青瓷引擎之纯JavaScript打造HTML5游戏第二弹——《跳跃的方块》Part 9(登陆等待&结算界面)
2016-01-05 09:52
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继上一次介绍了《神奇的六边形》的完整游戏开发流程后(可点击这里查看),这次将为大家介绍另外一款魔性游戏《跳跃的方块》的完整开发流程。
View Code
![](https://oscdn.geek-share.com/Uploads/Images/Content/201601/a87c9a53d5119eb4099020f7a32a0b84.png)
游戏中,对于在微信中分享和在其他浏览器分享,期望有两套分享指引,如图所示:
![](https://oscdn.geek-share.com/Uploads/Images/Content/201601/8a51556fceb115cfb3d5fb3ced737c80.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201601/383c95b53531c1d2db84ca8d75f9274f.png)
下次将继续介绍“[b]排行榜界面”,敬请期待![/b]
其他相关链接
开源免费的HTML5游戏引擎——青瓷引擎(QICI Engine) 1.0正式版发布了!
JS开发HTML5游戏《神奇的六边形》(一)
青瓷引擎之纯JavaScript打造HTML5游戏第二弹——《跳跃的方块》Part 1
/** * 游戏结束结算界面 */ var GameOver = qc.defineBehaviour('qc.JumpingBrick.GameOver', qc.Behaviour, function() { var self = this; JumpingBrick.gameOver = self; }, { highScoreShow : qc.Serializer.NODE, lastScoreShow : qc.Serializer.NODE, newHighShow : qc.Serializer.NODE, descShow : qc.Serializer.NODE, retryButton : qc.Serializer.NODE, followButton : qc.Serializer.NODE, annoButton : qc.Serializer.NODE, shareButton : qc.Serializer.NODE, shareGuide : qc.Serializer.NODE, otherShareGuide : qc.Serializer.NODE, shareText : qc.Serializer.NODE }); // Awake is called when the script instance is being loaded. GameOver.prototype.awake = function() { var self = this; self.retryButton.onClick.add(function() { JumpingBrick.uiManager.switchStateTo(qc.JumpingBrick.UIManager.Game); }, self); self.followButton.onClick.add(function() { document.location.href = 'http://mp.weixin.qq.com/s?__biz=MzI5MTA3Nzc4Mw==&mid=400360588&idx=1&sn=090f19666259b1ab5d0a5c5d870de8ad&scene=0#rd'; }, self); self.annoButton.onClick.add(function() { JumpingBrick.uiManager.switchStateTo(qc.JumpingBrick.UIManager.Announcement); }, self); self.shareButton.onClick.add(function() { if (JumpingBrick.data.isWeChat()) { self.shareGuide.visible = true; } else { self.otherShareGuide.visible = true; } }, self); self.shareGuide.onClick.add(function() { self.shareGuide.visible = false; }); self.otherShareGuide.onClick.add(function() { self.otherShareGuide.visible = false; }); self.game.input.onKeyDown.add(function(keyCode) { if (!self.gameObject.worldVisible) return; if (keyCode === qc.Keyboard.ENTER || keyCode === qc.Keyboard.SPACEBAR) { JumpingBrick.uiManager.switchStateTo(qc.JumpingBrick.UIManager.Game); } }, self); }; GameOver.prototype.refresh = function() { var self = this, data = JumpingBrick.data; self.shareGuide.visible = false; self.annoButton.visible = data.loginType === qc.JumpingBrick.DataManager.WECHATLOGIN; if (self.annoButton.visible) { self.shareButton.setStretch(190, 0, 0, 16); self.shareText.fontSize = 32; } else { self.shareButton.setStretch(0, 0, 0, 0); self.shareText.fontSize = 40; } self.highScoreShow.text = '最高分:' + data.highScore; self.lastScoreShow.text = data.lastScore.toString(); self.newHighShow.visible = !!data.lastScore && data.newHigh; self.descShow.text = self._makeDesc(data.lastScore); }; GameOver.prototype._makeDesc = function(score) { var percent = Math.min(30, score) * 2; if (score > 30) { percent += Math.min(20, score - 30); } if (score > 50) { percent += Math.floor((score - 50) / 2); } percent = Math.min(99, percent); return '你击败了全球' + parseInt(percent) + '%的玩家'; };
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处理界面
和登录界面类似,都是以屏幕中心为锚点,进行布局。然后和脚本关联上。如下图所示:![](https://oscdn.geek-share.com/Uploads/Images/Content/201601/a87c9a53d5119eb4099020f7a32a0b84.png)
游戏中,对于在微信中分享和在其他浏览器分享,期望有两套分享指引,如图所示:
![](https://oscdn.geek-share.com/Uploads/Images/Content/201601/8a51556fceb115cfb3d5fb3ced737c80.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201601/383c95b53531c1d2db84ca8d75f9274f.png)
下次将继续介绍“[b]排行榜界面”,敬请期待![/b]
其他相关链接
开源免费的HTML5游戏引擎——青瓷引擎(QICI Engine) 1.0正式版发布了!
JS开发HTML5游戏《神奇的六边形》(一)
青瓷引擎之纯JavaScript打造HTML5游戏第二弹——《跳跃的方块》Part 1
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