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Android制作粒子爆炸特效

2015-12-09 18:12 676 查看


简介

最近在闲逛的时候,发现了一款粒子爆炸特效的控件,觉得比较有意思,效果也不错。 

但是代码不好扩展,也就是说如果要提供不同的爆炸效果,需要修改的地方比较多。于是我对源代码进行了一些重构,将爆炸流程和粒子运动分离。 

对于源码,大家可以参考以下链接 
链接1 
链接2

上面两套代码,其实结构都是一样的,但是实现的效果不同(其实就是粒子运动的算法不同)。 

本篇文章,将给大家介绍粒子爆炸特效的实现方式,替大家理清实现思路。

实现效果如下: 


 


类设计

类设计图如下: 



ExplosionField,爆炸效果发生的场地,是一个View。当一个控件需要爆炸时,需要为控件生成一个ExplosionField,这个ExplosionField**覆盖整个屏幕**,于是我们才能看到完整的爆炸效果。

ExplosionAnimator,爆炸动画,其实是一个计时器,继承自ValueAnimator。1024s内,完成爆炸动画,每次计时,就更新所有粒子的运动状态。draw()方法是它最重要的方法,也就是使所有粒子重绘自身,从而实现动画效果。

ParticleFactory,是一个抽象类。用于产生粒子数组,不同的ParticleFactory可以产生不同类型的粒子数组。

Particle,抽象的粒子类。代表粒子本身,必须拥有的属性包括,当前自己的cx,cy坐标和颜色color。必须实现两个方法,d**raw()方法选择怎么绘制自身(圆形还是方形等),**caculate()计算当前时间,自己所处的位置。 


控件的使用

控件使用很简单,首先要实现不同的爆炸效果,需要给ExplosionField传入不同的ParticleFactory工厂,产生不同的粒子。
<code class="hljs cs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;">ExplosionField explosionField = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ExplosionField(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">this</span>,<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> FallingParticleFactory());</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul>


然后哪个控件需要爆炸效果,就这样添加
<code class="hljs avrasm has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;">explosionField<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.addListener</span>(findViewById(R<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.id</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.text</span>))<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>
explosionField<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.addListener</span>(findViewById(R<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.id</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.layout</span>1))<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li></ul>


这样就为两个控件添加了爆炸效果,注意layout1代表的是一个viewgroup,那么我们就会为viewgroup中的每个view添加爆炸效果。 

我们可以想象,在ExplosionField的构造函数中,传入不同的ParticleFactory,就可以生成不同的爆炸效果。 


爆炸实现思路


1、获取当前控件背景bitmap

例如,例子中使用的是imageview,对于这个控件,我提供了一个工具类,可以获得其背景的Bitmap对象
<code class="hljs java has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">static</span> Bitmap <span class="hljs-title" style="box-sizing: border-box;">createBitmapFromView</span>(View view) {
view.clearFocus();
Bitmap bitmap = createBitmapSafely(view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>);
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (bitmap != <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">synchronized</span> (sCanvas) {
Canvas canvas = sCanvas;
canvas.setBitmap(bitmap);
view.draw(canvas);
canvas.setBitmap(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>);
}
}
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> bitmap;
}

<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">static</span> Bitmap <span class="hljs-title" style="box-sizing: border-box;">createBitmapSafely</span>(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> width, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> height, Bitmap.Config config, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> retryCount) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">try</span> {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> Bitmap.createBitmap(width, height, config);
} <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">catch</span> (OutOfMemoryError e) {
e.printStackTrace();
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span> (retryCount > <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>) {
System.gc();
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> createBitmapSafely(width, height, config, retryCount - <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>);
}
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>;
}
}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li><li style="box-sizing: border-box; padding: 0px 5px;">22</li><li style="box-sizing: border-box; padding: 0px 5px;">23</li><li style="box-sizing: border-box; padding: 0px 5px;">24</li><li style="box-sizing: border-box; padding: 0px 5px;">25</li><li style="box-sizing: border-box; padding: 0px 5px;">26</li></ul>


上面的方法,简而言之,就是将控件的Bitmap对象复制了一份,然后返回。 

我们知道,bitmap可以看成是一个像素矩阵,矩阵上面的点,就是一个个带有颜色的像素,于是我们可以获取每个点(未必需要每个)的颜色和位置,组装成一个对象Particle,这么一来,Particle就代表带有颜色的点了。


2、将背景bitmap转换成Particle数组

获取Bitmap以后,我们交给ParticleFactory进行加工,根据Bitmap生产Particle数组。
<code class="hljs cs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">abstract</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">class</span> ParticleFactory {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">abstract</span> Particle[][] <span class="hljs-title" style="box-sizing: border-box;">generateParticles</span>(Bitmap bitmap, Rect bound);
}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>


例如我们来看一个简单实现类,也是gif图中,第一个下落效果的工厂类
<code class="hljs java has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-class" style="box-sizing: border-box;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">class</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">FallingParticleFactory</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">extends</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">ParticleFactory</span>{</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">static</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">final</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> PART_WH = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">8</span>; <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//默认小球宽高</span>

<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> Particle[][] <span class="hljs-title" style="box-sizing: border-box;">generateParticles</span>(Bitmap bitmap, Rect bound) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> w = bound.width();<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//场景宽度</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> h = bound.height();<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//场景高度</span>

<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> partW_Count = w / PART_WH; <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//横向个数</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> partH_Count = h / PART_WH; <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//竖向个数</span>

<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> bitmap_part_w = bitmap.getWidth() / partW_Count;
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> bitmap_part_h = bitmap.getHeight() / partH_Count;

Particle[][] particles = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Particle[partH_Count][partW_Count];
Point point = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>;
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> row = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>; row < partH_Count; row ++) { <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//行</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> column = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>; column < partW_Count; column ++) { <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//列</span>
<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//取得当前粒子所在位置的颜色</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> color = bitmap.getPixel(column * bitmap_part_w, row * bitmap_part_h);

<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> x = bound.left + FallingParticleFactory.PART_WH * column;
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> y = bound.top + FallingParticleFactory.PART_WH * row;
particles[row][column] = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> FallingParticle(color,x,y,bound);
}
}

<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span> particles;
}

}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li><li style="box-sizing: border-box; padding: 0px 5px;">22</li><li style="box-sizing: border-box; padding: 0px 5px;">23</li><li style="box-sizing: border-box; padding: 0px 5px;">24</li><li style="box-sizing: border-box; padding: 0px 5px;">25</li><li style="box-sizing: border-box; padding: 0px 5px;">26</li><li style="box-sizing: border-box; padding: 0px 5px;">27</li><li style="box-sizing: border-box; padding: 0px 5px;">28</li><li style="box-sizing: border-box; padding: 0px 5px;">29</li><li style="box-sizing: border-box; padding: 0px 5px;">30</li></ul>


其中Rect类型的bound,是代表原来View控件的宽高信息。 

根据我们设定的每个粒子的大小,和控件的宽高,我们就可以计算出,有多少个粒子组成这个控件的背景。 

我们取得每个粒子所在位置的颜色,位置,用于生产粒子,这就是FallingParticle。


3、生成爆炸场地,开始爆炸动画流程

爆炸时需要场地的,也就是绘制粒子的地方,我们通过给当前屏幕,添加一个覆盖全屏幕的ExplosionField来作为爆炸场地。
<code class="hljs java has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-class" style="box-sizing: border-box;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">class</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">ExplosionField</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">extends</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">View</span>{</span>
...

<span class="hljs-javadoc" style="color: rgb(136, 0, 0); box-sizing: border-box;">/**
* 给Activity加上全屏覆盖的ExplosionField
*/</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">private</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">attach2Activity</span>(Activity activity) {
ViewGroup rootView = (ViewGroup) activity.findViewById(Window.ID_ANDROID_CONTENT);

ViewGroup.LayoutParams lp = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
rootView.addView(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">this</span>, lp);
}
...
}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li></ul>


爆炸场地添加以后,我们响应控件的点击事件,开始动画 

首先是震动动画
<code class="hljs java has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"> <span class="hljs-javadoc" style="color: rgb(136, 0, 0); box-sizing: border-box;">/**
* 爆破
*<span class="hljs-javadoctag" style="color: rgb(102, 0, 102); box-sizing: border-box;"> @param</span> view 使得该view爆破
*/</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">explode</span>(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">final</span> View view) {
<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//防止重复点击</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span>(explosionAnimatorsMap.get(view)!=<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>&&explosionAnimatorsMap.get(view).isStarted()){
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span>;
}
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span>(view.getVisibility()!=View.VISIBLE||view.getAlpha()==<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>){
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span>;
}
<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//为了正确绘制粒子</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">final</span> Rect rect = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Rect();
view.getGlobalVisibleRect(rect); <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//得到view相对于整个屏幕的坐标</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> contentTop = ((ViewGroup)getParent()).getTop();
Rect frame = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Rect();
((Activity) getContext()).getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> statusBarHeight = frame.top;
rect.offset(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, -contentTop - statusBarHeight);<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//去掉状态栏高度和标题栏高度</span>

<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//震动动画</span>
ValueAnimator animator = ValueAnimator.ofFloat(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>f).setDuration(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">150</span>);
animator.addUpdateListener(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ValueAnimator.AnimatorUpdateListener() {

Random random = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Random();

<span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">onAnimationUpdate</span>(ValueAnimator animation) {
view.setTranslationX((random.nextFloat() - <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.5</span>f) * view.getWidth() * <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.05</span>f);
view.setTranslationY((random.nextFloat() - <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.5</span>f) * view.getHeight() * <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.05</span>f);
}
});
animator.addListener(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> AnimatorListenerAdapter() {
<span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">onAnimationEnd</span>(Animator animation) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">super</span>.onAnimationEnd(animation);
explode(view, rect);<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//爆炸动画</span>
}
});
animator.start();
}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li><li style="box-sizing: border-box; padding: 0px 5px;">22</li><li style="box-sizing: border-box; padding: 0px 5px;">23</li><li style="box-sizing: border-box; padding: 0px 5px;">24</li><li style="box-sizing: border-box; padding: 0px 5px;">25</li><li style="box-sizing: border-box; padding: 0px 5px;">26</li><li style="box-sizing: border-box; padding: 0px 5px;">27</li><li style="box-sizing: border-box; padding: 0px 5px;">28</li><li style="box-sizing: border-box; padding: 0px 5px;">29</li><li style="box-sizing: border-box; padding: 0px 5px;">30</li><li style="box-sizing: border-box; padding: 0px 5px;">31</li><li style="box-sizing: border-box; padding: 0px 5px;">32</li><li style="box-sizing: border-box; padding: 0px 5px;">33</li><li style="box-sizing: border-box; padding: 0px 5px;">34</li><li style="box-sizing: border-box; padding: 0px 5px;">35</li><li style="box-sizing: border-box; padding: 0px 5px;">36</li><li style="box-sizing: border-box; padding: 0px 5px;">37</li><li style="box-sizing: border-box; padding: 0px 5px;">38</li><li style="box-sizing: border-box; padding: 0px 5px;">39</li><li style="box-sizing: border-box; padding: 0px 5px;">40</li><li style="box-sizing: border-box; padding: 0px 5px;">41</li><li style="box-sizing: border-box; padding: 0px 5px;">42</li></ul>


震动动画很简单,就是x,y方向上,随机产生一些位移,使原控件发生移动即可。 

在震动动画的最后,调用了爆炸动画,于是爆炸动画开始。
<code class="hljs java has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">private</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">explode</span>(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">final</span> View view,Rect rect) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">final</span> ExplosionAnimator animator = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> ExplosionAnimator(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">this</span>, Utils.createBitmapFromView(view), rect,mParticleFactory);
explosionAnimators.add(animator);
explosionAnimatorsMap.put(view, animator);
animator.addListener(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> AnimatorListenerAdapter() {
<span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">onAnimationStart</span>(Animator animation) {
<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//缩小,透明动画</span>
view.animate().setDuration(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">150</span>).scaleX(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f).scaleY(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f).alpha(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>f).start();
}

<span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">onAnimationEnd</span>(Animator animation) {
view.animate().alpha(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>f).scaleX(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>f).scaleY(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>f).setDuration(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">150</span>).start();

<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//动画结束时从动画集中移除</span>
explosionAnimators.remove(animation);
explosionAnimatorsMap.remove(view);
animation = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">null</span>;
}
});
animator.start();
}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li><li style="box-sizing: border-box; padding: 0px 5px;">22</li><li style="box-sizing: border-box; padding: 0px 5px;">23</li></ul>


爆炸动画首先将原控件隐藏。 

我们来看爆炸动画的具体实现
<code class="hljs java has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-class" style="box-sizing: border-box;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">class</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">ExplosionAnimator</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">extends</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">ValueAnimator</span> {</span>
...

<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-title" style="box-sizing: border-box;">ExplosionAnimator</span>(View view, Bitmap bitmap, Rect bound,ParticleFactory particleFactory) {
mParticleFactory = particleFactory;
mPaint = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Paint();
mContainer = view;
setFloatValues(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.0</span>f, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1.0</span>f);
setDuration(DEFAULT_DURATION);
mParticles = mParticleFactory.generateParticles(bitmap, bound);
}
<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//最重要的方法</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">draw</span>(Canvas canvas) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">if</span>(!isStarted()) { <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//动画结束时停止</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">return</span>;
}
<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//所有粒子运动</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (Particle[] particle : mParticles) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">for</span> (Particle p : particle) {
p.advance(canvas,mPaint,(Float) getAnimatedValue());
}
}
mContainer.invalidate();
}

<span class="hljs-annotation" style="color: rgb(155, 133, 157); box-sizing: border-box;">@Override</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">start</span>() {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">super</span>.start();
mContainer.invalidate();
}
}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li><li style="box-sizing: border-box; padding: 0px 5px;">22</li><li style="box-sizing: border-box; padding: 0px 5px;">23</li><li style="box-sizing: border-box; padding: 0px 5px;">24</li><li style="box-sizing: border-box; padding: 0px 5px;">25</li><li style="box-sizing: border-box; padding: 0px 5px;">26</li><li style="box-sizing: border-box; padding: 0px 5px;">27</li><li style="box-sizing: border-box; padding: 0px 5px;">28</li><li style="box-sizing: border-box; padding: 0px 5px;">29</li><li style="box-sizing: border-box; padding: 0px 5px;">30</li><li style="box-sizing: border-box; padding: 0px 5px;">31</li></ul>


实现很简单,就是根据工厂类,生成粒子数组。 

而其实质是一个ValueAnimator,在一定时间内,从0数到1。 

然后提供了一个draw()方法,方法里面调用了每个粒子的advance()方法,并且传入了当前数到的数字(是一个小数)。 

advance()方法里,其实调用了draw()方法和caculate()方法。 

上面的实现,其实是一个固定的流程,添加了爆炸场地以后,我们就开始从0数到1,在这个过程中,粒子会根据当前时间,绘制自己的位置,所以粒子的位置,其实是它自己决定的,和流程无关。 

也就是说,我们只要用不同的算法,绘制粒子的位置即可,实现了流程和粒子运动的分离。


4、怎么运动?粒子自己最清楚

举个例子,gif图中,下落效果的粒子是这样运动的
<code class="hljs java has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-class" style="box-sizing: border-box;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">class</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">FallingParticle</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">extends</span> <span class="hljs-title" style="box-sizing: border-box; color: rgb(102, 0, 102);">Particle</span>{</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">static</span> Random random = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> Random();
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> radius = FallingParticleFactory.PART_WH;
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> alpha = <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1.0</span>f;
Rect mBound;
<span class="hljs-javadoc" style="color: rgb(136, 0, 0); box-sizing: border-box;">/**
*<span class="hljs-javadoctag" style="color: rgb(102, 0, 102); box-sizing: border-box;"> @param</span> color 颜色
*<span class="hljs-javadoctag" style="color: rgb(102, 0, 102); box-sizing: border-box;"> @param</span> x
*<span class="hljs-javadoctag" style="color: rgb(102, 0, 102); box-sizing: border-box;"> @param</span> y
*/</span>
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">public</span> <span class="hljs-title" style="box-sizing: border-box;">FallingParticle</span>(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> color, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> x, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> y,Rect bound) {
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">super</span>(color, x, y);
mBound = bound;
}
...
<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">protected</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">caculate</span>(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> factor){
cx = cx + factor * random.nextInt(mBound.width()) * (random.nextFloat() - <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.5</span>f);
cy = cy + factor * random.nextInt(mBound.height() / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>);

radius = radius - factor * random.nextInt(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>);

alpha = (<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span>f - factor) * (<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">1</span> + random.nextFloat());
}
}
</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li><li style="box-sizing: border-box; padding: 0px 5px;">22</li><li style="box-sizing: border-box; padding: 0px 5px;">23</li><li style="box-sizing: border-box; padding: 0px 5px;">24</li><li style="box-sizing: border-box; padding: 0px 5px;">25</li></ul>


caculate(float factor)方法,根据当前时间,计算粒子的下一个位置 

我们可以看到,在这个粒子中,cy也就是竖直方向上是不断增加的,cx也就是水平方向上,是随机增加或者减少,这样就形成了下落效果。 

计算出当前位置以后,粒子就将自己绘制出来
<code class="hljs cs has-numbering" style="display: block; padding: 0px; background-color: transparent; color: inherit; box-sizing: border-box; font-family: 'Source Code Pro', monospace;font-size:undefined; white-space: pre; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; border-bottom-left-radius: 0px; word-wrap: normal; background-position: initial initial; background-repeat: initial initial;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">protected</span> <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">void</span> <span class="hljs-title" style="box-sizing: border-box;">draw</span>(Canvas canvas,Paint paint){
paint.setColor(color);
paint.setAlpha((<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>) (Color.alpha(color) * alpha)); <span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">//这样透明颜色就不是黑色了</span>
canvas.drawCircle(cx, cy, radius, paint);
}</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; background-color: rgb(238, 238, 238); top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right;"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li></ul>



怎么扩展?

从上面的代码结构可以看出,爆炸流程和粒子具体运动无关,最重要的是,我们要实现自己的caculate()方法,决定粒子的运动形态。 

而不同的粒子可以由对应的工厂产生,所以要扩展爆炸特性,只需要定义一个粒子类,和生成粒子类的工厂即可。

源码下载

转自:http://blog.csdn.net/crazy__chen/article/details/50149619
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