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iOS 图片压缩

2016-01-18 11:24 489 查看
//压缩图片质量
+(UIImage *)reduceImage:(UIImage *)image percent:(float)percent
{
NSData *imageData = UIImageJPEGRepresentation(image, percent);
UIImage *newImage = [UIImage imageWithData:imageData];
return newImage;
}
//压缩图片尺寸
+ (UIImage*)imageWithImageSimple:(UIImage*)image scaledToSize:(CGSize)newSize
{
// Create a graphics image context
UIGraphicsBeginImageContext(newSize);
// new size
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Get the new image from the context
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

// End the context
UIGraphicsEndImageContext();
// Return the new image.
return newImage;
}

//上面的方法比较常见,可是需要加载到内存中来处理图片,当图片数量多了的时候就会收到内存警告,程序崩溃。研究半天终于在一篇博客中找到了解决方法:

[objc] view plaincopy

static size_t getAssetBytesCallback(voidvoid *info, voidvoid *buffer, off_t position, size_t count) {
ALAssetRepresentation *rep = (__bridge id)info;

NSError *error = nil;
size_t countRead = [rep getBytes:(uint8_t *)buffer fromOffset:position length:count error:&error];

if (countRead == 0 && error) {
// We have no way of passing this info back to the caller, so we log it, at least.
NDDebug(@"thumbnailForAsset:maxPixelSize: got an error reading an asset: %@", error);
}

return countRead;
}

static void releaseAssetCallback(voidvoid *info) {
// The info here is an ALAssetRepresentation which we CFRetain in thumbnailForAsset:maxPixelSize:.
// This release balances that retain.
CFRelease(info);
}

// Returns a UIImage for the given asset, with size length at most the passed size.
// The resulting UIImage will be already rotated to UIImageOrientationUp, so its CGImageRef
// can be used directly without additional rotation handling.
// This is done synchronously, so you should call this method on a background queue/thread.
- (UIImage *)thumbnailForAsset:(ALAsset *)asset maxPixelSize:(NSUInteger)size {
NSParameterAssert(asset != nil);
NSParameterAssert(size > 0);

ALAssetRepresentation *rep = [asset defaultRepresentation];

CGDataProviderDirectCallbacks callbacks = {
.version = 0,
.getBytePointer = NULL,
.releaseBytePointer = NULL,
.getBytesAtPosition = getAssetBytesCallback,
.releaseInfo = releaseAssetCallback,
};

CGDataProviderRef provider = CGDataProviderCreateDirect((voidvoid *)CFBridgingRetain(rep), [rep size], &callbacks);
CGImageSourceRef source = CGImageSourceCreateWithDataProvider(provider, NULL);

CGImageRef imageRef = CGImageSourceCreateThumbnailAtIndex(source, 0, (__bridge CFDictionaryRef) @{
(NSString *)kCGImageSourceCreateThumbnailFromImageAlways : @YES,
(NSString *)kCGImageSourceThumbnailMaxPixelSize : [NSNumber numberWithInt:size],
(NSString *)kCGImageSourceCreateThumbnailWithTransform : @YES,
});
CFRelease(source);
CFRelease(provider);

if (!imageRef) {
return nil;
}

UIImage *toReturn = [UIImage imageWithCGImage:imageRef];

CFRelease(imageRef);

return toReturn;
}
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