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Android模糊bitmap的工具类

2015-12-23 11:03 435 查看
传入一个压缩好的bitmap,返回一个同等大小的模糊后的新bitmap,效率感觉还行

package com.npi.blureffect;

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.os.Build.VERSION;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.util.Log;

public class Blur {

private static final String TAG = "Blur";

@SuppressLint("NewApi")
public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) {

if (VERSION.SDK_INT > 16) {
Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
Allocation.USAGE_SCRIPT);
final Allocation output = Allocation.createTyped(rs, input.getType());
final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(radius /* e.g. 3.f */);
script.setInput(input);
script.forEach(output);
output.copyTo(bitmap);
return bitmap;
}

// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html //
// Java Author: Mario Klingemann <mario at quasimondo.com>
// http://incubator.quasimondo.com // created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at kayenko.com>
// http://www.kayenko.com // ported april 5th, 2012

// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

if (radius < 1) {
return (null);
}

int w = bitmap.getWidth();
int h = bitmap.getHeight();

int[] pix = new int[w * h];
Log.e("pix", w + " " + h + " " + pix.length);
bitmap.getPixels(pix, 0, w, 0, 0, w, h);

int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;

int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];

int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}

yw = yi = 0;

int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;

for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;

for (x = 0; x < w; x++) {

r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];

rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;

stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];

routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];

if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];

sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);

rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];

rsum += rinsum;
gsum += ginsum;
bsum += binsum;

stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];

routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];

rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];

yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;

sir = stack[i + radius];

sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];

rbs = r1 - Math.abs(i);

rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;

if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}

if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;

stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];

routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];

if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];

sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];

rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];

rsum += rinsum;
gsum += ginsum;
bsum += binsum;

stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];

routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];

rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];

yi += w;
}
}

Log.e("pix", w + " " + h + " " + pix.length);
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}

}


调用方法
final File blurredImage = new File(getFilesDir() + "blurred_image.png");
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 2;
Bitmap image = BitmapFactory.decodeResource(getResources(), R.drawable.image, options);//把原图缩小为现图的一半,然后再对这个缩小的图片进行虚化
Bitmap newImg = Blur.fastblur(MainActivity.this, image, 12);//第三个参数是模糊程度
ImageUtils.storeImage(newImg, file);//将虚化的图片缓存到文件


另外再附一个缓存bitmap到file的方法,减少内存开销,并且可以先把图片处理好了之后到别的activity进行调用

package com.npi.blureffect;

import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Point;
import android.os.Build;
import android.util.Log;
import android.view.Display;

public class ImageUtils {
private static final String TAG = "ImageUtils";

/**
* Stores an image on the storage
*
* @param image
*            the image to store.
* @param pictureFile
*            the file in which it must be stored
*/
public static void storeImage(Bitmap image, File pictureFile) {
if (pictureFile == null) {
Log.d(TAG, "Error creating media file, check storage permissions: ");
return;
}
try {
FileOutputStream fos = new FileOutputStream(pictureFile);
image.compress(Bitmap.CompressFormat.PNG, 90, fos);
fos.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
}
}


这个缓存的调用方法

Bitmap bmpBlurred = BitmapFactory.decodeFile(getFilesDir() + "blurred_image.png");
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