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Unity3d 枚举某个目录下所有资源

2016-01-04 16:51 267 查看
using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using System.ComponentModel;
using Object = UnityEngine.Object;

//在选中的资源中查找
public static class EnumAssets {

//枚举所有的T类型的资源
public static IEnumerable<T> EnumInCurrentSelection<T>()
where T : Object
{
Object[] selectionAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
foreach (var s in selectionAsset)
{
var temp = s as T;
if (null != temp)
{
yield return temp;
}
}

}

//枚举所有的GameObject类型的资源
public static IEnumerable<GameObject> EnumGameObjectInCurrentSelection()
{
foreach (var s in EnumInCurrentSelection<GameObject>())
{
yield return s;
}

yield break;
}

//递归枚举所有GameObject
public static IEnumerable<GameObject> EnumGameObjectRecursiveInCurrentSelection()
{
foreach (var s in EnumInCurrentSelection<GameObject>())
{
foreach(var g in EnumGameObjectRecursive(s))
{
yield return g;
}
}
}

public static IEnumerable<GameObject> EnumGameObjectRecursive(GameObject go)
{
yield return go;
for(int i=0; i<go.transform.childCount; i++)
{
foreach (var t in EnumGameObjectRecursive(go.transform.GetChild(i).gameObject))
{
yield return t;
}
}
}

//递归枚举所有Compoent
public static IEnumerable<T> EnumComponentRecursiveInCurrentSelection<T>()
where T : UnityEngine.Component
{
foreach (var go in EnumInCurrentSelection<GameObject>())
{
var cs = go.GetComponentsInChildren<T>(true);
foreach (var c in cs)
{
yield return c;
}
}
}

//枚举所有GameObject在这个目录
//path是相对于Application.dataPath的 例如 Assets/Res/UI/
public static IEnumerable<GameObject> EnumGameObjectAtPath(string path)
{
var guids = AssetDatabase.FindAssets("t:GameObject", new string[] { path });
foreach (var guid in guids)
{
var p = AssetDatabase.GUIDToAssetPath(guid);
var go = AssetDatabase.LoadAssetAtPath(p, typeof(GameObject)) as GameObject;
if (null != go)
{
yield return go;
}
}
}

//枚举所有资源
//path是相对于Application.dataPath的 例如 Assets/Res/UI/
public static IEnumerable<T> EnumAssetAtPath<T>(string path)
where T : Object
{
var guids = AssetDatabase.FindAssets("t:Object", new string[] { path });
foreach (var guid in guids)
{
var p = AssetDatabase.GUIDToAssetPath(guid);
var go = AssetDatabase.LoadAssetAtPath(p, typeof(System.Object)) as T;
if (null != go)
{
yield return go;
}
}
}

//递归枚举这个目录下的GameObject的所有T类型组件
//path是相对于Application.dataPath的 例如 Assets/Res/UI/
public static IEnumerable<T> EnumComponentRecursiveAtPath<T>(string path)
where T : UnityEngine.Component
{
var gos= EnumGameObjectAtPath(path);
foreach (var go in gos)
{
var cs = go.GetComponentsInChildren<T>(true);
foreach(var c in cs)
{
yield return c;
}
}
}

//递归枚举这个目录下的GameObject
//path是相对于Application.dataPath的 例如 Assets/Res/UI/
public static IEnumerable<GameObject> EnumGameOjectRecursiveAtPath(string path)
{
var gos = EnumComponentRecursiveAtPath<Transform>(path);
foreach (var go in gos)
{
yield return go.gameObject;
}
}
}


  
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