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自绘滚动条

2015-09-02 01:18 246 查看
标准的滚动条 是不能通过子类化来制定的, 如果想得到漂亮的滚动条,需要自己动手画。

要为CListCtrl 添加滚动条,大概思路如下:

(1) 使 CListCtrl 标准的滚动条不可用

(2) 手动定位 H 和 V 滚动条的位置( 不属于 ClistCtrl 的子控件 )

(3) 需要处理,

鼠标点击 左右箭头, 滚动一行

鼠标点击 滑块空白处, 滚动一页

鼠标拖拽滑块

下面是简单示例图: 滑块,左右箭头均是 宽26像素 高12像素

分析代码如下 SkinHorizontalScrollbar.cpp

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1.// SkinHorizontalScrollbar.cpp : implementation file

2.//

3.

4.#include "stdafx.h"

5.#include "test_scroll.h"

6.#include "SkinHorizontalScrollbar.h"

7.

8.#ifdef _DEBUG

9.#define new DEBUG_NEW

10.#undef THIS_FILE

11.static char THIS_FILE[] = __FILE__;

12.#endif

13.

14./////////////////////////////////////////////////////////////////////////////

15.// CSkinHorizontalScrollbar

16.

17.CSkinHorizontalScrollbar::CSkinHorizontalScrollbar()

18.{

19. nThumbLeft = 25;

20. dbThumbRemainder = 0.00f;

21.

22. bMouseDown = false;

23. bMouseDownArrowLeft = false;

24. bMouseDownArrowRight = false;

25. bDragging = false;

26. pList = NULL;

27.}

28.

29.CSkinHorizontalScrollbar::~CSkinHorizontalScrollbar()

30.{

31.}

32.

33.

34.BEGIN_MESSAGE_MAP(CSkinHorizontalScrollbar, CStatic)

35. //{{AFX_MSG_MAP(CSkinHorizontalScrollbar)

36. ON_WM_PAINT()

37. ON_WM_LBUTTONDOWN()

38. ON_WM_LBUTTONUP()

39. ON_WM_MOUSEMOVE()

40. ON_WM_TIMER()

41. //}}AFX_MSG_MAP

42.END_MESSAGE_MAP()

43.

44./////////////////////////////////////////////////////////////////////////////

45.// CSkinHorizontalScrollbar message handlers

46.

47.void CSkinHorizontalScrollbar::OnPaint()

48.{

49. CPaintDC dc(this); // device context for painting

50.

51. Draw();

52.}

53.

54.void CSkinHorizontalScrollbar::OnLButtonDown(UINT nFlags, CPoint point)

55.{

56. SetCapture();

57. CRect clientRect;

58. GetClientRect(&clientRect);

59.

60. int nWidth = clientRect.Width()-26;

61.

62. // 左箭头的区域

63. CRect rectLeftArrow(0,0,26,20);

64. // 右箭头区域

65. CRect rectRightArrow(nWidth,0,nWidth+26,20);

66. // 滑块区域

67. CRect rectThumb(nThumbLeft,0,nThumbLeft+26,20);

68.

69.

70. // 是否点重滑块

71. if(rectThumb.PtInRect(point))

72. {

73. bMouseDown = true;

74. }

75.

76. // 是否点重右箭头

77. if(rectRightArrow.PtInRect(point))

78. {

79. bMouseDownArrowRight = true;

80. SetTimer(2,250,NULL);

81. }

82. // 是否点重左箭头

83. if(rectLeftArrow.PtInRect(point))

84. {

85. bMouseDownArrowLeft = true;

86. SetTimer(2,250,NULL);

87. }

88.

89. CStatic::OnLButtonDown(nFlags, point);

90.}

91.

92.void CSkinHorizontalScrollbar::OnLButtonUp(UINT nFlags, CPoint point)

93.{

94. UpdateThumbPosition();

95. KillTimer(1);

96. ReleaseCapture();

97.

98.

99. bool bInChannel = true;

100.

101. CRect clientRect;

102. GetClientRect(&clientRect);

103.

104. int nWidth = clientRect.Width()-26;

105.

106. CRect rectLeftArrow(0,0,26,20);

107. CRect rectThumb(nThumbLeft,0,nThumbLeft+26,20);

108.

109. if(rectLeftArrow.PtInRect(point))

110. {

111. ScrollLeft();

112. bInChannel = false;

113. }

114.

115. CRect rectRightArrow(nWidth,0,nWidth+26,20);

116.

117.

118. if(rectRightArrow.PtInRect(point))

119. {

120. ScrollRight();

121. bInChannel = false;

122. }

123.

124. if(rectThumb.PtInRect(point))

125. {

126. bInChannel = false;

127. }

128.

129. if(bInChannel == true && !bMouseDown)

130. {

131. if(point.x > nThumbLeft)

132. {

133. PageRight();

134. }

135. else

136. {

137. PageLeft();

138. }

139. }

140.

141.

142. //恢复所有变量

143. bMouseDown = false;

144. bDragging = false;

145. bMouseDownArrowLeft = false;

146. bMouseDownArrowRight = false;

147.

148. CStatic::OnLButtonUp(nFlags, point);

149.}

150.

151.void CSkinHorizontalScrollbar::OnMouseMove(UINT nFlags, CPoint point)

152.{

153. CRect clientRect;

154. GetClientRect(&clientRect);

155.

156. if(bMouseDown)

157. bDragging = true;

158.

159. if(bDragging)

160. {

161. //滑块宽度 26 , 此处假定鼠标点中的是滑块的中点, 计算滑块位置

162. nThumbLeft = point.x-13;

163.

164. double nMax = pList->GetScrollLimit(SB_HORZ);

165. int nPos = pList->GetScrollPos(SB_HORZ);

166.

167. // 计算可滚动的范围: clientRect.Width() - 左箭头宽 - 右箭头宽 - 滑块宽

168. double nWidth = clientRect.Width()-75;

169. double nVar = nMax;

170. dbThumbInterval = nWidth/nVar;

171.

172. // nThumbLeft-25: 滑块偏离起点的距离

173. // (nThumbLeft-25)/dbThumbInterval 需要滚动的次数

174. int nScrollTimes = (int)((nThumbLeft-25)/dbThumbInterval)-nPos;

175.

176. CSize size;

177. size.cx = nScrollTimes;

178. size.cy = 0;

179.

180. // 强制列表滚动

181. pList->Scroll(size);

182.

183. LimitThumbPosition();

184.

185. Draw();

186. }

187.

188. CStatic::OnMouseMove(nFlags, point);

189.}

190.

191.void CSkinHorizontalScrollbar::OnTimer(UINT nIDEvent)

192.{

193. if(nIDEvent == 1)

194. {

195. if(bMouseDownArrowRight)

196. {

197. ScrollRight();

198. }

199.

200. if(bMouseDownArrowLeft)

201. {

202. ScrollLeft();

203. }

204. }

205. else if(nIDEvent == 2)

206. {

207. if(bMouseDownArrowRight)

208. {

209. KillTimer(2);

210. SetTimer(1, 50, NULL);

211. }

212.

213. if(bMouseDownArrowLeft)

214. {

215. KillTimer(2);

216. SetTimer(1, 50, NULL);

217. }

218. }

219.

220. CStatic::OnTimer(nIDEvent);

221.}

222.

223.void CSkinHorizontalScrollbar::ScrollLeft()

224.{

225. pList->SendMessage(WM_HSCROLL, MAKELONG(SB_LINELEFT,0),NULL);

226. UpdateThumbPosition();

227.}

228.

229.void CSkinHorizontalScrollbar::ScrollRight()

230.{

231. pList->SendMessage(WM_HSCROLL, MAKELONG(SB_LINERIGHT,0),NULL);

232. UpdateThumbPosition();

233.}

234.

235.void CSkinHorizontalScrollbar::UpdateThumbPosition()

236.{

237. CRect clientRect;

238. GetClientRect(&clientRect);

239.

240. double nPos = pList->GetScrollPos(SB_HORZ);

241. double nMax = pList->GetScrollLimit(SB_HORZ);

242. double nWidth = clientRect.Width()-75;

243. double nVar = nMax;

244.

245. dbThumbInterval = nWidth/nVar;

246.

247. double nNewdbValue = dbThumbInterval * (nPos);

248. int nNewValue = (int)nNewdbValue;

249. //double nExtra = nNewdbValue - nNewValue;

250. //dbThumbRemainder = nExtra;

251.

252. nThumbLeft = 25+nNewValue;

253.

254. TRACE("nPos: %0.3f, nMax : %0.3f, nWidth: %0.3f, dbThumbInterval: %0.3f\r\n",

255. nPos , nMax, nWidth, dbThumbInterval);

256.

257. LimitThumbPosition();

258.

259. Draw();

260.}

261.

262.void CSkinHorizontalScrollbar::PageRight()

263.{

264. TRACE("CSkinHorizontalScrollbar::PageRight \r\n");

265. pList->SendMessage(WM_HSCROLL, MAKELONG(SB_PAGEDOWN,0),NULL);

266. UpdateThumbPosition();

267.}

268.

269.void CSkinHorizontalScrollbar::PageLeft()

270.{

271. TRACE("CSkinHorizontalScrollbar::PageLeft \r\n");

272. pList->SendMessage(WM_HSCROLL, MAKELONG(SB_PAGEUP,0),NULL);

273. UpdateThumbPosition();

274.}

275.

276.void CSkinHorizontalScrollbar::Draw()

277.{

278. CClientDC dc(this);

279. CRect clientRect;

280. GetClientRect(&clientRect);

281. CMemDC memDC(&dc, &clientRect);

282.

283. // 填充背景

284. memDC.FillSolidRect(&clientRect, RGB(76,85,118));

285.

286. //画左箭头

287. CDC bitmapDC;

288. bitmapDC.CreateCompatibleDC(&dc);

289. CBitmap bitmap;

290. bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_LEFTARROW);

291. CBitmap* pOldBitmap = bitmapDC.SelectObject(&bitmap);

292. memDC.BitBlt(clientRect.left,clientRect.top,26,12,&bitmapDC,0,0,SRCCOPY);

293.

294. bitmapDC.SelectObject(pOldBitmap);

295. bitmap.DeleteObject();

296. pOldBitmap = NULL;

297.

298.

299. //画中间背景

300. bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_SPAN);

301. pOldBitmap = bitmapDC.SelectObject(&bitmap);

302. int nWidth = clientRect.Width() - 26;

303. memDC.StretchBlt(clientRect.left+26, clientRect.top, nWidth,12,&bitmapDC, 0,0, 1, 12, SRCCOPY);

304. bitmapDC.SelectObject(pOldBitmap);

305. bitmap.DeleteObject();

306. pOldBitmap = NULL;

307.

308.

309. //画右箭头

310. bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_RIGHTARROW);

311. pOldBitmap = bitmapDC.SelectObject(&bitmap);

312. memDC.BitBlt(nWidth,clientRect.top,26,12,&bitmapDC,0,0,SRCCOPY);

313. bitmapDC.SelectObject(pOldBitmap);

314. bitmap.DeleteObject();

315. pOldBitmap = NULL;

316.

317.

318.

319. //If there is nothing to scroll then don't

320. //show the thumb control otherwise show it

321. TRACE("pList->GetScrollLimit: %d\r\n", pList->GetScrollLimit(SB_HORZ) );

322.

323. if(pList->GetScrollLimit(SB_HORZ) != 0)

324. {

325. bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_THUMB);

326.

327. pOldBitmap = bitmapDC.SelectObject(&bitmap);

328.

329. memDC.BitBlt( clientRect.left+nThumbLeft, clientRect.top, 26,12,

330. &bitmapDC, 0, 0, SRCCOPY);

331.

332. bitmapDC.SelectObject(pOldBitmap);

333. bitmap.DeleteObject();

334. pOldBitmap = NULL;

335. }

336.

337.

338.}

339.

340.void CSkinHorizontalScrollbar::LimitThumbPosition()

341.{

342. CRect clientRect;

343. GetClientRect(&clientRect);

344.

345.

346. // 滑块的范围是 左右箭头之间的区域, 左右箭头宽 26 像素

347. if(nThumbLeft+26 > (clientRect.Width()-26))

348. {

349. nThumbLeft = clientRect.Width()-51;

350. }

351.

352. if(nThumbLeft < (clientRect.left+25))

353. {

354. nThumbLeft = clientRect.left+25;

355. }

356.}

// SkinHorizontalScrollbar.cpp : implementation file // #include "stdafx.h" #include "test_scroll.h" #include "SkinHorizontalScrollbar.h" #ifdef _DEBUG #define new DEBUG_NEW
#undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSkinHorizontalScrollbar CSkinHorizontalScrollbar::CSkinHorizontalScrollbar() { nThumbLeft = 25; dbThumbRemainder =
0.00f; bMouseDown = false; bMouseDownArrowLeft = false; bMouseDownArrowRight = false; bDragging = false; pList = NULL; } CSkinHorizontalScrollbar::~CSkinHorizontalScrollbar() { } BEGIN_MESSAGE_MAP(CSkinHorizontalScrollbar, CStatic) //{{AFX_MSG_MAP(CSkinHorizontalScrollbar)
ON_WM_PAINT() ON_WM_LBUTTONDOWN() ON_WM_LBUTTONUP() ON_WM_MOUSEMOVE() ON_WM_TIMER() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSkinHorizontalScrollbar message handlers void CSkinHorizontalScrollbar::OnPaint()
{ CPaintDC dc(this); // device context for painting Draw(); } void CSkinHorizontalScrollbar::OnLButtonDown(UINT nFlags, CPoint point) { SetCapture(); CRect clientRect; GetClientRect(&clientRect); int nWidth = clientRect.Width()-26; // 左箭头的区域 CRect rectLeftArrow(0,0,26,20);
// 右箭头区域 CRect rectRightArrow(nWidth,0,nWidth+26,20); // 滑块区域 CRect rectThumb(nThumbLeft,0,nThumbLeft+26,20); // 是否点重滑块 if(rectThumb.PtInRect(point)) { bMouseDown = true; } // 是否点重右箭头 if(rectRightArrow.PtInRect(point)) { bMouseDownArrowRight = true; SetTimer(2,250,NULL);
} // 是否点重左箭头 if(rectLeftArrow.PtInRect(point)) { bMouseDownArrowLeft = true; SetTimer(2,250,NULL); } CStatic::OnLButtonDown(nFlags, point); } void CSkinHorizontalScrollbar::OnLButtonUp(UINT nFlags, CPoint point) { UpdateThumbPosition(); KillTimer(1); ReleaseCapture();
bool bInChannel = true; CRect clientRect; GetClientRect(&clientRect); int nWidth = clientRect.Width()-26; CRect rectLeftArrow(0,0,26,20); CRect rectThumb(nThumbLeft,0,nThumbLeft+26,20); if(rectLeftArrow.PtInRect(point)) { ScrollLeft(); bInChannel = false;
} CRect rectRightArrow(nWidth,0,nWidth+26,20); if(rectRightArrow.PtInRect(point)) { ScrollRight(); bInChannel = false; } if(rectThumb.PtInRect(point)) { bInChannel = false; } if(bInChannel == true && !bMouseDown) { if(point.x > nThumbLeft) { PageRight(); }
else { PageLeft(); } } //恢复所有变量 bMouseDown = false; bDragging = false; bMouseDownArrowLeft = false; bMouseDownArrowRight = false; CStatic::OnLButtonUp(nFlags, point); } void CSkinHorizontalScrollbar::OnMouseMove(UINT nFlags, CPoint point) { CRect clientRect;
GetClientRect(&clientRect); if(bMouseDown) bDragging = true; if(bDragging) { //滑块宽度 26 , 此处假定鼠标点中的是滑块的中点, 计算滑块位置 nThumbLeft = point.x-13; double nMax = pList->GetScrollLimit(SB_HORZ); int nPos = pList->GetScrollPos(SB_HORZ); // 计算可滚动的范围: clientRect.Width()
- 左箭头宽 - 右箭头宽 - 滑块宽 double nWidth = clientRect.Width()-75; double nVar = nMax; dbThumbInterval = nWidth/nVar; // nThumbLeft-25: 滑块偏离起点的距离 // (nThumbLeft-25)/dbThumbInterval 需要滚动的次数 int nScrollTimes = (int)((nThumbLeft-25)/dbThumbInterval)-nPos; CSize size;
size.cx = nScrollTimes; size.cy = 0; // 强制列表滚动 pList->Scroll(size); LimitThumbPosition(); Draw(); } CStatic::OnMouseMove(nFlags, point); } void CSkinHorizontalScrollbar::OnTimer(UINT nIDEvent) { if(nIDEvent == 1) { if(bMouseDownArrowRight) { ScrollRight();
} if(bMouseDownArrowLeft) { ScrollLeft(); } } else if(nIDEvent == 2) { if(bMouseDownArrowRight) { KillTimer(2); SetTimer(1, 50, NULL); } if(bMouseDownArrowLeft) { KillTimer(2); SetTimer(1, 50, NULL); } } CStatic::OnTimer(nIDEvent); } void CSkinHorizontalScrollbar::ScrollLeft()
{ pList->SendMessage(WM_HSCROLL, MAKELONG(SB_LINELEFT,0),NULL); UpdateThumbPosition(); } void CSkinHorizontalScrollbar::ScrollRight() { pList->SendMessage(WM_HSCROLL, MAKELONG(SB_LINERIGHT,0),NULL); UpdateThumbPosition(); } void CSkinHorizontalScrollbar::UpdateThumbPosition()
{ CRect clientRect; GetClientRect(&clientRect); double nPos = pList->GetScrollPos(SB_HORZ); double nMax = pList->GetScrollLimit(SB_HORZ); double nWidth = clientRect.Width()-75; double nVar = nMax; dbThumbInterval = nWidth/nVar; double nNewdbValue = dbThumbInterval
* (nPos); int nNewValue = (int)nNewdbValue; //double nExtra = nNewdbValue - nNewValue; //dbThumbRemainder = nExtra; nThumbLeft = 25+nNewValue; TRACE("nPos: %0.3f, nMax : %0.3f, nWidth: %0.3f, dbThumbInterval: %0.3f\r\n", nPos , nMax, nWidth, dbThumbInterval);
LimitThumbPosition(); Draw(); } void CSkinHorizontalScrollbar::PageRight() { TRACE("CSkinHorizontalScrollbar::PageRight \r\n"); pList->SendMessage(WM_HSCROLL, MAKELONG(SB_PAGEDOWN,0),NULL); UpdateThumbPosition(); } void CSkinHorizontalScrollbar::PageLeft()
{ TRACE("CSkinHorizontalScrollbar::PageLeft \r\n"); pList->SendMessage(WM_HSCROLL, MAKELONG(SB_PAGEUP,0),NULL); UpdateThumbPosition(); } void CSkinHorizontalScrollbar::Draw() { CClientDC dc(this); CRect clientRect; GetClientRect(&clientRect); CMemDC memDC(&dc,
&clientRect); // 填充背景 memDC.FillSolidRect(&clientRect, RGB(76,85,118)); //画左箭头 CDC bitmapDC; bitmapDC.CreateCompatibleDC(&dc); CBitmap bitmap; bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_LEFTARROW); CBitmap* pOldBitmap = bitmapDC.SelectObject(&bitmap); memDC.BitBlt(clientRect.left,clientRect.top,26,12,&bitmapDC,0,0,SRCCOPY);
bitmapDC.SelectObject(pOldBitmap); bitmap.DeleteObject(); pOldBitmap = NULL; //画中间背景 bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_SPAN); pOldBitmap = bitmapDC.SelectObject(&bitmap); int nWidth = clientRect.Width() - 26; memDC.StretchBlt(clientRect.left+26, clientRect.top,
nWidth,12,&bitmapDC, 0,0, 1, 12, SRCCOPY); bitmapDC.SelectObject(pOldBitmap); bitmap.DeleteObject(); pOldBitmap = NULL; //画右箭头 bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_RIGHTARROW); pOldBitmap = bitmapDC.SelectObject(&bitmap); memDC.BitBlt(nWidth,clientRect.top,26,12,&bitmapDC,0,0,SRCCOPY);
bitmapDC.SelectObject(pOldBitmap); bitmap.DeleteObject(); pOldBitmap = NULL; //If there is nothing to scroll then don't //show the thumb control otherwise show it TRACE("pList->GetScrollLimit: %d\r\n", pList->GetScrollLimit(SB_HORZ) ); if(pList->GetScrollLimit(SB_HORZ)
!= 0) { bitmap.LoadBitmap(IDB_HORIZONTAL_SCROLLBAR_THUMB); pOldBitmap = bitmapDC.SelectObject(&bitmap); memDC.BitBlt( clientRect.left+nThumbLeft, clientRect.top, 26,12, &bitmapDC, 0, 0, SRCCOPY); bitmapDC.SelectObject(pOldBitmap); bitmap.DeleteObject(); pOldBitmap
= NULL; } } void CSkinHorizontalScrollbar::LimitThumbPosition() { CRect clientRect; GetClientRect(&clientRect); // 滑块的范围是 左右箭头之间的区域, 左右箭头宽 26 像素 if(nThumbLeft+26 > (clientRect.Width()-26)) { nThumbLeft = clientRect.Width()-51; } if(nThumbLeft < (clientRect.left+25))
{ nThumbLeft = clientRect.left+25; } }

SkinHorizontalScrollbar.h

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1.#if !defined(AFX_SKINHORIZONTALSCROLLBAR_H__77B6A7DF_1670_44D6_AA66_28424AF219DB__INCLUDED_)

2.#define AFX_SKINHORIZONTALSCROLLBAR_H__77B6A7DF_1670_44D6_AA66_28424AF219DB__INCLUDED_

3.

4.#include "memdc.h"

5.

6.

7.class CSkinHorizontalScrollbar : public CStatic

8.{

9.public:

10. CSkinHorizontalScrollbar();

11. void ScrollLeft();

12. void ScrollRight();

13.

14. bool bMouseDownArrowRight, bMouseDownArrowLeft;

15. bool bDragging;

16. bool bMouseDown;

17.

18. int nThumbLeft;

19. double dbThumbRemainder;

20. double dbThumbInterval;

21.

22.// Attributes

23.public:

24.

25.// Operations

26.public:

27.

28.

29.public:

30. CListCtrl* pList;

31. void LimitThumbPosition();

32. void Draw();

33. void PageLeft();

34. void PageRight();

35. void UpdateThumbPosition();

36. virtual ~CSkinHorizontalScrollbar();

37.

38.

39.

40.protected:

41. afx_msg void OnPaint();

42. afx_msg void OnLButtonDown(UINT nFlags, CPoint point);

43. afx_msg void OnLButtonUp(UINT nFlags, CPoint point);

44. afx_msg void OnMouseMove(UINT nFlags, CPoint point);

45. afx_msg void OnTimer(UINT nIDEvent);

46.

47. DECLARE_MESSAGE_MAP()

48.};

49.

50.#endif

#if !defined(AFX_SKINHORIZONTALSCROLLBAR_H__77B6A7DF_1670_44D6_AA66_28424AF219DB__INCLUDED_) #define AFX_SKINHORIZONTALSCROLLBAR_H__77B6A7DF_1670_44D6_AA66_28424AF219DB__INCLUDED_
#include "memdc.h" class CSkinHorizontalScrollbar : public CStatic { public: CSkinHorizontalScrollbar(); void ScrollLeft(); void ScrollRight(); bool bMouseDownArrowRight, bMouseDownArrowLeft; bool bDragging; bool bMouseDown; int nThumbLeft; double dbThumbRemainder;
double dbThumbInterval; // Attributes public: // Operations public: public: CListCtrl* pList; void LimitThumbPosition(); void Draw(); void PageLeft(); void PageRight(); void UpdateThumbPosition(); virtual ~CSkinHorizontalScrollbar(); protected: afx_msg void
OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnTimer(UINT nIDEvent); DECLARE_MESSAGE_MAP() }; #endif

CMyListCtrl::Init 动态创建滚动条控件, 并定位滚动条的位置。

然后 在CDialog::OnInitDialog() 点调用 m_list.Init 即可完成。
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