您的位置:首页 > 其它

1026. Table Tennis (30)

2015-11-13 18:47 357 查看
1.整体思路为:先遍历vip桌子和vip玩家,如果有匹配成功的,进行匹配;然后再遍历一轮所有的桌子和等候的玩家,有匹配的进行匹配;

2.被卡的地方:

1)关于秒的四舍五入,是按照大于等于30秒,进一分钟,小于30秒则舍去的原则;最后的一个测试用例就是检验这个30秒的

2)在遍历所有的玩家时,由于可能存在已经被前面服务了的vip玩家,所以需要额外加一个处理,使得playIndex指向的是未被服务的玩家;

3)主要是忘记了遍历vip玩家时,同样存在2)中的问题,因为在遍历所有玩家的时候,有可能vip玩家也被服务安排了,所以需要在遍历vip玩家中加一个处理,使得vipIndex指向未被服务的vip玩家。

3.下面是一些比较重要的测试用例:

//边缘测试例子

1

21:00:00 10 1

3 3

1 2 3

1

20:59:59 10 1

3 3

1 2 3

0

3 1

2

//vip桌子分配例子,有vip桌子时,优先把vip分到编号小的vip桌子,而不是编号小的vip桌子

4

06:00:00 30 1

08:00:00 30 1

10:00:00 30 1

12:00:00 30 1

5 1

3

答案为:

06:00:00 08:00:00 120

08:00:00 08:00:00 0

10:00:00 10:00:00 0

12:00:00 12:00:00 0

1 0 3 0 0

//超过两小时的例子

2

18:00:00 180 1

20:00:00 60 1

1 1

1

答案为:

18:00:00 18:00:00 0

20:00:00 20:00:00 0

2

//关于四舍五入为1分钟的例子,大约等于30秒才+1分钟,小于30则不+

3

07:59:31 60 1

07:59:29 60 1

08:00:30 100 1

2 1

1

答案为:

1

07:59:29 08:00:00 1

07:59:31 08:00:00 0

08:00:30 09:00:00 60

2 1

AC的源代码:

//#include<string>
//#include <iomanip>
#include<vector>
#include <algorithm>
//#include<stack>
#include<set>
#include<queue>
#include<map>
//#include<unordered_set>
//#include<unordered_map>
//#include <sstream>
//#include "func.h"
//#include <list>
#include<stdio.h>
#include<iostream>
#include<string>
#include<memory.h>
#include<limits.h>
using namespace std;
#define maxServe 46810
/*
//正常的检测例子,全部为普通玩家
9
20:52:00 10 0
08:00:00 20 0
08:02:00 30 0
20:51:00 10 0
08:10:29 5 0
08:12:00 10 0
20:50:00 10 0
08:01:30 15 0
20:53:00 10 0
3 1
2
答案为:
08:00:00 08:00:00 0
08:01:30 08:01:30 0
08:02:00 08:02:00 0
08:10:29 08:16:30 6
08:12:00 08:20:00 8
20:50:00 20:50:00 0
20:51:00 20:51:00 0
20:52:00 20:52:00 0
3 3 2

//正常的测试例子,没有vip table
9
20:52:00 10 0
08:00:00 20 0
08:02:00 30 0
20:51:00 10 0
08:10:00 5 0
08:12:00 10 1
20:50:00 10 0
08:01:30 15 1
20:53:00 10 1
3 0
答案为:
08:00:00 08:00:00 0
08:01:30 08:01:30 0
08:02:00 08:02:00 0
08:10:00 08:16:30 7
08:12:00 08:20:00 8
20:50:00 20:50:00 0
20:51:00 20:51:00 0
20:52:00 20:52:00 0
3 3 2

//正常的测试例子,有vip和viptable
9
20:52:00 10 0
07:59:59 20 0
08:02:00 30 0
20:51:00 10 0
08:10:00 5 0
08:12:00 10 1
20:50:00 10 0
08:01:30 15 1
20:53:00 10 1
3 1
2
答案为:
07:59:59 08:00:00 0
08:01:30 08:01:30 0
08:02:00 08:02:00 0
08:12:00 08:16:30 5
08:10:00 08:20:00 10
20:50:00 20:50:00 0
20:51:00 20:51:00 0
20:52:00 20:52:00 0
3 3 2

//边缘测试例子
1
21:00:00 10 1
3 3
1 2 3

1
20:59:59 10 1
3 3
1 2 3

0
3 1
2

//vip桌子分配例子,有vip桌子时,优先把vip分到编号小的vip桌子,而不是编号小的vip桌子
4
06:00:00 30 1
08:00:00 30 1
10:00:00 30 1
12:00:00 30 1
5 1
3
答案为:
06:00:00 08:00:00 120
08:00:00 08:00:00 0
10:00:00 10:00:00 0
12:00:00 12:00:00 0
1 0 3 0 0

//超过两小时的例子
2
18:00:00 180 1
20:00:00 60 1
1 1
1
答案为:
18:00:00 18:00:00 0
20:00:00 20:00:00 0
2

//关于四舍五入为1分钟的例子,大约等于30秒才+1分钟,小于30则不+
3
07:59:31 60 1
07:59:29 60 1
08:00:30 100 1
2 1
1
答案为:
1
07:59:29 08:00:00 1
07:59:31 08:00:00 0
08:00:30 09:00:00 60
2 1
*/
string int2str(int a)
{
char n = a / 10 + '0';
char m = a % 10 + '0';
string tmp = "";
tmp += n;
tmp += m;
return tmp;

}
int char2int(char a)
{
int tmp = a - '0';
return tmp;
}
int time2int(string a)
{
int hour = char2int(a[0]) * 10 + char2int(a[1]) - 8;
int min = char2int(a[3]) * 10 + char2int(a[4]);
int sec = char2int(a[6]) * 10 + char2int(a[7]);
return hour * 3600 + min * 60 + sec;
}
struct playerNode{
string arrive;
int playTime, waitTime, serve;
bool isVip;
string serveStr();
int waitInt();
int serveTableNum;
playerNode() :arrive(""), serve(maxServe), playTime(0), waitTime(0), isVip(false){};
playerNode(string a, int p, bool v) :arrive(a), serve(maxServe), playTime(p), waitTime(0), isVip(v){};
};
string playerNode::serveStr()
{
int hour = serve / 3600;
int min = (serve - hour * 3600) / 60;
int sec = serve % 60;
return int2str(hour + 8) + ":" + int2str(min) + ":" + int2str(sec);
}
int playerNode::waitInt()
{
int diff = serve - time2int(arrive);
int min = diff / 60;
if (diff % 60 >= 30)
min++;
return min;
}
struct tableNode{
bool isVip;
int playIndex;//当前玩家index
int serveNum;//已经服务的玩家数量

tableNode() :isVip(false), playIndex(-1), serveNum(0) {};
};
bool cmp(const playerNode&a, const playerNode&b)
{
return a.arrive < b.arrive;
}
bool cmp2(const playerNode&a, const playerNode&b)
{//按照服务时间排序
return a.serve < b.serve;
}
int main(void)
{
int playerNum;
cin >> playerNum;
vector<playerNode> player(playerNum);
vector<int> vipPlayer(0);
for (int i = 0; i < playerNum; i++)
{//输入玩家信息
string arrive;
int playTime;
bool isVip;
cin >> arrive >> playTime >> isVip;
if (playTime > 120)
playTime = 120;
playTime *= 60;
player[i].arrive = arrive;
player[i].playTime = playTime;
player[i].isVip = isVip;
}
sort(player.begin(), player.end(), cmp);

for (int i = 0; i < playerNum; i++)
{//建立vip队列
if (player[i].isVip) vipPlayer.push_back(i);
}

int tableNum;
int vipTableNum;
cin >> tableNum >> vipTableNum;
vector<tableNode> table(tableNum);
vector<int> vipTable(0);
int vipIndex = 0;
int playerIndex = 0;
for (int i = 0; i < vipTableNum; i++)
{//输入vip桌子
int a;
cin >> a;
table[a - 1].isVip = true;
vipTable.push_back(a - 1);
}

for (int now = 0; now < 13 * 3600; now++)
{
for (int i = 0; i < table.size(); i++)
{//遍历所有桌子,处理正在玩的玩家
if (table[i].playIndex != -1)
{//桌子有人
player[table[i].playIndex].playTime--;
if (player[table[i].playIndex].playTime <= 0)
{//清空桌子
table[i].playIndex = -1;
}
}
}
if (vipIndex < vipPlayer.size())
{//先服务vip玩家
for (int j = 0; j < vipTable.size(); j++)
{
while (vipIndex < vipPlayer.size() && player[vipPlayer[vipIndex]].serve != maxServe)
{//跳过已经被服务的vip玩家,主要卡在这里
vipIndex++;
}
int i = vipTable[j];//用i表示vip桌子
if (table[i].playIndex == -1 && vipIndex < vipPlayer.size() && time2int(player[vipPlayer[vipIndex]].arrive) <= now)
{
table[i].serveNum++;
table[i].playIndex = vipPlayer[vipIndex];
player[vipPlayer[vipIndex]].serveTableNum = i;
player[vipPlayer[vipIndex]].serve = now;
vipIndex++;

}
}
}

if (playerIndex < player.size())
{//服务剩下的玩家,普通玩家和vip玩家混在一起
for (int i = 0; i < table.size(); i++)
{
while (playerIndex < player.size() && player[playerIndex].serve != maxServe)
{//确保当前playerIndex的玩家是没有被服务的
playerIndex++;
}
if (table[i].playIndex == -1 && playerIndex < player.size() && time2int(player[playerIndex].arrive) <= now)
{
table[i].serveNum++;
table[i].playIndex = playerIndex;
player[playerIndex].serveTableNum = i;
player[playerIndex].serve = now;
playerIndex++;
}
}
}
}

sort(player.begin(), player.end(), cmp2);
for (int i = 0; i < player.size(); i++)
{
if (player[i].serve != maxServe)
{
cout << player[i].arrive << " " << player[i].serveStr() << " " << player[i].waitInt() /*<<  " " << player[i].serveTableNum*/ << endl;
}
}
for (int i = 0; i < table.size(); i++)
{
cout << table[i].serveNum;
if (i != table.size() - 1)
cout << " ";
}

return 0;
}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: