poj2253 最小生成树中的最大边 prim
2015-08-19 09:15
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Frogger
Description
Freddy Frog is sitting on a stone in the middle of a lake. Suddenly he notices Fiona Frog who is sitting on another stone. He plans to visit her, but since the water is dirty and full of tourists' sunscreen, he wants to avoid swimming
and instead reach her by jumping.
Unfortunately Fiona's stone is out of his jump range. Therefore Freddy considers to use other stones as intermediate stops and reach her by a sequence of several small jumps.
To execute a given sequence of jumps, a frog's jump range obviously must be at least as long as the longest jump occuring in the sequence.
The frog distance (humans also call it minimax distance) between two stones therefore is defined as the minimum necessary jump range over all possible paths between the two stones.
You are given the coordinates of Freddy's stone, Fiona's stone and all other stones in the lake. Your job is to compute the frog distance between Freddy's and Fiona's stone.
Input
The input will contain one or more test cases. The first line of each test case will contain the number of stones n (2<=n<=200). The next n lines each contain two integers xi,yi (0 <= xi,yi <= 1000) representing the coordinates
of stone #i. Stone #1 is Freddy's stone, stone #2 is Fiona's stone, the other n-2 stones are unoccupied. There's a blank line following each test case. Input is terminated by a value of zero (0) for n.
Output
For each test case, print a line saying "Scenario #x" and a line saying "Frog Distance = y" where x is replaced by the test case number (they are numbered from 1) and y is replaced by the appropriate real number, printed to three
decimals. Put a blank line after each test case, even after the last one.
Sample Input
Sample Output
Source
Ulm Local 1997
Time Limit: 1000MS | Memory Limit: 65536K | |
Total Submissions: 30620 | Accepted: 9875 |
Freddy Frog is sitting on a stone in the middle of a lake. Suddenly he notices Fiona Frog who is sitting on another stone. He plans to visit her, but since the water is dirty and full of tourists' sunscreen, he wants to avoid swimming
and instead reach her by jumping.
Unfortunately Fiona's stone is out of his jump range. Therefore Freddy considers to use other stones as intermediate stops and reach her by a sequence of several small jumps.
To execute a given sequence of jumps, a frog's jump range obviously must be at least as long as the longest jump occuring in the sequence.
The frog distance (humans also call it minimax distance) between two stones therefore is defined as the minimum necessary jump range over all possible paths between the two stones.
You are given the coordinates of Freddy's stone, Fiona's stone and all other stones in the lake. Your job is to compute the frog distance between Freddy's and Fiona's stone.
Input
The input will contain one or more test cases. The first line of each test case will contain the number of stones n (2<=n<=200). The next n lines each contain two integers xi,yi (0 <= xi,yi <= 1000) representing the coordinates
of stone #i. Stone #1 is Freddy's stone, stone #2 is Fiona's stone, the other n-2 stones are unoccupied. There's a blank line following each test case. Input is terminated by a value of zero (0) for n.
Output
For each test case, print a line saying "Scenario #x" and a line saying "Frog Distance = y" where x is replaced by the test case number (they are numbered from 1) and y is replaced by the appropriate real number, printed to three
decimals. Put a blank line after each test case, even after the last one.
Sample Input
2 0 0 3 4 3 17 4 19 4 18 5 0
Sample Output
Scenario #1 Frog Distance = 5.000 Scenario #2 Frog Distance = 1.414
Source
题目大意,有两只青蛙,分别在两个石头上,青蛙A想要到青蛙B那儿去,他可以直接跳到B的石头上,也可以跳到其他石头上,再从其他石头跳到B那儿, 求青蛙从A到B的所有路径中最小的Frog Distance,我们定义Frog Distance为从A到B的一条路径中所跳的最大距离, 例如,如果从A到B某条路径跳的距离是2,5,6,4,则Frog Distance就是6, 题目输入的第一行代表石头的个数,当个数为0时结束程序,接着有n行,其中第2,3行分别代表A,B青蛙的坐标,其他n-2行分别代表空的石头的坐标, 输出一个小数(保留三位),具体格式参见样例,注意没输出一个答案还要再空一行。
Ulm Local 1997
#include<iostream> #include<cstdio> #include<cstring> #include<cmath> #define INF 100000000.0 using namespace std; struct node { int x,y; } point[300]; double chuli(node p1,node p2) { return pow((p1.x-p2.x)*(p1.x-p2.x)+(p1.y-p2.y)*(p1.y-p2.y),1.0/2); } double Map[1200][1200]; double a[2000]; double low[2000]; int next[2000]; int n; int Prim(int u0) { int i,j; for(i=0; i<n; i++) { low[i]=Map[u0][i]; next[i]=u0; } next[u0]=-1; double max=0.0; for(i=0; i<n-1; i++) { double min=INF; int v=-1; for(j=0; j<n; j++) { if(next[j]!=-1&&low[j]<min) { min=low[j]; v=j; } } if(min>max) max=min; //本体的核心 if(a[v]<0.0000001) // { a[v]=max; if(v==1) break; } if(v!=-1) { next[v]=-1; for(j=0; j<n; j++) { if(next[j]!=-1 &&Map[v][j]<low[j]) { low[j]=Map[v][j]; next[j]=v; } } } } printf("Frog Distance = %.3f\n",a[1]); //poj不支持 %lf } int main() { int Case=1; while(~scanf("%d",&n)) { if(n==0) break; for(int i=0; i<n; i++) { scanf("%d%d",&point[i].x,&point[i].y); } for(int i=0; i<n; i++) a[i]=0.0; for(int i=0; i<n; i++) for(int j=0; j<n; j++) { Map[i][j]=chuli(point[i],point[j]); } printf("Scenario #%d\n",Case++); Prim(0); printf("\n"); //cout<<"*"; } }
#include<iostream> //#include<cstring> #include<cstdio> #include<cmath> #include<queue> #define INF 0x3f3f3f3f using namespace std; struct node { int x,y; } p[1100]; int a[1100][1100]; int vis[1100],n; int low[1100]; int prim() { for(int i=0; i<n; i++) { vis[i]=0; low[i]=a[0][i]; } low[0]=0; int Max=-1; vis[0]=1; for(int i=0; i<n-1; i++) { int Min=INF,k=-1; for(int j=0; j<n; j++) { if(!vis[j]&&low[j]<Min) { Min=low[j]; k=j; } } if(Max<Min) Max=Min; if(k==1) break; if(k!=-1) { vis[k]=1; for(int j=0; j<n; j++) { if(!vis[j]&&low[j]>a[k][j]) low[j]=a[k][j]; } } } double t=sqrt(Max*1.0); printf("Frog Distance = %.3f\n\n",t); return 0; } int main() { string str; str="jsdfsd"; int Cas=0; while(~scanf("%d",&n),n) { for(int i=0; i<n; i++) { scanf("%d%d",&p[i].x,&p[i].y); } for(int i=0; i<n; i++) { for(int j=0; j<n; j++) { a[i][j]=(p[i].x-p[j].x)*(p[i].x-p[j].x)+(p[i].y-p[j].y)*(p[i].y-p[j].y); } } printf("Scenario #%d\n",++Cas); prim(); } return 0; }
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