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Android5.0水波纹改进

2015-10-10 20:15 495 查看
在参考了任玉刚的水波纹博客之后,在下仿写改进做了另一个demo,效果图如下:
package com.ryg.reveallayout.ui;

import java.util.ArrayList;

import com.zcw.togglebutton.sample.R;

import android.annotation.TargetApi;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.os.Build;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.LinearLayout;

public class RevealLayout extends LinearLayout implements Runnable {

private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
/**
* 目标View的宽度
*/
private int mTargetWidth;
/**
* 目标View的高度
*/
private int mTargetHeight;
/**
* 长宽之间取最小距离
*/
private int mMinBetweenWidthAndHeight;
/**
* 长宽之间取最大距离
*/
private int mMaxBetweenWidthAndHeight;
/**
* 水波纹的最大半径
*/
private int mMaxRevealRadius;
/**
* 水波纹的半径间隔
*/
private int mRevealRadiusGap;
/**
* 水波纹的初始半径为0
*/
private int mRevealRadius = 0;
/**
* 中心点X
*/
private float mCenterX;
/**
* 中心点Y
*/
private float mCenterY;
/**
* 屏幕中的落点(DOWN,UP)
*/
private int[] mLocationInScreen = new int[2];
/**
* 是否显示水波纹动画
*/
private boolean mShouldDoAnimation = false;
/**
* 是否被点击
*/
private boolean mIsPressed = false;
/**
* 水波纹的延迟时间,越小越快
*/
private int INVALIDATE_DURATION = 5;
/**
* 被点击的View
*/
private View mTouchTarget;
/**
* 用于DispatchUpTouchEvent绘制的Runnable
*/
private DispatchUpTouchEventRunnable mDispatchUpTouchEventRunnable = new DispatchUpTouchEventRunnable();
/**
* 判断是不是Switch开启
*/
private boolean isOpenSwitch;
/**
* 判断是不是Switch关掉
*/
private boolean isCloseReveal;

public boolean isPlayReavel;

/**
* 对外声明一个构造方法使得isOpenSwitch值可以改变
*/
public void OpenSwitch(boolean OpenSwitch) {
isOpenSwitch = OpenSwitch;
}

/**
* 在父容器中的相对坐标
*/
private int mEventX, mEventY;
private int mRevealLayoutl;
private int mRevealLayoutt;
private int mRevealLayoutr;
private int mRevealLayoutb;

private int mReavelColor;

/**
* 一个参数的构造函数
*/
public RevealLayout(Context context) {
this(context, null);
init();
}

/**
* 2个参数的构造函数
*/
public RevealLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
init();
}

/**
* 3个参数的构造函数
*/
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public RevealLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
TypedArray a = context.getTheme().obtainStyledAttributes(attrs,
R.styleable.RevealLayout, defStyleAttr, 0);
int n = a.getIndexCount();
for (int i = 0; i < n; i++) {
int attr = a.getIndex(i);
switch (attr) {
case R.styleable.RevealLayout_ReavelColor:
mReavelColor = a.getColor(attr,getResources().getColor(R.color.reveal_color));
break;
}
}
a.recycle();
/**
* 视图的初始化
*/
init();
}

/**
* 视图的初始化
*/
private void init() {
/**
* 为了是draw方法或者类似的方法执行有效
*/
setWillNotDraw(false);
/**
* 画笔颜色的初始化
*/
mPaint.setColor(mReavelColor);
}

/**
* 布局的初始化
*/
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
/**
* 获取屏幕中的落点
*/
this.getLocationOnScreen(mLocationInScreen);
}

/**
* 测量子View的一些参数,如触摸点和宽高等数据
*/
private void initParametersForChild(MotionEvent event, View view) {
/**
* 将触摸点的设置为圆心坐标mCenterX,mCenterY
*/
mCenterX = event.getX();
mCenterY = event.getY();
/**
* 测量子View的高度和宽度
*/
mTargetWidth = view.getMeasuredWidth();
mTargetHeight = view.getMeasuredHeight();
/**
* 长宽之间取最小距离
*/
mMinBetweenWidthAndHeight = Math.min(mTargetWidth, mTargetHeight);
/**
* 长宽之间取最大距离
*/
mMaxBetweenWidthAndHeight = Math.max(mTargetWidth, mTargetHeight);
/**
* 水波纹的半径初始为0
*/
if (mRevealRadius <= 0) {
mRevealRadius = 0;
} else {
mRevealRadius = Math.max(mRevealLayoutr, mRevealLayoutb);
isCloseReveal = true;
}
isPlayReavel = true;
/**
* 显示水波纹
*/
mShouldDoAnimation = true;
/**
* 按下标志位设置为true
*/
mIsPressed = true;
/**
* 水波纹之间间隔为mMinBetweenWidthAndHeight / 8
*/

mRevealRadiusGap = mMinBetweenWidthAndHeight / 8;
/**
* 触摸点的坐标x,y放在location数组中
*/
int[] location = new int[2];
/**
* 获取子View中的落点
*/
view.getLocationOnScreen(location);
/**
* 子View中心location【0】-落点的x坐标就是落点距离子view的左边边距 mLocationInScreen[0]=0
*/
int left = location[0] - mLocationInScreen[0];
/**
* 触摸点距离左边View的边距
*/
int transformedCenterX = (int) mCenterX - left;
/**
* 水波纹的最大半径
*/
mMaxRevealRadius = Math.max(transformedCenterX, mTargetWidth
- transformedCenterX);

}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// TODO Auto-generated method stub
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
mRevealLayoutr = MeasureSpec.getSize(widthMeasureSpec);
mRevealLayoutb = MeasureSpec.getSize(heightMeasureSpec);
}

@Override
public void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
if (!mShouldDoAnimation || mTargetWidth <= 0 || mTouchTarget == null) {
return;
}
if (isOpenSwitch) {
if (mRevealRadius > mMinBetweenWidthAndHeight / 2) {
mRevealRadius += mRevealRadiusGap * 8;
} else {
mRevealRadius += mRevealRadiusGap * 8;
}
}

if (isCloseReveal) {
if (mRevealRadius > mMinBetweenWidthAndHeight / 2) {
mRevealRadius -= mRevealRadiusGap * 8;
} else {
mRevealRadius -= mRevealRadiusGap * 8;
}
}
this.getLocationOnScreen(mLocationInScreen);
int[] location = new int[2];
mTouchTarget.getLocationOnScreen(location);
int left = mRevealLayoutl;
int top = mRevealLayoutt;
int right = mRevealLayoutr;
int bottom = mRevealLayoutb;
Log.e("TAG", "left:" + left + "top:" + top + "right:" + right
+ "bottom" + bottom + "mRevealRadius" + mRevealRadius);
canvas.save();
canvas.clipRect(left, top, right, bottom);
canvas.drawCircle(mCenterX, mCenterY, mRevealRadius, mPaint);
canvas.restore();
// 水波纹半径设置最大为right,bottom最大值
if (mRevealRadius >= Math.max(right, bottom)*2) {
isCloseReveal = true;
isPlayReavel = false;
return;
}
// 波纹减小到0退出
if (mRevealRadius < 0) {
isCloseReveal = false;
isPlayReavel = false;
return;
}
if (mRevealRadius <= Math.max(right, bottom)) {
postInvalidateDelayed(INVALIDATE_DURATION, left, top, right, bottom);
} else if (!mIsPressed) {
if (!isOpenSwitch) {
mShouldDoAnimation = false;
}
// 重新触发dispatchDraw事件会直接退出
postInvalidateDelayed(INVALIDATE_DURATION, left, top, right, bottom);
}

}

@Override
public boolean dispatchTouchEvent(MotionEvent event) {
/**
* 触摸点的x,y坐标
*/
int x = (int) event.getRawX();
int y = (int) event.getRawY();

mEventX = (int) event.getX();
mEventY = (int) event.getY();

Log.e("TAG", "x:" + x + "Y:" + y + "mEvent" + mEventX + "mEventY"
+ mEventY);
/**
* 触摸行为是down还是up还是move等其他
*/
int action = event.getAction();

/**
* 是Down的话
*/
if (action == MotionEvent.ACTION_DOWN) {
// 根据坐标获取到view,可点击并且落点在可点击View内部返回值才不为空,其他都为空
View touchTarget = getTouchTarget(this, x, y);
if (touchTarget != null && touchTarg
4000
et.isClickable()
&& touchTarget.isEnabled()) {
// 将点击子View传给mTouchTarget
mTouchTarget = touchTarget;
// 初始化子View的参数和水波纹半径
initParametersForChild(event, touchTarget);
// 触发dispatchDraw
postInvalidateDelayed(INVALIDATE_DURATION);
}
} else if (action == MotionEvent.ACTION_UP) {
// 抬起时候将点击标志位设置为false
mIsPressed = false;
// 触发dispatchDraw
postInvalidateDelayed(INVALIDATE_DURATION);
mDispatchUpTouchEventRunnable.event = event;
// 后面的参数会影响点是绘制播放时间,设置适量大一点可以实现播放完波纹在执行点击事件
postDelayed(mDispatchUpTouchEventRunnable, 0);
return true;
} else if (action == MotionEvent.ACTION_CANCEL) {
mIsPressed = false;
// 触发dispatchDraw
postInvalidateDelayed(INVALIDATE_DURATION);
}
return super.dispatchTouchEvent(event);
}

/**
* 根据x,y坐标来获取触摸的子View
*/
private View getTouchTarget(View view, int x, int y) {
View target = null;
ArrayList<View> TouchableViews = view.getTouchables();
for (View child : TouchableViews) {
if (isTouchPointInView(child, x, y)) {
target = child;
break;
}
}

return target;
}

private boolean isTouchPointInView(View view, int x, int y) {
int[] location = new int[2];
view.getLocationOnScreen(location);
int left = location[0];
int top = location[1];
int right = left + view.getMeasuredWidth();
int bottom = top + view.getMeasuredHeight();
/**
* 判断触摸点是不是在子View的上下左右四个点围成矩形内部
*/
if (view.isClickable() && y >= top && y <= bottom && x >= left
&& x <= right) {
return true;
}
return false;
}

@Override
public boolean performClick() {
postDelayed(this, 400);
return true;
}

public void run() {
/**
* 模拟点击事件
*/
super.performClick();
}

private class DispatchUpTouchEventRunnable implements Runnable {
public MotionEvent event;

public void run() {
if (mTouchTarget == null || !mTouchTarget.isEnabled()) {
return;
}

if (isTouchPointInView(mTouchTarget, (int) event.getRawX(),
(int) event.getRawY())) {
// 目标的点击时间延迟400ms保证动画执行完之后才触发点击事件,模拟点击事件
mTouchTarget.performClick();
}
}
};

}
其实都没有什么可以说的,注释都一行行解释的很清楚了,感谢任玉刚大神的demon让我有机会改进写出自己的demon
这是任大神的博客水波纹地址:http://blog.csdn.net/singwhatiwanna/article/details/42614953
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