lufylegend学习笔记之一
2015-09-11 20:48
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1.初始化画布
<div id="legend"> </div> <script> LInit(50, "legend", 600, 500, main); </script>
LInit参数说明:50为速度帧频,legend为div对应的ID,600,500为画布大小,main为入口函数名
2.全屏设置
if(LGlobal.canTouch){ LGlobal.stageScale = LStageScaleMode.EXACT_FIT; LSystem.screen(LStage.FULL_SCREEN); }
3.资源加载
var loadData = [ {path:"./js/jsfile01.js",type:"js"}, {path:"./js/jsfile02.js",type:"js"}, {name:"img0",path:"./images/img0.png"}, {name:"img1",path:"./images/img1.png"}, {name:"text01",path:"./files/text01.txt",type:"text"}, {name:"text02",path:"./files/text02.txt",type:"text"}, {name:"sound01",path:"./sounds/sound01.wav",type:"sound"}, {name:"sound02",path:"./sounds/sound02.wav",type:"sound"} ]; var loadingLayer; var datalist=[]; function main(){ loadingLayer = new LoadingSample1(); addChild(loadingLayer); LLoadManage.load( loadData, function(progress){ loadingLayer.setProgress(progress); }, gameInit ); } function gameInit (result) { datalist = result; removeChild(loadingLayer); loadingLayer = null; //do something var bitmapData = new LBitmapData(datalist["img0"]); var txt = datalist["text01"]; var sound = new LSound(); sound.load(datalist["sound01"]); sound.play(); }
文件类型 | 格式 |
---|---|
js文件 | {path:"./js/GameBody.js",type:"js"}。1.9.1以上版本,type可以省略。 |
图片文件 | {name:"testimg",path:"./images/testimg.png"}。1.9.1以上版本,type可以省略。 |
文本文件 | {name:"testfile",path:"./files/testfile.txt",type:"text"}。1.9.1以上版本,扩展名为"txt"的时候,type可以省略。 |
音频文件(需要服务器支持) | {name:"testSound",path:"./sounds/testsound.wav",type:"sound"}。1.9.1以上版本,音频文件扩展名为"mp3", "ogg", "wav", "m4a"的时候,type可以省略。 |
4.加载进度条
引擎中目前提供的进度条类有:LoadingSample1~7var loadData = [ {path:"./js/jsfile01.js",type:"js"}, {path:"./js/jsfile02.js",type:"js"}, {name:"img0",path:"./images/img0.png"}, {name:"img1",path:"./images/img1.png"}, {name:"text01",path:"./files/text01.txt",type:"text"}, {name:"text02",path:"./files/text02.txt",type:"text"}, {name:"sound01",path:"./sounds/sound01.wav",type:"sound"}, {name:"sound02",path:"./sounds/sound02.wav",type:"sound"} ]; var loadingLayer; var datalist=[]; function main(){ loadingLayer = new LoadingSample1(); addChild(loadingLayer); LLoadManage.load( loadData, function(progress){ loadingLayer.setProgress(progress); }, gameInit ); } function gameInit (result) { datalist = result; removeChild(loadingLayer); loadingLayer = null; //do something }
5.画布添加
addChild(loadingLayer);与<pre name="code" class="javascript" style="color: rgb(51, 51, 51); font-size: 13px; line-height: 18.2000007629395px;">removeChild(loadingLayer);
示例
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>01</title> <script src="lib/lufylegend-1.9.10.js" type="text/javascript"></script> </head> <body> <div id="test"></div> <script language="javascript"> LInit(50,"test",600,400,main); function main(){ var loadPr= new LoadingSample1(); this.addChild(loadPr); LLoadManage.load([{name:'player',path:'./img/player.png'}],function(p){ loadPr.setProgress(p); },function(){ this.removeChild(loadPr); loadPr = null; }); } </script> </body> </html>