iOS 心形绘制
2015-07-29 20:21
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+ (UIBezierPath *)heartShape:(CGRect)originalFrame { CGRect frame = [self maximumSquareFrameThatFits:originalFrame]; UIBezierPath* bezierPath = [UIBezierPath bezierPath]; [bezierPath moveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.74182 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.04948 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.49986 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.24129 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.64732 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.05022 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.55044 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.11201 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.33067 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.06393 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.46023 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.14682 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.39785 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.08864 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.25304 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.05011 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.30516 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.05454 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.27896 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.04999 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.00841 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.36081 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.12805 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.05067 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.00977 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.15998 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.29627 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.70379 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.00709 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.55420 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.18069 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.62648 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.50061 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.92498 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.40835 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.77876 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.48812 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.88133 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.70195 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.70407 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.50990 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.88158 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.59821 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.77912 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.99177 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.35870 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.81539 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.62200 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.99308 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.55208 * CGRectGetHeight(frame))]; [bezierPath addCurveToPoint: CGPointMake(CGRectGetMinX(frame) + 0.74182 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.04948 * CGRectGetHeight(frame)) controlPoint1: CGPointMake(CGRectGetMinX(frame) + 0.99040 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.15672 * CGRectGetHeight(frame)) controlPoint2: CGPointMake(CGRectGetMinX(frame) + 0.86824 * CGRectGetWidth(frame), CGRectGetMinY(frame) + 0.04848 * CGRectGetHeight(frame))]; [bezierPath closePath]; bezierPath.miterLimit = 4; return bezierPath; }
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