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ubuntu 14.04.03 安装android环境

2015-11-02 14:48 597 查看
1. 从网易镜像下载 ubuntu iso 文件: http://mirrors.163.com/ubuntu-releases/14.04.3/ 2. 安装虚拟机;
3. 参照google要求安装openjdk: http://source.android.com/source/initializing.html

Setting up a Linux build environment

These instructions apply to all branches, including
master
.

The Android build is routinely tested in house on recent versions of Ubuntu LTS (14.04), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.

For Gingerbread (2.3.x) and newer versions, including the
master
branch, a 64-bit environment is required. Older versions can be compiled on 32-bit systems.

Note: See the
Requirements for the complete list of hardware and software requirements. Then follow the detailed instructions for Ubuntu and Mac OS below.

Installing the JDK

The
master
branch of Android in the
Android Open Source Project (AOSP) requires Java 7. On Ubuntu, use
OpenJDK.

Java 7: For the latest version of Android

$ sudo apt-get update
$ sudo apt-get install openjdk-7-jdk

Optionally, update the default Java version by running:

$ sudo update-alternatives --config java
$ sudo update-alternatives --config javac

If you encounter version errors for Java, set its path as described in the
Wrong Java Version section.

To develop older versions of Android, download and install the corresponding version of theJava JDK:

Java 6: for Gingerbread through KitKat

Java 5: for Cupcake through Froyo

Installing required packages (Ubuntu 14.04)

You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.

$ sudo apt-get install bison g++-multilib git gperf libxml2-utils make python-networkx zlib1g-dev:i386 zip

Installing required packages (Ubuntu 12.04)

You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 is not supported on master or recent releases.

$ sudo apt-get install git gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
libgl1-mesa-dev g++-multilib mingw32 tofrodos \
python-markdown libxml2-utils xsltproc zlib1g-dev:i386
$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so

Installing required packages (Ubuntu 10.04 -- 11.10)

Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older releases of AOSP.

$ sudo apt-get install git gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
libxml2-utils xsltproc

On Ubuntu 10.10:

$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so

On Ubuntu 11.10:

$ sudo apt-get install libx11-dev:i386

Configuring USB Access

Under GNU/Linux systems (and specifically under Ubuntu systems), regular users can't directly access USB devices by default. The system needs to be configured to allow such access.

The recommended approach is to create a file at
/etc/udev/rules.d/51-android.rules
(as the root user).

To do this, run the following command to download the
51-android.rules file attached to this site, modify it to include your username, and place it in the correct location:

$ wget -S -O - http://source.android.com/source/51-android.rules | sed "s/<username>/$USER/" | sudo tee >/dev/null /etc/udev/rules.d/51-android.rules; sudo udevadm control --reload-rules

Those new rules take effect the next time a device is plugged in. It might therefore be necessary to unplug the device and plug it back into the computer.

This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other variants of GNU/Linux might require different configurations.

Using a separate output directory

By default, the output of each build is stored in the
out/
subdirectory of the matching source tree.

On some machines with multiple storage devices, builds are faster when storing the source files and the output on separate volumes. For additional performance, the output can be stored on a filesystem optimized for speed instead of crash robustness, since
all files can be re-generated in case of filesystem corruption.

To set this up, export the
OUT_DIR_COMMON_BASE
variable to point to the location where your output directories will be stored.

export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>

The output directory for each separate source tree will be named after the directory holding the source tree.

For instance, if you have source trees as
/source/master1
and
/source/master2
and
OUT_DIR_COMMON_BASE
is set to
/output
, the output directories will be
/output/master1
and
/output/master2
.

It's important in that case to not have multiple source trees stored in directories that have the same name, as those would end up sharing an output directory, with unpredictable results.

This is only supported on Jelly Bean (4.1) and newer, including the
master
branch.

Setting up a Mac OS build environment

In a default installation, Mac OS runs on a case-preserving but case-insensitive filesystem. This type of filesystem is not supported by git and will cause some git commands (such as
git status
) to behave abnormally. Because of this, we recommend
that you always work with the AOSP source files on a case-sensitive filesystem. This can be done fairly easily using a disk image, discussed below.

Once the proper filesystem is available, building the
master
branch in a modern Mac OS environment is very straightforward. Earlier branches, including ICS, require some additional tools and SDKs.

Creating a case-sensitive disk image

You can create a case-sensitive filesystem within your existing Mac OS environment using a disk image. To create the image, launch Disk Utility and select "New Image". A size of 25GB is the minimum to complete the build; larger numbers are more future-proof.
Using sparse images saves space while allowing to grow later as the need arises. Be sure to select "case sensitive, journaled" as the volume format.

You can also create it from a shell with the following command:

# hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg

This will create a
.dmg
(or possibly a
.dmg.sparseimage
) file which, once mounted, acts as a drive with the required formatting for Android development.

If you need a larger volume later, you can also resize the sparse image with the following command:

# hdiutil resize -size <new-size-you-want>g ~/android.dmg.sparseimage

For a disk image named
android.dmg
stored in your home directory, you can add helper functions to your
~/.bash_profile
:

To mount the image when you execute
mountAndroid
:

# mount the android file image
function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }

Note: If your system created a
.dmg.sparseimage
file, replace
~/android.dmg
with
~/android.dmg.sparseimage
.

To unmount it when you execute
umountAndroid
:

# unmount the android file image
function umountAndroid() { hdiutil detach /Volumes/android; }


Once you've mounted the
android
volume, you'll do all your work there. You can eject it (unmount it) just like you would with an external drive.

Ubuntu 12.04 软件包安装:

sudo apt-get install git gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
g++-multilib mingw32 tofrodos gcc-multilib ia32-libs \
python-markdown libxml2-utils xsltproc zlib1g-dev:i386 \
lzop libssl1.0.0 libssl-dev


Ubuntu 14.04 软件包安装:

sudo apt-get install git-core gnupg flex bison gperf libsdl1.2-dev \
libesd0-dev libwxgtk2.8-dev squashfs-tools build-essential zip curl \
libncurses5-dev zlib1g-dev pngcrush schedtool libxml2 libxml2-utils \
xsltproc lzop libc6-dev schedtool g++-multilib lib32z1-dev lib32ncurses5-dev \
lib32readline-gplv2-dev gcc-multilib libswitch-perl \
libssl1.0.0 libssl-dev


参考:
http://wiki.t-firefly.com/index.php/Firefly-RK3288/Build_android_lollipop http://source.android.com/source/initializing.html http://source.android.com/source/building.html0
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