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wxString类型转化

2015-08-17 16:03 337 查看
之前遇到个中文路径的问题,分析dump得知是因为wxString 默认获取的unicode编码,而一些库与系统交互的时候采用的是utf8编码,此时就用到了wxString字符编码的转化,可以用下面一行语句解决

mystring.mb_str(wxConvUTF8)


转自http://www.cnzui.com/archives/290


目录

1. 文本

2. char* 转 wxString

3. wxString 转 char*

4. wchar_t* 转 wxString

5. wxString 转 wchar_t*

6. wxString 转 TCHAR

7. int 转 wxString

8. float 转 wxString

9. wxString 转 integer
number

10. wxString 转 floating-point
number

11. std::string 转 wxString

12. wxString 转 std::string

13. std::wstring wxString

14, wxString 转 std::wstring

附加(数据库ADO类型):

15. wxString 转 _bstr_t
16. _bstr_ 转 wxString
17. wxString 转 _variant_t
18. wxString 转 _variant_t


文本

A literal is a string written in code with "quotes around it". A literal is not a wxString, and (in wxWidgets 2.8) will not be implicitly converted to one. This means that you can never pass in a raw literal into a wxWidget function or method (unless you don't
care about your app not building with Unicode-enabled wxWidgets builds)

文本是一个在代码中被引号包围的串,文本它不是一个单纯的wxString类型,并且(在wxWidgets 2.8中)不能被隐含的转换为一个wxString类型。这意味着你不能试图将光秃秃的将一段文本放到wxWidget函数或方法中通过编译(除非你不在意你的应用程序是需要在Unicode编码环境中通过编译的)。

MessageBox("I'm a mistake!")  // WRONG in WxWidgets 2.8 (OK in 2.9)


Instead, wxWidgets (prior to wxWidgets 2.9) requires you to use one of these macros to turn literals into wxString-compatible characters:

_("text that can be translated")
wxT("text that won't be translated")
_T("same as wxT")

char* c = "sometext";
wxT(c) // WRONG, not a literal


Rather than being a nuisance, the _(), wxT(), and _T() macros take
care of someunicode issues and help with internationalization.


char* to wxString

const char* chars = "Hello world";
// assuming your string is encoded as UTF-8, change the wxConv* parameter as needed
wxString mystring(chars, wxConvUTF8);



wxString to char*

void my_function(const char* foo)
{
}
...
wxString mystring(wxT("HelloWorld"));
// you could give the encoding you want as a parameter to mb_str(), e.g. mb_str(wxConvUTF8)
my_function( mystring.mb_str() );


mb_str() 返回一个临时的指针,如果你需要通过函数得到更多的返回结果(就和上面的情况一样),你可以临时保存一下这个字符数据流:

wxString s( wxT("some string") );
wxCharBuffer buffer=s.ToUTF8();
foo( buffer.data() );  // data() returns const char *
bar( buffer.data(), strlen(buffer.data()) );  // in case you need the length of the data


当你真的需要将它复制为char*类型时:

wxString mystring(wxT("HelloWorld"));
char cstring[1024];
// assuming you want UTF-8, change the wxConv* parameter as needed
strncpy(cstring, (const char*)mystring.mb_str(wxConvUTF8), 1023);


你也可以用ToUTF8(), 因为你得到的编码比用mb_str()函数从const char*转换成char*更加清楚。

wxString mystring(wxT("HelloWorld"));
(const_cast<char*>((const char*)mystring.mb_str()))


在可变参数的函数 (如printf)中用mb_str()函数将无效,但按以下的方法是有效的:

wxString mystring(wxT("HelloWorld"));
printf("%s",mystring.mb_str().data());


做为选择,使用Potential Unicode Pitfalls中推荐的方法:

printf("%s", (const char*)mystring.mb_str())



wchar_t* to wxString

const wchar_t* chars = L"Hello world";
wxString mystring(chars);



wxString to wchar_t*

请翻阅官方文档的以下方法:

wxString::wc_str()
wxString::wchar_str()



wxString to TCHAR

TCHAR tCharString[255];
wxString myString(_T("Hello World"));
const wxChar* myStringChars = myString.c_str();
for (int i = 0; i < myString.Len(); i++) {
tCharString[i] = myStringChars [i];
}
tCharString[myString.Len()] = _T('\0');



int to wxString

wxString mystring = wxString::Format(wxT("%i"),myint);


或者

wxString mystring;
mystring << myint;



float to wxString

wxString mystring = wxString::Format(wxT("%f"), myfloat);


或者

wxString mystring;
mystring << myfloat;



wxString to integer number

wxString number(wxT("145"));
long value;
if(!number.ToLong(&value)) { /* error! */ }


或者

wxString str = _T("123");
int num;

num = wxAtoi(str);



wxString to floating-point number

wxString number(wxT("3.14159"));
double value;
if(!number.ToDouble(&value)){ /* error! */ }



std::string to wxString

std::string stlstring = "Hello world";
// assuming your string is encoded as UTF-8, change the wxConv* parameter as needed
wxString mystring(stlstring.c_str(), wxConvUTF8);


从wxWidgets 2.9开始, 你可以用适当的构造函数:

std::string stlstring = "Hello world";
// assuming your string is encoded as the current locale encoding (wxConvLibc)
wxString mystring(stlstring);



wxString to std::string

在wxWidgets 2.8 :

wxString mystring(wxT("HelloWorld"));
std::string stlstring = std::string(mystring.mb_str());


在wxWidgets 2.9, 你可以用这个方法

wxString::ToStdString()



std::wstring to wxString

从wxWidgets 2.9开始, 你可以用适当的构造函数:

std::sstring stlstring = L"Hello world";
// assuming your string is encoded as the current locale encoding (wxConvLibc)
wxString mystring(stlstring);



wxString to std::wstring

在wxWidgets 2.9, 你可以用这个方法

wxString::ToStdWstring()


附:(数据库类型)

wxString 转 _bstr_t

wxString str(wxT("Hello"));
_bstr_t mystring=_bstr_t(str.wc_str());


_bstr_ 转 wxString

_bstr_t bstr="hello";
wxString mystring = wxString(static_cast<const wchar_t *>(bstr));


_variant_t 转 wxString

_variant_t  varstr=_variant_t("Hello");
wxString mystring=wxString(static_cast<const wchar_t *>(_bstr_t(varstr)));


wxString 转 _variant_t

wxString str(wxT("Hello"));
_variant_t myvar=_variant_t(str.wc_str());


本文翻译自wxWidgets官方:http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
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