Duilib Button属性和HorizontalLayoutUI的扩展
2015-09-13 11:00
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关于HorizontalLayoutUI属性的扩展
[code] duilib中的控件最基本的属性扩展,实质上是添加windows消息的处理,Duilib的源代码中没有对水平布局控件HorizontalLayoutUI做鼠标hot事件的处理。 现在如果要求鼠标进入到HorizontalLayoutUI这个容器控件内,HorizontalLayoutUI容器自绘边框,就得加上鼠标enter和leave控件的消息处理了。 这个属性用得比较少,而且只是做了自绘边框的处理,如果直接在源码的基础上修改,假使哪一天又要求hot事件处理其他事情,就又得修改代码了。 所以这里直接派生了一个HorizontalLayoutUI的子类并扩充这个属性
[code]class CContainerOwnerDrawingBoardUi : public CHorizontalLayoutUI { private: bool m_bMouseInContainer; public: CContainerOwnerDrawingBoardUi(); //事件管理 void DoEvent(TEventUI& event); //绘制边框 void PaintBorder(HDC hDC); }; void CContainerOwnerDrawingBoardUi::DoEvent(TEventUI& event) { CHorizontalLayoutUI::DoEvent(event); if (m_iSepWidth == 0) { //鼠标进入控件 if (event.Type == UIEVENT_MOUSEENTER) { m_bMouseInContainer = true; Invalidate(); } //鼠标离开控件 if (event.Type == UIEVENT_MOUSELE***E) { m_bMouseInContainer = false; Invalidate(); } } } CContainerOwnerDrawingBoardUi::CContainerOwnerDrawingBoardUi() :m_bMouseInContainer = false { } void CContainerOwnerDrawingBoardUi::DoEvent(TEventUI& event) { CHorizontalLayoutUI::DoEvent(event); if (m_iSepWidth == 0) { if (event.Type == UIEVENT_MOUSEENTER) { m_bMouseInContainer = true; Invalidate(); } if (event.Type == UIEVENT_MOUSELE***E) { m_bMouseInContainer = false; Invalidate(); } } } void CContainerOwnerDrawingBoardUi::PaintBorder(HDC hDC) { if (m_bMouseInContainer) { CRenderEngine::DrawRoundRect(hDC, m_rcItem, 1,7,7,0xFFFF9900); /* 使用GDI+绘制 这处是使用GDI+绘制容器控件圆角,因为GDI+抗锯齿,但是GDI+的坐标计算存在着一些误差,所以效果不理想此处忽略 Gdiplus::Graphics graphics(hDC); Gdiplus::Pen pen(0xFFFF9900, 2); graphics.SetSmoothingMode(Gdiplus::SmoothingModeHighQuality);//抗锯齿 graphics.DrawLine(&pen, m_rcItem.left, m_rcItem.top + OFFSET_Y, m_rcItem.left, m_rcItem.bottom - OFFSET_Y); graphics.DrawLine(&pen, m_rcItem.left + OFFSET_X, m_rcItem.top, m_rcItem.right - OFFSET_X , m_rcItem.top); graphics.DrawLine(&pen, m_rcItem.right, m_rcItem.top + OFFSET_Y, m_rcItem.right, m_rcItem.bottom - OFFSET_Y); graphics.DrawLine(&pen, m_rcItem.left + OFFSET_X, m_rcItem.bottom, m_rcItem.right - OFFSET_X, m_rcItem.bottom); graphics.DrawArc(&pen, m_rcItem.left, m_rcItem.top, 2*OFFSET_X, 2*OFFSET_Y, 180, 90); graphics.DrawArc(&pen, m_rcItem.right - 2*OFFSET_X, m_rcItem.top, 2 * OFFSET_X, 2 * OFFSET_Y, 270, 90); graphics.DrawArc(&pen, m_rcItem.left, m_rcItem.bottom - 2*OFFSET_Y, 2 * OFFSET_X, 2 * OFFSET_Y, 90, 90); graphics.DrawArc(&pen, m_rcItem.left - 2*OFFSET_X, m_rcItem.bottom - 2*OFFSET_Y, 2 * OFFSET_X, 2 * OFFSET_Y, 0, 90); */ } //绘制边框 if (!m_bMouseInContainer) { CRenderEngine::DrawRoundRect(hDC, m_rcItem, 1,7,7, 0xFFCECECE); } } 整个流程实质上很简单
Created with Raphaël 2.1.0duilib响应windows鼠标进出控件事件,由控件的Doevent接管处理事件,Invalidate()产生重绘事件Duilib执行PaintBorder决定怎样绘制边框Duilib界面发生重绘
Button属性的扩展,主要加上了响应鼠标悬浮,点击,绘制board以及bkcolor属性,直接在Duilib的源代码中进行了修改
[code]//在button.h中添加几个属性 和 方法 DWORD m_dwHotBorderColor; DWORD m_dwPushedBorderColor; DWORD m_dwNormalBkColor; DWORD m_dwPushedBkColor; void SetHotBorderColor(DWORD dwColor); DWORD GetHotBroderColor()const; void SetPushedBorderColor(DWORD dwColor); DWORD GetPushedBorderColor()const; //在SetAttribute(LPCTSTR pstrName, LPCTSTR pstrValue)方法中为这添加的几个属性赋值 if (_tcscmp(pstrName, _T("normalBkColor")) == 0) { if (*pstrValue == _T('#')) pstrValue = ::CharNext(pstrValue); LPTSTR pstr = NULL; DWORD clrColor = _tcstoul(pstrValue, &pstr, 16); SetNormalBkColor(clrColor); } else if (_tcscmp(pstrName, _T("pushedBkColor")) == 0) { if (*pstrValue == _T('#')) pstrValue = ::CharNext(pstrValue); LPTSTR pstr = NULL; DWORD clrColor = _tcstoul(pstrValue, &pstr, 16); SetPushedBkColor(clrColor); } if (_tcscmp(pstrName, _T("hotBorderColor")) == 0) { if (*pstrValue == _T('#')) pstrValue = ::CharNext(pstrValue); LPTSTR pstr = NULL; DWORD clrColor = _tcstoul(pstrValue, &pstr, 16); SetHotBorderColor(clrColor); } else if (_tcscmp(pstrName, _T("pushedBorderColor")) == 0) { if (*pstrValue == _T('#')) pstrValue = ::CharNext(pstrValue); LPTSTR pstr = NULL; DWORD clrColor = _tcstoul(pstrValue, &pstr, 16); SetPushedBorderColor(clrColor); } //在绘制函数里面对事件进行处理 //在添加属性时主要不要破坏了duilib自身原有的属性,比如控件的endbled属性 //绘制边框 void CButtonUI::PaintBorder(HDC hDC) { CControlUI::PaintBorder(hDC); DWORD clrColor; if (!IsEnabled()) { clrColor = m_dwDisabledBorderColor; CRenderEngine::DrawRoundRect(hDC, m_rcItem, m_nBorderSize, m_cxyBorderRound.cx, m_cxyBorderRound.cy, GetAdjustColor(clrColor)); return; } if (m_nBorderSize > 0 && (m_cxyBorderRound.cx > 0 || m_cxyBorderRound.cy > 0))//画圆角边框 { if (((m_uButtonState & UISTATE_HOT) != 0) && (GetHotBroderColor() != 0)) { clrColor = GetHotBroderColor(); CRenderEngine::DrawRoundRect(hDC, m_rcItem, m_nBorderSize, m_cxyBorderRound.cx, m_cxyBorderRound.cy, GetAdjustColor(clrColor)); } if (((m_uButtonState & UISTATE_PUSHED) != 0) && (GetPushedBorderColor() != 0)) { clrColor = GetPushedBorderColor(); CRenderEngine::DrawRoundRect(hDC, m_rcItem, m_nBorderSize, m_cxyBorderRound.cx, m_cxyBorderRound.cy, GetAdjustColor(clrColor)); } } else { if (m_rcBorderSize.left > 0 || m_rcBorderSize.top > 0 || m_rcBorderSize.right > 0 || m_rcBorderSize.bottom > 0) { if (((m_uButtonState & UISTATE_HOT) != 0) && (GetHotBroderColor() != 0)) { clrColor = GetHotBroderColor(); } if (((m_uButtonState & UISTATE_PUSHED) != 0) && (GetPushedBorderColor() != 0)) { clrColor = GetPushedBorderColor(); } RECT rcBorder; if (m_rcBorderSize.left > 0) { rcBorder = m_rcItem; rcBorder.right = m_rcItem.left; CRenderEngine::DrawLine(hDC, rcBorder, m_rcBorderSize.left, GetAdjustColor(clrColor), m_nBorderStyle); } if (m_rcBorderSize.top > 0) { rcBorder = m_rcItem; rcBorder.bottom = m_rcItem.top; CRenderEngine::DrawLine(hDC, rcBorder, m_rcBorderSize.top, GetAdjustColor(clrColor), m_nBorderStyle); } if (m_rcBorderSize.right > 0) { rcBorder = m_rcItem; rcBorder.left = m_rcItem.right; CRenderEngine::DrawLine(hDC, rcBorder, m_rcBorderSize.right, GetAdjustColor(clrColor), m_nBorderStyle); } if (m_rcBorderSize.bottom > 0) { rcBorder = m_rcItem; rcBorder.top = m_rcItem.bottom; CRenderEngine::DrawLine(hDC, rcBorder, m_rcBorderSize.bottom, GetAdjustColor(clrColor), m_nBorderStyle); } } else if (m_nBorderSize > 0) { if (((m_uButtonState & UISTATE_HOT) != 0) && (GetHotBroderColor() != 0)) { clrColor = GetHotBroderColor(); CRenderEngine::DrawRect(hDC, m_rcItem, m_nBorderSize, GetAdjustColor(clrColor)); } if (((m_uButtonState & UISTATE_PUSHED) != 0) && (GetPushedBorderColor() != 0)) { clrColor = GetPushedBorderColor(); CRenderEngine::DrawRect(hDC, m_rcItem, m_nBorderSize, GetAdjustColor(clrColor)); } } } } //绘制背景 void CButtonUI::PaintStatusImage(HDC hDC) { if( IsFocused() ) m_uButtonState |= UISTATE_FOCUSED; else m_uButtonState &= ~ UISTATE_FOCUSED; if( !IsEnabled() ) m_uButtonState |= UISTATE_DISABLED; else m_uButtonState &= ~ UISTATE_DISABLED; if( (m_uButtonState & UISTATE_DISABLED) != 0 ) { if( !m_sDisabledImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sDisabledImage) ) m_sDisabledImage.Empty(); else goto Label_ForeImage; } } else if( (m_uButtonState & UISTATE_PUSHED) != 0 ) { if( !m_sPushedImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sPushedImage) ){ m_sPushedImage.Empty(); } if( !m_sPushedForeImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sPushedForeImage) ) m_sPushedForeImage.Empty(); return; } else goto Label_ForeImage; } ///////////////////////////////////////////////////////// //2015.9.6 else if (m_dwPushedBkColor != 0) { CRenderEngine::DrawColor(hDC, m_rcPaint, GetAdjustColor(m_dwPushedBkColor)); return; } /////////////////////////////////////////////////////////////////////////////////// } else if( (m_uButtonState & UISTATE_HOT) != 0 ) { if( !m_sHotImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sHotImage) ){ m_sHotImage.Empty(); } if( !m_sHotForeImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sHotForeImage) ) m_sHotForeImage.Empty(); return; } else goto Label_ForeImage; } else if(m_dwHotBkColor != 0) { CRenderEngine::DrawColor(hDC, m_rcPaint, GetAdjustColor(m_dwHotBkColor)); return; } } else if( (m_uButtonState & UISTATE_FOCUSED) != 0 ) { if( !m_sFocusedImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sFocusedImage) ) m_sFocusedImage.Empty(); else goto Label_ForeImage; } } if( !m_sNormalImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sNormalImage) ) m_sNormalImage.Empty(); else goto Label_ForeImage; } ////////////////////////////////////////////////////////////////////////// //////2015.9.6 else if(m_dwNormalBkColor != 0) { CRenderEngine::DrawColor(hDC, m_rcPaint, GetAdjustColor(m_dwNormalBkColor)); } ////////////////////////////////////////////////////////////////////////// if(!m_sForeImage.IsEmpty() ) goto Label_ForeImage; return; Label_ForeImage: if(!m_sForeImage.IsEmpty() ) { if( !DrawImage(hDC, (LPCTSTR)m_sForeImage) ) m_sForeImage.Empty(); } }
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