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Java 多线程编程 笔记

2015-07-20 14:58 337 查看
1.

Whenever more than one thread accesses a given state variable, and one of them might write to it, they all must coordinate their access to it using synchronization. The primary mechanism for synchronization
in Java is the synchronized keyword, which provides exclusive locking, but the term "synchronization" also includes the use ofvolatile variables, explicit locks, and atomic variables.
You should avoid the temptation to think that there are "special" situations in which this rule does not apply. A program that omits needed synchronization might appear to work, passing its tests and performing well for years, but it is still
broken and may fail at any moment.

If multiple threads access the same mutable state variable without appropriate synchronization,your program is broken. There are three ways to fix it:

Don't share the state variable across threads;

Make the state variable immutable; or

Use synchronization whenever accessing the state variable.

2.

A class is thread-safe if it behaves correctly when accessed from multiple threads, regardless of the scheduling or interleaving of the execution of those threads by the runtime environment, and with no additional
synchronization or other coordination on the part of the calling code.
3.

Stateless objects are always thread-safe.
4.

To preserve state consistency, update related state variables in a single atomic operation.
5.

When a thread requests a lock that is already held by another thread, the requesting thread blocks. But because intrinsic locks are reentrant, if a thread tries to acquire a lock that it already
holds, the request succeeds. Reentrancy means that locks are acquired on a per-thread rather than per-invocation basis.  Reentrancy is implemented by associating with each lock an acquisition count and an owning thread. When the count is zero, the lock is
considered unheld. When a thread acquires a previously unheld lock, the JVM records the owner and sets the acquisition count to one. If that same thread acquires the lock again, the count is
incremented, and when the owning thread exits the synchronized block, the count is decremented. When the count reaches zero, the lock is released.
6.

Do not allow the this reference to escape during construction.
7. 

Implicitly Allowing thethis Reference to Escape.Don't Do this.

public class ThisEscape {
public ThisEscape(EventSource source) {
source.registerListener(
new EventListener() {
public void onEvent(Event e) {
doSomething(e);
}
});
}
}


1.

A final mechanism by which an object or its internal state can be published is to publish an inner class instance, as shown in ThisEscape in Listing 3.7. When ThisEscape publishes the EventListener, it implicitly publishes the enclosing ThisEscape instance as well, because inner class instances contain a hidden reference to the enclosing instance.

2.

ThisEscape illustrates an important special case of escapewhen the this references escapes during construction. When the innerEventListener instance is published, so is the enclosingThisEscape instance. But an object is in a
predictable, consistent state only after its constructor returns, so publishing an object from within its constructor can publish an incompletely constructed object. This is trueeven if the publication is the last statement in the
constructor. If thethis reference escapes during construction, the object is considerednot properly constructed.
Do not allow the "this" reference to escape during construction.
A common mistake that can let the this reference escape during construction is to start a thread from a constructor. When an object creates a thread from its constructor, it almost always shares its this reference with the
new thread, either explicitly (by passing it to the constructor) or implicitly (because the Thread or Runnable is
an inner class of the owning object). The new thread might then be able to see the owning object before it is fully constructed.

8.

If a class is composed of multiple independent thread-safe state variables and has no operations that have any invalid state transitions, then it can delegate thread safety to the underlying state variables.

第一部分总结

It's the mutable state, stupid.
[1]
All concurrency issues boil down to coordinating access to mutable state. The less mutable state, the easier it is to ensure thread safety.

Make fields final unless
4000
they need to be mutable.

Immutable objects are automatically thread-safe.
Immutable objects simplify concurrent programming tremendously. They are simpler and safer, and can be shared freely without locking or defensive copying.

Encapsulation makes it practical to manage the complexity.
You could write a thread-safe program with all data stored in global variables, but why would you want to? Encapsulating data within objects makes it easier to preserve their invariants; encapsulating synchronization within objects makes
it easier to comply with their synchronization policy.

Guard each mutable variable with a lock.

Guard all variables in an invariant with the same lock.

Hold locks for the duration of compound actions.

A program that accesses a mutable variable from multiple threads without synchronization is a broken program.

Don't rely on clever reasoning about why you don't need to synchronize.

Include thread safety in the design processor explicitly document that your class is not thread-safe.

Document your synchronization policy.

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