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简单JavaSE游戏----扫雷

2015-09-11 10:41 666 查看
package chinasoft.game.fengke;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;

/**
* 扫雷游戏
*
* @author 锋客 功能: 时间限制;难度选择。
*
*/
public class MineSweepGame {

// 声明所需组件
private JFrame frame;
private Container contentPane;// 视图
private JPanel menuPanel, timePanel, gamePanel;// 菜单,时间,游戏三个部分
private JLabel timeLabel, resutLabel, mineCountLabel;// 时间标签,状态标签,地雷数量
private JMenuItem menuItem1, menuItem2, menuItem3;// 游戏难度选择

private JButton[][] buttons;
private int[][] buttonsValue;
private boolean[][] buttonsFlag;

private int timeLength = 0;
private int row, col;

private int mineRealCount = 10;
private boolean winGame = false;
// 计时器
private Timer timer;
private int gameStatus = 0;
private TimerActionListener temp = new TimerActionListener();
// 构造方法
public MineSweepGame() {
row = 9;
col = 9;

frame = new JFrame("锋客扫雷游戏");
contentPane = frame.getContentPane();

menuPanel = new JPanel();
timePanel = new JPanel();
gamePanel = new JPanel();

timeLabel = new JLabel("游戏时间:" + new Integer(timeLength).toString()
+ "秒");
resutLabel = new JLabel("   状态:准备游戏");
mineCountLabel = new JLabel("地雷个数:" + mineRealCount);

timer = new Timer(1000,temp);
}

public void initButtonsAllValues() {
buttons = new JButton[row + 2][col + 2];
buttonsValue = new int[row + 2][col + 2];
buttonsFlag = new boolean[row + 2][col + 2];
for (int i = 0; i < row + 2; i++) {
for (int j = 0; j < col + 2; j++) {
buttons[i][j] = new JButton();
buttons[i][j].setMargin(new Insets(0, 0, 0, 0));
buttons[i][j].setFont(new Font(null, Font.BOLD, 25));
buttons[i][j].setText("");
buttonsValue[i][j] = 0;

}

}

}

// 初始化游戏界面
public void initGame() {
JMenuBar menuBar = new JMenuBar();
JMenu menu = new JMenu("游戏设置");
menuItem1 = new JMenuItem("初级");
menuItem2 = new JMenuItem("中级");
menuItem3 = new JMenuItem("高级");

menuBar.add(menu);
menu.add(menuItem1);
menu.add(menuItem2);
menu.add(menuItem3);
menuPanel.add(menuBar);

timePanel.add(timeLabel);
timePanel.add(mineCountLabel);
timePanel.add(resutLabel);

JPanel panel = new JPanel();
panel.setLayout(new BorderLayout());
panel.add(menuPanel, BorderLayout.NORTH);
panel.add(timePanel, BorderLayout.SOUTH);
contentPane.add(panel, BorderLayout.NORTH);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setSize(297, 377);
frame.setBounds(400, 100, 400, 500);
frame.setVisible(true);
// 选择难度(匿名内部类)
menuItem1.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
if (gameStatus == 0) {
timer.start();
}
gameStatus = 1;
row = 9;
col = 9;
mineRealCount = 10;
mineCountLabel.setText("地雷个数:" + mineRealCount);
resutLabel.setText("   状态:准备游戏");
// 设置埋雷区域
gamePanel.removeAll();
initButtonsAllValues();
gamePanel.setLayout(new GridLayout(row, col, 0, 0));
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
gamePanel.add(buttons[i][j]);
}
}
contentPane.add(gamePanel, BorderLayout.CENTER);
// 设置地雷
timeLength = 0;
setMines(mineRealCount);
setButtonValue();
addListener();

}
});
menuItem2.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
if (gameStatus == 0) {
timer.start();
}
gameStatus = 1;
row = 9;
col = 9;
mineRealCount = 30;
mineCountLabel.setText("地雷个数:" + mineRealCount);
resutLabel.setText("   状态:准备游戏");
// 设置埋雷区域
gamePanel.removeAll();
initButtonsAllValues();
gamePanel.setLayout(new GridLayout(row, col, 0, 0));
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
gamePanel.add(buttons[i][j]);
}
}
contentPane.add(gamePanel, BorderLayout.CENTER);
// 设置地雷
timeLength = 0;
setMines(mineRealCount);
setButtonValue();
addListener();

}
});
menuItem3.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
if (gameStatus == 0) {
timer.start();
}
gameStatus = 1;
row = 15;
col = 15;
mineRealCount = 15;
mineCountLabel.setText("地雷个数:" + mineRealCount);
resutLabel.setText("   状态:准备游戏");
// 设置埋雷区域
gamePanel.removeAll();
initButtonsAllValues();
gamePanel.setLayout(new GridLayout(row, col, 0, 0));
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
gamePanel.add(buttons[i][j]);
}
}

contentPane.add(gamePanel, BorderLayout.CENTER);

// 设置地雷
timeLength = 0;
setMines(mineRealCount);
setButtonValue();
addListener();

}
});

}

// 设置地雷
public void setMines(int mineCount) {
this.mineRealCount = mineCount;
int[] randomValue = new int[mineCount];
// mineCount是地雷的个数,先获得mineCount个不重复的随机数,然后通过随机数计算出地雷的位置
for (int i = 0; i < mineCount; i++) {

int temp = (int) (Math.random() * row * col);
for (int j = 0; j < randomValue.length; j++) {
if (randomValue[j] == temp) {
temp = (int) (Math.random() * row * col);
j = 0;
}

}
randomValue[i] = temp;
// 把随机数转换成坐标
int x = randomValue[i] / col + 1;
int y = randomValue[i] % col + 1;
// 对应坐标的位置设置为地雷
buttonsValue[x][y] = 10;
// 临时显示地雷位置,作为测试使用,随机产生
// buttons[x][y].setText("Q");

}
}

// 对非地雷的按钮进行计算,周围没有地雷的,默认值为0,有雷的,显示地雷的个数。
public void setButtonValue() {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
if (buttonsValue[i][j] != 10) {
for (int x = j - 1; x <= j + 1; x++) {
if (buttonsValue[i - 1][x] == 10) {
buttonsValue[i][j]++;
}
if (buttonsValue[i + 1][x] == 10) {
buttonsValue[i][j]++;
}

}
if (buttonsValue[i][j - 1] == 10) {
buttonsValue[i][j]++;
}
if (buttonsValue[i][j + 1] == 10) {
buttonsValue[i][j]++;
}

// 测试
//buttons[i][j].setText(new Integer(buttonsValue[i][j])
//        .toString());

}

}

}
}

// 点击事件
class ButtonActionListener implements ActionListener {

@Override
public void actionPerformed(ActionEvent e) {

for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
if (e.getSource() == buttons[i][j]) {
if (!buttons[i][j].getText().isEmpty()
&& buttonsFlag[i][j] == false) {
buttons[i][j].setText("");
} else {
if (buttonsValue[i][j] == 0) {
markZero(i, j);
} else if (buttonsValue[i][j] == 10) {
System.out.println("停止时间");
stopGame();
} else {
markNumber(i, j);
}
}
}

}

}

}

}

// 设置地雷属性
class FindMineMouseListener extends MouseAdapter {
public void mouseClicked(MouseEvent e) {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
if (e.getSource() == buttons[i][j]
&& e.getButton() == MouseEvent.BUTTON3) {
if (buttonsFlag[i][j] == false) {
findMine(i, j);
}

}

}

}
}
}

// 计时器
class TimerActionListener implements ActionListener {

@Override
public void actionPerformed(ActionEvent e) {

timeLength++;
timeLabel.setText("游戏时间:" + new Integer(timeLength).toString()
+ "秒");

// if (timeLength>=20) {
// for (int i = 1; i <= row; i++) {
// for (int j = 1; j <=col; j++) {
// if (buttonsFlag[i][j]==false) {
// if (buttonsValue[i][j]==0) {
// buttons[i][j].setText("");
// }else if(buttonsValue[i][j]==10){
// buttons[i][j].setText("Q");
// }else{
// buttons[i][j].setText(new
// Integer(buttonsValue[i][j]).toString());
// }
// }
// buttons[i][j].setEnabled(false);
// timer.stop();
// gameStatus=0;
// if (winGame) {
// resutLabel.setText("恭喜你,你赢了!");
//
// }else{
// resutLabel.setText("很可惜,时间到!");
//
// }
// }
//
// }
// }
}

}
//添加监听器
public void addListener() {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
buttons[i][j].addActionListener(new ButtonActionListener());
buttons[i][j].addMouseListener(new FindMineMouseListener());

}

}
}

public void markNumber(int i, int j) {
buttons[i][j].setText(new Integer(buttonsValue[i][j]).toString());
buttons[i][j].setEnabled(false);
buttonsFlag[i][j] = true;
}
//标记地雷
public void markMine(int i, int j) {
buttons[i][j].setForeground(Color.red);
buttons[i][j].setText("Q");
buttons[i][j].setEnabled(false);
buttonsFlag[i][j] = true;

}
//标记空白区域
public void markZero(int i, int j) {
// 注意问题:当选择的是地雷时,不进行任何操作
if (buttonsValue[i][j] == 10) {
return;
} else {
buttons[i][j].setEnabled(false);
if (buttonsFlag[i][j] == true) {
return;
} else {
buttonsFlag[i][j] = true;
if (buttonsValue[i][j] != 10 && buttonsValue[i][j] != 0) {
markNumber(i, j);
}
if (buttonsValue[i][j] == 0) {
buttons[i][j].setText("");
for (int s = i - 1; s >= 0 && s <= row && s <= i + 1; s++)
// 注意括号的问题
for (int t = j - 1; t >= 0 && t <= col && t <= j + 1; t++) {
markZero(s, t);
}
}

}
}

}

// 发现地雷处理
public void findMine(int i, int j) {
if(buttons[i][j].getText()=="Q"){
buttons[i][j].setForeground(Color.yellow);
buttons[i][j].setText("?");

}else{
buttons[i][j].setForeground(Color.red);
buttons[i][j].setText("Q");
if (buttonsValue[i][j] == 10) {
mineRealCount--;
}
isWinner();
}
}

// 判断游戏是否结束
public void stopGame() {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {

if (buttonsFlag[i][j] == false) {
if (buttonsValue[i][j] == 0) {
buttons[i][j].setText("");
} else if (buttonsValue[i][j] == 10) {
buttons[i][j].setText("Q");
} else {
buttons[i][j].setText(new Integer(buttonsValue[i][j])
.toString());
}
}

buttons[i][j].setEnabled(false);

}

}
gameStatus = 0;
timer.stop();
if (winGame) {
resutLabel.setText("恭喜你,你赢了!");

} else {
resutLabel.setText("你踩到地雷了,很可惜!");
}
}

// 判断是否游戏胜利
public void isWinner() {
if (mineRealCount == 0) {
winGame = true;
stopGame();
}
}

}


package chinasoft.game.fengke;
/**
* 测试
* @author 锋客
*
*/
public class GammeRunner {
public static void main(String[] args) {
MineSweepGame game=new MineSweepGame();
game.initGame();
}

}


package chinasoft.game.fengke;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;

import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.Timer;

/**
* 扫雷游戏
*
* @author 锋客 功能: 时间限制;难度选择。
*
*/
public class MineSweepGame {

// 声明所需组件
private JFrame frame;
private Container contentPane;// 视图
private JPanel menuPanel, timePanel, gamePanel;// 菜单,时间,游戏三个部分
private JLabel timeLabel, resutLabel, mineCountLabel;// 时间标签,状态标签,地雷数量
private JMenuItem menuItem1, menuItem2, menuItem3;// 游戏难度选择

private JButton[][] buttons;
private int[][] buttonsValue;
private boolean[][] buttonsFlag;

private int timeLength = 0;
private int row, col;

private int mineRealCount = 10;
private boolean winGame = false;
// 计时器
private Timer timer;
private int gameStatus = 0;
private TimerActionListener temp = new TimerActionListener();
// 构造方法
public MineSweepGame() {
row = 9;
col = 9;

frame = new JFrame("锋客扫雷游戏");
contentPane = frame.getContentPane();

menuPanel = new JPanel();
timePanel = new JPanel();
gamePanel = new JPanel();

timeLabel = new JLabel("游戏时间:" + new Integer(timeLength).toString()
+ "秒");
resutLabel = new JLabel(" 状态:准备游戏");
mineCountLabel = new JLabel("地雷个数:" + mineRealCount);

timer = new Timer(1000,temp);
}

public void initButtonsAllValues() {
buttons = new JButton[row + 2][col + 2];
buttonsValue = new int[row + 2][col + 2];
buttonsFlag = new boolean[row + 2][col + 2];
for (int i = 0; i < row + 2; i++) {
for (int j = 0; j < col + 2; j++) {
buttons[i][j] = new JButton();
buttons[i][j].setMargin(new Insets(0, 0, 0, 0));
buttons[i][j].setFont(new Font(null, Font.BOLD, 25));
buttons[i][j].setText("");
buttonsValue[i][j] = 0;

}

}

}

// 初始化游戏界面
public void initGame() {
JMenuBar menuBar = new JMenuBar();
JMenu menu = new JMenu("游戏设置");
menuItem1 = new JMenuItem("初级");
menuItem2 = new JMenuItem("中级");
menuItem3 = new JMenuItem("高级");

menuBar.add(menu);
menu.add(menuItem1);
menu.add(menuItem2);
menu.add(menuItem3);
menuPanel.add(menuBar);

timePanel.add(timeLabel);
timePanel.add(mineCountLabel);
timePanel.add(resutLabel);

JPanel panel = new JPanel();
panel.setLayout(new BorderLayout());
panel.add(menuPanel, BorderLayout.NORTH);
panel.add(timePanel, BorderLayout.SOUTH);
contentPane.add(panel, BorderLayout.NORTH);

frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setSize(297, 377);
frame.setBounds(400, 100, 400, 500);
frame.setVisible(true);
// 选择难度(匿名内部类)
menuItem1.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
if (gameStatus == 0) {
timer.start();
}
gameStatus = 1;
row = 9;
col = 9;
mineRealCount = 10;
mineCountLabel.setText("地雷个数:" + mineRealCount);
resutLabel.setText(" 状态:准备游戏");
// 设置埋雷区域
gamePanel.removeAll();
initButtonsAllValues();
gamePanel.setLayout(new GridLayout(row, col, 0, 0));
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
gamePanel.add(buttons[i][j]);
}
}
contentPane.add(gamePanel, BorderLayout.CENTER);
// 设置地雷
timeLength = 0;
setMines(mineRealCount);
setButtonValue();
addListener();

}
});
menuItem2.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
if (gameStatus == 0) {
timer.start();
}
gameStatus = 1;
row = 9;
col = 9;
mineRealCount = 30;
mineCountLabel.setText("地雷个数:" + mineRealCount);
resutLabel.setText(" 状态:准备游戏");
// 设置埋雷区域
gamePanel.removeAll();
initButtonsAllValues();
gamePanel.setLayout(new GridLayout(row, col, 0, 0));
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
gamePanel.add(buttons[i][j]);
}
}
contentPane.add(gamePanel, BorderLayout.CENTER);
// 设置地雷
timeLength = 0;
setMines(mineRealCount);
setButtonValue();
addListener();

}
});
menuItem3.addActionListener(new ActionListener() {

@Override
public void actionPerformed(ActionEvent e) {
if (gameStatus == 0) {
timer.start();
}
gameStatus = 1;
row = 15;
col = 15;
mineRealCount = 15;
mineCountLabel.setText("地雷个数:" + mineRealCount);
resutLabel.setText(" 状态:准备游戏");
// 设置埋雷区域
gamePanel.removeAll();
initButtonsAllValues();
gamePanel.setLayout(new GridLayout(row, col, 0, 0));
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
gamePanel.add(buttons[i][j]);
}
}

contentPane.add(gamePanel, BorderLayout.CENTER);

// 设置地雷
timeLength = 0;
setMines(mineRealCount);
setButtonValue();
addListener();

}
});

}

// 设置地雷
public void setMines(int mineCount) {
this.mineRealCount = mineCount;
int[] randomValue = new int[mineCount];
// mineCount是地雷的个数,先获得mineCount个不重复的随机数,然后通过随机数计算出地雷的位置
for (int i = 0; i < mineCount; i++) {

int temp = (int) (Math.random() * row * col);
for (int j = 0; j < randomValue.length; j++) {
if (randomValue[j] == temp) {
temp = (int) (Math.random() * row * col);
j = 0;
}

}
randomValue[i] = temp;
// 把随机数转换成坐标
int x = randomValue[i] / col + 1;
int y = randomValue[i] % col + 1;
// 对应坐标的位置设置为地雷
buttonsValue[x][y] = 10;
// 临时显示地雷位置,作为测试使用,随机产生
// buttons[x][y].setText("Q");

}
}

// 对非地雷的按钮进行计算,周围没有地雷的,默认值为0,有雷的,显示地雷的个数。
public void setButtonValue() {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
if (buttonsValue[i][j] != 10) {
for (int x = j - 1; x <= j + 1; x++) {
if (buttonsValue[i - 1][x] == 10) {
buttonsValue[i][j]++;
}
if (buttonsValue[i + 1][x] == 10) {
buttonsValue[i][j]++;
}

}
if (buttonsValue[i][j - 1] == 10) {
buttonsValue[i][j]++;
}
if (buttonsValue[i][j + 1] == 10) {
buttonsValue[i][j]++;
}

// 测试
//buttons[i][j].setText(new Integer(buttonsValue[i][j])
// .toString());

}

}

}
}

// 点击事件
class ButtonActionListener implements ActionListener {

@Override
public void actionPerformed(ActionEvent e) {

for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
if (e.getSource() == buttons[i][j]) {
if (!buttons[i][j].getText().isEmpty()
&& buttonsFlag[i][j] == false) {
buttons[i][j].setText("");
} else {
if (buttonsValue[i][j] == 0) {
markZero(i, j);
} else if (buttonsValue[i][j] == 10) {
System.out.println("停止时间");
stopGame();
} else {
markNumber(i, j);
}
}
}

}

}

}

}

// 设置地雷属性
class FindMineMouseListener extends MouseAdapter {
public void mouseClicked(MouseEvent e) {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
if (e.getSource() == buttons[i][j]
&& e.getButton() == MouseEvent.BUTTON3) {
if (buttonsFlag[i][j] == false) {
findMine(i, j);
}

}

}

}
}
}

// 计时器
class TimerActionListener implements ActionListener {

@Override
public void actionPerformed(ActionEvent e) {

timeLength++;
timeLabel.setText("游戏时间:" + new Integer(timeLength).toString()
+ "秒");

// if (timeLength>=20) {
// for (int i = 1; i <= row; i++) {
// for (int j = 1; j <=col; j++) {
// if (buttonsFlag[i][j]==false) {
// if (buttonsValue[i][j]==0) {
// buttons[i][j].setText("");
// }else if(buttonsValue[i][j]==10){
// buttons[i][j].setText("Q");
// }else{
// buttons[i][j].setText(new
// Integer(buttonsValue[i][j]).toString());
// }
// }
// buttons[i][j].setEnabled(false);
// timer.stop();
// gameStatus=0;
// if (winGame) {
// resutLabel.setText("恭喜你,你赢了!");
//
// }else{
// resutLabel.setText("很可惜,时间到!");
//
// }
// }
//
// }
// }
}

}
//添加监听器
public void addListener() {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {
buttons[i][j].addActionListener(new ButtonActionListener());
buttons[i][j].addMouseListener(new FindMineMouseListener());

}

}
}

public void markNumber(int i, int j) {
buttons[i][j].setText(new Integer(buttonsValue[i][j]).toString());
buttons[i][j].setEnabled(false);
buttonsFlag[i][j] = true;
}
//标记地雷
public void markMine(int i, int j) {
buttons[i][j].setForeground(Color.red);
buttons[i][j].setText("Q");
buttons[i][j].setEnabled(false);
buttonsFlag[i][j] = true;

}
//标记空白区域
public void markZero(int i, int j) {
// 注意问题:当选择的是地雷时,不进行任何操作
if (buttonsValue[i][j] == 10) {
return;
} else {
buttons[i][j].setEnabled(false);
if (buttonsFlag[i][j] == true) {
return;
} else {
buttonsFlag[i][j] = true;
if (buttonsValue[i][j] != 10 && buttonsValue[i][j] != 0) {
markNumber(i, j);
}
if (buttonsValue[i][j] == 0) {
buttons[i][j].setText("");
for (int s = i - 1; s >= 0 && s <= row && s <= i + 1; s++)
// 注意括号的问题
for (int t = j - 1; t >= 0 && t <= col && t <= j + 1; t++) {
markZero(s, t);
}
}

}
}

}

// 发现地雷处理
public void findMine(int i, int j) {
if(buttons[i][j].getText()=="Q"){
buttons[i][j].setForeground(Color.yellow);
buttons[i][j].setText("?");

}else{
buttons[i][j].setForeground(Color.red);
buttons[i][j].setText("Q");
if (buttonsValue[i][j] == 10) {
mineRealCount--;
}
isWinner();
}
}

// 判断游戏是否结束
public void stopGame() {
for (int i = 1; i <= row; i++) {
for (int j = 1; j <= col; j++) {

if (buttonsFlag[i][j] == false) {
if (buttonsValue[i][j] == 0) {
buttons[i][j].setText("");
} else if (buttonsValue[i][j] == 10) {
buttons[i][j].setText("Q");
} else {
buttons[i][j].setText(new Integer(buttonsValue[i][j])
.toString());
}
}

buttons[i][j].setEnabled(false);

}

}
gameStatus = 0;
timer.stop();
if (winGame) {
resutLabel.setText("恭喜你,你赢了!");

} else {
resutLabel.setText("你踩到地雷了,很可惜!");
}
}

// 判断是否游戏胜利
public void isWinner() {
if (mineRealCount == 0) {
winGame = true;
stopGame();
}
}

}
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