您的位置:首页 > 其它

dataStructure@ Check whether a given graph is Bipartite or not

2015-10-24 10:09 513 查看

Check whether a given graph is Bipartite or not

A Bipartite Graph is a graph whose vertices can be divided into two independent sets, U and V such that every edge (u, v) either connects a vertex from U to V or a vertex from V to U. In other words, for every edge (u, v), either u belongs to U and v to V, or u belongs to V and v to U. We can also say that there is no edge that connects vertices of same set.

#include<iostream>
#include<cstdio>
#include<cstring>
#include<limits>
#include<vector>
#include<stack>
using namespace std;
struct edge{
int to, cost;
edge(int t){
this->to = t; this->cost = 0;
}
};
void addEdge(vector<edge> &, vector<vector<int> > &, int, int);//add directed edge.
void buildMap(vector<edge> &edgelist, vector<vector<int> > &G){
addEdge(edgelist,G,0,1);
addEdge(edgelist,G,1,2);
addEdge(edgelist,G,2,3);
addEdge(edgelist,G,3,4);
addEdge(edgelist,G,4,0);
//addEdge(edgelist,G,5,0);
}
void addDoubleEdge(vector<edge> &, vector<vector<int> > &, int, int);// add undirected edge.
bool isCyclic(vector<edge>, vector<vector<int> >,vector<bool>, vector<bool>, int);// find cycles starting from v.
void isCyclicUtil(vector<edge>, vector<vector<int> >);// find all cycles.
bool dfs(vector<edge>, vector<vector<int> >, vector<bool>, int, int);//check if ''to'' is reachable from ''from''.
void isReachable(vector<edge>, vector<vector<int> >, int, int);
bool isBipartitie(vector<edge> , vector<vector<int> >,int v);//check if a graph is a bipartite graph.
int main(){
int maxn = 5;
vector<edge> edgelist;
vector<vector<int> > G(maxn);

buildMap(edgelist,G);

//isCyclicUtil(edgelist, G);

//isReachable(edgelist, G, 1, 1);

if(isBipartitie(edgelist, G, 0)) cout<<"YES"<<endl;
else cout<<"NO"<<endl;

return 0;
}
bool isCyclic(vector<edge> edgelist, vector<vector<int> > G,vector<bool> vis, vector<bool> RecStack, int v){
for(int i=0;i<G[v].size();++i){
edge e = edgelist[G[v][i]];
if(RecStack[e.to]) return true;
if(!vis[e.to]){
vis[e.to] = true; RecStack[e.to] = true;
if(isCyclic(edgelist,G,vis,RecStack,e.to)) return true;
RecStack[e.to] = false;
}
}
return false;
}
void isCyclicUtil(vector<edge> edgelist, vector<vector<int> > G){// find all cycles.
vector<bool> vis(G.size());
vector<bool> RecStack(G.size());
for(int i=0;i<vis.size();++i) vis[i]=false;
for(int i=0;i<RecStack.size();++i) RecStack[i]=false;

for(int i=0;i<G.size();++i){
if(!vis[i]){
vis[i] = true; RecStack[i] = true;
if(isCyclic(edgelist,G,vis,RecStack,i)){
cout<<i<<" starts a cycle"<<endl;
}
RecStack[i] = false;
}
}
}
void addEdge(vector<edge> &edgelist, vector<vector<int> > &G, int from, int to){
edgelist.push_back(edge(to));
G[from].push_back(edgelist.size()-1);
}
void addDoubleEdge(vector<edge> &edgelist, vector<vector<int> > &G, int from, int to){
addEdge(edgelist,G,from,to);
addEdge(edgelist,G,to,from);
}
bool dfs(vector<edge> edgelist, vector<vector<int> > G, vector<bool> vis, int from, int to){
if(from == to) return true;
for(int i=0;i<G[from].size();++i){
edge e = edgelist[G[from][i]];
if(e.to == to) return true;
if(!vis[e.to]){
vis[e.to] = true;
if(dfs(edgelist, G, vis, e.to, to)) return true;
}
}
return false;
}
void isReachable(vector<edge> edgelist, vector<vector<int> > G, int from, int to){
vector<bool> vis(G.size());
for(int i=0;i<vis.size();++i) vis[i] = false;
vis[from] = true;
if(dfs(edgelist, G, vis, from, to)) cout<<from<<" and "<<to<<" are reachable to each other"<<endl;
else cout<<from<<" and "<<to<<" are not reachable to each other"<<endl;
}
bool isBipartitie(vector<edge> edgelist, vector<vector<int> > G,int v){
vector<int> color(G.size());
for(int i=0;i<color.size();++i) color[i] = -1;
stack<int> st;
while(!st.empty()) st.pop();

st.push(v); color[v]=1;// 1 stands for RED, and 0 stands for BLUE, -1 stands for non-colored.

while(!st.empty()){
int k = st.top(); st.pop();

for(int i=0;i<G[k].size();++i){
edge e = edgelist[G[k][i]];
if(color[e.to] == -1){
color[e.to] = 1 - color[k];
st.push(e.to);
}
else if(color[e.to] == color[k]) return false;
}
}
return true;
}


View Code
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: