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从源码角度分析view的layout过程

2015-08-19 16:28 555 查看
上两篇文章主要讲述了view的measure过程,主要分析了xml文件中控件的height和width设置成不同值的时候,经过测量之后,如何计算出控件的真实高度。所以也就验证了我们经常所说的measure过程就是把match_parent等值转化成在具体设备上的具体的值。

本文主要分析一下layout的过程,同样我们以LinearLayout的layout过程为例。

在ViewRoot的performTraversals方法中首先是measure过程,然后接着是layout,layout开始也是从host.layout方法开始的。

host.layout(0, 0, host.mMeasuredWidth, host.mMeasuredHeight);


host是一个viewGroup,ViewGroup继承自view,然而view中的layout是final的,所以这里调用的仍然是view的layout方法,然后调用了onLayout方法,所以我们从linearLayout的onLayout方法中开始分析

public final void layout(int l, int t, int r, int b) {
        boolean changed = setFrame(l, t, r, b);
        if (changed || (mPrivateFlags & LAYOUT_REQUIRED) == LAYOUT_REQUIRED) {
            if (ViewDebug.TRACE_HIERARCHY) {
                ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_LAYOUT);
            }
            onLayout(changed, l, t, r, b);
            mPrivateFlags &= ~LAYOUT_REQUIRED;
        }
        mPrivateFlags &= ~FORCE_LAYOUT;
    }


linearLayout的layout过程如下:

@Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        if (mOrientation == VERTICAL) {
            layoutVertical();
        } else {
            layoutHorizontal();
        }
    }
    void layoutVertical() {
        final int paddingLeft = mPaddingLeft;
        int childTop = mPaddingTop;
        int childLeft;
        final int width = mRight - mLeft;
        int childRight = width - mPaddingRight;
        // Space available for child    实际上可用的宽度空间
        int childSpace = width - paddingLeft - mPaddingRight;
        final int count = getVirtualChildCount();
        final int majorGravity = mGravity & Gravity.VERTICAL_GR***ITY_MASK;
        final int minorGravity = mGravity & Gravity.HORIZONTAL_GR***ITY_MASK;
        //根据LinearLayotu的gravity的值计算childTop的位置
        if (majorGravity != Gravity.TOP) {
           switch (majorGravity) {
               case Gravity.BOTTOM:
                   childTop = mBottom - mTop + mPaddingTop - mTotalLength;
                   break;
               case Gravity.CENTER_VERTICAL:
                   childTop += ((mBottom - mTop)  - mTotalLength) / 2;
                   break;
           }
        }
        for (int i = 0; i < count; i++) {
            final View child = getVirtualChildAt(i);
            if (child == null) {
                childTop += measureNullChild(i);
            } else if (child.getVisibility() != GONE) {
                final int childWidth = child.getMeasuredWidth();
                final int childHeight = child.getMeasuredHeight();
                //拿到子View的LayoutParams
                final LinearLayout.LayoutParams lp =(LinearLayout.LayoutParams) child.getLayoutParams();
                int gravity = lp.gravity;
                if (gravity < 0) {
                    gravity = minorGravity;
                }
                //计算子View在水平方向的childLeft
                switch (gravity & Gravity.HORIZONTAL_GR***ITY_MASK) {
                    case Gravity.LEFT:
                        childLeft = paddingLeft + lp.leftMargin;
                        break;
                    case Gravity.CENTER_HORIZONTAL:
                        childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                                + lp.leftMargin - lp.rightMargin;
                        break;
                    case Gravity.RIGHT:
                        childLeft = childRight - childWidth - lp.rightMargin;
                        break;
                    default:
                        childLeft = paddingLeft;
                        break;
                }
                childTop += lp.topMargin;
                // 调用child.layout方法设置child的布局位置
                setChildFrame(child, childLeft, childTop + getLocationOffset(child), childWidth, childHeight);
                childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);
                i += getChildrenSkipCount(child, i);
            }
        }
    }


首先根据mRight - mLeft获得width,根据width - paddingLeft - mPaddingRight获得childSpace,也就是实际上我们可以用的宽度。然后根据LinearLayotu的gravity的值计算childTop的位置:

为Gravity.BOTTOM:

childTop = mBottom - mTop + mPaddingTop - mTotalLength;

在这里当测量出来的mTotalLength总高度足够大的时候会出现childTop是负数的情况,也就是child的上面一部分会显示不全的情况,对应的图就像是下面的情况,图中上面的蓝色框内的一部分是不会显示的。




为Gravity.CENTER_VERTICAL:

childTop += ((mBottom - mTop) - mTotalLength) / 2;

对应的图片如下所示:




接着循环遍历子view,如果子view为可见的,则计算出子view在水平方向上的childLeft,这里我们讨论的是垂直方向的布局,这里为什么会出现还要计算view在水平方向上的left呢,因为就算是垂直布局,每个子view他们也有marginleft和paddingLeft值。最后调用setChildFrame设置子view的布局位置,我们可以进入此方法看一下:

    private void setChildFrame(View child, int left, int top, int width, int height) {        
child.layout(left, top, left + width, top + height);
}

public final void layout(int l, int t, int r, int b) { boolean changed = setFrame(l, t, r, b); if (changed || (mPrivateFlags & LAYOUT_REQUIRED) == LAYOUT_REQUIRED) { if (ViewDebug.TRACE_HIERARCHY) { ViewDebug.trace(this, ViewDebug.HierarchyTraceType.ON_LAYOUT); } onLayout(changed, l, t, r, b); mPrivateFlags &= ~LAYOUT_REQUIRED; } mPrivateFlags &= ~FORCE_LAYOUT; }

protected boolean setFrame(int left, int top, int right, int bottom) {
boolean changed = false;
if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
changed = true;
int drawn = mPrivateFlags & DRAWN;
invalidate();
int oldWidth = mRight - mLeft;
int oldHeight = mBottom - mTop;
mLeft = left;
mTop = top;
mRight = right;
mBottom = bottom;
mPrivateFlags |= HAS_BOUNDS;
int newWidth = right - left;
int newHeight = bottom - top;
if (newWidth != oldWidth || newHeight != oldHeight) {
onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
}
if ((mViewFlags & VISIBILITY_MASK) == VISIBLE) {
mPrivateFlags |= DRAWN;
invalidate();
}
// Reset drawn bit to original value (invalidate turns it off)
mPrivateFlags |= drawn;

mBackgroundSizeChanged = true;
}
return changed;
}


给子View布局最终调用的是setFrame方法,四个参数分别代表view在其父视图中的位置。首先判断如果这四个值和之前已经有的值是否相等,如果有一个不相等,就代表要重新布局,此时如果子view现在的高度和宽度和之前的宽高是不相同的,那么就必须要调用onSizeChanged方法,通知程序view的大小发生了变化,最后如果view是VISIBLE的,那么就要执行invalidate操作。
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