C#单例模式的泛型定义
2015-12-08 00:17
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取自某热门网游
using System;
using UnityEngine;
namespace Engine
{
public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
{
private static T m_Instance;
public static T Instance
{
get
{
if (MonoSingleton<T>.m_Instance == null)
{
MonoSingleton<T>.m_Instance = (UnityEngine.Object.FindObjectOfType(typeof(T)) as T);
}
return MonoSingleton<T>.m_Instance;
}
}
protected void Awake()
{
if (MonoSingleton<T>.m_Instance == null)
{
MonoSingleton<T>.m_Instance = (this as T);
}
}
private void OnDestroy()
{
MonoSingleton<T>.m_Instance = (T)((object)null);
}
protected void OnApplicationQuit()
{
MonoSingleton<T>.m_Instance = (T)((object)null);
}
}
}
using System; public class Singleton<T> where T : class, new() { private static T _Instance; public static T Instance { get { if (Singleton<T>._Instance == null) { Singleton<T>._Instance = Activator.CreateInstance<T>(); } return Singleton<T>._Instance; } } static Singleton() { Singleton<T>._Instance = Activator.CreateInstance<T>(); } public static void CreateInstance() { if (Singleton<T>._Instance == null) { Singleton<T>._Instance = Activator.CreateInstance<T>(); } } public static void DestroyInstance() { if (Singleton<T>._Instance != null) { Singleton<T>._Instance = (T)((object)null); } } public static T GetInstance() { if (Singleton<T>._Instance == null) { Singleton<T>._Instance = Activator.CreateInstance<T>(); } return Singleton<T>._Instance; } }
using System;
using UnityEngine;
namespace Engine
{
public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSingleton<T>
{
private static T m_Instance;
public static T Instance
{
get
{
if (MonoSingleton<T>.m_Instance == null)
{
MonoSingleton<T>.m_Instance = (UnityEngine.Object.FindObjectOfType(typeof(T)) as T);
}
return MonoSingleton<T>.m_Instance;
}
}
protected void Awake()
{
if (MonoSingleton<T>.m_Instance == null)
{
MonoSingleton<T>.m_Instance = (this as T);
}
}
private void OnDestroy()
{
MonoSingleton<T>.m_Instance = (T)((object)null);
}
protected void OnApplicationQuit()
{
MonoSingleton<T>.m_Instance = (T)((object)null);
}
}
}
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