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Cosos 学习笔记 ——动作

2015-12-23 17:51 531 查看
在Node类有关动作的函数:

Action *runAction(Action * action);
void stopAction(Action * action);
void stopAllActions();
void stopActionByTag(int tag);


瞬时动作

Action

FiniteTimeAction受时间限制的动作类

ActionInstant瞬时动作

Place FlipX FlipY Hide Show ToggleVisibility 类

void MyAction::goMenu(Ref *Spender)
{
log("tag=%i", this->getTag());

Size size = Director::getInstance()->getVisibleSize();
Vec2 p = Vec2(CCRANDOM_0_1()*size.width, CCRANDOM_0_1()*size.height);

switch(this->getTag()){
case PLACE_TAG:
sprite->runAction(Place::create(p));
break;
case FLIPX_TAG:
sprite->runAction(FlipX::create(true));
break;
case FLIPY_TAG:
sprite->runAction(FlipY::create(true));
break;
case HIDE_SHOW_TAG:
if (hiddenFlag) {
sprite->runAction(Hide::create());
hiddenFlag = false;
}
else {
sprite->runAction(Show::create());
hiddenFlag = true;
}
break;
case TOGGLE_TAG:
sprite->runAction(ToggleVisibility::create());
break;
default:
break;
}
}


间隔动作

Action

FiniteTimeAction受时间限制的动作类

ActionInterval间隔动作

MoveTo MoveBy等子类

sprite->runAction(MoveTo::create(2,Vec2(100,100)));
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