您的位置:首页 > 运维架构

OpenGL: What is MatrixMode?

2015-08-04 10:40 399 查看
OpenGL uses several matrices to transform geometry and associated data. Those matrices are:

Modelview – places object geometry in the global, unprojected space

Projection – projects global coordinates into clip space; you may think of it as kind of a lens

Texture – adjusts texture coordinates before; mostly used to implement texture projection (i.e. projecting a texture as if it was a slide in a projector)

Color – adjusts the vertex colors. Seldomly touched at all
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: