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Android之高仿手机QQ图案解锁

2015-08-06 13:47 633 查看
本文源码(utf-8编码):http://download.csdn.net/detail/weidi1989/6628211

ps:请不要再问我,为什么导入之后会乱码了。

其实,代码基本上都是从原生系统中提取的:LockPatternView、加密工具类,以及解锁逻辑等,我只是稍作修改,大家都知道,原生系统界面比较丑陋,因此,我特意把QQ的apk解压了,从中拿了几张图案解锁的图片,一个简单的例子就这样诞生了。

好了,废话不多说,我们来看看效果(最后两张是最新4.4系统,炫一下,呵呵):

















1.最关健的就是那个自定义九宫格View,代码来自framework下:LockPatternView,原生系统用的图片资源比较多,好像有7、8张吧,而且绘制的比较复杂,我找寻半天,眼睛都找瞎了,发现解压的QQ里面就3张图片,一个圈圈,两个点,没办法,只能修改代码了,在修改的过程中,才发现,其实可以把原生的LockPatternView给简化,绘制更少的图片,达到更好的效果。总共优化有:①去掉了连线的箭头,②原生的连线只有白色一种,改成根据不同状态显示黄色和红色两张色,③.原生view是先画点再画线,使得线覆盖在点的上面,影响美观,改成先画连线再画点。

关健部分代码onDraw函数:

[java] view
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@Override

protected void onDraw(Canvas canvas) {

final ArrayList<Cell> pattern = mPattern;

final int count = pattern.size();

final boolean[][] drawLookup = mPatternDrawLookup;

if (mPatternDisplayMode == DisplayMode.Animate) {

// figure out which circles to draw

// + 1 so we pause on complete pattern

final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;

final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart)

% oneCycle;

final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;

clearPatternDrawLookup();

for (int i = 0; i < numCircles; i++) {

final Cell cell = pattern.get(i);

drawLookup[cell.getRow()][cell.getColumn()] = true;

}

// figure out in progress portion of ghosting line

final boolean needToUpdateInProgressPoint = numCircles > 0

&& numCircles < count;

if (needToUpdateInProgressPoint) {

final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING))

/ MILLIS_PER_CIRCLE_ANIMATING;

final Cell currentCell = pattern.get(numCircles - 1);

final float centerX = getCenterXForColumn(currentCell.column);

final float centerY = getCenterYForRow(currentCell.row);

final Cell nextCell = pattern.get(numCircles);

final float dx = percentageOfNextCircle

* (getCenterXForColumn(nextCell.column) - centerX);

final float dy = percentageOfNextCircle

* (getCenterYForRow(nextCell.row) - centerY);

mInProgressX = centerX + dx;

mInProgressY = centerY + dy;

}

// TODO: Infinite loop here...

invalidate();

}

final float squareWidth = mSquareWidth;

final float squareHeight = mSquareHeight;

float radius = (squareWidth * mDiameterFactor * 0.5f);

mPathPaint.setStrokeWidth(radius);

final Path currentPath = mCurrentPath;

currentPath.rewind();

// TODO: the path should be created and cached every time we hit-detect

// a cell

// only the last segment of the path should be computed here

// draw the path of the pattern (unless the user is in progress, and

// we are in stealth mode)

final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong);

// draw the arrows associated with the path (unless the user is in

// progress, and

// we are in stealth mode)

boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0;

mPaint.setFilterBitmap(true); // draw with higher quality since we

// render with transforms

// draw the lines

if (drawPath) {

boolean anyCircles = false;

for (int i = 0; i < count; i++) {

Cell cell = pattern.get(i);

// only draw the part of the pattern stored in

// the lookup table (this is only different in the case

// of animation).

if (!drawLookup[cell.row][cell.column]) {

break;

}

anyCircles = true;

float centerX = getCenterXForColumn(cell.column);

float centerY = getCenterYForRow(cell.row);

if (i == 0) {

currentPath.moveTo(centerX, centerY);

} else {

currentPath.lineTo(centerX, centerY);

}

}

// add last in progress section

if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate)

&& anyCircles) {

currentPath.lineTo(mInProgressX, mInProgressY);

}

// chang the line color in different DisplayMode

if (mPatternDisplayMode == DisplayMode.Wrong)

mPathPaint.setColor(Color.RED);

else

mPathPaint.setColor(Color.YELLOW);

canvas.drawPath(currentPath, mPathPaint);

}

// draw the circles

final int paddingTop = getPaddingTop();

final int paddingLeft = getPaddingLeft();

for (int i = 0; i < 3; i++) {

float topY = paddingTop + i * squareHeight;

// float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight

// / 2);

for (int j = 0; j < 3; j++) {

float leftX = paddingLeft + j * squareWidth;

drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]);

}

}

mPaint.setFilterBitmap(oldFlag); // restore default flag

}

[java] view
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@Override

protected void onDraw(Canvas canvas) {

final ArrayList<Cell> pattern = mPattern;

final int count = pattern.size();

final boolean[][] drawLookup = mPatternDrawLookup;

if (mPatternDisplayMode == DisplayMode.Animate) {

// figure out which circles to draw

// + 1 so we pause on complete pattern

final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING;

final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart)

% oneCycle;

final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING;

clearPatternDrawLookup();

for (int i = 0; i < numCircles; i++) {

final Cell cell = pattern.get(i);

drawLookup[cell.getRow()][cell.getColumn()] = true;

}

// figure out in progress portion of ghosting line

final boolean needToUpdateInProgressPoint = numCircles > 0

&& numCircles < count;

if (needToUpdateInProgressPoint) {

final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING))

/ MILLIS_PER_CIRCLE_ANIMATING;

final Cell currentCell = pattern.get(numCircles - 1);

final float centerX = getCenterXForColumn(currentCell.column);

final float centerY = getCenterYForRow(currentCell.row);

final Cell nextCell = pattern.get(numCircles);

final float dx = percentageOfNextCircle

* (getCenterXForColumn(nextCell.column) - centerX);

final float dy = percentageOfNextCircle

* (getCenterYForRow(nextCell.row) - centerY);

mInProgressX = centerX + dx;

mInProgressY = centerY + dy;

}

// TODO: Infinite loop here...

invalidate();

}

final float squareWidth = mSquareWidth;

final float squareHeight = mSquareHeight;

float radius = (squareWidth * mDiameterFactor * 0.5f);

mPathPaint.setStrokeWidth(radius);

final Path currentPath = mCurrentPath;

currentPath.rewind();

// TODO: the path should be created and cached every time we hit-detect

// a cell

// only the last segment of the path should be computed here

// draw the path of the pattern (unless the user is in progress, and

// we are in stealth mode)

final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong);

// draw the arrows associated with the path (unless the user is in

// progress, and

// we are in stealth mode)

boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0;

mPaint.setFilterBitmap(true); // draw with higher quality since we

// render with transforms

// draw the lines

if (drawPath) {

boolean anyCircles = false;

for (int i = 0; i < count; i++) {

Cell cell = pattern.get(i);

// only draw the part of the pattern stored in

// the lookup table (this is only different in the case

// of animation).

if (!drawLookup[cell.row][cell.column]) {

break;

}

anyCircles = true;

float centerX = getCenterXForColumn(cell.column);

float centerY = getCenterYForRow(cell.row);

if (i == 0) {

currentPath.moveTo(centerX, centerY);

} else {

currentPath.lineTo(centerX, centerY);

}

}

// add last in progress section

if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate)

&& anyCircles) {

currentPath.lineTo(mInProgressX, mInProgressY);

}

// chang the line color in different DisplayMode

if (mPatternDisplayMode == DisplayMode.Wrong)

mPathPaint.setColor(Color.RED);

else

mPathPaint.setColor(Color.YELLOW);

canvas.drawPath(currentPath, mPathPaint);

}

// draw the circles

final int paddingTop = getPaddingTop();

final int paddingLeft = getPaddingLeft();

for (int i = 0; i < 3; i++) {

float topY = paddingTop + i * squareHeight;

// float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight

// / 2);

for (int j = 0; j < 3; j++) {

float leftX = paddingLeft + j * squareWidth;

drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]);

}

}

mPaint.setFilterBitmap(oldFlag); // restore default flag

}

2.第二个值得学习的地方是(代码来自设置应用中):在创建解锁图案时的枚举使用,原生代码中使用了很多枚举,将绘制图案时的状态、底部两个按钮状态、顶部一个TextView显示的提示文字都紧密的联系起来。因此,只用监听LockPatternView动态变化,对应改变底部Button和顶部TextView的状态即可实现联动,简单的方法可以实现很多代码才能实现的逻辑,个人很喜欢。

①全局的状态:

[java] view
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/**

* Keep track internally of where the user is in choosing a pattern.

*/

protected enum Stage {

// 初始状态

Introduction(R.string.lockpattern_recording_intro_header,

LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,

ID_EMPTY_MESSAGE, true),

// 帮助状态

HelpScreen(R.string.lockpattern_settings_help_how_to_record,

LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE,

false),

// 绘制过短

ChoiceTooShort(R.string.lockpattern_recording_incorrect_too_short,

LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,

ID_EMPTY_MESSAGE, true),

// 第一次绘制图案

FirstChoiceValid(R.string.lockpattern_pattern_entered_header,

LeftButtonMode.Retry, RightButtonMode.Continue,

ID_EMPTY_MESSAGE, false),

// 需要再次绘制确认

NeedToConfirm(R.string.lockpattern_need_to_confirm,

LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,

ID_EMPTY_MESSAGE, true),

// 确认出错

ConfirmWrong(R.string.lockpattern_need_to_unlock_wrong,

LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,

ID_EMPTY_MESSAGE, true),

// 选择确认

ChoiceConfirmed(R.string.lockpattern_pattern_confirmed_header,

LeftButtonMode.Cancel, RightButtonMode.Confirm,

ID_EMPTY_MESSAGE, false);

/**

* @param headerMessage

* The message displayed at the top.

* @param leftMode

* The mode of the left button.

* @param rightMode

* The mode of the right button.

* @param footerMessage

* The footer message.

* @param patternEnabled

* Whether the pattern widget is enabled.

*/

Stage(int headerMessage, LeftButtonMode leftMode,

RightButtonMode rightMode, int footerMessage,

boolean patternEnabled) {

this.headerMessage = headerMessage;

this.leftMode = leftMode;

this.rightMode = rightMode;

this.footerMessage = footerMessage;

this.patternEnabled = patternEnabled;

}

final int headerMessage;

final LeftButtonMode leftMode;

final RightButtonMode rightMode;

final int footerMessage;

final boolean patternEnabled;

}

[java] view
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/**

* Keep track internally of where the user is in choosing a pattern.

*/

protected enum Stage {

// 初始状态

Introduction(R.string.lockpattern_recording_intro_header,

LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,

ID_EMPTY_MESSAGE, true),

// 帮助状态

HelpScreen(R.string.lockpattern_settings_help_how_to_record,

LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE,

false),

// 绘制过短

ChoiceTooShort(R.string.lockpattern_recording_incorrect_too_short,

LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,

ID_EMPTY_MESSAGE, true),

// 第一次绘制图案

FirstChoiceValid(R.string.lockpattern_pattern_entered_header,

LeftButtonMode.Retry, RightButtonMode.Continue,

ID_EMPTY_MESSAGE, false),

// 需要再次绘制确认

NeedToConfirm(R.string.lockpattern_need_to_confirm,

LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,

ID_EMPTY_MESSAGE, true),

// 确认出错

ConfirmWrong(R.string.lockpattern_need_to_unlock_wrong,

LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,

ID_EMPTY_MESSAGE, true),

// 选择确认

ChoiceConfirmed(R.string.lockpattern_pattern_confirmed_header,

LeftButtonMode.Cancel, RightButtonMode.Confirm,

ID_EMPTY_MESSAGE, false);

/**

* @param headerMessage

* The message displayed at the top.

* @param leftMode

* The mode of the left button.

* @param rightMode

* The mode of the right button.

* @param footerMessage

* The footer message.

* @param patternEnabled

* Whether the pattern widget is enabled.

*/

Stage(int headerMessage, LeftButtonMode leftMode,

RightButtonMode rightMode, int footerMessage,

boolean patternEnabled) {

this.headerMessage = headerMessage;

this.leftMode = leftMode;

this.rightMode = rightMode;

this.footerMessage = footerMessage;

this.patternEnabled = patternEnabled;

}

final int headerMessage;

final LeftButtonMode leftMode;

final RightButtonMode rightMode;

final int footerMessage;

final boolean patternEnabled;

}

②.底部两个按钮的状态枚举:

[java] view
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/**

* The states of the left footer button.

*/

enum LeftButtonMode {

// 取消

Cancel(android.R.string.cancel, true),

// 取消时禁用

CancelDisabled(android.R.string.cancel, false),

// 重试

Retry(R.string.lockpattern_retry_button_text, true),

// 重试时禁用

RetryDisabled(R.string.lockpattern_retry_button_text, false),

// 消失

Gone(ID_EMPTY_MESSAGE, false);

/**

* @param text

* The displayed text for this mode.

* @param enabled

* Whether the button should be enabled.

*/

LeftButtonMode(int text, boolean enabled) {

this.text = text;

this.enabled = enabled;

}

final int text;

final boolean enabled;

}

/**

* The states of the right button.

*/

enum RightButtonMode {

// 继续

Continue(R.string.lockpattern_continue_button_text, true),

//继续时禁用

ContinueDisabled(R.string.lockpattern_continue_button_text, false),

//确认

Confirm(R.string.lockpattern_confirm_button_text, true),

//确认是禁用

ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),

//OK

Ok(android.R.string.ok, true);

/**

* @param text

* The displayed text for this mode.

* @param enabled

* Whether the button should be enabled.

*/

RightButtonMode(int text, boolean enabled) {

this.text = text;

this.enabled = enabled;

}

final int text;

final boolean enabled;

}

[java] view
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/**

* The states of the left footer button.

*/

enum LeftButtonMode {

// 取消

Cancel(android.R.string.cancel, true),

// 取消时禁用

CancelDisabled(android.R.string.cancel, false),

// 重试

Retry(R.string.lockpattern_retry_button_text, true),

// 重试时禁用

RetryDisabled(R.string.lockpattern_retry_button_text, false),

// 消失

Gone(ID_EMPTY_MESSAGE, false);

/**

* @param text

* The displayed text for this mode.

* @param enabled

* Whether the button should be enabled.

*/

LeftButtonMode(int text, boolean enabled) {

this.text = text;

this.enabled = enabled;

}

final int text;

final boolean enabled;

}

/**

* The states of the right button.

*/

enum RightButtonMode {

// 继续

Continue(R.string.lockpattern_continue_button_text, true),

//继续时禁用

ContinueDisabled(R.string.lockpattern_continue_button_text, false),

//确认

Confirm(R.string.lockpattern_confirm_button_text, true),

//确认是禁用

ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),

//OK

Ok(android.R.string.ok, true);

/**

* @param text

* The displayed text for this mode.

* @param enabled

* Whether the button should be enabled.

*/

RightButtonMode(int text, boolean enabled) {

this.text = text;

this.enabled = enabled;

}

final int text;

final boolean enabled;

}

就这样,只要LockPatternView的状态一发生改变,就会动态改变底部两个Button的文字和状态。很简洁,逻辑性很强。

3.第三个个人觉得比较有用的就是加密这一块了,为了以后方便使用,我把图案加密和字符加密分成两个工具类:LockPatternUtils和LockPasswordUtils两个文件,本文使用到的是LockPatternUtils。其实所谓的图案加密也是将其通过SHA-1加密转化成二进制数再保存到文件中(原生系统保存在/system/目录下,我这里没有权限,就保存到本应用目录下),解密时,也是将获取到用户的输入通过同样的方法加密,再与保存到文件中的对比,相同则密码正确,不同则密码错误。关健代码就是以下4个函数:

[java] view
plaincopy





/**

* Serialize a pattern. 加密

*

* @param pattern

* The pattern.

* @return The pattern in string form.

*/

public static String patternToString(List<LockPatternView.Cell> pattern) {

if (pattern == null) {

return "";

}

final int patternSize = pattern.size();

byte[] res = new byte[patternSize];

for (int i = 0; i < patternSize; i++) {

LockPatternView.Cell cell = pattern.get(i);

res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());

}

return new String(res);

}

/**

* Save a lock pattern.

*

* @param pattern

* The new pattern to save.

* @param isFallback

* Specifies if this is a fallback to biometric weak

*/

public void saveLockPattern(List<LockPatternView.Cell> pattern) {

// Compute the hash

final byte[] hash = LockPatternUtils.patternToHash(pattern);

try {

// Write the hash to file

RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,

"rwd");

// Truncate the file if pattern is null, to clear the lock

if (pattern == null) {

raf.setLength(0);

} else {

raf.write(hash, 0, hash.length);

}

raf.close();

} catch (FileNotFoundException fnfe) {

// Cant do much, unless we want to fail over to using the settings

// provider

Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);

} catch (IOException ioe) {

// Cant do much

Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);

}

}

/*

* Generate an SHA-1 hash for the pattern. Not the most secure, but it is at

* least a second level of protection. First level is that the file is in a

* location only readable by the system process.

*

* @param pattern the gesture pattern.

*

* @return the hash of the pattern in a byte array.

*/

private static byte[] patternToHash(List<LockPatternView.Cell> pattern) {

if (pattern == null) {

return null;

}

final int patternSize = pattern.size();

byte[] res = new byte[patternSize];

for (int i = 0; i < patternSize; i++) {

LockPatternView.Cell cell = pattern.get(i);

res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());

}

try {

MessageDigest md = MessageDigest.getInstance("SHA-1");

byte[] hash = md.digest(res);

return hash;

} catch (NoSuchAlgorithmException nsa) {

return res;

}

}

/**

* Check to see if a pattern matches the saved pattern. If no pattern

* exists, always returns true.

*

* @param pattern

* The pattern to check.

* @return Whether the pattern matches the stored one.

*/

public boolean checkPattern(List<LockPatternView.Cell> pattern) {

try {

// Read all the bytes from the file

RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,

"r");

final byte[] stored = new byte[(int) raf.length()];

int got = raf.read(stored, 0, stored.length);

raf.close();

if (got <= 0) {

return true;

}

// Compare the hash from the file with the entered pattern's hash

return Arrays.equals(stored,

LockPatternUtils.patternToHash(pattern));

} catch (FileNotFoundException fnfe) {

return true;

} catch (IOException ioe) {

return true;

}

}

[java] view
plaincopy





/**

* Serialize a pattern. 加密

*

* @param pattern

* The pattern.

* @return The pattern in string form.

*/

public static String patternToString(List<LockPatternView.Cell> pattern) {

if (pattern == null) {

return "";

}

final int patternSize = pattern.size();

byte[] res = new byte[patternSize];

for (int i = 0; i < patternSize; i++) {

LockPatternView.Cell cell = pattern.get(i);

res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());

}

return new String(res);

}

/**

* Save a lock pattern.

*

* @param pattern

* The new pattern to save.

* @param isFallback

* Specifies if this is a fallback to biometric weak

*/

public void saveLockPattern(List<LockPatternView.Cell> pattern) {

// Compute the hash

final byte[] hash = LockPatternUtils.patternToHash(pattern);

try {

// Write the hash to file

RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,

"rwd");

// Truncate the file if pattern is null, to clear the lock

if (pattern == null) {

raf.setLength(0);

} else {

raf.write(hash, 0, hash.length);

}

raf.close();

} catch (FileNotFoundException fnfe) {

// Cant do much, unless we want to fail over to using the settings

// provider

Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);

} catch (IOException ioe) {

// Cant do much

Log.e(TAG, "Unable to save lock pattern to " + sLockPatternFilename);

}

}

/*

* Generate an SHA-1 hash for the pattern. Not the most secure, but it is at

* least a second level of protection. First level is that the file is in a

* location only readable by the system process.

*

* @param pattern the gesture pattern.

*

* @return the hash of the pattern in a byte array.

*/

private static byte[] patternToHash(List<LockPatternView.Cell> pattern) {

if (pattern == null) {

return null;

}

final int patternSize = pattern.size();

byte[] res = new byte[patternSize];

for (int i = 0; i < patternSize; i++) {

LockPatternView.Cell cell = pattern.get(i);

res[i] = (byte) (cell.getRow() * 3 + cell.getColumn());

}

try {

MessageDigest md = MessageDigest.getInstance("SHA-1");

byte[] hash = md.digest(res);

return hash;

} catch (NoSuchAlgorithmException nsa) {

return res;

}

}

/**

* Check to see if a pattern matches the saved pattern. If no pattern

* exists, always returns true.

*

* @param pattern

* The pattern to check.

* @return Whether the pattern matches the stored one.

*/

public boolean checkPattern(List<LockPatternView.Cell> pattern) {

try {

// Read all the bytes from the file

RandomAccessFile raf = new RandomAccessFile(sLockPatternFilename,

"r");

final byte[] stored = new byte[(int) raf.length()];

int got = raf.read(stored, 0, stored.length);

raf.close();

if (got <= 0) {

return true;

}

// Compare the hash from the file with the entered pattern's hash

return Arrays.equals(stored,

LockPatternUtils.patternToHash(pattern));

} catch (FileNotFoundException fnfe) {

return true;

} catch (IOException ioe) {

return true;

}

}

好了,代码就分析到这里,非常感谢你看到了文章末尾,很晚了,睡觉去,如果大家有什么问题或建议,欢迎留言,一起讨论,谢谢!
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