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Unity3D GUI学习

2015-11-06 10:53 381 查看
Unity3D内置有GUI,

首先,使用GUI实现一个按钮,并且点击实现触发,

void OnGUI()
{
//GUI.Button (new Rect (10,10,50,50), "nihaoa ");
if(GUI.Button(new Rect (50, 50, 50, 50),"Button"))

{
Debug.Log("wo shi yi ge an niu");

}

}


 这里屏幕上会创建一个按钮,点击按钮,会出现下面那句话:



文本输入框的使用:

注意这里的赋值要赋值给自己,不然每一帧显示,会把前面的值刷掉的

using UnityEngine;
using System.Collections;

public class getbutton : MonoBehaviour {

// Use this for initialization

public Rect rec;
public string text;
void Start () {
text  =  "请输入";
}

// Update is called once per frame
void Update () {

}

void OnGUI()
{

text =  GUI.TextField(new Rect(0, 0, 100, 100), text);

}

}


  


复选框:

using UnityEngine;
using System.Collections;

public class getbutton : MonoBehaviour {

// Use this for initialization

public bool toogbaleT = true;
public bool toogbaleM = false;
void Start () {

}

// Update is called once per frame
void Update () {

}

void OnGUI()
{

toogbaleT = GUI.Toggle(new Rect(0, 0, 50, 50), toogbaleT, "体育");
toogbaleM = GUI.Toggle(new Rect(55, 55, 50, 50), toogbaleM, "美术");

}

}


可以实现,选择和取消的效果,每一次进行点击,都会刷新toogbaleT值来决定显示的效果:



进度条的实现:

using UnityEngine;
using System.Collections;

public class getbutton : MonoBehaviour {

// Use this for initialization

public float hsliaervalue = 0f;

void Start () {

}

// Update is called once per frame
void Update () {

}

void OnGUI()
{

hsliaervalue = GUI.HorizontalSlider(new Rect(140, 210, 100, 30), hsliaervalue, 0, 10);

}

}


  效果图:

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