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Android:异步消息源码解析

2015-07-31 11:58 302 查看
关于异步消息的用法,可以看之前的一篇文章/article/1904021.html,现在来解析一下源码。

经典用法

[code]class LooperThread extends Thread {
      public Handler mHandler;

      public void run() {
          Looper.prepare();

          mHandler = new Handler() {
              public void handleMessage(Message msg) {
                  // process incoming messages here
              }
          };

          Looper.loop();
      }
  }


如此一来,我们便可以在其他线程,通过handler来发送消息给当前线程,达到异步效果。

流程

1、
Looper.prepare();


这个方法辗转调用了下列的方法:

[code]    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }


prepare方法给ThreadLocal对象set了一个Looper对象,由抛出的异常可以看出每个线程只能有一个Looper对象,那么这个Looper又是用来干嘛的呢?

[code]    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }


Looper绑定了当前线程和MessageQueue。

2、
mHandler = new Handler() {...};


实例化了Handler对象,后面再回来分析这个Handler对象的作用

3、
Looper.loop();


[code]    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }


第2、6行可以看到,这个方法获取了Looper对象和主要的
MessageQueue
对象,重点看13、14行,方法内部是一个死循环,不断从MessageQueue里面拉取Message,并且是阻塞式的,也就是说拉不到Message就停在那里了。假设拉到了Message,则调用第27行

[code]msg.target.dispatchMessage(msg);


很明显,就是将消息分发给处理者。而这里的msg.target正是Handler对象。

[code]    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }


我们来分别看下这三个可能,也都是常用情景:

①handler对象post一个任务

[code]        handler.post(new Runnable() {
            @Override
            public void run() {

            }
        });


继续调用

[code]    public final boolean post(Runnable r) {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }


可以看到handler post进去的任务会赋给message后才进行MessageQueue入队,最终Handler处理这个Message时就会调用这个任务。

②实例化Handler对象时传进一个Callback对象

[code]Handler handler = new Handler(new Handler.Callback() {
            @Override
            public boolean handleMessage(Message msg) {
                return false;
            }
        });


[code]if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }


最终就会回调这个handleMessage方法。

③最常见的情景,实例化时重写handleMessage(msg)方法,这也是上面消息分发的最后一种可能。

最后两个小问题,

1、Message的MessageQueue入队操作是由Handler对象进行,入队时就会把target设为当前操作的Handler,这样处理消息时就能找到合适的Handler了!

2、主线程的Looper是由系统生成的,找了半天源码没找见,但是官方文档说的很清楚
The main looper for your application is created by the Android environment


小结

Handler对象负责将Message传入MessageQueue,而MessageQueue由Looper对象生成;

Looper对象负责创建MessageQueue对象,并且不断从MessageQueue取出Message,一旦取出则分发消息,最终都会直接或间接被Handler处理。



研究AsyncTask源码可以发现,内部是对Handler的封装;

实现子线程发送消息给主线程很常见,试下向子线程发送消息,会更加明了。
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