您的位置:首页 > 编程语言 > C#

Singleton模式(Singleton创建类型)c#简单的例子

2015-08-20 17:44 836 查看
单(Singleton创建模式)c#简单的例子

当需要生成一个实例,可单发模式

样品可以在短短的球员中产生,玩家和测试。单线程例子,如以下:

namespace singletonpattern
{
public partial class SingletonForm : Form
{
public SingletonForm()
{
InitializeComponent();
}

private void btnDisplay_Click(object sender, EventArgs e)
{
player player1 = player.GetPlayer;
player1.jump = "跳一跳";
player1.move = "走一走";//对player1赋值
listBox1.Items.Add("------play1.jump,player1.move-------");
listBox1.Items.AddRange(new string[] { player1.jump, player1.move });

player player2 = player.GetPlayer;//未对player2赋值,但值与player1同样
listBox1.Items.Add("------play2.jump,player2.move-------");
listBox1.Items.AddRange(new string[] { player2.jump, player2.move });

player1.jump = "跳一跳,跑一跑";
player1.move = "走一走,看--看";//改动的player1。player2也被改动,说明是同一个类
listBox1.Items.Add("------play2.jump,player2.move-------");
listBox1.Items.AddRange(new string[] { player2.jump, player2.move });

listBox1.Items.Add(object.ReferenceEquals(player1, player2));//显示为true,说明两个为同一个类

}
}
class player
{
private player()//单例第一步,设构造函数为私有的。

{ }
private static player getplayer;
public static player GetPlayer//第二步获取单例
{
get
{
if (getplayer == null)//推断是否实例唯一
{
getplayer = new player();
}
return getplayer;
}

}
public string jump { get; set; }//单例中的属性
public string move { get; set; }
}
}
当中

private static player getplayer;
public static player GetPlayer//第二步获取单例
{
get
{
if (getplayer == null)//推断是否实例唯一
{
getplayer = new player();
}
return getplayer;
}

}
可简化为一句

public static readonly player GetPlayer = new player();//简化单例模式

此文件由朱朱编写,转载请注明出自朱朱家园http://blog.csdn.net/zhgl7688
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: