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Darwin中OSRef和OSHashTable类的使用

2015-12-30 17:12 190 查看
//哈希表被设计成模版类的形式

template<class T, class K>

class OSHashTable {

public:

OSHashTable( UInt32 size ) //构造函数

{

fHashTable = new ( T*[size] );//初始化大小

Assert( fHashTable );

memset( fHashTable, 0, sizeof(T*) * size );//设置初始值

fSize = size;

/*下面的代码决定用哪种方式为哈希表的键值计算索引;

如果哈希表的大小不是2的幂,只好采用对fSize求余的方法;

否则可以直接用掩码的方式,这种方式相对速度更快*/

fMask = fSize - 1;

if((fMask & fSize) != 0)//判断是不是2的幂,确定使用何种哈希函数(ComputeIndex)

fMask = 0;

fNumEntries = 0;

}

~OSHashTable() //析构

{

delete [] fHashTable;

}

voidAdd( T* entry ) { //加入元素,有标记代码可以看出,此处解决冲突的方式采用了链地址法

Assert( entry->fNextHashEntry == NULL );

Kkey( entry );

UInt32 theIndex = ComputeIndex( key.GetHashKey() );

entry->fNextHashEntry = fHashTable[theIndex ];

fHashTable[ theIndex ] = entry;

fNumEntries++;

}

voidRemove( T* entry )//移除元素

{

Kkey( entry );

UInt32 theIndex = ComputeIndex( key.GetHashKey() );

T*elem = fHashTable[ theIndex ];

T*last = NULL;

while (elem && elem != entry) {

last = elem;

elem = elem->fNextHashEntry;

}

if( elem ) // sometimes remove is called 2x ( swap, then un register )

{

Assert(elem);

if (last)

last->fNextHashEntry = elem->fNextHashEntry;

else

fHashTable[ theIndex ] =elem->fNextHashEntry;

elem->fNextHashEntry = NULL;

fNumEntries--;

}

}

T* Map(K* key ) //查找对象

{

UInt32 theIndex = ComputeIndex( key->GetHashKey() );

T*elem = fHashTable[ theIndex ];

while (elem) {

K elemKey( elem );

if (elemKey == *key)

break;

elem = elem->fNextHashEntry;

}

return elem;

}

UInt64GetNumEntries() { return fNumEntries; }

UInt32GetTableSize() { return fSize; }

T*GetTableEntry( int i ) { return fHashTable[i]; }

private:

T**fHashTable;

UInt32fSize;

UInt32fMask;

UInt64fNumEntries;

UInt32 ComputeIndex(UInt32 hashKey )

{

if (fMask)

return( hashKey & fMask );//掩码方式

else

return( hashKey % fSize );//
除留取余法

}

};

//实现了一个hash表迭代器的功能

template<class T, class K>

class OSHashTableIter {

public:

OSHashTableIter( OSHashTable<T,K>* table )

{

fHashTable = table;

First();

}

voidFirst()

{

for(fIndex = 0; fIndex < fHashTable->GetTableSize(); fIndex++) {

fCurrent = fHashTable->GetTableEntry( fIndex );

if (fCurrent)

break;

}

}

voidNext()

{

fCurrent = fCurrent->fNextHashEntry;

if(!fCurrent) {

for (fIndex = fIndex + 1; fIndex < fHashTable->GetTableSize();fIndex++) {

fCurrent =fHashTable->GetTableEntry( fIndex );

if (fCurrent)

break;

}

}

}

Bool16IsDone()

{

return( fCurrent == NULL );

}

T*GetCurrent() { return fCurrent; }

private:

OSHashTable<T,K>* fHashTable;

T*fCurrent;

UInt32fIndex;

class OSRefKey;
class OSRefTableUtils
{
private:
static UInt32  HashString(StrPtrLen* inString);
friend class OSRef;
friend class OSRefKey;
};
class OSRef
{
public:
OSRef() :   fObjectP(NULL),fRefCount(0), fNextHashEntry(NULL)
{
}
OSRef(const StrPtrLen &inString, void* inObjectP)
: fRefCount(0),fNextHashEntry(NULL)
{   Set(inString, inObjectP); }
~OSRef() {}
void Set(const StrPtrLen& inString,void* inObjectP)
{
fString = inString; fObjectP = inObjectP;
fHashValue = OSRefTableUtils::HashString(&fString);
}
void**  GetObjectPtr()  { return &fObjectP; }
void*   GetObject()     { return fObjectP; }
UInt32  GetRefCount()   { return fRefCount; }
StrPtrLen *GetString()  { return&fString; }
private:
//value
void*   fObjectP;
//key
StrPtrLen   fString;
//refcounting
UInt32  fRefCount;
#if DEBUG
Bool16  fInATable;
Bool16  fSwapCalled;
#endif
OSCond  fCond;//to block threadswaiting for this ref.
UInt32              fHashValue;
OSRef*             fNextHashEntry;
friend class OSRefKey;
friend class OSHashTable<OSRef, OSRefKey>;
friend class OSHashTableIter<OSRef, OSRefKey>;
friend class OSRefTable;
};
class OSRefKey
{
public:
//CONSTRUCTOR / DESTRUCTOR:
OSRefKey(StrPtrLen* inStringP)
:   fStringP(inStringP)
{fHashValue = OSRefTableUtils::HashString(inStringP); }
~OSRefKey() {}
//ACCESSORS:
StrPtrLen*  GetString()         { return fStringP; }
private:
//PRIVATE ACCESSORS:
SInt32      GetHashKey()        { return fHashValue; }
//thesefunctions are only used by the hash table itself. This constructor
//willbreak the "Set" functions.
OSRefKey(OSRef *elem) : fStringP(&elem->fString),
fHashValue(elem->fHashValue) {}
friendint operator ==(const OSRefKey &key1, const OSRefKey &key2)
{
if(key1.fStringP->Equal(*key2.fStringP))
return true;
return false;
}
//data:
StrPtrLen *fStringP;
UInt32  fHashValue;
friendclass OSHashTable<OSRef, OSRefKey>;
};
typedef OSHashTable<OSRef, OSRefKey>OSRefHashTable;
typedef OSHashTableIter<OSRef, OSRefKey>OSRefHashTableIter;
class OSRefTable
{
public:
enum
{
kDefaultTableSize = 1193 //UInt32
};
//tableSize doesn't indicate the max number of Refs that can be added
//(it's unlimited), but is rather just how big to make the hash table
OSRefTable(UInt32 tableSize = kDefaultTableSize) : fTable(tableSize),fMutex() {}
~OSRefTable() {}
//Allows access to the mutex in case you need to lock the table down
//between operations
OSMutex*    GetMutex()      { return &fMutex; }
OSRefHashTable* GetHashTable() { return &fTable;
//Registers a Ref in the table. Once the Ref is in, clients may resolve
//the ref by using its string ID. You must setup the Ref before passingit
//in here, ie., setup the string and object pointers
//This function will succeed unless the string identifier is not unique,
//in which case it will return QTSS_DupName
//This function is atomic wrt this reftable.
OS_Error        Register(OSRef*ref);
//RegisterOrResolve
//If the ID of the input ref is unique, this function is equivalent to
//Register, and returns NULL.
// If there is a duplicate ID already inthe map, this funcion
//leave it, resolves it, and returns it.
OSRef*             RegisterOrResolve(OSRef* inRef);
//This function may block. You can only remove a Ref from the table
//when the refCount drops to the level specified. If several threadshave
//the ref currently, the calling thread will wait until the otherthreads
//stop using the ref (by calling Release, below)
//This function is atomic wrt this ref table.
void        UnRegister(OSRef* ref,UInt32 refCount = 0);
//Same as UnRegister, but guarenteed not to block. Will return
//true if ref was sucessfully unregistered, false otherwise
Bool16      TryUnRegister(OSRef*ref, UInt32 refCount = 0);
//Resolve. This function uses the provided key string to identify andgrab
//the Ref keyed by that string. Once the Ref is resolved, it is safe touse
//(it cannot be removed from the Ref table) until you call Release.Because
//of that, you MUST call release in a timely manner, and be aware ofpotential
//deadlocks because you now own a resource being contended over.
//This function is atomic wrt this ref table.
OSRef*     Resolve(StrPtrLen*  inString);
//Release. Release a Ref, and drops its refCount. After calling this,the
//Ref is no longer safe to use, as it may be removed from the ref table.
void       Release(OSRef*  inRef);
//Swap. This atomically removes any existing Ref in the table with the new
//ref's ID, and replaces it with this new Ref. If there is no matching Ref
//already in the table, this function does nothing.
//
//Be aware that this creates a situation where clients may have a Ref resolved
//that is no longer in the table. The old Ref must STILL be UnRegisterednormally.
//Once Swap completes sucessfully, clients that call resolve on the ID will get
//the new OSRef object.
void        Swap(OSRef* newRef);
UInt32      GetNumRefsInTable() {UInt64 result =  fTable.GetNumEntries();Assert(result < kUInt32_Max); return (UInt32) result; }
private:
//all this object needs to do its job is an atomic hashtable
OSRefHashTable  fTable;
OSMutex         fMutex;
};
class OSRefReleaser
{
public:
OSRefReleaser(OSRefTable* inTable, OSRef* inRef) : fOSRefTable(inTable),fOSRef(inRef) {}
~OSRefReleaser() { fOSRefTable->Release(fOSRef); }
OSRef*          GetRef() { returnfOSRef; }
private:
OSRefTable*     fOSRefTable;
OSRef*          fOSRef;
};


};

引用表头文件定义,详细的代码请参考源码,此处只结合实例讲解几个主要的函数

//结合实例说明常用的方法

服务器网络模型中有个很重要的类EventContext, EventContext.h中包含EventContext类和EventThread类的定义

每一个EventContext类中都有一个引用对象,如下图

在每次执行RequestEvent函数时,就会执行以下代码(EventContext.cpp182行)

if (!compare_and_store(8192, WM_USER,&sUniqueID))

fUniqueID = (PointerSizedInt)atomic_add(&sUniqueID, 1); //获取一个唯一标识

fRef.Set(fUniqueIDStr, this);//对引用对象赋值

void Set(const StrPtrLen&inString, void* inObjectP)

{

fString = inString; fObjectP =inObjectP;

fHashValue =OSRefTableUtils::HashString(&fString);

}

fString作为索引,fObjectP保存对象,fHashValue根据索引计算出一个hash值

fEventThread->fRefTable.Register(&fRef);//把这个引用对象加入到EventThread中的引用表中(其实就是hash表),fRefTable是OSRefTable类的实例,而类中操作的表是OSRefHashTable类型(typedef OSHashTable<OSRef, OSRefKey>OSRefHashTable;)

OS_ErrorOSRefTable::Register(OSRef* inRef)

{

if (inRef == NULL)

return EPERM;

OSMutexLocker locker(&fMutex);

if (inRef->fString.Ptr == NULL || inRef->fString.Len == 0)

{ return EPERM;

}

// Check for a duplicate. In this function, if there is a duplicate,

// return an error, don't resolve the duplicate

OSRefKey key(&inRef->fString);

OSRef* duplicateRef = fTable.Map(&key);//查找有没有重复的,没有则加入到hash表中

if (duplicateRef != NULL)

return EPERM;

// There is no duplicate, so add this ref into the table

fTable.Add(inRef);

return OS_NoErr;

}

::memset( &fEventReq, '\0',sizeof(fEventReq));//下面的代码其实就是把socket加入到select监视中,由于本文主要讲解下引用表相关类的使用,所以此处不再详细描述

fEventReq.er_type = EV_FD;

fEventReq.er_handle = fFileDesc;

fEventReq.er_eventbits = theMask;

fEventReq.er_data = (void*)fUniqueID;

if (select_watchevent(&fEventReq, theMask) !=0)

========以上代码描述了构造一个ref,然后加入reftable中的操作

在EventThread的线程执行函数Entry中,使用了reftable查找EventContext对象

当select返回一个可操作的socket时,执行了以下代码,

if (theCurrentEvent.er_data != NULL)// theCurrentEvent就是select返回的数据

{

StrPtrLen idStr((char*)&theCurrentEvent.er_data,sizeof(theCurrentEvent.er_data));

//返回的数据用于构造一个id,这个id其实就是在上一步中得到的唯一标识,如下图

OSRef* ref = fRefTable.Resolve(&idStr);//根据这个唯一标识获取到引用对象,其实就是通过hash类中map函数去查找对象,然后把引用对象的引用计数+1

if (ref != NULL)

{

EventContext* theContext = (EventContext*)ref->GetObject();

theContext->ProcessEvent(theCurrentEvent.er_eventbits);

fRefTable.Release(ref);//把引用对象的引用计数-1,然后设置事件为有信号,确保唤醒等待该资源被释放的对象

}

}

以上说明是通过darwin中一个使用实例,为了方面理解引用表和哈希表的使用(OSRef和OSHashTable)
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