = cache.interpolatorValues; // Stops the animation if we're done if (cache.scrollBarInterpolator.timeToValues(values) == Interpolator.Result.FREEZE_END) { cache.state = ScrollabilityCache.OFF;
} else { cache.scrollBar.setAlpha(Math.round(values[0])); } // This will make the scroll bars inval themselves after // drawing. We only want this when we're fading so that //
we prevent excessive redraws invalidate = true; } else { // We're just on -- but we may have been fading before so // reset alpha //设置滚动条完全可见 cache.scrollBar.setAlpha(255);
} final int viewFlags = mViewFlags; final boolean drawHorizontalScrollBar = (viewFlags & SCROLLBARS_HORIZONTAL) == SCROLLBARS_HORIZONTAL; final boolean drawVerticalScrollBar
= (viewFlags & SCROLLBARS_VERTICAL) == SCROLLBARS_VERTICAL && !isVerticalScrollBarHidden(); if (drawVerticalScrollBar || drawHorizontalScrollBar) { final int width = mRight - mLeft; final int height
= mBottom - mTop; final ScrollBarDrawable scrollBar = cache.scrollBar; final int scrollX = mScrollX; final int scrollY = mScrollY; final int inside
= (viewFlags & SCROLLBARS_OUTSIDE_MASK) == 0 ? ~0 : 0; int left; int top; int right; int bottom; //绘制水平滚动条 if (drawHorizontalScrollBar)
{ int size = scrollBar.getSize(false); if (size <= 0) { size = cache.scrollBarSize; } scrollBar.setParameters(computeHorizontalScrollRange(), computeHorizontalScrollOffset(),
computeHorizontalScrollExtent(), false); final int verticalScrollBarGap = drawVerticalScrollBar ? getVerticalScrollbarWidth() : 0; top = scrollY + height - size - (mUserPaddingBottom
& inside); left = scrollX + (mPaddingLeft & inside); right = scrollX + width - (mUserPaddingRight & inside) - verticalScrollBarGap; bottom = top + size; onDrawHorizontalScrollBar(canvas, scrollBar, left, top, right, bottom); if (invalidate)
{ invalidate(left, top, right, bottom); } } //绘制垂直滚动条 if (drawVerticalScrollBar) { int size = scrollBar.getSize(true); if (size <= 0)
{ size = cache.scrollBarSize; } scrollBar.setParameters(computeVerticalScrollRange(), computeVerticalScrollOffset(), computeVerticalScrollExtent(), true); int verticalScrollbarPosition = mVerticalScrollbarPosition; if (verticalScrollbarPosition
== SCROLLBAR_POSITION_DEFAULT) { verticalScrollbarPosition = isLayoutRtl() ? SCROLLBAR_POSITION_LEFT : SCROLLBAR_POSITION_RIGHT; } switch (verticalScrollbarPosition) { default: case SCROLLBAR_POSITION_RIGHT:
left = scrollX + width - size - (mUserPaddingRight & inside); break; case SCROLLBAR_POSITION_LEFT: left = scrollX + (mUserPaddingLeft & inside); break; } top = scrollY + (mPaddingTop & inside);
right = left + size; bottom = scrollY + height - (mUserPaddingBottom & inside); onDrawVerticalScrollBar(canvas, scrollBar, left, top, right, bottom); if (invalidate) { invalidate(left, top, right, bottom); } } } } }


分析:

1.代码第9行,判断是否需要绘制当前视图View的滚动条。如果你给当前视图View设置了android:scrollbars=”none”属性,时就不会绘制滚动条,也就是不显示滚动条。

2.代码第15行,判断当前视图View的滚动条是否可消失。如果你给当前视图View设置了android:fadeScrollbars=”true”属性时,你不滑动,滚动条隐藏,你滑动时,滚动条显示,有代码可以看出,此处是通过改变滚动条的透明度来实现滚动条隐藏和显示的。

3.代码第35-39行,当前视图View的滚动条设置成完全可见,也就是你设置了该属性android:fadeScrollbars=”false”。不管你是否滑动View,滚动条一直可见。

4.代码第43-116行,都是绘制水平或者垂直滚动条的逻辑。

至此,视图View的整个绘制流程就结束了。最后上一张绘制流程图如下:




绘制Draw总结:

1.View绘制的画布参数canvas是由surface对象获得,言外之意,View视图绘制最终会绘制到Surface对象去。关于Surface内容参考3-1节。

2.由3-2小节我们了解到,父类View绘制主要是绘制背景,边框渐变效果,进度条,View具体的内容绘制调用了onDraw方法,通过该方法把View内容的绘制逻辑留给子类去实现。因此,我们在自定义View的时候都一般都需要重写父类的onDraw方法来实现View内容绘制。

3.不管任何情况,每一个View视图都会绘制 scrollBars滚动条,且绘制滚动条的逻辑是在父类View中实现,子类无需自己实现滚动条的绘制。其实TextView也是有滚动条的,可以通过代码让其显示滚动条和内容滚动效果。你只需在TextView布局设置android:scrollbars=”vertical”属性,且在代码中进行如下设置

textView.setMovementMethod(ScrollingMovementMethod.getInstance());


这样既可让你的TextView内容可以滑动,且有滚动条。

4.ViewGroup绘制的过程会对每个子视图View设置布局容器动画效果,如果你在ViewGroup容器布局里面设置了如下属性的话:

android:animateLayoutChanges="true"


总结:

通过以上分析:视图View的绘制流程基本了解清楚,主要分三个步骤:measure测量,layout布局,draw绘制。当然这三个步骤并不是都要执行,在执行每一步之前都会判断当前视图是否需要重新measure测量,是否需要重新layout布局,是否需要重新draw绘制。其中很多细节性的东西,望有意了解者可以自己跟着源码思路自己分析一遍,以便自己完全理解。
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