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UI-事件处理

2015-10-17 19:48 531 查看
补充:按钮字符串替换

//  按钮在  显示和隐藏两个字符串之间替换   点击一下  替换一下
- (void)buttonAction:(UIButton *)sender {

#pragma 方法一:
//    if (sender.selected) { // selected 的默认值是NO 第一次点击无效果
//        [sender setTitle:@"隐藏" forState:UIControlStateNormal];
////        sender.selected = NO;
//    }else {
//        [sender setTitle:@"显示" forState:UIControlStateNormal];
////        sender.selected = YES;
//    }
//    sender.selected = !sender.selected; // BOOL值可以取非

#pragma 方法二:
//    sender.selected = !sender.selected; // BOOL值可以取非
//    sender.selected ? [sender setTitle:@"隐藏" forState:UIControlStateNormal] : [sender setTitle:@"显示" forState:
UIControlStateNormal];

#pragma 方法三:
sender.selected = !sender.selected; // BOOL值可以取非
[sender setTitle:sender.selected?@"隐藏":@"显示" forState:UIControlStateNormal];

}

UIViewController是MVC设计模式的核心。MVC是一个框架级的设计模式。

M是Model主要⽤用于建⽴数据模型(即数据的结构)

V是View,我们能看到的所有控件都view,view主要的功能是展示数据。

C是控制器,主要是控制M和V的通信。

View:在自定义视图中创建控件,初始化控件,设置一些基本的属性。

Controller:在控制器中写一些视图的触发事件

1. 触摸事件:

#pragma Touch--触摸的时候开始发送消息

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
// 集合里存储对象---NSSet
NSLog(@"触摸------开始");
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"over");
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint point1 = [touch locationInView:self.rootV.touchView];
CGPoint point2 = [touch previousLocationInView:self.rootV.touchView];
CGPoint center = self.rootV.touchView.center;
CGFloat x = point1.x - point2.x;
CGFloat y = point1.y - point2.y;

// 判断范围......最大的横纵坐标值
CGFloat MaxX = [UIScreen mainScreen].bounds.size.width;
CGFloat MaxY = [UIScreen mainScreen].bounds.size.height;

CGFloat radius = self.rootV.touchView.layer.cornerRadius;// 半径

// 视图的四个边界值
CGFloat leftX = center.x + x - radius;
CGFloat rightX = center.x + x + radius;
CGFloat topY = center.y + y - radius;
CGFloat downY = center.y + y + radius;

if (rightX <= MaxX && leftX >= 0 ) {
if (topY >= 0 && downY <= MaxY) {
self.rootV.touchView.center = CGPointMake(center.x + x, center.y + y);
}
}
}

-(void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
}


userInteractionEnabled属性:是控制是否阻断响应的属性(BOOL)

UITouch的两个方法:

- (CGPoint)locationInView:(UIView *)view;----返回当前触摸点的坐标

- (CGPoint)previousLocationInView:(UIView *)view;----返回当前的触摸点之前一个点的坐标(看API文档 有解释)

2. 响应者链:

响应事件查询顺序:UIApplication-->window-->viewController-->view-->所有的子视图

事件处理顺序:被点击的子视图-->view-->viewController-->window-->UIApplication-->事件作废

3.控制晃动(运动事件)

- (void) motionBegan:(UIEventSubtype)motion withEvent:(UIEvent *)event{
//检测到摇动
NSLog(@"这个是检测有没有摇晃的   反正你也看不到 →_→  →_→");

}
- (void) motionEnded:(UIEventSubtype)motion withEvent:(UIEvent *)event{
NSLog(@"摇晃结束~ ~ ~");
if (event.subtype == UIEventSubtypeMotionShake) {
UIAlertView *alertView = [[UIAlertView alloc]initWithTitle:@"TEST" message:@"机智如我" delegate:nil
cancelButtonTitle:@"我本来就机智" otherButtonTitles:@"我确定我很机智",nil];
[alertView show];
}
}
- (void) motionCancelled:(UIEventSubtype)motion withEvent:(UIEvent *)event{
//摇动取消
}

4. 屏幕旋转:

//获得当前方向
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation

{
return toInterfaceOrientation == UIDeviceOrientationPortrait;
}
//开启旋转
- (BOOL)shouldAutorotate

{
return YES;
}
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