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如何使用Action.Invoke()触发一个Storyboard

2015-11-23 15:27 411 查看

    一般在我们的项目中,最好是将Storyboard放在前台,然后设置Storyboard的x:key值,通过我们的TryFindResource来查找到当前的Storyboard来启动Stroyboard,这样程序显得比较合理,另外在我们的下面这个例子中,我们通过命令绑定的方式来将2个Storyboard绑定到两个Button上面,当我们点击这两个Storyboard的时候,我们会启动相应的动画,首先来看一下前台设计的xaml代码。

<Window x:Class="ActionInvoke.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/ActionInvoke;component/Themes/Colors.xaml"></ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
<Storyboard x:Key="ChangeColor" FillBehavior="Stop">
<ColorAnimation  Storyboard.TargetName="ColorEllipseBrush" Storyboard.TargetProperty="Color"  To="Red" Duration="0:0:1">
<ColorAnimation.EasingFunction>
<CircleEase EasingMode="EaseIn"></CircleEase>
</ColorAnimation.EasingFunction>
</ColorAnimation>
</Storyboard>
<Storyboard x:Key="ChangeSize" FillBehavior="Stop">
<DoubleAnimation Storyboard.TargetName="SizeEllipse" Storyboard.TargetProperty="Width" Duration="0:0:1" To="220">
<DoubleAnimation.EasingFunction>
<CircleEase EasingMode="EaseIn"></CircleEase>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<DoubleAnimation Storyboard.TargetName="SizeEllipse" Storyboard.TargetProperty="Height" Duration="0:0:1" To="220">
<DoubleAnimation.EasingFunction>
<CircleEase EasingMode="EaseIn"></CircleEase>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</ResourceDictionary>
</Window.Resources>
<Grid> <Grid.RowDefinitions> <RowDefinition Height="10*"></RowDefinition> <RowDefinition Height="80*"></RowDefinition> <RowDefinition Height="10*"></RowDefinition> </Grid.RowDefinitions> <Grid Grid.Row="1"> <Grid.RowDefinitions> <RowDefinition Height="70*"></RowDefinition> <RowDefinition Height="30*"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="50*"></ColumnDefinition> <ColumnDefinition Width="50*"></ColumnDefinition> </Grid.ColumnDefinitions> <Border Grid.Row="0" Grid.Column="0" BorderBrush="Black" BorderThickness="1"> <Button x:Name="ColorEllipse" Width="100" Height="100"> <Button.Background> <!--<LinearGradientBrush x:Name="ColorEllipseBrush" StartPoint="0,0" EndPoint="1,1"> <GradientStop Offset="0" Color="#557ff2"></GradientStop> <GradientStop Offset="0.44" Color="#557ff2"></GradientStop> <GradientStop Offset="0.44" Color="#4d71d9"></GradientStop> <GradientStop Offset="1" Color="#4d71d9"></GradientStop> </LinearGradientBrush>--> <SolidColorBrush x:Name="ColorEllipseBrush" Color="Blue" Opacity="0.75" ></SolidColorBrush> </Button.Background> </Button> </Border> <Border Grid.Row="0" Grid.Column="1" BorderBrush="Black" BorderThickness="1"> <Ellipse x:Name="SizeEllipse" Width="100" Height="100" Fill="{StaticResource Decorative}"></Ellipse> </Border> <Border Grid.Row="1" Grid.Column="0" BorderBrush="Black" BorderThickness="1"> <Button x:Name="btn_changeColor" Background="Teal" Width="100" Height="50" Opacity="0.75" Content="ChangeColor" Command="{Binding ChangeColor}"></Button> </Border> <Border Grid.Row="1" Grid.Column="1" BorderBrush="Black" BorderThickness="1"> <Button x:Name="btn_changeSize" Background="Teal" Width="100" Height="50" Opacity="0.75" Content="ChangeSize" Command="{Binding ChangeSize}"></Button> </Border> </Grid> </Grid> </Window>

  这个程序是一个很典型的MVVM的设计方式,首先看一下我们的ViewModel文件夹下面,记住在使用Microsoft.Practices.Prism.Commands.DelegateCommand的时候请先添加对Microsoft.Practices.Prism.Mvvm的引用,在这个类中我们添加了一个静态的实例Instance,这个静态的实例会作为一个DataContext绑定到前台,在这里我们添加了两个Action类型的委托的属性, public Action ChangeColorAction  { get; set; }       public Action ChangeSizeAction { get; set; },在绑定的两个命令的回调函数中,我们来通过ChangeColorAction的Invoke方法来加载Stroyboard,由于ChangeColorAction  是一种委托类型,至于委托的是哪个方法,这个需要我们来指定,下面我在贴出具体的指定的方法。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;

namespace ActionInvoke.ViewModel
{
public class ActionInvokeViewModel:Microsoft.Practices.Prism.Mvvm.BindableBase
{
public ActionInvokeViewModel()
{
ChangeColor = new Microsoft.Practices.Prism.Commands.DelegateCommand(DoChangeColor);
ChangeSize = new Microsoft.Practices.Prism.Commands.DelegateCommand(DoChangeSize);
}

public static ActionInvokeViewModel _instance;
public static ActionInvokeViewModel Instance
{
get
{
if (null == _instance)
{
_instance = new ActionInvokeViewModel();
}
return _instance;
}
set
{
_instance = value;
}
}

private ICommand changeColor;
public ICommand ChangeColor
{
get { return changeColor; }
set
{
if (value != changeColor)
{
changeColor = value;
OnPropertyChanged("ChangeColor");
}

}

}

private ICommand changeSize;
public ICommand ChangeSize
{
get { return changeSize; }
set
{
if (value != changeSize)
{
changeSize = value;
OnPropertyChanged("ChangeSize");
}

}
}

public Action ChangeColorAction { get; set; }

public Action ChangeSizeAction { get; set; }

private void DoChangeColor()
{
if (null != ChangeColorAction)
{
ChangeColorAction.Invoke();
}

}

private void DoChangeSize()
{
if (null != ChangeSizeAction)
{
ChangeSizeAction.Invoke();
}

}

}

}

下面贴出view.xaml.cs文件,看到底是如何进行数据绑定的。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ActionInvoke.ViewModel;

namespace ActionInvoke
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
ActionInvokeViewModel aivm = ActionInvokeViewModel.Instance;
DataContext = aivm;
aivm.ChangeColorAction = CurrentChangeColor;
aivm.ChangeSizeAction = CurrentChangeSize;
}

private void CurrentChangeSize()
{
Dispatcher.Invoke(() =>
{
(TryFindResource("ChangeSize") as Storyboard).Begin();
});
}

private void CurrentChangeColor()
{
Dispatcher.Invoke(() =>
{
(TryFindResource("ChangeColor") as Storyboard).Begin();
});
}
}
}

  在该部分,我们具体指定了两个委托的回调函数,这里我们通过 (TryFindResource("ChangeColor") as Storyboard).Begin();来找到前台的Stroyboard然后再启动Storyboard来进行Storyboard的启动,整个设计是非常完善的,非常符合MVVM的设计思路;

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