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管理bitmap内存

2015-10-07 17:28 561 查看
在上个章节《如何缓存你的Bitmap》中,说明了Bitmap对象的缓存与回收。本章来说Bitmap对象内存的管理,由于Adroid版本的差异,所以bitmap的内存管理方式有所不同。

先来简单说下Android系统各个版本管理Bitmap内存的差异,看看管理Bitmap的进化史。
Android2.2及以下:当垃圾回收器回收时线程停止,导致渲染延迟。Android2.3以后增加了concurrent垃圾回收器,意味着不再引用的Bitmap对象能够立即回收。
Android2.3.3及以下:Bitmap的像素数据时保持在native内存中的,而Bitmap对象本身保存在Dalvik head 中。在native内存中的像素信息的回收并不是按照常规回收,这使得对内存的把控变难,容易引起OOM。Android3.0开始Bitmap的像素数据也存储在Dalvik head中了。

接下来讲述在不同Android版本中如何优化管理Bitmap内存。

在Android2.3.3中管理Bitmap内存

在Android2.3.3及以下中,推荐使用recycle()方法释放内存。但是要十分谨慎:你要确保使用recycle()方法的Bitmap对象不再使用,如果你使用recycle()释放了Bitmap,然后又尝试绘制这个Bitmap,你就会得到一个“Canvas:trying
to use a recycled bitmap”的异常。
下面给一个例子:什么时候调用recycle()。使用相关计数(使用两个变量:mDisplayRefCount和mCacheRefCount)来跟踪bitmap对象当前是否在显示或在缓存。bitmap回收满足两个条件:
 mDisplayRefCount和mCacheRefCount同时为0.
 bitmap不为null,切没有回收。
private int mCacheRefCount = 0;
private int mDisplayRefCount = 0;
...
// Notify the drawable that the displayed state has changed.
// Keep a count to determine when the drawable is no longer displayed.
public void setIsDisplayed(boolean isDisplayed) {
synchronized (this) {
if (isDisplayed) {
mDisplayRefCount++;
mHasBeenDisplayed = true;
} else {
mDisplayRefCount--;
}
}
// Check to see if recycle() can be called.
checkState();
}

// Notify the drawable that the cache state has changed.
// Keep a count to determine when the drawable is no longer being cached.
public void setIsCached(boolean isCached) {
synchronized (this) {
if (isCached) {
mCacheRefCount++;
} else {
mCacheRefCount--;
}
}
// Check to see if recycle() can be called.
checkState();
}

private synchronized void checkState() {
// If the drawable cache and display ref counts = 0, and this drawable
// has been displayed, then recycle.
if (mCacheRefCount <= 0 && mDisplayRefCount <= 0 && mHasBeenDisplayed
&& hasValidBitmap()) {
getBitmap().recycle();
}
}

private synchronized boolean hasValidBitmap() {
Bitmap bitmap = getBitmap();
return bitmap != null && !bitmap.isRecycled();
}


在Android3.0及以上管理Bitmap内存

 在Android3.0中引入BitmapFactory.Options.inBitmap这个变量,如果这个变量被设置,便可以尝试使用已经存在的Bitmap加载内容,这就意味着bitmap的内存能够重用,从而提高显示速度,减少每次分配和回收吞吐过程。然而必须清楚使用inBitmap 的条件和限制,在Android4.4之前,只有相同大小的bitmap可以重用,在Android4.4以后只要小于inBitmap的都可以使用。
 

 保存一份bitmap内存

下面例子的代码片段演示如何使用inBitmap来重复利用bitmap的内存。使用LruCache来缓存bitmap,当bitmap从缓存LruCache中移除时我们再将bitmap的内存设置到inBitmap使用软引用保存,以便后续可能的重复利用。
Set<SoftReference<Bitmap>> mReusableBitmaps;
private LruCache<String, BitmapDrawable> mMemoryCache;

// If you're running on Honeycomb or newer, create a
// synchronized HashSet of references to reusable bitmaps.
if (Utils.hasHoneycomb()) {
mReusableBitmaps =
Collections.synchronizedSet(new HashSet<SoftReference<Bitmap>>());
}

mMemoryCache = new LruCache<String, BitmapDrawable>(mCacheParams.memCacheSize) {

// Notify the removed entry that is no longer being cached.
@Override
protected void entryRemoved(boolean evicted, String key,
BitmapDrawable oldValue, BitmapDrawable newValue) {
if (RecyclingBitmapDrawable.class.isInstance(oldValue)) {
// The removed entry is a recycling drawable, so notify it
// that it has been removed from the memory cache.
((RecyclingBitmapDrawable) oldValue).setIsCached(false);
} else {
// The removed entry is a standard BitmapDrawable.
if (Utils.hasHoneycomb()) {
// We're running on Honeycomb or later, so add the bitmap
// to a SoftReference set for possible use with inBitmap later.
mReusableBitmaps.add
(new SoftReference<Bitmap>(oldValue.getBitmap()));
}
}
}
....
}


 使用存在的bitmap内存decode

 先判断版本环境,例如:

public static Bitmap decodeSampledBitmapFromFile(String filename,
int reqWidth, int reqHeight, ImageCache cache) {

final BitmapFactory.Options options = new BitmapFactory.Options();
...
BitmapFactory.decodeFile(filename, options);
...

// If we're running on Honeycomb or newer, try to use inBitmap.
if (Utils.hasHoneycomb()) {
addInBitmapOptions(options, cache);
}
...
return BitmapFactory.decodeFile(filename, options);
}


 addInBitmapOptions(),查询有无存在的bitmap内存可以设置到inBitmap。代码实现片段:

private static void addInBitmapOptions(BitmapFactory.Options options,
ImageCache cache) {
// inBitmap only works with mutable bitmaps, so force the decoder to
// return mutable bitmaps.
options.inMutable = true;

if (cache != null) {
// Try to find a bitmap to use for inBitmap.
Bitmap inBitmap = cache.getBitmapFromReusableSet(options);

if (inBitmap != null) {
// If a suitable bitmap has been found, set it as the value of
// inBitmap.
options.inBitmap = inBitmap;
}
}
}

// This method iterates through the reusable bitmaps, looking for one
// to use for inBitmap:
protected Bitmap getBitmapFromReusableSet(BitmapFactory.Options options) {
Bitmap bitmap = null;

if (mReusableBitmaps != null && !mReusableBitmaps.isEmpty()) {
synchronized (mReusableBitmaps) {
final Iterator<SoftReference<Bitmap>> iterator
= mReusableBitmaps.iterator();
Bitmap item;

while (iterator.hasNext()) {
item = iterator.next().get();

if (null != item && item.isMutable()) {
// Check to see it the item can be used for inBitmap.
if (canUseForInBitmap(item, options)) {
bitmap = item;

// Remove from reusable set so it can't be used again.
iterator.remove();
break;
}
} else {
// Remove from the set if the reference has been cleared.
iterator.remove();
}
}
}
}
return bitmap;
}

最后,下面这个方法用来判断候选bitmap内存大小是否满足inBitmap的要求:

static boolean canUseForInBitmap(
Bitmap candidate, BitmapFactory.Options targetOptions) {

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
// From Android 4.4 (KitKat) onward we can re-use if the byte size of
// the new bitmap is smaller than the reusable bitmap candidate
// allocation byte count.
int width = targetOptions.outWidth / targetOptions.inSampleSize;
int height = targetOptions.outHeight / targetOptions.inSampleSize;
int byteCount = width * height * getBytesPerPixel(candidate.getConfig());
return byteCount <= candidate.getAllocationByteCount();
}

// On earlier versions, the dimensions must match exactly and the inSampleSize must be 1
return candidate.getWidth() == targetOptions.outWidth
&& candidate.getHeight() == targetOptions.outHeight
&& targetOptions.inSampleSize == 1;
}

/**
* A helper function to return the byte usage per pixel of a bitmap based on its configuration.
*/
static int getBytesPerPixel(Config config) {
if (config == Config.ARGB_8888) {
return 4;
} else if (config == Config.RGB_565) {
return 2;
} else if (config == Config.ARGB_4444) {
return 2;
} else if (config == Config.ALPHA_8) {
return 1;
}
return 1;
}


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